The SD Card Adapter enables GameCube owners to connect SD cards to the console and save data from specific games to them. The data can then be transferred to a computer and traded with friends over Internet e-mail. SD Card holders may also download data from Nintendo that can be saved to the devices and then used in some GameCube titles.
The first title to use the SD Card Adapter will be Animal Crossing e+, a Japanese conversion of the US Animal Crossing +. Players will be able to trade data without going to their friends' houses in the game by using the cards. The title is scheduled to ship in Japan on June 27.
The bad news is that the SD Cards cannot substitute for standard Memory Cards because games have to be specifically programmed to make use of them. Therefore, older software will not work with the storage devices, as much as gamers might prefer to transfer all of their data to the larger-sized media.
Look for more on the Adapter from E3 2003.
According to Yahoo News, Project Manhunt is due in October 2003, while both The Warriors and Max Payne 2 are due in 2005, the same year the next generation of systems are believed to be launched. The systems on which these games would appear was not revealed. Which leads us to believe -- speculatively, of course -- that both of those games will appear on the next generation of systems (i.e. PS3, GameCube 2, Xbox 2 and the Phantom 2, etc.).
Although we spoke with Rockstar Games officials today, the company's policy is to not comment on rumors. A source close to Rockstar Games said that the information in the article is definitely not concrete, but is possible.
"We don't really announce the Rockstar games until very close to release, because we don't want anybody copying us," Lapin said in the story.
Of equal interest is that the Rockstar's potential move to put GTA III and GTA: Vice City on Nintendo's GameCube and Microsoft's Xbox. One month after Rockstar publishes the next GTA game (due in 2004) and completes its exclusivity agreement with SCEA, it will publish GTA III and GTA: Vice City on GameCube and Xbox.
We'll have more on these games in the near future.
Crystal Chronicles, an original GameCube RPG developed by Q-Fund backed Game Designer's Studio, takes players to a stylized world brought to life by a compelling storyline saturated with magic and battles. The title employs unique GBA-link functionality that enables players to connect four separate handhelds to the GCN and use them as controllers; they can even play on-screen simultaneously in cooperative mode. Private information will also be displayed individually to each GBA connection encouraging players to communicate with party members to solve puzzles, cast magic and negotiate deals.
Final Fantasy Tactics Advance, the first FF title to hit the handheld, has already sold nearly 500,000 copies in Japan and it's barely been available two months. The title boasts entirely new characters, stories and game systems, according to Nintendo, and it also supports GBA game link functionality.
Sword of Mana for GBA is a 2D action role-playing game complemented by huge game environments, an alternating story depending on the chosen character, and more.
All three titles will be shown in playable form at the Electronics Entertainment Expo 2003, which begins this May in Los Angeles.
"Together with the millions of Final Fantasy and Mana fans around the world, we are excited about the release of these three titles in North America and Europe," said Yoichi Wada, president of Square Enix Co., Ltd. "Not only do these titles offer a unique gaming experience, but they will cultivate a new and broader audience for both Square Enix and Nintendo around the world."
"The Final Fantasy franchise is one of the most renowned and revered series in interactive entertainment," stated Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "The wide range of innovations found in each of these games will attract both Nintendo fans and critics, continuing to cement our commitment to provide only the most forward-thinking products to consumers."
Look for much more on all three games from E3.
Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."
Iwata also commented on Nintendo's current strategy: "Our focus for 2003 is to offer new types of games which allow consumers to play both on the GameCube and Game Boy Advance."
Nintendo's newfound focus on the future can perhaps be attributed to its most recent sales reports, which put it in close competition with Microsoft's Xbox for the number two spot in the industry behind Sony's mammoth PS2 market share. Nintendo missed projected sales of 10 million GameCube systems by 10%, as well as falling short of its projected 55 million units of software sales.
