Submitted By Team PowerGamerz


������������������������������������������������������������������������������� 04. Game Basics ������������������������������������������������������������������������������� "Here" Icon: This icon is in the shape of a hand (in a white glove), and will guide your character on the Field Screen. This helps to show the position of your character on the Field Screen. This feature can be manually shut on or off on the Configure Menu. Saving your game: There are two ways that you can save your game in Final Fantasy IX: Either save your game on the World Map anytime by summoning a Moogle, or locating a Moogle on the Field Map. Moogles are those tiny, cat-like animals that are usually in key-areas in the game, where it's a good idea to save your game before moving on. When you talk to the Moogle, you have a few choices on what to do: Save: Saves your game. Tent: Allows you to heal the HP and MP of your current party, if you have a Tent item. Mognet: Allows Moogles to communicate, and will let your character deliver letters between Moogles. Cancel: Lets you leave the Moogle. "!" Icon: This icon appears above an area where there is an Item that can be picked up on the Field Screen. If you happen to come across an important item, a "!" will pop-up, indicating there is an item at that spot. This is awesome, because it makes finding extra stuff like Gil and healing items easier to find than in previous games. ATB (Active Time Battle): Time during battle is managed by the ATB system. There are 2 ATB modes: Active and Wait. You can select them in the Configure Menu: -ATB Mode- Active Always real-time (time never stops during battle). Wait Time stops while you are selecting Magic and items. Wait is better suited for beginners (novices), while Active is more for advanced players. Damage Points: Numbers and details pop up during battle whenever your HP and MP change. Numbers appear in 2 different colors: -Damage Points- 9999 HP Change: White numbers indicate damage. Green numbers indicate HP recovery. 9999 MP Change: White numbers indicate loss. Green numbers indicate MP recovery. -Damage Details- Miss When an attack misses. Critical When you deal greater damage than usual. Death When you get KO'd. Guard When status attacks and elemental attacks have no effect. Order Option: The Order Option involves not only the lineup but also the battle position. There are 2 battle positions: Front row and back row. -Front Row and Back Row- Front Row You can deal big damage with Attack, but you can also receive big damage. Back Row You can only deal small damage with Attack, but you receive less damage from attacks. You can change this setting in the Option (Config Menu). You can also switch between the front and back row during battle, by selecting Change. If you use magic or long-range weapons, you can deal just as much damage from the back row as you can from the front row. In tough battles, adjusting battle posistions appropriately might save your life. Trance: When Trance occurs, the character transforms. Your power increases while under Trance. In addition to greater attacking power, you receive new battle commands. It's really amazing how much you can change. Some facts about Trance: -About Trance- 1. The Trance Gauge increases as you take hits from the enemy. 2. The Trance Gauge does not increase if you get hit by other party members. 3. If you get afflicted by Zombie, the Trance Gauge goes down completely. 4. When the Trance Gauge fills up completely, it's party time! -Conditions that Stop/Prevent Trance- 1. End of a battle: Trance Gauge goes back down to zero. 2. During battle: Trance Gauge decreases to zero as you take actions during battle. The origin of Trance is hostility. The hostile energy of the enemy's attacks induces Trance. That's why being attacked by your allies can't cause Trance. There is also an ability that help you achieve Trance faster. The Trance Gauge appears both in battle and in the Status Menu, which is under the Main Menu. Unfortunately, not everyone can achieve Trance. Abilities: Abilities are special powers that all characters possess. Using them wisely is the key to victory. There are tons of different abilites, but gererally, they fall into 2 categories: -Types of Abilites- Action Abilites: Magic and special moves you can use in battle; consume MP. Support Abilities: Special abilities that support you in battle (must equip magic stones to use them). You need MP to use magic and special moves. Maximum MP increases as you level up. Support abilities must be equipped with magic stones to be functional. Like MP, the maximum