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Welcome to Project 64!

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
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texts please contact the manager of Project 64, Cris Berneburg, at
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Extensive efforts were made to preserve the contents of the original
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Document names are limited to the 8.3 file convention of DOS. The
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or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of the Blue Max manual. Converted to etext by
anonymous, retrieved from the "Doc's 'R' Us" BBS, 914/668-3664.
Supplied and formatted by Frank Jeno Kontros <jeno@kontr.uzhgorod.ua>,
the Non Stop Cracker. Please note that the BBS phone number may no
longer be valid.

BLUMAX10.TXT, November 1996, etext #125.

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                            BLUE MAX
                            --------

F1 key - Play music
F3 key - Display options
F5 key - Select options
F7 key - Start/Stop program

                        PLAY INSTRUCTIONS

                            OBJECTIVE

You are Max Chatsworth. Known by your mates as 'The Blue Max' you
wear the very name of the medal given by the Axis powers to shoot
down your plane!  Now, you must earn the title.  To be successful
you  must  make a final assault on three specially marked targets
within the city.  You have only one aircraft and very little time
to accomplish this most difficult of missions.


                             TAKEOFF

Press   <SPACE>   on  the  computer  console.   Your  plane  will
automatically  taxi.  When the speed reaches 100mph press FORWARD
on the joystick (in port 2).  Your plane will lift off the runway
and  you  may proceed with your mission at your desired altitude.
Subsequent  takeoffs  will  begin automatically when repairs have
been made,  or you can abort repairs with a press of the joystick
button. Again your speed MUST BE AT LEAST 100 MPH to successfully
lift off.


                             TARGETS

These  include  all  bridges,  buildings,  enemy  planes,  tanks,
antiaircraft  batteries,  vehicles  and  ships. From time to time
some targets will be specially marked as follows:

  Buildings and bridges with flashing red-white bullseye
  Flashing blue enemy planes
  Flashing blue cars
  Red ships

There are primary targets  and a certain number must be destroyed
in order to gain entry to the next level.


                            STRAFING

Air-to-ground  strafing  can  be  accomplished  by  reducing your
altitude  to  21-25  feet,  (the  command  bar will show a steady
brown  color)  and  pressing  your  fire  button.  Left and right
movement  will improve starting results.  Attempting to bomb will
most likely cause a crash.


                             BOMBING

Bombing  is  accomplished  by pressing the fire button on pulling
back on the joystick.  You  will descent during a bombing run, so
be sure that your aircraft is high enough.


                             LANDING

When  a  friendly  runway approaches,  a tone will be heard and a
green  "R" will appear on the command bar.  Press the fire button
to lower the landing gear,  and the  "R"  will change to an  "L".
When you are over the runway, descend and land.  Repair work will
begin  automatically  and  you can watch progress on your command
bar. If you wish to abort the repair work, press the fire button.
As  with  all  takeoffs,  your  speed  MUST  reach 100 mph before
liftoff.


                         CONTROL DISPLAY

  F = Fuel left
  B = Bombs left
  ALT = Altitude
  SPD = Speed
  W = Wind Factor
  P = enemy plane approaching
  Red * (top of command bar) = Enemy plane above
  Runway 'R' or Landing gear 'L' flashing = Must land (enemy city
  approaching)


                         DAMAGE DISPLAY

Anti-aircraft  fire  as  well  as  enemy  planes  can damage your
aircraft.  When hit, the command bar turns red briefly. Damage is
shown along the top right of the command bar as follows:

  F = Fuel leak
  B = Bomb gear damaged (intermittent bombing)
  M = Decreased maneuverability
  G = Machine gun damage (intermittent firing)

When  all the above are lit,  the next anti-aircraft hit causes a
crash.


                       COMMAND BAR COLORS

Red = hit by enemy gun or anti-aircraft

Blue = at same altitude as enemy plane - can now be destroyed

Brown = strafing altitude

Flashing Yellow = flying too low-a crash is imminent!

Flashing Green = Mission complete-land and receive award


                             OPTIONS

Press F3 for options. Press F5 to select options.

Normal CTRL = push joystick forward to climb, back to descent

Reverse CTRL = pull back to climb, push forward to descent.

Gravity = plane will drop when joystick is released

No Gravity = plane will NOT drop when joystick is released.


                              HINTS

1. Climb slightly just prior to releasing a bomb.  Bombing causes
   you to drop in altitude.

2. At  higher  altitudes you need to lead your target a bit more.
   Use your shadow as a general benchmark.

3. Don't excite the Axis powers!  They  anger easily and may come
   after you in greater numbers.

4. Stay airborne. Crashing shortens game play!

Good Luck!

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End of the Project 64 etext of the Blue Max manual.

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