New Hampshire Monopoly

Unit Essential Question: What have been the major changes in technology that have affected New Hampshire's economy?

Activity Essential Question: What were the driving economic forces of New Hampshire between 1860-1899 and how did they interact?

Grade level: 6 through 8

Discipline: History, Geography, Math

MI Foci: Interpersonal
Logical/Mathematical
Linguistic

Background Information: Between the end of the Civil War and the turn of the century, New Hampshire's economy was driven by a few major economic forces: the railroads, the factories, and the timber industry. All three interacted with each other, and the railroads were perhaps the most important of them all. The factories need the railroads to transport raw materials and finished goods. The timber industry need the railroads to access remote areas of the wilderness and to transport lumber and workers. One of the ways the railroads were able to accomplish these tasks was by improving the design of locomotives. Previously, railroads had remained on flat, level ground - making it nearly impossible to access the remote forests of the White Mountains. By 1869, however, Sylvester Marsh was able to build a cog railway (for passengers) to the top of Mount Washington.
At the same time, changes in technology were affecting the factories of the river valleys. The invention and perfection of the steam engine and, later, of coal power and electricity no longer made water power necessary or factories.
As each industry became more and more profitable, it made economic sense for companies to buy out their competitors. The B & M railroad had a complete monopoly on the New Hampshire railroads by the 1890s. The Amoskeag mills had a virtual monopoly on the factories along the Merrimack River in Manchester. At the same time, companies would also buy businesses in other economic areas to increase their profits. The Saunders' Sawyer's River Railroad company started a highly profitable logging operation in the White Mountains that virtually crated the town of Livermore (which was abandoned when the rail line was discontinued).

Objectives: After a brief overview of the economic history of New Hampshire in the late 19th century, followed by a contemporary version of MONOPOLY, students will be able to understand the concepts of monopolies, the industries that had them in NH, and the technology that made such companies profitable.

Knowledge/Skills: Writing
Critical Thinking
Basic mathematics
Economics
NH History
Geography
Group interaction

Assessment:
At the end of the game, students will be assigned to write a short (one side of one sheet for sixth graders, one page for 7th graders, two pages for eighth graders) essay on what they learned about New Hampshire in the 19th century based on their experience with the game New Hampshire Monopoly. This will be graded subjectively by the teacher based on accurateness and on how well the student backed up their learnings.

Activity Procedure:
Initiation:


1. The teacher will ask the students if any of them have ever played the game Monopoly, and ask for a few of them to relate any experiences they have had with the game (these will probably be volunteered).
2. The teacher will then ask if anyone knows what a real monopoly is. If they do not, a correlation can be drawn from the game (to buy up all of the competitors) to allow them to understand the concept. The teacher can then ask if the students know of any current day monopolies, which could range from the Microsoft Corporation selling Windows software to the local DeMoulas being the only place to buy a certain kind of yogurt.

Body:

3. The teacher will go into a brief overview of conditions in New Hampshire during the late 1800s (found in Background) in any method he/she chooses (lecture, class discussion) which will best accommodate the class.
4. The students will form groups of four (five if necessary). Each group will be given the appropriate game pieces, including one playing board, four (or five) tokens, a full bank, property cards, a rule book, and dice. (It may be necessary to ask students the day before to bring in, from home, the money, dice, tokens, and houses/hotels).
5. The students will be allowed to play the game for the remainder of the class period. Extra time might be needed and found during recess periods or after school. Time allowed for the game is at the teacher's discretion, but it may be advisable to allow two class periods. During the time the students are playing, the teacher should walk around the class room, asking students what they are learning and why they think certain events happen in the game.

Closure:

6. As the class period nears an end, the teacher will give the assessment assignment to be completed out of class (homework) and turned in at the beginning of the next class. Students will be asked to pick up the game and return the game pieces to the teacher.

Anticipated Length of Activity:

Initiation: 5 minutes
Overview of conditions: 15 minutes
Game 60 minutes*
Assignment: 5 minutes
Total: 85 minutes
*Game can go on for longer. At the teacher's discretion, the game could start in one class period and carry over into another, if students write down how much money, property they have at the class period breaking point.

Student Grouping: For the game, the students will form student-formed groups of four (up to five). The assignment will be done individually.

Materials Needed for Teacher:
No special materials will be needed.

Materials Needed for student:
Game pieces for NH Monopoly
Paper
Pencil /pen
Calculator (for math; may be helpful)

Resources for Teacher:

1. Squaires, J. Duane (1956). The Granite State of the United States: a history of New Hampshire from 1623 to present. New York: American Historical Co.

2. Rosal, Lorenca Consuelo (1988). God save the people: A New Hampshire history level II teacher's manual. Orford, NH: Equity Publishing

Resources for Student:

1.Squires, J. Duane (1964). The story of New Hampshire. Princeton, New Jersey: D. Van Nostrand Co.

2. Bailey, Lillian (1960). Up and down New Hamsphire. Orford, NH, Equity Publishing.

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