number of these stones increases as you level up. The Main Menu shows 2 numbers for magic stones: the remaining number and the maximum number. -Magic Stones- Remaining Number (Decreases as you Equip Support Abilites.) | @99/99 | Maximum number (Increases as you level up.) To set magic stones on support abilities, select Ability in the Main Menu and select Equip. There are round slots next to each support ability. The ability is equipped if a magic stone appears inside the slot. The menu shows which support abilities have bee equipped. -Ability Status- Shaded "O" Ability Name: Not Equipped. Blue "0" Ability Name: Equipped. In general, you have to equip items to learn abilities. Most items hold special powers that help draw out your inborn abilities. You could say the items work to free your latent abilities. Select Equip in the Main Menu to check which abilities you can learn from items. The abilities you cannot learn are grayed out. -Which Abilities Can Be Learned?- Red "0"-A (Ability Name): Ability that can be learned. Blue "0"-S (Ability Name): Ability that can be learned. Gray "0"-A (Ability Name): Ability that cannot be learned. Gray "0"-S (Ability Name): Ability that cannot be learned. Abilities can be used as soon as you equip them. However, they cannot be used once you remove the item. To use abilities without equipping items, you must learn them by gaining enough AP for each ability. You can gain AP through battle. -AP Gauge- ____________ Red "0"-A (Ability Name): |_______*_*_*| ____________ Blue "0"-S (Ability Name): |_______*_*_*| The character has gained enough AP to use the ability without equipping an item. ____________ Red "0"-A (Ability Name): |__50/100____| ____________ Blue "0"-S (Ability Name): |__50/100____| The character must equip the item to use the ability until more AP is gained. Press "X" in the Status Menu to view all the learned abilities. Each ability requires different amounts of AP to learn. Character Stats: The character stats are displayed in the Battle Menu, and show specific strengths/weaknesses of your characters (party members). Here are what they mean: Speed- Speed determines how fast the character's ATB Guage fills up (the higher the value, the faster the character can act). Strength- Strength determines the severity of a physical attack. Magic- Magic determines the amount of damage caused by magic and summon attacks. Spirit- Spirit affects the character's attack and defense. Higher values enhance your ability to Steal, Counter, and deal critical damage. Also, the character's Spirit determines how long status effects remain and how quickly the Trance Gauge fills. Attack- Attack determines the amount of damage the character deals using physical attacks. Defense- Defense reduces the amount of damage the character receives from physical attacks. Evade- Evade determines the character's ability to dodge physical attacks. Magic Defense- Magic Defense reduces the amount of damage the character receives from magic attacks. Magic Evade- Magic Evade determines the character's ability to dodge magic attacks. Synthesizing: In addition to regular shops where you can buy and sell items, there are synthesis shops, where you can synthesize items to create new items. All you need are 2 items to serve as the base and a few Gil to cover labor. The items you need and the amount of money you pay vary for each synthesized item. - Synthesis Example- The Ogre (Required item 1) Mage Master (Required item 2) Mage Master (Cost) 700 Gil Desert Boots (Required item 1) Leather Hat (Required item 2) Leather Shirt (Cost) 300 Gil Long ago, there were rumors saying there's a Legendary Synthesist who can create the best items... Elemental Properties: There are a total of 8 Elemental Properties: Fire, Ice, Thunder, Earth, Water, Wind, Holy, and Shadow. Applying these Elemental Properties to your attacks and defense makes battles a lot easier. But your enemies can take advantage of them as well, so watch out. To apply them, you'll have to understand their natures. -Elemental Properties- Fire Effective against ice and undead monsters. Ice Effective against insects, large enemies, and fire and dragon-type monsters. Thunder Effective against enemies near water. Earth Ineffective against flying monsters. Water Effective against fire monsters. Wind Effective against flying monsters. Holy Effective against shadow monsters. Shadow Effective against holy monsters. There is also a Non-elemental Property, which is not affected by any elemental property. Tetra Master Card Game: Tetra Master is a game played world-wide, but the only way to see if someone plays is to challenge