| 6.8- Type (Dis)Advantages This section will be divided into two sections: Offensive and Defensive. Offensive is what your attacks do to the opponent, Defensive is what you will take from the opponent. O F F E N S I V E Normal: -Double damage: Nothing -Half damage: Rock, Steel -No damage: Ghost Fire: -Double damage: Grass, Ice, Bug, Steel -Half damage: Fire, Water, Rock, Dragon -No damage: Nothing Water: -Double damage: Fire, Ground, Rock -Half damage: Water, Grass, Dragon -No damage: Nothing Electric: -Double damage: Water, Flying -Half damage: Electric, Grass, Dragon -No damage: Ground Grass: -Double damage: Water, Ground, Rock -Half damage: Fire, Grass, Poison, Flying, Bug, Dragon, Steel -No damage: Nothing Ice: -Double damage: Grass, Ground, Flying, Dragon -Half damage: Fire, Water, Ice, Steel -No damage: Nothing Fighting: -Double damage: Normal, Ice, Rock, Dark, Steel -Half damage: Poison, Flying, Psychic, Bug -No damage: Ghost Poison: -Double damage: Grass -Half damage: Poison, Ground, Rock, Ghost -No damage: Steel Ground: -Double damage: Fire, Electric, Poison, Rock, Steel -Half damage: Grass, Bug -No damage: Flying Flying: -Double damage: Grass, Fighting, Bug -Half damage: Electric, Rock, Steel -No damage: Nothing Psychic: -Double damage: Fighting, Poison -Half damage: Psychic, Steel -No damage: Dark Bug: -Double damage: Grass, Psychic, Dark -Half damage: Fire, Fighting, Poison, Flying, Ghost, Steel -No damage: Nothing Rock: -Double damage: Fire, Ice, Flying, Bug -Half damage: Fighting, Ground, Steel -No damage: Nothing Ghost: -Double damage: Psychic, Ghost -Half damage: Dark, Steel -No damage: Normal Dragon: -Double damage: Dragon -Half damage: Steel -No damage: Nothing Dark: -Double damage: Psychic, Ghost -Half damage: Fighting, Dark, Steel -No damage: Nothing Steel: -Double damage: Ice, Rock -Half damage: Fire, Water, Electric, Steel -No damage: Nothing D E F E N S I V E Normal: -Double damage: Fighting -Half damage: Nothing -No damage: Ghost Fire: -Double damage: Water, Ground, Rock -Half damage: Fire, Grass, Ice, Bug, Steel -No damage: Nothing Water: -Double damage: Electric, Grass -Half damage: Fire, Water, Ice, Steel -No damage: Nothing Electric: -Double damage: Ground -Half damage: Electric, Flying, Steel -No damage: Nothing Grass: -Double damage: Fire, Ice, Poison, Flying, Bug -Half damage: Water, Electric, Grass, Ground -No damage: Nothing Ice: -Double damage: Fire, Fighting, Rock, Steel -Half damage: Ice -No damage: Nothing Fighting: -Double damage: Flying, Psychic -Half damage: Bug, Rock, Dark -No damage: Nothing Poison: -Double damage: Ground, Psychic -Half damage: Fighting, Poison, Bug -No damage: Nothing Ground: -Double damage: Water, Grass, Ice -Half damage: Poison, Rock -No damage: Electric Flying: -Double damage: Electric, Ice, Rock -Half damage: Grass, Fighting, Bug -No damage: Ground Psychic: -Double damage: Bug, Ghost, Dark -Half damage: Fighting, Psychic -No damage: Nothing Bug: -Double damage: Fire, Flying, Rock -Half damage: Grass, Fighting, Ground -No damage: Nothing Rock: -Double damage: Water, Grass, Fighting, Ground, Steel -Half damage: Normal, Fire, Poison, Flying -No damage: Nothing Ghost: -Double damage: Ghost, Dark -Half damage: Bug -No damage: Normal, Fighting Dragon: -Double damage: Ice, Dragon -Half damage: Fire, Water, Electric, Grass -No damage: Nothing Dark: -Double damage: Fighting, Bug -Half damage: Ghost, Dark -No damage: Psychic Steel: -Double damage: Fire, Fighting, Ground -Half damage: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel -No damage: Poison |