ELearning 2.0

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eLearning 2.0 refers to a second phase of e-Learning based on Web 2.0 and emerging trends in eLearning. It can include such features as e-Learning where students create content, collaborate with peers to form a learning network with distribution of content creation and responsibilities, e-Learning that takes advantage of many sources of content aggregated together into learning experiences and e-Learning that utilizes various tools including online references, courseware, knowledge management, collaboration and search.

The term suggests that the traditional model of eLearning as a type of content, produced by publishers, organized and structured into courses, and consumed by students, is reversed; so as that content is used rather than read and is more likely to be produced by students than courseware authors. Structure in eLearning 2.0, is more likely to resemble a blogging tool rather than a book or a manual. The term first appeared in 2005 in an online article eLearning 2.0, by Stephen Downes.

Second Life has recently become one of the cutting-edge virtual classrooms for major colleges and universities, including Princeton, Rice University, University of Derby (UK), Vassar, the Open University (UK),[1]. In 2007 Second Life started to be used for foreign language tuition [2].

There is some criticism of eLearning 2.0 as a term, primarily citing the lack of clear definition. There is also support for dropping the "e" so as to call it Learning 2.0.


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