�������������������������������������������������������������������������������
04. Game Basics
�������������������������������������������������������������������������������
"Here" Icon: This icon is in the shape of a hand (in a white glove), and will
guide your character on the Field Screen. This helps to show
the position of your character on the Field Screen. This feature
can be manually shut on or off on the Configure Menu.
Saving your game: There are two ways that you can save your game in Final
Fantasy IX: Either save your game on the World Map anytime
by summoning a Moogle, or locating a Moogle on the Field
Map. Moogles are those tiny, cat-like animals that are
usually in key-areas in the game, where it's a good idea
to save your game before moving on. When you talk to the
Moogle, you have a few choices on what to do:
Save: Saves your game.
Tent: Allows you to heal the HP and MP of your current
party, if you have a Tent item.
Mognet: Allows Moogles to communicate, and will let
your character deliver letters between
Moogles.
Cancel: Lets you leave the Moogle.
"!" Icon: This icon appears above an area where there is an Item that can be
picked up on the Field Screen. If you happen to come across an
important item, a "!" will pop-up, indicating there is an item at
that spot. This is awesome, because it makes finding extra stuff
like Gil and healing items easier to find than in previous games.
ATB (Active Time Battle): Time during battle is managed by the ATB system.
There are 2 ATB modes: Active and Wait. You can
select them in the Configure Menu:
-ATB Mode-
Active Always real-time (time never stops during
battle).
Wait Time stops while you are selecting Magic and
items.
Wait is better suited for beginners (novices), while
Active is more for advanced players.
Damage Points: Numbers and details pop up during battle whenever your HP and
MP change. Numbers appear in 2 different colors:
-Damage Points-
9999 HP Change:
White numbers indicate damage.
Green numbers indicate HP recovery.
9999 MP Change:
White numbers indicate loss.
Green numbers indicate MP recovery.
-Damage Details-
Miss When an attack misses.
Critical When you deal greater damage than usual.
Death When you get KO'd.
Guard When status attacks and elemental attacks have no
effect.
Order Option: The Order Option involves not only the lineup but also the battle
position. There are 2 battle positions: Front row and back row.
-Front Row and Back Row-
Front Row You can deal big damage with Attack, but you can also
receive big damage.
Back Row You can only deal small damage with Attack, but you
receive less damage from attacks.
You can change this setting in the Option (Config Menu). You can
also switch between the front and back row during battle, by
selecting Change. If you use magic or long-range weapons, you
can deal just as much damage from the back row as you can from
the front row. In tough battles, adjusting battle posistions
appropriately might save your life.
Trance: When Trance occurs, the character transforms. Your power increases
while under Trance. In addition to greater attacking power, you
receive new battle commands. It's really amazing how much you can
change. Some facts about Trance:
-About Trance-
1. The Trance Gauge increases as you take hits from the enemy.
2. The Trance Gauge does not increase if you get hit by other party
members.
3. If you get afflicted by Zombie, the Trance Gauge goes down
completely.
4. When the Trance Gauge fills up completely, it's party time!
-Conditions that Stop/Prevent Trance-
1. End of a battle: Trance Gauge goes back down to zero.
2. During battle: Trance Gauge decreases to zero as you take actions
during battle.
The origin of Trance is hostility. The hostile energy of the enemy's
attacks induces Trance. That's why being attacked by your allies
can't cause Trance. There is also an ability that help you achieve
Trance faster. The Trance Gauge appears both in battle and in the
Status Menu, which is under the Main Menu. Unfortunately, not everyone
can achieve Trance.
Abilities: Abilities are special powers that all characters possess. Using them
wisely is the key to victory. There are tons of different abilites,
but gererally, they fall into 2 categories:
-Types of Abilites-
Action Abilites:
Magic and special moves you can use in battle; consume MP.
Support Abilities:
Special abilities that support you in battle (must equip magic
stones to use them).
