ELearning 2.0
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eLearning 2.0 refers to a second phase of e-Learning based on Web 2.0 and emerging trends in eLearning. It can include such features as e-Learning where students create content, collaborate with peers to form a learning network with distribution of content creation and responsibilities, e-Learning that takes advantage of many sources of content aggregated together into learning experiences and e-Learning that utilizes various tools including online references, courseware, knowledge management, collaboration and search.
The term suggests that the traditional model of eLearning as a type of content, produced by publishers, organized and structured into courses, and consumed by students, is reversed; so as that content is used rather than read and is more likely to be produced by students than courseware authors. Structure in eLearning 2.0, is more likely to resemble a blogging tool rather than a book or a manual. The term first appeared in 2005 in an online article eLearning 2.0, by Stephen Downes.
Second Life has recently become one of the cutting-edge virtual classrooms for major colleges and universities, including Princeton, Rice University, University of Derby (UK), Vassar, the Open University (UK),[1]. In 2007 Second Life started to be used for foreign language tuition [2].
There is some criticism of eLearning 2.0 as a term, primarily citing the lack of clear definition. There is also support for dropping the "e" so as to call it Learning 2.0.
[edit] References
- E-learning 2.0
- Understanding E-learning 2.0
- What is eLearning 2.0?
- Categories of eLearning
- E-Learning 1.0 and E-Learning 2.0 - Two Sides of the Coin and how they can blend together
[edit] See also
- e-Learning
- Learning 2.0
- Library 2.0
- Media Studies
2.0
- Office 2.0
- online learning
- Travel 2.0
- User-generated
content
- Web
2.0
Categories: Articles with unsourced statements since December 2007 | All articles with unsourced statements | Articles to be merged since November 2007 | Web 2.0 | Alternative education | Computing and society | Educational psychology | Educational technology | Learning | Technical communication | Distance education | Neologisms | ELearning Community