them. Tetra Masters never back down from a Challenge. To challenge people, walk up to them and press SQUARE. -Tetra Master Rules 1- Select 5 cards in your possession to play. -Tetra Master Rules 2- 1. Put down a card by your opponet's card. 2. If an arrow on your card points to your opponet's card, you can win his/her card. -Tetra Master Rules 3- If an arrow on your card faces the arrow on your opponet's card, a card battle begins. If your card wins the card battle, you win the opponet's card. If your card loses the card battle, the opponent wins your card. -Tetra Master Rules 4- If you have to battle 2 or more cards, you can choose the opponent's card that you want to battle. -Tetra Master Rules 5- The game ends once all the cards are played, and the person with the most cards is the winner. -Tetra Master Rules 6- The winner gets to take the loser's card(s). =============================================================================== 000: Characters =============================================================================== ------------------------------------------------------------------------------- Zidane Tribal: ------------------------------------------------------------------------------- You don't need a reason to help people. SKILLS: Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon Detect: Mage Masher, Orichalcon What's That!?: Butterfly Sword Soul Blade: The Ogre Annoy: Gladius, Sargatanas Sacrifice: Exploda, Masamune Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat Thievery: The Tower, Angel Bless ABILITIES: Ability Up: Brigandine, Green Beret, Lapis Lazuli Accuracy: Lapis Lazuli, Power Wrist Add Status: Bracer, Bone Wrist, Chimera Armlet, Glass Buckle Alert: Germinas Boots, Ninja Gear Annoy: Gladius, Sargatanas Antibody: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest Auto-Float: Feather Boots Auto-Haste: Running Shoes Auto-Life: Rebirth Ring Auto-Potion: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes Auto-Reflect: Reflect Ring Auto-Regen: Brave Suit Bandit: N-Kai Armlet, Mythril Dagger Bird Killer: Adaman Vest, Yellow Scarf Body Temp: Diamond, Jade Armlet, Fairy Earrings, Madain's Ring Bright Eyes: Feather Hat, Ritual Hat Bug Killer: Mythril Armlet Clear Headed: Circlet, Dark Gear, Green Armlet, Magician Shoes Counter: Avenger, Anklet, Cat's Claws, Dragon's Claws, Duel Claws Detect: Mage Masher, Orichalcon Devil Killer: Chain Plate, Demon's Vest Distract: Diamond, Judo Uniform, Reflect Ring Eye 4 Eye: Flash Hat, Ninja Gear Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon Flee-Gil: Desert Boots, Gold Choker, Wrist Gamble Defense: Adaman Hat, Twist Headband, Power Vest High Tide: Dark Hat, Gaia Gear, Jade Armlet, Sapphire Insomniac: Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring Jelly: Bronze Vest, Circlet, Dragon Wrist, Dark Gear, Dark Hat Level Up: Fairy Earrings, Rosetta Ring Locomotion: Anklet, Demon's Vest, Golden Skullcap, Ninja Gear Long Reach: Protect Ring Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat Man Eater: Bandana, Coral Ring, Coronet Master Thief: Thief Gloves MP Attack: Battle Belts, Power Belt, Red Hat Mug: Chimera Armlet, Survival Vest, Thief Hat Protect Girls: Butterfly Sword, Leather Shirt Restore HP: Brave Suit, Promist Ring Sacrifice: Exploda, Masamune Soul Blade: The Ogre Steal Gil: Glass Armlet, Yellow Scarf Stone Killer: Adaman Vest, Power Vest Thievery: The Tower, Angel Bless Undead Killer: Headgear, N-Kai Armlet, Ritual Hat What's That!?: Butterfly Sword ------------------------------------------------------------------------------- Vivi Ornitier: ------------------------------------------------------------------------------- How do you prove that you exist? Maybe we don't exist... BLACK MAGIC: Fire: Mage Staff, Leather Hat Fira: Flame Staff, Mage's Hat, Topaz Firaga: Octagon Rod Sleep: Flame Staff Blizzard: Leather Wrist Blizzara: Ice Staff, Opal Blizzaga: Octagon Rod Slow: Ice Staff, Magus Hat Thunder: Glass Buckle, Silk Shirt Thundara: Lightning Staff, Peridot Thundaga: Octagon Rod Stop: Oak Staff Poison: Lightning Staff Bio: Oak Staff Osmose: Gaia Gear, High Mage Staff Drain: Oak Staff Demi: Black Belt, Amethyst, Cypress Pile Comet: Cypress Pile Death: Black Hood Break: Cypress Pile Water: N-Kai Armlet Meteor: High Mage Staff Flare: Black Robe Doomsday: Mage of Zeus ------------------------------------------------------------------------------- Adelbert Steiner: ------------------------------------------------------------------------------- Having sworn fealty, must I spend my life in servitude? SWORD ARTS: Armor Break: Mythril Sword Charge!: Aegis Gloves, Coral