You need MP to use magic and special moves. Maximum MP increases
as you level up. Support abilities must be equipped with magic
stones to be functional. Like MP, the maximum number of these
stones increases as you level up. The Main Menu shows 2 numbers
for magic stones: the remaining number and the maximum number.
-Magic Stones-
Remaining Number (Decreases as you Equip Support Abilites.)
|
@99/99
|
Maximum number (Increases as you level up.)
To set magic stones on support abilities, select Ability in the
Main Menu and select Equip. There are round slots next to each
support ability. The ability is equipped if a magic stone appears
inside the slot. The menu shows which support abilities have bee
equipped.
-Ability Status-
Shaded "O" Ability Name: Not Equipped.
Blue "0" Ability Name: Equipped.
In general, you have to equip items to learn abilities. Most items
hold special powers that help draw out your inborn abilities. You
could say the items work to free your latent abilities. Select
Equip in the Main Menu to check which abilities you can learn from
items. The abilities you cannot learn are grayed out.
-Which Abilities Can Be Learned?-
Red "0"-A (Ability Name): Ability that can be learned.
Blue "0"-S (Ability Name): Ability that can be learned.
Gray "0"-A (Ability Name): Ability that cannot be learned.
Gray "0"-S (Ability Name): Ability that cannot be learned.
Abilities can be used as soon as you equip them. However, they
cannot be used once you remove the item. To use abilities without
equipping items, you must learn them by gaining enough AP for
each ability. You can gain AP through battle.
-AP Gauge-
____________
Red "0"-A (Ability Name): |_______*_*_*|
____________
Blue "0"-S (Ability Name): |_______*_*_*|
The character has gained enough AP to use the ability
without equipping an item.
____________
Red "0"-A (Ability Name): |__50/100____|
____________
Blue "0"-S (Ability Name): |__50/100____|
The character must equip the item to use the ability until
more AP is gained.
Press "X" in the Status Menu to view all the learned abilities.
Each ability requires different amounts of AP to learn.
Character Stats: The character stats are displayed in the Battle Menu, and
show specific strengths/weaknesses of your characters
(party members). Here are what they mean:
Speed- Speed determines how fast the character's ATB Guage fills up (the
higher the value, the faster the character can act).
Strength- Strength determines the severity of a physical attack.
Magic- Magic determines the amount of damage caused by magic and summon
attacks.
Spirit- Spirit affects the character's attack and defense. Higher values
enhance your ability to Steal, Counter, and deal critical damage.
Also, the character's Spirit determines how long status effects
remain and how quickly the Trance Gauge fills.
Attack- Attack determines the amount of damage the character deals using
physical attacks.
Defense- Defense reduces the amount of damage the character receives from
physical attacks.
Evade- Evade determines the character's ability to dodge physical attacks.
Magic Defense- Magic Defense reduces the amount of damage the character
receives from magic attacks.
Magic Evade- Magic Evade determines the character's ability to dodge magic
attacks.
Synthesizing: In addition to regular shops where you can buy and sell items,
there are synthesis shops, where you can synthesize items to
create new items. All you need are 2 items to serve as the base
and a few Gil to cover labor. The items you need and the amount
of money you pay vary for each synthesized item.
- Synthesis Example-
The Ogre
(Required item 1) Mage Master
(Required item 2) Mage Master
(Cost) 700 Gil
Desert Boots
(Required item 1) Leather Hat
(Required item 2) Leather Shirt
(Cost) 300 Gil
Long ago, there were rumors saying there's a Legendary Synthesist
who can create the best items...
Elemental Properties: There are a total of 8 Elemental Properties: Fire, Ice,
Thunder, Earth, Water, Wind, Holy, and Shadow. Applying
these Elemental Properties to your attacks and defense
makes battles a lot easier. But your enemies can take
advantage of them as well, so watch out. To apply them,
you'll have to understand their natures.
-Elemental Properties-
Fire Effective against ice and undead monsters.
Ice Effective against insects, large enemies, and
fire and dragon-type monsters.
