WALAN Administrator's decision is final. No arguments will be entered into whatsoever. These rules must
be read and understood by all team members before registering for the competition. Ignorance is not an
excuse and any violations of these rules will be dealt with as determined by the Administrators.
These rules are subject to change at any time at the discretion of the administrators.
Section B. Registration Guidelines and Rules
A player may not play for more than one team, and if found doing so will disqualify BOTH teams.
Teams are expected to nominate a team captain who will be responsible for encouraging his/her team to
follow the rules outlined in this document and to encourage sportsmanship and fair play.
Only teams received in full prior to the closing time will be accepted and allocated fixtures.
To avoid overcrowding of the admin area, team captains should be responsible for communication with the
administrators. Presence of other team members is discouraged.
Section C. Fundamental Competition Rules
Teams are to be FIVE (5) per side-maximum. Teams are allowed a 6th reserve player, but under no
circumstances will a team be allowed to play with 6 players regardless of any agreements between the two
teams. Teams may play with less than this, however they must not expect for the other team to concede
player(s). An minumin of three players on a team must be present when the match begins.
The reserve player is not allowed in the game unless the team has less than the full 5 players
and is expected to disconnect if the other player joins. Note also that there are only prizes enough for
5 players so the reserve will not get a prize.
All teams must submit results to the administrators immediately after each round. In the event that
two teams disagree on the outcome/scores, the administrator will rely on screenshots taken by each
team.
Teams that do not show in first round, will be removed from tourny. Teams will have 45mins to complete
the round upon annoucement of its start. After 45mins, server will announce round over, you will have 30
seconds to take note of score, and then server will shutdown. Captains will then have five minutes to return
score via webpage before they are locked out and entered as a forfeit.
General Structure:
The competition this time will be a double elimination competition. This means that teams are
randomly matched in the competition and when a team has lost 2 times the team will be eliminated.
Note that a draw is counted as a win for each team.
Each game will consist of 2 15 minute halves with a maxround limit of 12. Each halve will be on the same map. If a team is completely
not present for a round they will forfeit, and if they are missing 1 or 2 players at the start time the
game will begin regardless to ensure the competition stays within the alotted times.
Any non-sportsmanlike behaviour will not be tolerated and will result in immediate disqualification of
the team. This includes activites like insulting the other team, calling players cheaters with out
direct proof, swapping teams and proceeding to team kill the other team and any number of other immature
activities.
All servers will be started imediatly after round announcement, for this reason it is recommended that
teams join the servers as soon as possible. No concessions will be made to players unable to join due
to (but not limited to):
(i) Hardware Failure
(ii) Network Connectivity Problems, except if reasonably proven to a WALAN Administrator to be the fault
of WALAN Hardware.
(iii) Driver Issues, including (but not limited to) video card, NIC, etc
(iv) Unavailability temporarily due to other engagements for a portion of the WALAN event coinciding
with a portion of the Counterstrike competition.
(v) Busy eating, toileting, etc.
(vi) Lateness to the event for any reason whatsoever.
(vii) Unavailability due to clashing with another Tournament.
Players should not be using any game modifications that involve scripts or programs that give the player
an artificial advantage over those playing the unmodified version of the game and are considered against
the spirit of the game. Whether or not any action is considered unfair is the solely the decision of the
administrators and may not be argued. Players MUST play using the default skins for each
team. Any infringement will result in the team the offender plays for to be disqualified. Including
(but not limited to):
(v) Anything that makes the walls white (or plain etc, allowing easier seeing of opponents)
(vi) Any form of autoaim bot, proxy, etc. Like OGC, HLH, ViperG.
(vii) Altered player models such as Red/green models, etc.
(viii) Using only one counter terrorist and one terrorist model to facilitate easier in game
identification of opponents.
(ix) Anti-recoil scripts or scripts that lock the mouse cursor at head height.
If you are suspected of cheating and to not make your computer available to inspection on demand you will
be assumed to be cheating and treated as such!
Maps for the tournamnet will run in the order below.