Galindor Invention Journal
|
Item |
Die Result |
Result |
Notes |
|
Elevating Boots |
8% |
Great Success |
As one of his first inventions, Galindor felt that "height" might be good issues to tackle. The elevating boots will raise the wearer up by 12-18 inches. The true genius of the invention is the wearer suffers no imbalance or decrease in dexterity, even when engaging in activities as strenuous as jogging. Galindor has a thriving business in several gnome communities, and sales of these boots typically fund all of his experimentations (including any required outlays for healing services.) |
|
Dart Boots |
24% |
Success |
Gnomes, being rather on the small side, usually have little room for extra niceties like weapons. The boots are constructed with a "false" bottom that contains a mechanism for firing 3 darts in rapid succession. Due to the difficult nature of the weapon, proficiency requires 2 slots, and only ½ of any dexterity bonus applies (you must aim and keep your balance at the same time.) |
|
Folding Ladder |
33% |
Success |
This invention is very much like the modern day collapsible ladder that can be folded in many ways for reaching multiple heights (5 to 30) or used as a scaffold. The ladder must be made of ash wood (or a strength equivalent) with ratcheted/locking joiners made of brass. |
|
Fire Quarrels |
11% |
Great Success |
As a child, Galindor was always fascinated by fire. Once, while attending a large festival, he happened to notice some performers using a liquid that burst into flame, seemingly by magic. Later, realizing the liquid he had seen was Greek fire, Galindor began to experiment with different ways of containing the substance. Once, while practicing with his hand crossbow, he accidentally fired the quarrel into a small jar containing Greek fire. The inspiration hit Galindor that the quarrel itself could be the container, and so he set about making quarrels that could contain Greek fire and deliver it on impact. The quarrels are made from brass, but the tip is made from a substance known only to Galindor. Each quarrel contains approximately one ounce of Greek fire, and will add 1d3 fire damage on a successful hit. Quarrels that miss the target will impact something 5-15 feet beyond the target, setting ablaze whatever it hits. |
|
Fire Arrows |
82% |
Failure |
After his success with the fire quarrel, Galindor attempted to create arrows with similar properties. The results were disastrous. Thus far, he has not been able to find a material for the shaft with the right amount of strength, fire resistance, and flight ability. Galindor has a burn scar on his right arm as a permanent reminder of this experiment. |
|
Dart Shield |
70% |
Partial Success |
Initially, Galindor had envisioned a shield that could pepper and attacker with dozens of darts at the press of button. Unfortunately, the initial designs all created shields that were too thick (and thus too heavy) for use in hand-to-hand combat. The shields, however, were usable by heavy infantry pike-men. |
|
Grappling Crossbow |
57% |
Success |
These crossbows, and its accompanying quarrels, are specially designed to fire a grappling hook 100 yards with a top arc height of 20. For every additional 10 of arc height, the distance decreases by 20 yards. Thus, at a maximum height of 60, the distance to the object must be 10 yards or less (the arc occurs at the middle of the total distance.) |
|
Fire Sling |
85% |
Partial Success |
Using the materials for the quarrel tips, Galindor was able to create bullets to be used in a sling. However, they will not work in normal slings as they typically explode prior to release due to the force. Therefore, Galindor had to create a sling that has an elastic release mechanism. The drawback to the extra fire damage inflicted (1d4) is that the range is only 75% of a normal sling. |
|
Needle Brooch |
20% |
Success |
This brooch must be removed in order to fire the needle. Range is 10; needle does one hit point of damage. |
|
Needle Gauntlets |
60% |
Success |
These gauntlets (made from leather and brass) contain a mechanism that will allow the firing of 3 needles (from the index, middle, and ring fingers) at the touch of a release button on the inner wrist guard. Each needle does 1hp of damage. |
|
Flaming Sword |
46% |
Success |
This sword contains 4oz of Greek fire within the hilt/pommel assembly. At the press of a button on the inside of the guard, the oil will wash down the blade. The oil will burn for 1d4 rounds, causing an additional 1d4 of fire damage to opponents who are successfully hit. |
|
Wind Mill |
53% |
Success |
One of his greatest achievements was the design and construction of a large windmill that was used by the gnome community to pump water from a local lake out to some of the distant fields for crop irrigation. |
|
Multi-Tone Bell |
55% |
Success |
This bell has a ratcheted clapper that slowly rotates 1/8 of a turn each time it swings. The bell is formed from 8 different alloys, each producing a different tone. The bells sound out "DO RA MI FA SO FA MI RA" in progression. |
|
Collapsible Chest |
49% |
Success |
A space saving invention, this chest can collapse to the size of the longest "side" and to the depth of about 12 to 20 inches. When set up for use, the joins are stabilized by interlocking sections of brass that can be adjusted so as to make the chest air-tight (or water tight, depending on the material used to make the chest.) Most existing chests can be modified to be collapsible, and the gnomes have made a tidy sum of money providing these chests to the towns and cities of the region (they sell approximately 50 of these / month.) A percentage of this goes to Galindor (approximately 50 gp/month.) |
|
Grappling Launcher |
50% |
Success |
A larger scale version of the grappling crossbow, this siege device will allow an army to cast a net-ladder (up to 30 wide and 50 high) and have it secured to the top of a wall by two very large grappling hooks. Each hook weighs 40 pounds. The men who climb the net-ladder must be specially trained to do so; otherwise they can lose their footing very easily. The launcher has also been used to catch large creatures (firing rates and success as per a ballista.) Up to 15 lightly armored infantry can climb the ladder at once, at a rate of 25 feet per round (if trained) or 10 feet per round if not trained or heavily encumbered. The gnomes sell an average of 1 of these per month (Galindor gets 30% of the normal price of the ballista as his cut.) |
|
Helm Lantern |
24% |
Success |
