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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warantee of the original document, if any, that may included in this
etext.  No other warantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of ~Blood'n Guts~, converted to etext by Peter
Karlsson <pk@abc.se>. Thanks to Anders Carlsson <dal95acn@mds.mdh.se>
for lending me [pk] the manual.

BNG10.TXT, August 1998, etext #371#

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Blood'n Guts
Commodore 64/128


Loading

Disk: Insert the diskette with side one upwards. Type LOAD "*",8,1 and
press RETURN. The disk will load and run automatically.

Cassette: Insert the cassette. Press SHIFT and RUN/STOP
simultaneously. Then press PLAY and the game will load and run
automatically.


Controlling Blood'n Guts

You select all functions with the joystick in port two. Player one
uses the joystick in port two and player two uses port one.


Selecting fighters

When the main game has loaded you will be able to select your fighter
with the joystick connected to port two. Press fire when you have
selected the first fighter. If there is two fighters competing against
each other, move the joystick to another fighter and press fire. Else,
press fire without moving the joystick.


Comprete or Practise

On the following screens you can select if you want to compete or
practise.  If you choose compete, the different events will load one
by one. If you choose practise, you will be able to play one event as
many times as you wish. After every trial you will be asked if you
want to fight again or not.

Disk: You can practise in any of the ten events by selecting it on the
screen. When you answer NO on the 'Play Again' question you will
return to the main menu.

Cassette: You will load one event and then practise the event until
you feel that you are good at it. After that the next event will
appear.


Tug of War
You can compete against another fighter or against a droid.

  Joystick down - A small dose of energy
  Press fire - A little more energy
  Joystick down and fire pressed - A high dose of energy

You must use your energy with caution. When the energy is drained out
you can't pull anymore. The loser will drown.


Towerjump
You must jump as far as possible from the tower. Pull the joystick
down and release it to jump. To make an approved jump you must land on
your head.  Press the button when the head is facing downwards. On the
far right of the screen you can see how far the droid or competitor
jumped. You have three attempts to make a longer jump.


Rockroller
You have to roll a huge rock up a steep mountain. Two players are
competing at the same time. You create your energy by moving the
joystick up and down.  When the meter is blue you have enough energy
to take a step. Press the button to take a step. The competition is
won by the fighter that wins at least two of the rolls.


Beer drinking
Dring a barrel of beer faster than you opponent. Pull the joystick up
to start drinking and then swallow by moving the joystick as fast as
possible to the right and left. If you spill any beer you are
disqualified.


Human Hit
Throw stones at a barbarian. Aim the joystick and press fire to throw
the stone. You have to hit the four different targets three times each
and you have to do it as fast as possible.


Pole Fight
In this event you either compete against you opponent or against a
droid.  Sitting on a log you have to knock down your opponent with a
tree club. Use the joystick to control the club.


Cat Thro"wing
You have three attempts to throw the cat as far as possible. Start to
rotate by pressing the fire button. When you think that your speed is
enough, press the fire button to throw the cat. If you wait to<sic!>
long the barbarian will get tired.


Mountain Walk
You have to reach the middle of the rope as fast as possible. The
barbarian that reaches the centre will start to shake the rope until
the other barbarian falls down.


Axe Thro"wing
Throw axes at your opponent. You throw one axe and the opponent tries
to avoid the axe and then you change. AIm the axe by pulling the
joystick in the right direction. You can avoid the axe by jumping over
it or duck.


Arm Wreck
Pull the joystick to the left and right to gain strength in your arm.
The barbarian that loses will be marked by a bird.


The End
The barbarian that loses will get what he deserves!


Credits
(c) 1986 American Action AB. All rights reserved worldwide. Created by
Greve Graphics for American Action AB, Box 10090, 200 43 Malmo",
Sweden. Package design by Charles McNewson. Front cover illustration
by Chris Valentine.  Unauthorised copying, lending, broadcasting or
resale without written premission from American Action AB is strictly
prohibited.

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