Summer Movies 2001 (Part 3)

(07/13/01)

 

Ah, technology.  Where would we be without it?  Not only would you not be able to log onto the Internet and read my movie reviews every few weeks, your ancestors would probably have been eaten by a sabretooth tiger without fire and weapons to protect them.  The fact that we humans are capable of using tools and creating nifty gadgets to make our lives easier is what allows us to live in the style to which we have become accustomed.  But now that technology is approaching the stage where (to most people) it is almost indistinguishable from magic, where do the accomplishments of humans end and the domain of intelligent machines begin?  Two recent summer movies have explored humanity’s love-hate relationship with the technology that shapes our lives, the first indirectly, the second directly.  Now, not only do you get my thoughts on these two flicks, you get a semi-philosophical rant as a bonus.

 

After many years of buzz and excitement, one of the most eagerly awaited movies of the summer, “Final Fantasy: The Spirits Within,” has finally been released.  Created by a team of American and Japanese computer animators, it is the first movie to feature a cast of semi-realistic, entirely computer-animated human characters.  It also bears little resemblance to the video game series from which it took its name and inspiration, which is surely a frustration for fans of the games and a relief for me (if I see one more so-called “action movie” that’s little more than a video game you don’t even get to play, I think I’ll scream).  In the year 2065, the Earth has been all but decimated by invading aliens known as “phantoms.”  The phantoms, who showed up after a meteor hit Africa, can literally yank people’s souls from their bodies and have driven the few survivors into heavily shielded cities.  One of the few people brave (or stupid) enough to venture out into the post-apocalyptic ruins is Dr. Aki Ross (voice of Ming-Na), who with her mentor (voice of Donald Sutherland) is seeking out the few remaining living things to collect eight spirits that can neutralize the force of the phantoms.  (Hey, no one ever said it had to make sense, just that it had to look cool.)  Protecting Dr. Ross is a troop of soldiers known as “Deep-Eyes,” led by a guy named Gray (voice of Alec Baldwin, though the character is a dead ringer for Ben Affleck) who provides a convenient love interest.

 

The story of “Final Fantasy” is very tired indeed, and comes off as a bizarre, uneasy synthesis of “Aliens” (the Deep-Eyes are basically the exact same characters as that movie’s ill-fated space marines) and “Princess Mononoke.”  It tries to combine the action of the former with the environmentally friendly, spiritually focused philosophy of the latter, and fails; all that happens is that the action sequences seem strangely muted, and the talky scenes just come off as ridiculous.  It’s far too much story for a 90-minute movie, and the ending makes little or no sense and really doesn’t play fair with the viewers.  But it’s not like you’re going to this movie for the story anyway; the best (and only) reason to see “Final Fantasy” is for the astonishing visuals.

 

Because the more you think about what must have gone into the animation of “Final Fantasy,” the more awe-inspiring it becomes.  Something like 5 years went into the making of this movie’s animation, and you can see it in every hair, every pore, and every wrinkle.  The human characters (Gray and Dr. Ross in particular) were so realistic that they fooled me a few times into thinking they were real people, particularly in the long shots.  In closeups, the animation seems to become more sterile and less believable, and whenever I looked in a character’s eyes the spark of life was missing, and I was reminded of what I was watching.  It’ll be awhile before “people” like these allow me to suspend my disbelief completely; maybe that’s a good thing?  But “Final Fantasy” is a milestone, a prophecy of things to come.  For that it is highly recommended that you see it, just so you can say you were there.  Some critics seem to think this is the beginning of the end for human actors, but I’d say that’s a long way down the road, if it’s coming at all (I doubt anything will ever totally replace seeing a fellow human being on the screen).  But perhaps if the creators had paid the same attention to coming up with a unique, coherent story as they did to the animation, I might not be saying right now that the jobs of real actors are safe for the time being.  The Verdict: If this is the future of movies, God help us all.  3 out of 5.

 

“Final Fantasy” is a real-world preview of the myriad doors advanced technology can open for us.  But the entirely fictional “A.I.: Artificial Intelligence,” takes a much more radical, direct, and pessimistic approach toward what we do when the boundaries between humans and machines begin to blur.  This eagerly awaited “collaboration” between directors Steven Speilberg and the late Stanley Kubrick (“A.I.” was Kubrick’s pet project for 20 years; Spielberg took it over after Kubrick’s death, refined it, and had it ready to go in two) is really a story in three acts, some of which work better than others, but all of which are undeniably fascinating.

 

“A.I.” takes place in a not-so-distant future where the polar ice caps have melted and submerged the world’s coastal cities and self-aware robots known as “mecha” (a term which watching too much Japanese animation has forced me to associate with giant robots stomping Tokyo) are more or less accepted in many areas of daily life.  It begins as the story of a couple whose only child is in cryogenic stasis until a cure can be found for his terminal illness.  The father, who is employed by one of the major mecha-producing companies, brings home David (the wonderful Haley Joel Osment), the prototype of a robotic child programmed to honestly love his parents.  His “mother” (Frances O’Connor, also very good) initially warms up to him, allowing him to “imprint” on her and truly love her, but after some unforseen events decides to abandon him rather than return him to the factory to be destroyed.  This is the most emotionally moving, and perhaps best-crafted, third of the film; the writing is brilliantly subtle, the acting superb, and many scenes (David eating spinach, anyone?) are heartbreaking in their perfection.  The second act begins when David (who knows the story of Pinnochio from his mother) decides to become human so his family will love him again and sets out on a cross-country odyssey in search of the Blue Fairy.  Accompanied by the “love mecha” Gigolo Joe (Jude Law, whose creepily perfect beauty means he was born to play a robot if you ask me) and a robotic teddy bear which is sure to be one of the summer’s more memorable and endearing characters, David goes from a congregation of cast-off mecha to a “flesh fair” where robots are destroyed for the entertainment of humans to the submerged ruins of New York City and beyond.  This is the most visually inventive and daring portion of “A.I.,” and definitely my favorite.  The final (and mercifully brief) act, about which I cannot say too much here without ruining it for all of you, is the one place where Spielberg really stumbles.  This is the third of “A.I.” that just didn’t work for me; Spielberg’s sentimentality and desire for a happy ending seemed to take over, and the end result is a confusing mess that is only marginally satisfying and just doesn’t ring true.

