The Blades of Ocmuron

Requirements:
Base Attack: +5 or higher
Feats:  Exotic Weapon Proficiency (Full Blade  See Sword and Fist Handbook),  Weapon Focus (Full Blade),  Power Attack, Cleave,  Great Cleave.
Skills:  Craft Arms and Armor - 8 Ranks
            Intimidate - 4 Ranks
Alignment:  Any Lawful
Special:  Must craft there own Full Blade and it must be considered masterwork.

Hit Die:  d10

Ocmuron:
	Ocmuron is lawful nuetral and considers himself leader of all mercenaries.  Also known as The Blade.  He is the god of mercenaries and weapons for hire.  Said to have forged the first edged weapon.  Known for his just but sometimes cruel judgements as he abides the law to the fullest.  Common followers include Fighters, Warriors,  and sometimes the rare cleric.  His favored weapon is the Full Blade.  Though many speculate he cast his down to earth once in a fit of despare after loosing his only child.  Some still feel the need to search out this blade and return it to its rightful owner.

Description:
	Swooping in to help kingdoms in need and often simple bounty hunters.  The Blades of Ocmuron are often fount as learders of small to huge groups of soldiers.  They rarely ever stay in one place to long so as to not spoil the work found there.  One never misses a Blade of Ocmuron for they are about the only people to fount weilding a full blades as it takes so much skill and strength.  There weapons are thought to have some of Ocmuron in everyone.

Skills:
Class Skills:  Craft (Int + Wis Weapon and Armor Only),  Diplomacy (Cha),  Intimidate (Str),  Jump (Str),  Ride (Dex),  and Tumble (Dex)
Denied:  Animal Empathy,  Decipher Script,  Read Lips,  Scry,  and Use Magic Device.
Skill Points Per Level:  2 + Int

Progression:
Level	Attack	For   Wil   Ref	Special 
	Bonus			Abilities
1st	+1	+2     +0     +0	Ocmurons Hammer +1,  Might of Ocmuron
2nd	+2	+3     +0     +0	Ocmurons Quick Hand (OQH) 1/day
3rd	+3	+3     +1     +1	Ocmurons Hammer +2
4th	+4	+4     +1     +1	Ocmurons Guiding Hand (OGH) 1/day,  OQH 2/day
5th	+5	+4     +1     +1	Ocmurons Hammer +3
6th	+6	+5     +2     +2	Ocmurons Strong Hand (OSH) 1/day,  OQH 3/day,  OGH 2/day
7th	+7	+5     +2     +2	Ocmurons Hammer +4
8th	+8	+6     +2     +2	Ocmurons Helping Hand (OHH) 1/day,  OQH 4/day,  OGH 3/day,  OSH 2/day
9th	+9	+6     +3     +3	Ocmurons Hammer +5
10th	+10	+7     +3     +3	Ocmurons Mighty Hand (OMH) 1/day,  OQH 5/day,  OGH 4/day,  OSH 3/day,  OHH 2/day

Special Ability Descriptions:
Ocmurons Hammer:  Sword gains enchantment listed for plus.  If the sword is lost or destroyed one must spend 1000 gold per + of previous enchantement to get another sword with appropriate bonus.  The sword only funtions as a magical sword in the Blade of Ocmurons hands.  Anyone else weilding it will only recieve benifits of using a masterwork weapon.
Might of Ocmuron:  When the character succesfully connects with his foe and does more than 10 damage he may then strike another foe within five feet of him as a free action.  This can only be done once per round and he may only get one free hit.  He may not use that hit to strike the first foe.
Ocmurons Quick Hand:  Grants you +4 to initiative for 1 rounds.  This stacks with any other bonuses.
Ocmurons Guiding Hand:  Grants you a +20 to hit for one hit.
Ocmurons Strong Hand:  Grants you a +4 to strength and constitution for 1 round.
Ocmurons Helping Hand:  Grants you double attacks for 1 round.  Your forfeit all attacks the next round.
Ocmurons Mighty Hand:  Doubles your strength for 1 round.  The minimun strength to be attained through this manner is 20.  Max of 45.