On a down note, when asked about these lacking sales, Mr. Iwata blamed the videogame market, saying, "Consumers today apparently don't want to sit in front of the television to play games for hours and hours." This comment leaves us completely baffled, as we're not entirely sure how the president of NCL hasn't noticed the millions of PS2 units shipped each month, in addition to the 1.5 million copies of Rockstar's Grand Theft Auto: Vice City that shipped from retailers during the month of December alone.
But no matter what the reason for the sliding Nintendo sales at the end of 2002 (and we're fairly confident that it's not a lack of consumer interest in videogaming), we're certainly thrilled to no end to see Nintendo taking an early and aggressive approach to its next console strategy.
The unit, called the Game Boy Advance SP, will be a foldable version of the GBA that, most importantly, features a front-lit LCD screen that can be turned on and off during play. The GBA SP will be released in Japan on February 14th for 12,500 yen. The system will go on sale in the US this March 23rd, the two-year anniversary of the GBA system's Japanese release. The device will retail for $99 in the US, but it will not replace the current Game Boy Advance system
The Game Boy Advance SP system will feature a rechargeable, replaceable battery pack that gives the GBA SP system approximately 10 hours playtime with the light on, 18 hours with the light off. The unit will be sold in two colors: Platinum and Cobalt. The unit can fully charge its battery in three hours through the AC adaptor.
The screen size and hardware are virtually identical to the current Game Boy Advance system. The unit will not have a headphone jack; Nintendo has created a special adapter for the GBA SP that plugs into a brand-new multi-access port (also used for the AC adapter) which enables users to plug in standard headphones. Sold seperately, of course.
December 18, 2002 - According to Bloomberg Japan and tracking service Media Create, Nintendo's Legend of Zelda: The Wind Waker has debuted in Japan to sell over 400,000 copies within its first week of release.
This bolstered sales of the console to over 65,000. Compare that to the roughly 25,000 it sold in Media Create's last report, and it can be assumed that this spike is a result of the release of Zelda, one of the most recognized franchises in the industry. In contrast, Sony's PlayStation 2 sold over 115,000 units and Microsoft's Xbox over 13,000.
More as it breaks.
Legend of Zelda: The Wind Waker, the latest in Nintendo's Zelda series, takes child hero Link into the future approximately 100 years after the events that unfolded in Ocarina of Time. The game, directed by Eiji Aonuma (Majora's Mask), employs cel-shaded graphics for a fluid, stylized toon look.
"We were surprised consumers tracked the program in Japan and were begging us to do it here. We decided it was a great idea and one we know consumers really want," explained Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "The Legend of Zelda: The Wind Waker game raises the bar on digital entertainment with a unique and technologically advanced graphic style and compelling story. Making this pre-sell program available to the fans, it solidifies Nintendo's commitment to the hardcore gamer, while introducing the series to a whole new generation of gamers."
More to come.
September 20, 2002 - CNN Money is reporting that Seattle-based Microsoft has bought former Nintendo second-party Rare. The news comes on the heels of Nintendo's announcement yesterday that it had sold its 49-percent stake in the development studio. "We sold our position back to Rare and then they sold the entire company to Microsoft," said George Harrison, senior vice president of marketing and corporate communications for Nintendo of America.
According to CNN, Nintendo will still retain the rights to any of its original characters including Donkey Kong, Diddy Kong and Star Fox. Rare and Microsoft, however, will own the rights to licenses Perfect Dark, Conker, and Banjo-Kazooie. Perfect Dark for N64 sold more than one million copies and earned some $55 million in sales. A GCN version of the title was previously underway and is likely to have been scrapped in favor of an Xbox release.
Nintendo reiterated to CNN that it turned down the chance to buy Rare outright. "We passed on this opportunity for very good business reasons," said the company's US president Peter MacDougall.
In Rare's absence, though, Nintendo will continue some of the licenses it worked on, including both Star Fox and Donkey Kong. Harrison said: "We actually have a new Star Fox game under way. We have Namco developing that in Japan. ... It is a GameCube game. My understanding is it will come out in the second half of 2003. And we're going to be getting started on our own Donkey Kong product internally."
More as it becomes available.