Thunder Effective against enemies near water.
Earth Ineffective against flying monsters.
Water Effective against fire monsters.
Wind Effective against flying monsters.
Holy Effective against shadow monsters.
Shadow Effective against holy monsters.
There is also a Non-elemental Property, which is not
affected by any elemental property.
Tetra Master Card Game: Tetra Master is a game played world-wide, but the only
way to see if someone plays is to challenge them. Tetra
Masters never back down from a Challenge. To challenge
people, walk up to them and press SQUARE.
-Tetra Master Rules 1-
Select 5 cards in your possession to play.
-Tetra Master Rules 2-
1. Put down a card by your opponet's card.
2. If an arrow on your card points to your opponet's
card, you can win his/her card.
-Tetra Master Rules 3-
If an arrow on your card faces the arrow on your
opponet's card, a card battle begins. If your card
wins the card battle, you win the opponet's card. If
your card loses the card battle, the opponent wins
your card.
-Tetra Master Rules 4-
If you have to battle 2 or more cards, you can choose
the opponent's card that you want to battle.
-Tetra Master Rules 5-
The game ends once all the cards are played, and the
person with the most cards is the winner.
-Tetra Master Rules 6-
The winner gets to take the loser's card(s).
===============================================================================
000: Characters
===============================================================================
-------------------------------------------------------------------------------
Zidane Tribal:
-------------------------------------------------------------------------------
You don't need a reason to help people.
SKILLS:
Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon
Detect: Mage Masher, Orichalcon
What's That!?: Butterfly Sword
Soul Blade: The Ogre
Annoy: Gladius, Sargatanas
Sacrifice: Exploda, Masamune
Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat
Thievery: The Tower, Angel Bless
ABILITIES:
Ability Up: Brigandine, Green Beret, Lapis Lazuli
Accuracy: Lapis Lazuli, Power Wrist
Add Status: Bracer, Bone Wrist, Chimera Armlet, Glass Buckle
Alert: Germinas Boots, Ninja Gear
Annoy: Gladius, Sargatanas
Antibody: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest
Auto-Float: Feather Boots
Auto-Haste: Running Shoes
Auto-Life: Rebirth Ring
Auto-Potion: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes
Auto-Reflect: Reflect Ring
Auto-Regen: Brave Suit
Bandit: N-Kai Armlet, Mythril Dagger
Bird Killer: Adaman Vest, Yellow Scarf
Body Temp: Diamond, Jade Armlet, Fairy Earrings, Madain's Ring
Bright Eyes: Feather Hat, Ritual Hat
Bug Killer: Mythril Armlet
Clear Headed: Circlet, Dark Gear, Green Armlet, Magician Shoes
Counter: Avenger, Anklet, Cat's Claws, Dragon's Claws, Duel Claws
Detect: Mage Masher, Orichalcon
Devil Killer: Chain Plate, Demon's Vest
Distract: Diamond, Judo Uniform, Reflect Ring
Eye 4 Eye: Flash Hat, Ninja Gear
Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon
Flee-Gil: Desert Boots, Gold Choker, Wrist
Gamble Defense: Adaman Hat, Twist Headband, Power Vest
High Tide: Dark Hat, Gaia Gear, Jade Armlet, Sapphire
Insomniac: Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring
Jelly: Bronze Vest, Circlet, Dragon Wrist, Dark Gear, Dark Hat
Level Up: Fairy Earrings, Rosetta Ring
Locomotion: Anklet, Demon's Vest, Golden Skullcap, Ninja Gear
Long Reach: Protect Ring
Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat
Man Eater: Bandana, Coral Ring, Coronet
Master Thief: Thief Gloves
MP Attack: Battle Belts, Power Belt, Red Hat
Mug: Chimera Armlet, Survival Vest, Thief Hat
Protect Girls: Butterfly Sword, Leather Shirt
Restore HP: Brave Suit, Promist Ring
Sacrifice: Exploda, Masamune
Soul Blade: The Ogre
Steal Gil: Glass Armlet, Yellow Scarf
Stone Killer: Adaman Vest, Power Vest
Thievery: The Tower, Angel Bless
Undead Killer: Headgear, N-Kai Armlet, Ritual Hat
What's That!?: Butterfly Sword
-------------------------------------------------------------------------------
Vivi Ornitier:
-------------------------------------------------------------------------------
How do you prove that you exist? Maybe we don't exist...
