6.8- Type (Dis)Advantages

This section will be divided into two sections: Offensive and Defensive. Offensive is what your attacks do to the opponent, Defensive is what you will take from the opponent.

               O   F   F   E   N   S   I   V   E

Normal:
-Double damage: Nothing
-Half damage: Rock, Steel
-No damage: Ghost

Fire:
-Double damage: Grass, Ice, Bug, Steel
-Half damage: Fire, Water, Rock, Dragon
-No damage: Nothing

Water:
-Double damage: Fire, Ground, Rock
-Half damage: Water, Grass, Dragon
-No damage: Nothing

Electric:
-Double damage: Water, Flying
-Half damage: Electric, Grass, Dragon
-No damage: Ground

Grass:
-Double damage: Water, Ground, Rock
-Half damage: Fire, Grass, Poison, Flying, Bug, Dragon, Steel
-No damage: Nothing

Ice:
-Double damage: Grass, Ground, Flying, Dragon
-Half damage: Fire, Water, Ice, Steel
-No damage: Nothing

Fighting:
-Double damage: Normal, Ice, Rock, Dark, Steel
-Half damage: Poison, Flying, Psychic, Bug
-No damage: Ghost

Poison:
-Double damage: Grass
-Half damage: Poison, Ground, Rock, Ghost
-No damage: Steel

Ground:
-Double damage: Fire, Electric, Poison, Rock, Steel
-Half damage: Grass, Bug
-No damage: Flying

Flying:
-Double damage: Grass, Fighting, Bug
-Half damage: Electric, Rock, Steel
-No damage: Nothing

Psychic:
-Double damage: Fighting, Poison
-Half damage: Psychic, Steel
-No damage: Dark

Bug:
-Double damage: Grass, Psychic, Dark
-Half damage: Fire, Fighting, Poison, Flying, Ghost, Steel
-No damage: Nothing

Rock:
-Double damage: Fire, Ice, Flying, Bug
-Half damage: Fighting, Ground, Steel
-No damage: Nothing

Ghost:
-Double damage: Psychic, Ghost
-Half damage: Dark, Steel
-No damage: Normal

Dragon:
-Double damage: Dragon
-Half damage: Steel
-No damage: Nothing

Dark:
-Double damage: Psychic, Ghost
-Half damage: Fighting, Dark, Steel
-No damage: Nothing

Steel:
-Double damage: Ice, Rock
-Half damage: Fire, Water, Electric, Steel
-No damage: Nothing

               D   E   F   E   N   S   I   V   E

Normal:
-Double damage: Fighting
-Half damage: Nothing
-No damage: Ghost

Fire:
-Double damage: Water, Ground, Rock
-Half damage: Fire, Grass, Ice, Bug, Steel
-No damage: Nothing

Water:
-Double damage: Electric, Grass
-Half damage: Fire, Water, Ice, Steel
-No damage: Nothing

Electric:
-Double damage: Ground
-Half damage: Electric, Flying, Steel
-No damage: Nothing

Grass:
-Double damage: Fire, Ice, Poison, Flying, Bug
-Half damage: Water, Electric, Grass, Ground
-No damage: Nothing

Ice:
-Double damage: Fire, Fighting, Rock, Steel
-Half damage: Ice
-No damage: Nothing

Fighting:
-Double damage: Flying, Psychic
-Half damage: Bug, Rock, Dark
-No damage: Nothing

Poison:
-Double damage: Ground, Psychic
-Half damage: Fighting, Poison, Bug
-No damage: Nothing

Ground:
-Double damage: Water, Grass, Ice
-Half damage: Poison, Rock
-No damage: Electric

Flying:
-Double damage: Electric, Ice, Rock
-Half damage: Grass, Fighting, Bug
-No damage: Ground

Psychic:
-Double damage: Bug, Ghost, Dark
-Half damage: Fighting, Psychic
-No damage: Nothing

Bug:
-Double damage: Fire, Flying, Rock
-Half damage: Grass, Fighting, Ground
-No damage: Nothing

Rock:
-Double damage: Water, Grass, Fighting, Ground, Steel
-Half damage: Normal, Fire, Poison, Flying
-No damage: Nothing

Ghost:
-Double damage: Ghost, Dark
-Half damage: Bug
-No damage: Normal, Fighting

Dragon:
-Double damage: Ice, Dragon
-Half damage: Fire, Water, Electric, Grass
-No damage: Nothing

Dark:
-Double damage: Fighting, Bug
-Half damage: Ghost, Dark
-No damage: Psychic

Steel:
-Double damage: Fire, Fighting, Ground
-Half damage: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon,
Dark, Steel
-No damage: Poison
Hosted by www.Geocities.ws

1