| 6.7- Move Listing This is the same movelist as in my Gold/Silver FAQ, because there's no difference between moves in GS and Crystal. Every move in Crystal is listed here, in alphabetical order. They are listed as follows: Name of Move Type Damage PP Accuracy Side Effect (if needed) All percentages needed are in brackets. For example, Ice Beam has a 10% chance of freezing, so it is listed as (10). As well, if a section is unneeded, -- will appear. *A* Absorb Grass 20 20 100 1/2 of damage done given to user. Acid Poison 40 20 100 Lowers enemy's Defense (10) Acid Armor Poison -- 40 -- Doubles user's Defense Aeroblast Flying 100 5 95 High Critical Hit % Agility Psychic -- 30 -- Doubles user's Speed Amnesia Psychic -- 20 -- Doubles user's Special Defense Ancientpower Rock 60 5 100 Raises all user's stats (10) Attract Normal -- 10 100 Prevents opposite gender Pokemon from attacking (50) Aurora Beam Ice 65 20 100 Lowers opponent's Attack (10) *B* Barrage Normal 15 20 85 Hits 2-5 times per use Barrier Psychic -- 30 -- Doubles user's Defense Baton Pass Normal -- 40 -- Switches Pokemon, gives new Pokemon any stat boosters used Beat Up Dark 10 10 100 Power +10 for every healthy Pokemon on team Belly Drum Normal -- 10 -- Raises user's Attack to max, takes 1/2 of max HP Bide Normal -- 10 100 User waits 2-3 turns, then returns damage done x2 Bind Normal 15 10 75 Opponent trapped for 2-5 turns Bite Dark 60 25 100 Opponent flinches (30) Blizzard Ice 120 5 70 Opponent frozen (10) Body Slam Normal 85 15 100 Opponent paralyzed (30) Bone Club Ground 65 20 85 Opponent flinches (10) Bone Rush Ground 25 10 80 Hits 2-5 times per use Bonemerang Ground 50 10 90 Hits twice Bubble Water 20 30 100 Lowers opponent's Speed (10) Bubblebeam Water 65 20 100 Lowers opponent's Speed (10) *C* Charm Normal -- 20 100 Cuts opponent's Attack in half Clamp Water 35 10 75 Opponent trapped for 2-5 turns Comet Punch Normal 18 15 85 Hits 2-5 times per use Confuse Ray Ghost -- 10 100 Confuses opponent Confusion Psychic 50 25 100 Confuses opponent (10) Constrict Normal 10 35 100 Lowers opponent's Speed (10) Conversion Normal -- 30 -- Changes user's type to that of the opponent Conversion2 Normal -- 30 -- Changes user's type to that of one of their moves Cotton Spore Grass -- 40 85 Cuts opponent's Speed in half Counter Fighting -- 20 100 Damage = 2x damage from physical attack (user goes 2nd) Crabhammer Water 90 10 85 High Critical Hit % Cross Chop Fighting 100 5 80 High Critical Hit % Crunch Dark 80 15 100 Lowers opponent's Spec. Def (10) Curse ???? -- 10 -- Ghost uses it: Takes 1/2 of users HP, damages opponent every turn. Otherwise, raises Attack and Defense while cutting Speed Cut Normal 50 30 95 Cuts trees in field *D* Defense Curl Normal -- 40 -- Raises Defense, increases power of Rollout Destiny Bond Ghost -- 5 -- Both Pokemon faint when user faints Detect Fighting -- 5 -- Prevents round of damage, accuracy lowers with use Dig Ground 60 10 100 Escapes caves, user digs Turn 1 and attacks Turn 2 Disable Normal -- 20 55 Opponent's last move blocked Dizzy Punch Normal 70 20 100 Confuses opponent (20) Double-Edge Normal 120 10 100 1/4 recoil Double Kick Fighting 30 30 100 Hits twice Doubleslap Normal 15 10 85 Hits 2-5 times per use Double Team Normal -- 15 -- Raises user's Evade Dragon Rage Dragon -- 10 100 Always does 40 damage Dragonbreath Dragon 60 20 100 Parakyzes opponent (20) Dream Eater Psychic 100 15 100 Opponent must be asleep, 1/2 of damage done returned to user Drill Peck Flying 80 20 100 -- Dynamicpunch Fighting 100 5 50 Confuses opponent on contact *E* Earthquake Ground 100 10 100 2x damage if opponent is Digging Egg Bomb Normal 100 10 75 -- Ember Fire 40 25 100 Burns opponent (10) Encore Normal -- 5 100 Opponent repeats last move 2-5 times Endure Normal -- 10 -- User cannot faint for 1 turn, accuracy decreases with