BLACK MAGIC:
Fire: Mage Staff, Leather Hat
Fira: Flame Staff, Mage's Hat, Topaz
Firaga: Octagon Rod
Sleep: Flame Staff
Blizzard: Leather Wrist
Blizzara: Ice Staff, Opal
Blizzaga: Octagon Rod
Slow: Ice Staff, Magus Hat
Thunder: Glass Buckle, Silk Shirt
Thundara: Lightning Staff, Peridot
Thundaga: Octagon Rod
Stop: Oak Staff
Poison: Lightning Staff
Bio: Oak Staff
Osmose: Gaia Gear, High Mage Staff
Drain: Oak Staff
Demi: Black Belt, Amethyst, Cypress Pile
Comet: Cypress Pile
Death: Black Hood
Break: Cypress Pile
Water: N-Kai Armlet
Meteor: High Mage Staff
Flare: Black Robe
Doomsday: Mage of Zeus
-------------------------------------------------------------------------------
Adelbert Steiner:
-------------------------------------------------------------------------------
Having sworn fealty, must I spend my life in servitude?
SWORD ARTS:
Armor Break: Mythril Sword
Charge!: Aegis Gloves, Coral Sword
Climhazzard: Excalibur, Excalibur 2
Darkside: Blood Sword
Iai Strike: Rune Blade
Magic Break: Flame Saber
Mental Break: Gold Helm, Ice Brand
Minus Strike: Excalibur 2, Rubber Helm, Iron Sword
Power Strike: Diamond Sword
Shock: Ragnarok
Stock Break: Excalibur 2, Ultima Sword
Thunder Slash: Defender, Ragnarok
SWORD MAGIC:
Bio: Vivi
Blizzara: Vivi
Blizzard: Vivi
Blizzarga: Vivi
Doomsday: Vivi
Fira: Vivi
Firaga: Vivi
Fire: Vivi
Flare: Vivi
Thundara: Vivi
Thunder: Vivi
Water: Vivi
-------------------------------------------------------------------------------
Garnet Til Alexandros 17th (AKA, Dagger):
-------------------------------------------------------------------------------
Someday I will be queen, but I will always be myself.
Ark: Pumice
Atomos: Amethyst
Bahamut: Garnet
Ifrit: Topaz
Leviathan: Aquamarine
Odin: Dark Matter
Ramuh: Peridot
Shiva: Opal
WHITE MAGIC:
Berserk: Magic Racket
Blind: Magician Shoes, Multina Racket
Confuse: Asura's Rod, Lamia's Tiara
Cura: Barette, Healing Rod
Curaga: Wizard Robe, Whale Whisker
Cure: Rod, Silk Shirt, Magic Racket
Float: Feather Boots, Stardust Rod
Life: Cachusha, Rebirth Ring, Whale Whisker, Healing Rod
Mini: Asura's Rod, Feather Boots, Magic Racket
Panacea: Rod, Air Racket
Protect: Desert Boots, Mythril Rod, Steepled Hat
Reflect: Ruby, Reflect Ring, Stardust Rod, Mythril Racket
Scan: Air Racket, Desert Boots
Shell: Cotton Robe, Gold Choker, Moonstone, Mythril Rod
Silence: Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket
Stona: Multina Racket
-------------------------------------------------------------------------------
Amarant Coral:
-------------------------------------------------------------------------------
The only dependable thing about the future is uncertainty.
