Score System
MILITARY
Kills
1/2 point/unit
Buildings destroyed
1 point/building
Generalship
#kills - # looses(value must be positive)
Most military units and towers
25 point bonus
ECONOMY
Gold from mining and trade
1/100 of value
Net resources tributed
Villager population (includes trade, transport and fishingvessels)
Largest villager population (includes trade, transport, and fishing vessels)
Exploration
Largest area explored
1/60 of value
1 point/villager
25 point bonus
1 point/3% of map
25 point bonus
RELIGION
Conversions
Most conversions
Temples built
Ruins controlled
Artifacts controlled
Control of all Ruins or Artifacts
2 points/converstion
25 point bonus
3 points/Temple
10 points/Ruin
10 points/Artifact
50 point bonus
TECHNOLOGY
Technologies researched
Most technologies researched
First civilization to Bronze Age
First civilization to Iron Age
2 points/technology
50 point bonus
25 point bonus
25 point bonus
SURVIVAL AND WONDERS
Elimination before game end
Wonders held
-100 points
100 points/Wonder
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