use Explosion Normal 250 5 100 User faints Extremespeed Normal 80 5 100 User attacks first *F* Faint Attack Dark 60 20 -- Always hits, unless Dig/Fly is used False Swipe Normal 40 40 100 Cannot faint opponent Fire Blast Fire 120 5 85 Burns opponent (10) Fire Punch Fire 75 15 100 Burns opponent (10) Fire Spin Fire 15 15 70 Opponent trapped for 2-5 turns Fissure Ground -- 5 30 Faints opponent on contact Flail Normal -- 15 100 Damage depends on how few HP user has left Flame Wheel Fire 60 25 100 Burns opponent (10), unFreezes Flamethrower Fire 95 15 100 Burns opponent (10) Flash Normal -- 20 70 Lowers opponent's Accuracy, lights up caves Fly Flying 70 15 95 User flies on Turn 1, attacks Turn 2, flies player to any previous city visited Focus Energy Normal -- 30 -- Increases chance of Critical Hit Foresight Normal -- 40 -- Cancels out Evade raising moves, Normal/Fighting attacks can hit Ghost Pokemon Frustration Normal -- 20 100 Gains power if Pokemon is unhappy Fury Attack Normal 15 20 85 Hits 2-5 times per use Fury Cutter Bug 10 20 95 2x damage each consecutive turn used Fury Swiped Normal 15 15 85 Hits 2-5 times per use Future Sight Psychic 80 15 90 Hits 2 turns after use *G* Giga Drain Grass 60 5 100 1/2 of damage done given to user Glare Normal -- 30 75 Paralyzes opponent instantly Growl Normal -- 40 -- Lowers opponent's Attack Growth Normal -- 40 -- Raises user's Special Attack Guillotine Normal -- 5 30 Faints opponent on contact Gust Flying 40 35 100 -- *H* Harden Normal -- 40 -- Raises user's Defense Haze Ice -- 30 -- Cancels out all status-affecting moves Headbutt Normal 70 15 100 Knocks Pokemon from trees, flinches opponent (30) Heal Bell Normal -- 5 --- Heals all status conditions for user's Pokemon Hi Jump Kick Fighting 85 20 90 If missed, user takes 1/8 of the damage that would've been done Hidden Power Normal -- 15 100 Type/Damage depends on Pokemon Horn Attack Normal 65 35 100 -- Horn Drill Normal -- 5 30 Faints opponent on contact Hydro Pump Water 120 5 80 -- Hyper Beam Normal 150 5 90 User does nothing next turn Hyper Fang Normal 80 15 90 Opponent flinches (10) Hypnosis Psychic -- 20 60 Opponent falls asleep *I* Ice Beam Ice 95 10 100 Freezes opponent (10) Ice Punch Ice 75 15 100 Freezes opponent (10) Icy Wind Ice 55 15 95 Lowers opponent's Speed (10) Iron Tail Steel 100 15 75 Lowers opponent's Defense (30) *J* Jump Kick Fighting 70 25 95 If missed, user takes 1/8 of the damage that would've been done *K* Karate Chop Fighting 50 25 100 High Critical Hit % Kinesis Psychic -- 15 80 Lowers opponent's Accuracy *L* Leech Life Bug 20 15 100 1/2 of damage done given to user Leech Seed Grass -- 10 90 Steals some HP from opponent until it leaves the fight Leer Normal -- 30 100 Lowers opponent's Defense Lick Ghost 20 30 100 Paralyzes opponent (30) Light Screen Psychic -- 30 -- User's Pokemon take 1/2 damage from special attacks for 5 rounds Lock-On Normal -- 5 100 Next move has perfect accuracy Lovely Kiss Normal -- 15 75 Opponent falls asleep Low Kick Fighting 50 20 90 Opponent flinches (30) *M* Mach Punch Fighting 40 30 100 User attacks first Magnitude Ground -- 30 100 Damage varies (10-150 base) Mean Look Normal -- 5 -- While user is in battle, so is opponent Meditate Psychic -- 40 -- Raises user's Attack Mega Drain Grass 40 10 100 1/2 of damage done given to user Mega Kick Normal 120 5 75 -- Mega Punch Normal 80 20 85 -- Megahorn Bug 120 10 85 -- Metal Claw Steel 50 35 95 Raises user's Attack (10) Metronome Normal -- 10 -- Uses a random attack Milk Drink Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Mimic Normal -- 10 100 Copies last attack used until user leaves battle Mind Reader Normal -- 5 100 Next move has perfect accuracy Minimize Normal -- 20 -- Raises user's Evade Mirror Coat Psychic -- 20 100 Damage = 2x damage from special attack (user goes 2nd) Mirror Move Flying -- 20 -- User uses last move done by opponent Mist Ice -- 30 -- Prevents moves that lower user's stats Moonlight Normal -- 5 -- Restores HP (best used at night) Morning Sun Normal -- 5 -- Restores HP (best used in morning) Mud-Slap Ground 20 10 100 Lowers opponent's Accuracy *N* Night Shade Ghost -- 15 100 Damage = level of user Nightmare Ghost -- 15 100 Takes 1/4 of opponent's HP while they sleep *O* Octazooka Water 65 10 85 Lowers opponent's Accuracy (50) Outrage Dragon 90 15 100 Attacks for 2-3 rounds, then user is Confused *P* Pain Split Normal -- 20 100 Combines user's and opponents HP, each Pokemon getting 1/2 of the total Pay Day Normal 40 20 100 Winner of fight claims 2x level of user per use in cash Peck Flying 35 35 100 -- Perish Song Normal -- 5 -- Both Pokemon faint in 3 rounds unless switched Petal Dance Grass 70 20 100 Attacks for 2-3 rounds, then user is Confused Pin Missile Bug 14 20 85 Attacks 2-5 times per turn Poison Gas Poison -- 40 55 Opponent is Poisoned Poisonpowder Poison -- 35 75 Opponent is Poisoned Poison Sting Poison 15 35 100 Opponent is Poisoned (30) Pound Normal 40 35 100 -- Powder Snow Ice 40 25 100 Opponent is frozen (10) Present Normal -- 15 95 Either does 40, 80, 120 power or heals 80 damage to opponent Protect Normal -- 10 -- Prevents round of damage, accuracy lowers with use Psybeam Psychic 65 20 100 Confuses opponent (10) Psych Up Normal -- 10 -- User gains any status boosts used by opponent Psychic Psychic 90 10 100 Lowers opponent's Spec. Def (10) Psywave Psychic -- 15 80 Damage = between 1 HP and 1.5 x user's level Pursuit Dark 40 20 100 Double damage if opponent switched Pokemon *Q* Quick Attack Normal 40 30 100 User attacks first *R* Rage Normal 20 20 100 Power grows as damage increases (must be used consecutively) Rain Dance Water -- 5 -- Powers up Water moves for 5 rounds (see TM section for more effects) Rapid Spin Normal 20 40 100 User escapes from binding moves and Leech Seed Razor Leaf Grass 55 25 95 High Critical Hit % Razor Wind Normal 80 15 75 High Critical Hit % Recover Normal -- 20 -- Returns 1/2 of max HP to user Reflect Psychic -- 30 -- User's Pokemon take 1/2 damage from physical attacks for 5 rounds Rest Psychic -- 10 -- User restores all HP and conditions, sleeps two rounds Return Normal -- 20 100 Gains power if Pokemon is happy Reversal Fighting -- 15 100 Damage depends on how few HP user has left Roar Normal -- 20 -- Wild Pokemon run away, trainers must switch, user goes 2nd Rock Slide Rock 75 10 90 Opponent flinches (30) Rock Smash Fighting 20 15 100 Lowers opponent's Defense, breaks rocks in field Rock Throw Rock 50 15 90 -- Rolling Kick Fighting 60 15 85 Opponent flinches (30) Rollout Rock 30 20 90 Lasts 5 turns, damage doubles every round barring a miss *S* Sacred Fire Fire 100 5 95 Burns opponent (50) Safeguard Normal -- 25 -- User's Pokemon protected from conditions for 5 rounds Sand-Attack Ground -- 15 100 Lowers user's Accuracy Sandstorm Rock -- 10 -- Both Pokemon damaged for 5 rounds (Rock, Steel, and Ground unaffected) Scary Face Normal -- 10 90 Cuts opponent's Speed in half Scratch Normal 40 35 100 -- Screech Normal -- 40 85 Cuts opponent's Defense in half Seismic Toss Fighting -- 20 100 Damage = level of user Selfdestruct Normal 200 5 100 User faints Shadow Ball Ghost 80 15 100 Lowers opponent's Spec. Def (20) Sharpen Normal -- 30 -- Raises user's Attack Sing Normal -- 15 55 Opponent falls asleep Sketch Normal -- 1 -- Copies last move used on user permanently Skull Bash Normal 100 15 100 Ducks head on turn 1, attacks Turn 2, raises user's Defense Sky Attack Flying 140 5 100 User glows on turn 1, attacks Turn 2 Slam Normal 80 20 75 -- Slash Normal 70 15 100 High Critical Hit % Sleep Powder Grass -- 15 75 Opponent falls asleep Sleep Talk Normal -- 10 -- One of user's moves chosen at random while asleep Sludge Poison 