FLAIR:
Aura: Duel Claws, Scissor Fangs
Chakra: Cat's Claws, Leather Plate
Countdown: Kaiser Knuckles
Curse: Kaiser Knuckles, Mythril Claws
Demi Shock: Avenger, Rune Claws
No Mercy: Dragon's Claws, Duel Claws
Revive: Rebirth Ring, Rune Claws, Tiger Fangs
Spare Change: Poison Knuckles, Rune Claws
-------------------------------------------------------------------------------
Quina Quen:
-------------------------------------------------------------------------------
I do what I want! You a have a problem!?
1000 Needles: Cactuar
Angel's Snack: Ephitaph, Behemoth, Ironite
Aqua Breath: Axolotl, Vepal, Clipper
Auto-Life: Reflect Ring
Bad Breath: Malboro, Worm Hydra, Anemone
Doom: Vetern, Ash
Earth Shake: Adamantoise, Earth Guardian, Shell Dragon
Frog Drop: Gigan Toad
Frost: Chimera, Wraith, Kraken
Goblin Punch: Goblin, Goblin Mage
Limit Glove: Axe Break, Mu, Blazer Beetle, Jabberwock
Lv Defense-Less:Sand Scorpion, Carve Spider, Grand Dragon
Lv4 Holy: Amdusias, Feather Circle
Lv5 Death: Lich, Stroper, Dracozombie
Magic Hammer: Ring Leader, Magic Vice
Matra Magic: Trick Sparrow, Ogre, Zagnohl, Land Worm
Mighty Guard: Gargoyle, Serpion, Gigan Octopus
Mustard Bomb: Bomb, Wraith, Maliris, Red Vepal
Night: Nymph, Abomination, Grimlock, Seeker Bat
Pumpkin Head: Hedgehog Pie, Ladybug, Yeti, Basilisk, Bandersnatch
Roulette: Zombie, Ghost
Twister: Adadon, Tiamat, Red Dragon
Vanish: Hornet, Gnoll, Troll, Vice
White Wind: Griffin, Zuu, Garuda
-------------------------------------------------------------------------------
Eiko Carol:
-------------------------------------------------------------------------------
I don't wanna be alone anymore...
SUMMONS:
Carbuncle: Emerald, Moonstone, Diamond
Fenrir: Maiden Prayer
Phoenix: N/A
Madeen: Ribbon
WHITE MAGIC:
Cure: Magic Racket, Silk Shirt
Cura: Golem's Flute, Barette
Curaga: Angel Flute, Hamelin
Regen: Fairy Flute, Fairy Earrings
Life: Rebirth Ring, Fairy Flute
Full-Life: N/A
Panacea: Air Racket
Stona: Lamia's Flute, Multina Racket
Ensuna: Angel Flute, Rubber Suit, Fairy Flute
Shell: Multina Racket, Mythril Racket, Gold Choker, Moonstone
Protect: Mythril Racket, Desert Boots, Steepled Hat
Haste: Emerald, Fairy Flute, Running Shoes
Silence: Lamia's Flute, Magic Armlet, Priest's Racket
Mini: Feather Boots, Lamia's Flute
Reflect: Ruby, Reflect Ring, Mythril Racket
Float: Feather Boots, Lamia's Flute
Dispel: Tiger Racket, Siren's Flute
Might: Hamelin, Priest's Racket
Jewel: Hamelin
Holy: Angel Flute, White Robe
-------------------------------------------------------------------------------
Freya Crescent:
-------------------------------------------------------------------------------
To be forgotten is worse than death.
DRAGON SKILLS:
Lancer: Partisan, Coral Ring, Dragon Wrist
Reis's Wind: Angel Earrings, Holy Lance, Gold Helm, Mythril Spear
Dragon Breath: Dragon's Hair
White Draw: Emerald, Kain's Lance, Ice Lance
Luna: Trident
Six Dragons: Heavy Lance
Cherry Blossom: Kain's Lance, Obelisk
Dragon Crest: Holy Lance, Kain's Lance
===============================================================================
001: Status Effects:
===============================================================================
Status Effects: Status effects occur during battle when a certain spell or
an item, or even an attack. These status effects change
the "status" of a party member, or even the entire party
itself.