In order to provide light for workers underground, without requiring them hold torches or lanterns, this helm has a small reservoir of oil built into the top. By lighting the wick, a "beacon" of light emits from the helm (front direction) similar to a bulls-eye lantern, but had only ½ the range. |
|
Collapsible Barrel |
4% |
Great Success |
Building on his success with the collapsible chest, and after spending time at the seaport, Galindor set to the task of creating a collapsible barrel. The space saving capability of these barrels has allowed the crews of several ships working out of Pontylver to increase their carry capacity of goods by almost 25% (being able to carry more item not requiring barrels.) Again, the gnomes are making a nice profit from selling (approximately 30 per month) or modifying these barrels, a percentage of which goes to Galindor (approximately 30 gp / month) |
|
Oar Bow |
93% |
Failure |
This was an attempt to create an oar that was also a missile weapon. So far, all attempts to make it useful have been very unsuccessful. |
|
Counter Weight Barrel Loader |
100% |
Failure Fatality |
A life-changing event for Galindor. After spending many months of careful design and calculation, he believed he had developed a loading tool that would move barrels off-loaded from a ship onto a cart, but would only require one person to do it (typically fully loaded barrels require 3-4 men in order to roll it up a ramp onto a cart.) After testing each of the components of the system, Galindor set up a completely operation test system down by one of the lesser used docks. He had made arrangements for one his captain friends to dock there in order to test the new device. While waiting for the ship to dock, Galindor had to return to his study to retrieve a missing page of the operating manual. He returned to a disaster. One of the dockhands, a little impatient and wanting to try the new device, snuck past the guard that Galindor had hired to keep everyone away. Before anyone knew what was happening, the dockhand activated the device using and EMPTY barrel. Since it was designed to operate with something that light, the balancing mechanism went into a free fall, effectively slinging the barrel through the air and fatally injuring one of the officers from the ship. Galindor destroyed the machine, and to this day has never re-opened the scroll cases contain the plans for it. |
|
Whistling Quarrel |
8% |
Great Success |
After leaving Pontyler (he could not live with the haunting memory of the dead naval officer), Galindor went to Kalstrand. However, he was now going to concentrate on smaller inventions, and the Whistling Quarrel was the first. This quarrel is in every respect the same as a normal quarrel except for the high pitched whistling noise it emits when flying through the air. The effect of one such missile is minimal. However, when a whole brigade or company of crossbowmen are thus equipped, the sound made by 100s or 1000s of these quarrels has a profound psychological effect on the enemy forces, causing them a 4 penalty to morale checks. The army for which the slingers are fighting receives a +2 bonus on their own morale check, which will last for 10d6 rounds after the initial crossbow attack. |
|
Whistling Bullet |
33% |
Success |
See the whistling quarrel. Same morale effects. |
|
Self-Lighting Torch |
99% |
Failure Severe Burns |
This was an attempt to create a torch that contains its own lighting capability via the use of Greek fire. After several failed designs, Galindor has abandoned this effort. |
|
"Perpetual" oil lamp system |
78% |
Success |
For inside buildings, based on using a large reservoir of oil, a system of airtight conduits, and a specially designed "drip" mechanism to constantly replenish oil lamps. Galindor is currently in the process of trying to design a system that would allow for street lighting in a similar manner. |
|
Paint Sprayer |
73% |
Partial Success |
Using a hand-pumped bellows type of system, two workers can paint walls and other large-area objects 6 times faster than two workers using traditional brush and bucket. |
|
Sand Blaster |
85% |
Failure |
Galindor attempted to modify the use of the paint sprayer to allow workers to sand blast surfaces. However, the hand pumped bellows could not provided enough force to make it feasible. He is currently working on a design that will use a gravity based high-pressure water delivery system. |
|
Flame Sprayer |
95% |
Failure Severe Burns |
Another failed attempt at modifying the paint sprayer. This design was based on spraying oil through a lit pilot (similar to spraying a can of paint through a lighted match.) However, when testing it, the reverse pull of the bellows sucked in air and fire into the oil reserve, causing the sprayer to explode. Several of his assistants were burned, although he had the foresight to have healing specialist on hand at the time. |
|
Flame Thrower (siege engine) |
42% |
Success |
A larger version of the Flame Sprayer, it uses a long brass tube for the delivery of the oil (via a two-person bellows) through a spray head. Positioned in front of the spray head is large metal ring, which is covered with oil and set alight. There is also a small one-way valve within the tube that prevents air or oil from being sucked back down into the oil reservoir. The bellows itself has a one-way air intake. The range of the spray is approximately 30 yards, with an ending width of approximately 30 feet. The spray rate is approximately 60 miles per hour, and so the weapon can be fire into winds of up to 10 mph without any significant affect. After that, the effective range drops by 5 yards for each 5 mph. The device cannot be used when the opposing wind force is 35mph or higher. If the wind is in the direction of firing, the range increases by 5 yards for every 5 mph above 10mph with a maximum effective range of 60 yards. Damage is ½ that of a thrown (and lit) pint of oil. |
|
False Locking Door |
11% |
Great Success |
This door is actually made from two layers being sealed together. The locking side of the door (with a dead-bolt mechanism) is made of solid wood, and looks and feels just like a very strong door. The other half of the door, however, is partially hollow, and has a release mechanism built into the handle. When the handle is pulled, the "outer" side of the door bows slightly, releasing a spring mechanism (activated upon the dead bolt being set) that unlocks the dead bolt. Though there are not many practical uses for such a door, they do make interesting devices for those who wish to provide "security" with a dwelling (as far as the person who enters through the door and locks it is concerned) but who wish to be able to "spy" or "eavesdrop" (such a door leading to a rented suite of rooms would make it very easy to "break in".) |