September 10, 2002 - In an announcement made today by 4Kids Entertainment (the worldwide agent and co-producer of the upcoming Teenage Mutant Ninja Turtles animated series), it was confirmed that Konami has once again obtained the exclusive development and publishing rights to the property that they once helped put on the map with videogames over a decade ago.
4Kids' and Mirage's exciting plans for the all-new Teenage Mutant Ninja Turtles are designed to take this universally popular franchise to new levels of success," said Kazumi Kitaue, Konami Corporation Executive Officer, CS Division. "The new Turtles television series offers extraordinary creative opportunities for video game designers."
Gary Richardson, CEO of Mirage said, "We're thrilled to partner with Konami to produce video games based on the all-new Teenage Mutant Ninja Turtles series. With Konami back as videogame publisher and Playmates Toys continuing as master toy licensee, we're excited to be working with the team that helped Mirage create the original success of the franchise. We can't wait to see samples of the new Konami TMNT video game on the big screen at E3 in May of 2003."
Slated for Holiday 2003 release, the next TMNT videogame is as of yet, system agnostic. We'll return with more as it develops.
August 22, 2002- At the Nintendo Gamer's Summit in San Francisco this morning, Nintendo of America said that the GameCube Metroid Prime and Game Boy Advance Metroid Fusion would feature connectivity options when they debut this holiday.
Demonstrating Metroid Prime, Nintendo's Chris Campbell said that he had been given permission to report the news just prior to the event. "This is all I can tell you now, but just trust me that it will be cool," he said.
Exactly what type of connection features will be included are not known. Still, given that Nintendo had previously noted that a connection was unlikely, this latest development comes as very encouraging news, indeed.
Look for more news on both titles from Nintendo's big event later today.
"We are thrilled to be introducing Worms onto the next-generation console systems," said Kathy Vrabeck, executive vice president, global publishing and brand management for Activision. "The franchise has sold more than seven million units worldwide since its inception in 1995. Worms' unique humor, instant playability and addictive gameplay have remained popular across two generations of hardware with the franchise appearing on almost every platform. Now delivered in 3D, the game is sure to be even more popular than its predecessors drawing in a new generation of gamers around the globe."
"With Worms 3, we have the opportunity to strengthen an already powerful franchise and provide the definitive gaming experience within the Worms universe," adds Debbie Bestwick, commercial director of Team 17. "We look forward to forging a long-term future for the Worms franchise with Activision, a company well known for its ability to develop properties in a creative and forward-thinking fashion."
We'll have more as it develops. Until then, hold your positions troops.
"Tony Hawk is not only the undisputed king of skateboarding, he is also one of the most talented athletes in the world today," states Robert Kotick, Chairman and CEO, Activision, Inc. "He exemplifies the quality and excellence of our Activision O2 brand, and together we will continue to take action sports video games to entirely new levels."
Tony Hawk's Pro Skater 17 is most likely headed for store shelves in the autumn of 2015. We'll continue to have more, as it develops (and with a 13-year contract, trust us... it will).
May 13, 2002 - After months of silence, Nintendo has finally revealed its plans for bringing GameCube online as soon as the end of 2002. Initial plans call for the release of the v.90 Modem Adapter and Broadband Adapter this fall, both with a retail price of $34.95. Perhaps pushed by the pioneer of home console gaming, Sega, the first product to support the service will be Phantasy Star Online Episode I & II, presumed to be scheduled for a year's end release. Sega was unavailable for comment at the time of going to press.
Nintendo's director of corporate planning Satoru Iwata explains, "Nintendo is known for great gaming and our first priority is to continue that legacy. Game content developed with that sole mission will enhance the joy of video gaming.
The profitable part of the online business is very likely several years away. Entering the business because it's the hot topic of the day doesn't make a profitable business nor satisfied customers. That's why it will be a part of Nintendo's strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it."