Sword Climhazzard: Excalibur, Excalibur 2 Darkside: Blood Sword Iai Strike: Rune Blade Magic Break: Flame Saber Mental Break: Gold Helm, Ice Brand Minus Strike: Excalibur 2, Rubber Helm, Iron Sword Power Strike: Diamond Sword Shock: Ragnarok Stock Break: Excalibur 2, Ultima Sword Thunder Slash: Defender, Ragnarok SWORD MAGIC: Bio: Vivi Blizzara: Vivi Blizzard: Vivi Blizzarga: Vivi Doomsday: Vivi Fira: Vivi Firaga: Vivi Fire: Vivi Flare: Vivi Thundara: Vivi Thunder: Vivi Water: Vivi ------------------------------------------------------------------------------- Garnet Til Alexandros 17th (AKA, Dagger): ------------------------------------------------------------------------------- Someday I will be queen, but I will always be myself. Ark: Pumice Atomos: Amethyst Bahamut: Garnet Ifrit: Topaz Leviathan: Aquamarine Odin: Dark Matter Ramuh: Peridot Shiva: Opal WHITE MAGIC: Berserk: Magic Racket Blind: Magician Shoes, Multina Racket Confuse: Asura's Rod, Lamia's Tiara Cura: Barette, Healing Rod Curaga: Wizard Robe, Whale Whisker Cure: Rod, Silk Shirt, Magic Racket Float: Feather Boots, Stardust Rod Life: Cachusha, Rebirth Ring, Whale Whisker, Healing Rod Mini: Asura's Rod, Feather Boots, Magic Racket Panacea: Rod, Air Racket Protect: Desert Boots, Mythril Rod, Steepled Hat Reflect: Ruby, Reflect Ring, Stardust Rod, Mythril Racket Scan: Air Racket, Desert Boots Shell: Cotton Robe, Gold Choker, Moonstone, Mythril Rod Silence: Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket Stona: Multina Racket ------------------------------------------------------------------------------- Amarant Coral: ------------------------------------------------------------------------------- The only dependable thing about the future is uncertainty. FLAIR: Aura: Duel Claws, Scissor Fangs Chakra: Cat's Claws, Leather Plate Countdown: Kaiser Knuckles Curse: Kaiser Knuckles, Mythril Claws Demi Shock: Avenger, Rune Claws No Mercy: Dragon's Claws, Duel Claws Revive: Rebirth Ring, Rune Claws, Tiger Fangs Spare Change: Poison Knuckles, Rune Claws ------------------------------------------------------------------------------- Quina Quen: ------------------------------------------------------------------------------- I do what I want! You a have a problem!? 1000 Needles: Cactuar Angel's Snack: Ephitaph, Behemoth, Ironite Aqua Breath: Axolotl, Vepal, Clipper Auto-Life: Reflect Ring Bad Breath: Malboro, Worm Hydra, Anemone Doom: Vetern, Ash Earth Shake: Adamantoise, Earth Guardian, Shell Dragon Frog Drop: Gigan Toad Frost: Chimera, Wraith, Kraken Goblin Punch: Goblin, Goblin Mage Limit Glove: Axe Break, Mu, Blazer Beetle, Jabberwock Lv Defense-Less:Sand Scorpion, Carve Spider, Grand Dragon Lv4 Holy: Amdusias, Feather Circle Lv5 Death: Lich, Stroper, Dracozombie Magic Hammer: Ring Leader, Magic Vice Matra Magic: Trick Sparrow, Ogre, Zagnohl, Land Worm Mighty Guard: Gargoyle, Serpion, Gigan Octopus Mustard Bomb: Bomb, Wraith, Maliris, Red Vepal Night: Nymph, Abomination, Grimlock, Seeker Bat Pumpkin Head: Hedgehog Pie, Ladybug, Yeti, Basilisk, Bandersnatch Roulette: Zombie, Ghost Twister: Adadon, Tiamat, Red Dragon Vanish: Hornet, Gnoll, Troll, Vice White Wind: Griffin, Zuu, Garuda ------------------------------------------------------------------------------- Eiko Carol: ------------------------------------------------------------------------------- I don't wanna be alone anymore... SUMMONS: Carbuncle: Emerald, Moonstone, Diamond Fenrir: Maiden Prayer Phoenix: N/A Madeen: Ribbon WHITE MAGIC: Cure: Magic Racket, Silk Shirt Cura: Golem's Flute, Barette Curaga: Angel Flute, Hamelin Regen: Fairy Flute, Fairy Earrings Life: Rebirth Ring, Fairy Flute Full-Life: N/A Panacea: Air Racket Stona: Lamia's Flute, Multina Racket Ensuna: Angel Flute, Rubber Suit, Fairy Flute Shell: Multina Racket, Mythril Racket, Gold Choker, Moonstone Protect: Mythril Racket, Desert Boots, Steepled Hat Haste: Emerald, Fairy Flute, Running Shoes Silence: Lamia's Flute, Magic Armlet, Priest's Racket Mini: Feather Boots, Lamia's Flute Reflect: Ruby, Reflect Ring, Mythril Racket Float: Feather Boots, Lamia's Flute Dispel: Tiger Racket, Siren's Flute Might: Hamelin, Priest's Racket Jewel: Hamelin Holy: Angel Flute, White Robe ------------------------------------------------------------------------------- Freya Crescent: ------------------------------------------------------------------------------- To be forgotten is worse than death. DRAGON SKILLS: Lancer: Partisan, Coral Ring, Dragon Wrist Reis's Wind: Angel Earrings, Holy Lance, Gold Helm, Mythril Spear Dragon Breath: Dragon's Hair White Draw: Emerald, Kain's Lance, Ice Lance