Who Can Weapon Design Rules (WDR): All weapons made by these rules count as war-gear for purposes of equipping model. Therefore the only models that can use these weapons are those who have access to War Gear.

I.E. Characters, Veterans…

Notes:

>> Flame Template weapons: Template receives 1 shot and can not be rapid fire.

>> Round points up.

>> Missile launchers made by these rules MAY NOT fire both krag and frag or their equivalent.

>> USE LOGIC WHEN CREATING A WEAPON! <<

To use special rules on a weapon it must be of the type that the special rule came from. In other words, to make a weapon jam it must be a bullet-using weapon. To get the armor reduction rule you must be a high-energy weapon.

Order of Making a Weapon:

1) Choose Class
2) Choose Range
3) Choose Strength and AP
4) Choose Special
5) Choose Type
6) Work out Points

1) Choose Class:
Class is what type of weapon are you trying to model this after.

Low Energy

Laser Guns and Laser Pistols

+1 Point

Projectile

Bolters, Assault and Auto Cannons

+3 Points

Heat

Flamers Plasma and Melta Guns

+4 Points

High Energy

Laser and Plasma Cannons

+10 Points

Projectile Weapons:
Max Strength:8
Min Strength:3
Max AP:3
Min AP:6

High Energy:
Maximum Strength:10
Minimum Strength:5
Maximum AP:1
Minimum AP:5

Low Energy:
Maximum Strength:5
Minimum Strength:1
Maximum AP:4
Minimum AP:-

Heat weapons:
Max Strength: 8
Min Strength: 4
Max AP: 1
Min AP: 5

2) Choose Range:
A: The range is how far the weapon can fire. To work out points for range, first decide how far you want it to shoot. Minimum Range:6". Maximum Range:48".

Points:(Range x 25%).

<< I.E. Range 12" is +3 PTS .>>

B: Flame Template: If a weapon uses the rules for flame templates it costs +3 pts.

3) Choose Strength and AP:
You may set the strength and AP of the weapon any way you choose. Use the following tables to determine cost increase.

Strength

Points

1

-1

2

0

3

+1

4

+2

5

+3

6

+4

7

+5

8

+6

9

+8

10

+10

AP Value

Points

-

0

6

+1

5

+2

4

+3

3

+4

2

+7

1

+10

4) Choose Special Rules:

You can choose from only the following upgrades: See VDR for point cost.

Blast (Take Twice to make ordnance)

Twin-Linked

Gattling Weapon

Weapons also receive the bonuses that they normally would receive if based off another weapon. For instance, if a heat weapon is supposed to be a plasma weapon they may over heat. Assault Cannon types also can jam. However, using these rules is optional but will affect the points cost.

Special

Points

Over Heat

-2

Jam

-1

Melta

+3

Sniper*(+2 to hit, +4 to wound

+4

Scatter Laser (D6 Shots)

+2

Reduce Vehicle Armor*

+4

*This affects both strength and to hit. Don’t calculate points for strength under step 3

**These follow the same rules as bright lances (Armor is higher than 12 are treated as Armor12)


5) Choose Type:
Now you must decide what type of weapon and how many shots. Use the following table to work out cost increase.

Type

Points

Rapid Fire

+1

Assault

+(2 X Number of Shots)

Heavy

+(1 X Number of Shots)

6) Work Out Points:
You have just finished making your weapon.

 

 

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Born on Date => September 25, 2002

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