-------------------------------------------------------------------------------
Harmful Status Effects:
-------------------------------------------------------------------------------
NAME: Confuse
CANCELLATION METHOD: Ensuna, physical attack.
EFFECT: Target cannot be controlled and randomly attacks enemies
or allies.
NAME: Berserk
CANCELLATION METHOD: Gysahl Greens.
EFFECT: Target's attack power increases, but they cannot be
controlled and attack enemies continuously.
NAME: Stop
CANCELLATION METHOD: Dispel. Remedy.
EFFECT: Target stops and cannot be controlled.
NAME: Poison
CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires.
EFFECT: Target's HP gradually decreases.
NAME: Sleep
CANCELLATION METHOD: Ensuna, physical attack, effect expires.
EFFECT: Target falls asleep and cannot be controlled.
NAME: Slow
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's ATB Gauge fills more slowly.
NAME: Heat
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target is KO'd if action is taken.
NAME: Freeze
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target freezes and cannot be controlled. Target is KO'd if
attacked physically.
NAME: Mini
CANCELLATION METHOD: Mini, Ensuna, Remedy.
EFFECT: Target shrinks. Attack and defense powers decrease.
NAME: Death Sentence
CANCELLATION METHOD: None (end the battle before the counter reaches 0).
EFFECT: Target is KO'd when counter reaches 0.
NAME: Gradual Petrify
CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0).
EFFECT: Target becomes petrified when counter reaches 0.
NAME: Petrify
CANCELLATION METHOD: Stona, Remedy, Soft.
EFFECT: Target turns to stone, and cannot be controlled.
NAME: Venom
CANCELLATION METHOD: Remedy.
EFFECT: Target cannot be controlled due to strong poison. HP and
MP gradually decrease.
NAME: Silence
CANCELLATION METHOD: Ensuna, Echo Screen, Remedy.
EFFECT: Target cannot use magic.
NAME: Darkness
CANCELLATION METHOD: Ensuna, Eye Drops, Remedy.
EFFECT: Target is blinded; accuracy of physical attacks decreases.
NAME: Trouble
CANCELLATION METHOD: Annoyntment.
EFFECT: All of the Target's allies receive 1/2 the damage the
target receives from an enemy attack.
NAME: Zombie
CANCELLATION METHOD: Magic Tag.
EFFECT: Reverses effects of recovery items and spells.
NAME: KO
CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion.
EFFECT: Target cannot participate in battle until recovered.
-------------------------------------------------------------------------------
Helpful Status Effects:
-------------------------------------------------------------------------------
NAME: Auto-Life
CANCELLATION METHOD: Dispel, target recovers from KO.
EFFECT: Target recovers from KO.
NAME: Regen
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's HP gradually recover.
NAME: Haste
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Speeds up the ATB Gauge.
NAME: Float
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target floats in the air. Avoids Earth attacks.
NAME: Shell
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from magic attacks.
NAME: Protect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from physical attacks.
NAME: Vanish
CANCELLATION METHOD: Dispel, target hit with magic, effect expires.
EFFECT: Target avoids physical attacks.
NAME: Reflect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reflects magic (some magic cannot be reflected).
�������������������������������������������������������������������������������
05. Walkthrough
�������������������������������������������������������������������������������
Here is the walkthrough for Final Fantasy IX. If you need to find somethin'
fast without searching through this entire section, just head up to the
Table of Contents, find the semi-section in the walkthrough, find what number
it is, then hit "Ctrl + F" on your keyboard, and enter the number of the
section you are looking for, and ka-ching! You've found your section.
EXAMPLE: Let's say you want to find "Disc 04 Walkthrough" section in the
walkthrough. The number for this section is "005", as seen in t