 

The biggest problem with “A.I.” is the sections of the movie where watching Spielberg working on Kubrick’s vision is like watching a train wreck.  Spielberg’s penchant for cutesyness and his attempts to inject humor into Kubrick’s deathly serious source material are the biggest problem.  “A.I.” is not “E.T.”: the subject matter just doesn’t make for a feel-good, family-friendly film with a happy message for everyone, and Spielberg forgets that far too often.  The presence of the Robin-Williams-voiced “Dr. Know” computer program and the Chris-Rock-voiced mecha are good examples of shiny happy distractions that made me shake my head in disgust.  The absolute WORST scene in the movie was the end of the flesh fair sequence, which should have been a heart-pounding escape sequence to match the rest of that scene’s gritty intensity but instead turned out to be this “uplifting” Spielberg B.S. that was so sappy and unbelievable that it quite literally made me start dry-heaving in the movie theatre.  To paraphrase a poster on the Ain’t It Cool News forums, “If Stanley Kubrick could see this he would never stop vomiting.”  I can understand Spielberg having his own style as a director, but trying to make this very dark material even marginally cheerful was a bad decision.

 

Despite these glaring flaws, “A.I.” is nonetheless an intriguing movie.  This is yet another summer movie where the special effects are nothing short of astonishing and make it well worth the price of admission; the “mecha parts dumping ground” where the cast-off robots come to replace their failing limbs, in particular, had my jaw on the floor.  So my lowest-common-denominator review of “A.I.” is this: Some of it was cool, and some of it sucked, but it was cool more often than it sucked.  It’s worth a matinee, if nothing else.  The Verdict: I can’t guarantee that you will like “David and Teddy’s excellent adventure,” but I do insist that you see it.  4 out of 5.

 

While “A.I.” is far from perfect, it is also the first truly thought-provoking major studio film I’ve seen since 1997’s “Contact.” Gigolo Joe’s final speech to David, in particular, mirrored the thoughts I’ve been having about improved CGI for a long time now.  “They made us too good, too fast...In the end we’ll be the only ones left.”  While we still have a long way to go before we get to the thinking-machine-inhabited dystopia of “A.I.,” it seems more possible than ever today.  Computers have reached the stage where even the most primitive home PC has a greater capacity for memory and data processing than even the smartest human being, and A.I. research is a very real and very thriving field.  What we have here are machines that we built to be smarter, faster, stronger, and all-around better that we can ever hope to be ourselves (barring a few billion more years of evolution), and now we plan on deliberately creating a superior race of self-aware machines which we will then expect to do what we tell them and play nice?  I fail to see how this is a good idea.

 

I suppose I’m less concerned with admittedly far-fetched science fiction scenarios of machines taking over the world (besides, I like to think A.I. researchers have thought through the moral implications of what they’re getting into and have a good handle on how far is too far) than with the idea that we are slowly replacing ourselves with machines.  This is already apparent in many areas of daily life.  When most people want to withdraw $20 from their bank account for movie tickets, they don’t drive all the way to their local bank and stand in line for the teller; they find the nearest ATM and interact with a machine rather than a real person.  I’m not saying convenience is a bad thing, just that I wonder how long it will be before this happens in all areas of public life and robots are our store clerks, our waiters, our garbage collectors, and so forth.  Not only would this have some serious social implications (think of the unemployment rates...), I think I’d miss that little added touch of real human contact in my day-to-day life.  The gadgets we create to make our lives easier may be very cool indeed, but what about taking some of that time we spend working toward the next technological advance and putting it toward what really matters—the way we relate to each other?

 

Looking at “Final Fantasy” and its so-close-to-real humanoid creations tells me that future may be closer than I think.  “Final Fantasy”’s production team says their aim isn’t to replace human actors, only to present a new alternative for moviegoers that makes it even easier to visualize the impossible.  I can appreciate that, and the fact that no matter how digitized our creations become, the force of human creativity will always be the first thing needed in the mix.  For now, we also still need human actors to provide character voices and the foundation for their motions.  And even if CGI and voice replication technology progress to the stage where human involvement isn’t necessary beyond the animation stage, we humans are a pretty cool species.  We’ll always have at least a little bit of interest in real people doing real things.

 

Or, to echo the end of my latest OOC essay, at least I’d like to think so.

 

Copyright (c) 2001 by Beth Kinderman.  This is my original work, so please respect it.

 

Email me                    The Seventh Row Movie Geek                     Home

Hosted by www.Geocities.ws

1