Luna: Trident Six Dragons: Heavy Lance Cherry Blossom: Kain's Lance, Obelisk Dragon Crest: Holy Lance, Kain's Lance =============================================================================== 001: Status Effects: =============================================================================== Status Effects: Status effects occur during battle when a certain spell or an item, or even an attack. These status effects change the "status" of a party member, or even the entire party itself. ------------------------------------------------------------------------------- Harmful Status Effects: ------------------------------------------------------------------------------- NAME: Confuse CANCELLATION METHOD: Ensuna, physical attack. EFFECT: Target cannot be controlled and randomly attacks enemies or allies. NAME: Berserk CANCELLATION METHOD: Gysahl Greens. EFFECT: Target's attack power increases, but they cannot be controlled and attack enemies continuously. NAME: Stop CANCELLATION METHOD: Dispel. Remedy. EFFECT: Target stops and cannot be controlled. NAME: Poison CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires. EFFECT: Target's HP gradually decreases. NAME: Sleep CANCELLATION METHOD: Ensuna, physical attack, effect expires. EFFECT: Target falls asleep and cannot be controlled. NAME: Slow CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's ATB Gauge fills more slowly. NAME: Heat CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target is KO'd if action is taken. NAME: Freeze CANCELLATION METHOD: Ensuna, effect expires. EFFECT: Target freezes and cannot be controlled. Target is KO'd if attacked physically. NAME: Mini CANCELLATION METHOD: Mini, Ensuna, Remedy. EFFECT: Target shrinks. Attack and defense powers decrease. NAME: Death Sentence CANCELLATION METHOD: None (end the battle before the counter reaches 0). EFFECT: Target is KO'd when counter reaches 0. NAME: Gradual Petrify CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0). EFFECT: Target becomes petrified when counter reaches 0. NAME: Petrify CANCELLATION METHOD: Stona, Remedy, Soft. EFFECT: Target turns to stone, and cannot be controlled. NAME: Venom CANCELLATION METHOD: Remedy. EFFECT: Target cannot be controlled due to strong poison. HP and MP gradually decrease. NAME: Silence CANCELLATION METHOD: Ensuna, Echo Screen, Remedy. EFFECT: Target cannot use magic. NAME: Darkness CANCELLATION METHOD: Ensuna, Eye Drops, Remedy. EFFECT: Target is blinded; accuracy of physical attacks decreases. NAME: Trouble CANCELLATION METHOD: Annoyntment. EFFECT: All of the Target's allies receive 1/2 the damage the target receives from an enemy attack. NAME: Zombie CANCELLATION METHOD: Magic Tag. EFFECT: Reverses effects of recovery items and spells. NAME: KO CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion. EFFECT: Target cannot participate in battle until recovered. ------------------------------------------------------------------------------- Helpful Status Effects: ------------------------------------------------------------------------------- NAME: Auto-Life CANCELLATION METHOD: Dispel, target recovers from KO. EFFECT: Target recovers from KO. NAME: Regen CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target's HP gradually recover. NAME: Haste CANCELLATION METHOD: Dispel, effect expires. EFFECT: Speeds up the ATB Gauge. NAME: Float CANCELLATION METHOD: Dispel, effect expires. EFFECT: Target floats in the air. Avoids Earth attacks. NAME: Shell CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from magic attacks. NAME: Protect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reduces target's damage from physical attacks. NAME: Vanish CANCELLATION METHOD: Dispel, target hit with magic, effect expires. EFFECT: Target avoids physical attacks. NAME: Reflect CANCELLATION METHOD: Dispel, effect expires. EFFECT: Reflects magic (some magic cannot be reflected). ������������������������������������������������������������������������������� 05. Walkthrough ������������������������������������������������������������������������������� Here is the walkthrough for Final Fantasy IX. If you need to find somethin' fast without searching through this entire section, just head up to the Table of Contents, find the semi-section in the walkthrough, find what number it is, then hit "Ctrl + F" on your keyboard, and enter the number of the section you are looking for, and ka-ching! You've found your section. EXAMPLE: Let's say you want to find "Disc 04 Walkthrough" section in the walkthrough. The number for this section is "005", as seen in t 1

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