65 20 100 Poisons opponent (30) Sludge Bomb Poison 90 10 100 Poisons opponent (30) Smog Poison 20 20 70 Poisons opponent (50) Smokescreen Normal -- 20 100 Lowers opponent's Accuracy Snore Normal 40 15 100 Opponent flinches (30), user must be asleep Softboiled Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Solarbeam Grass 120 10 100 User charges on Turn 1, attacks Turn 2 Sonicboom Normal -- 20 90 Always does 20 damage Spark Electric 65 20 100 Paralyzes opponent (30) Spider Web Bug -- 10 100 While user is in battle, so is opponent Spike Cannon Normal 20 15 100 Attacks 2-5 times per turn Spikes Ground 15 20 85 Any Pokemon that is switched in takes damage Spite Ghost -- 10 100 PP of last move done reduced by 2-5 Splash Normal -- 40 -- Does absolutely squat Spore Grass -- 15 -- Opponent falls asleep Steel Wing Steel 70 25 90 Raises user's Defense (10) Stomp Normal 65 20 100 Opponent flinches (30) Strength Normal 80 15 100 Moves rocks in field String Shot Bug -- 40 95 Lowers opponent's Speed Struggle Normal 50 -- 100 All Pokemon use this when their moves run out of PP. Has 1/4 recoil Stun Spore Grass -- 30 75 Opponent becomes paralyzed Submission Fighting 80 25 80 Has 1/4 recoil Substitute Normal -- 10 -- Takes 1/4 of user's HP to make a clone. Clone has 1/2 of the HP of the creator Sunny Day Fire -- 5 -- Powers up Fire moves for 5 rounds (see TM section for more effects) Super Fang Normal -- 10 90 Cuts opponent's current HP in half Supersonic Normal -- 20 55 Opponent becomes Confused Surf Water 95 15 100 Lets player ride Pokemon on water Swagger Normal -- 10 90 Confuses opponent while doubling their Attack Sweet Kiss Normal -- 10 90 Confuses opponent Sweet Scent Normal -- 20 100 Lowers opponent's Evade, lures Wild Pokemon Swift Normal 60 20 -- Never misses unless the opponent is Digging or Flying Swords Dance Normal -- 30 -- Doubles user's Attack Synthesis Grass -- 5 -- Restores HP (best used during afternoon) *T* Tackle Normal 35 35 95 -- Tail Whip Normal -- 40 -- Lowers opponent's Defense Take Down Normal 90 20 85 Has 1/4 recoil Teleport Psychic -- 20 -- Escapes from wild Pokemon, sends player to last Pokemon Center Thief Dark 40 10 100 May take an item from Wild Pokemon Thrash Normal 90 20 100 Attacks for 2-3 rounds, then user is Confused Thunder Electric 120 10 70 Paralyzes opponent (10) Thunder Wave Electric -- 20 -- Paralyzes opponent Thunderbolt Electric 95 15 100 Paralyzes opponent (10) Thunderpunch Electric 75 15 100 Paralyzes opponent (10) Thundershock Electric 40 30 100 Paralyzes opponent (10) Toxic Poison -- 10 85 Poisons opponent, poison damage doubles every round unless opponent is switched Transform Normal -- 10 -- User turns into opponent, with opponent's moves but own HP Tri Attack Normal 80 10 100 Paralyzes, burns, or freezes opponent (20) Triple Kick Fighting 10 10 90 Attacks three times per turn, damage increases each use until miss Twineedle Bug 25 20 100 Attacks twice per use, poisons opponent (20) Twister Dragon 40 20 100 Opponent flinches (20) *V* Vicegrip Normal 55 30 100 -- Vine Whip Grass 35 10 100 -- Vital Throw Fighting 70 10 100 User goes second, has perfect accuracy *W* Water Gun Water 40 25 100 -- Waterfall Water 80 15 100 Can swim up waterfalls in field Whirlpool Water 15 15 70 Opponent trapped for 2-5 turns, destroys waterfalls in field Whirlwind Normal -- 20 100 Wild Pokemon run away, trainers must switch, user goes 2nd Wing Attack Flying 65 35 100 -- Withdraw Water -- 40 -- Raises user's Defense Wrap Normal 15 20 85 Opponent trapped for 2-5 turns *Z* Zap Cannon Electric 100 5 50 Paralyzes opponent on contact Q: So why'd you change the accuracies from (4.6) to (5)? A: You know what happens when you assume things? Well, it's happened here. Evidence obtained from the ROM shows that the accuracy of attacks is actually 100%/95%/90% etc. down the line. |