The company is continually reiterating that its network strategy revolves around the philosophy that online gaming will be most successful when the entire service is both highly compelling and affordable. Nintendo says that this first step towards that successful plan includes a flexible development program, an encouraging publisher business model, and total support for all consumers with the dual release of both a 56k compatible modem and the Ethernet-ready Broadband Adapter.
Nintendo of America's newly appointed executive vice president, sales and marketing, Peter MacDougall notes, "We understand the strong appeal of online gaming to a select group of video game players, and indeed, it's one way to increase their satisfaction in exploring new types gaming. To make online more appealing to the rest of the game-playing population, we're taking concrete steps to aid our development partners in overcoming some of the inherent technical and financial obstacles to successful online games."
Currently Nintendo's is already taking an active role in getting developers to support GameCube's online plans and is making software development kits available to developers worldwide. It is further in discussions internationally with "world-class" developers about its online projects. As an added incentive, publishers will not be required to pay any sort of royalty fees from revenue generated by their online GameCube software. The goal is to bring a low-risk online model to the table, thus encouraging more projects.
Nintendo itself has announced no first-party plans for online software, but says its internal development groups are researching online projects. Nintendo makes mention that none of these will be demonstrated or discussed at this year's Electronic Entertainment Expo to be held in Los Angeles from May 22-May 24.
Furthermore, no plans were revealed as to exactly how gamers will get online, be it via one unified online service or something entirely different.
March 08, 2002 - The long-awaited news has finally struck. According to Nintendo of America and the morning edition of the Nihon Kezai Shimbun, Square's acclaimed Final Fantasy series will return to Nintendo consoles. Via a new agreement, GameCube and Game Boy Advance will see Final Fantasy branded software, a direct result of Nintendo's recently announced Q Fund where start-up developers can borrow money from the Big N to finance software.
The new Final Fantasy branded software will return via a to be announced Square affiliate, founded by the famous RPG company and Akitoshi Kawazu -- a creator formerly involved with the production of the Legend of Mana series. The unnamed development house -- poised to be titled by the end of the month -- will use cash from the Q Fund to produce the FF software. In light of the fact that it is a Square affiliate producing software, it is unclear whether the new start-up will be porting games in the main line of the Final Fantasy series such as Final Fantasy X, XI, etc or if GameCube and Game Boy Advance will see entirely new FF-branded content.
Nintendo of America confirmed the news to IGNcube this morning, but offered no further details. Square US said it could neither confirm nor deny the news, but indicated it would have an official comment soon.
March 08, 2002 - Earlier today Nintendo of America confirmed an article first posted by the Nihon Kezai Shimbun, that Square's acclaimed Final Fantasy series would return to Nintendo. The news piece, broken in Japan, stated that Nintendo and a still unnamed Square affiliate -- a company backed with money from Hiroshi Yamauchi's Q Fund and led by Square director Akitoshi Kawazu, were already underway jointly with undisclosed projects for GameCube and Game Boy Advance. Since the announcement IGNcube has been able to uncover more details.
While not officially announced, the first Final Fantasy game thought to be in development under the agreement is Final Fantasy Unlimited, a title based on Square's anime series of the same name. In the anime series, a black pillar appears mysteriously in the waters near Japan and begins to summon monsters from another world. A Geologist named Dr. Hawayaka and his wife enter the portal and return later to write about their adventures. When they attempt to travel to the other world for a second time, though, they go missing. And this is when their children, Ai and Yuu decide to look for them.
Akitoshi Kawazu, who worked on Legend of Mana and SaGa for Square, began development on a Final Fantasy Unlimited project for an unnamed console as far back as October of last year. His role in the Q Fund startup studio suggests that the game is indeed bound for GameCube and Game Boy Advance. The titles, according to Nintendo of America, will be totally interactive with one another and will arrive, at least in Japan if not America, before the end of the year.
"This is very exciting news for us and surely for gameplayers around the world," Nintendo of America's vice president of corporate affairs Perrin Kaplan told IGNcube today. "Square's talent is well-respected. Between the combination of their good work, and Nintendo's exclusive connectivity ability between GCN and GBA, the result will be great."