| Score System |
| MILITARY |
| Kills |
| 1/2 point/unit |
| Buildings destroyed |
| 1 point/building |
| Generalship |
| #kills - # looses(value must be positive) |
| Most military units and towers |
| 25 point bonus |
| ECONOMY |
| Gold from mining and trade |
| 1/100 of value |
| Net resources tributed |
| Villager population (includes trade, transport and fishingvessels) |
| Largest villager population (includes trade, transport, and fishing vessels) |
| Exploration |
| Largest area explored |
| 1/60 of value |
| 1 point/villager |
| 25 point bonus |
| 1 point/3% of map |
| 25 point bonus |
| RELIGION |
| Conversions |
| Most conversions |
| Temples built |
| Ruins controlled |
| Artifacts controlled |
| Control of all Ruins or Artifacts |
| 2 points/converstion |
| 25 point bonus |
| 3 points/Temple |
| 10 points/Ruin |
| 10 points/Artifact |
| 50 point bonus |
| TECHNOLOGY |
| Technologies researched |
| Most technologies researched |
| First civilization to Bronze Age |
| First civilization to Iron Age |
| 2 points/technology |
| 50 point bonus |
| 25 point bonus |
| 25 point bonus |
| SURVIVAL AND WONDERS |
| Elimination before game end |
| Wonders held |
| -100 points |
| 100 points/Wonder |