                                                Scoring Guide for Maniac Rushing


At the moment, this game was created for players on the CT Team. The actual point of the game is something to do when you realize how repetitive CS gets. 
If there was to be any aim to this, it would be to get through the warehouse without dying, but as I suck at explaining Ill give you a scenario:

 The Round resets, you have little money after last rounds complete ownage so you end up with that MP5 SMG. Go Go Go! You hear a fellow CT shout through the radio, you check your gun and run towards the front door. Its a Miracle! Your not dead so you head inside, it appears there all camping or reloading or something else, but you dont care  your running for your life. Realizing how this is remarkable (your now halfway in) you pull out your spray can (as all counter terrorists carry) and spray a little logo in the middle of the warehouse. Running forward a bit you hear the flick of a sniper scope! Whipping around faster than a deer being hit by a truck you meet your attacker, a nerdy looking man with a crew cut and bad glasses, he pulls the trigger and with a boom of Awp fire, your dead.
Theres no bright light, no tunnel and no death. Your in spectate mode.

This is where the scores step in. Seeing as youll have hours before your camping teammates decide to get out from hiding behind that truck, you can do this.

Count the lines from where you came in, for an example the hero in the above scenario sprayed 4 lines in and died on the 5th. 

The points system goes like this:

Death Lines (every line between where you died and where you came in) +5

Spray Line (every line between where you sprayed and where you came in) +10

Passing a critical point (coming from the front its getting inside and from the back its past those big crates) +10

Thusly, our rushing hero would have the following points, +10 for getting past the critical point (the roller door) +40 (ten for each line between his spray and the roller door) and +25 (five for each line between his dead body and the roller door)

Now, when you score you have to take into account the amount of times youve received points, and each round where you receive no points you dont count it! (the reason for remembering how many rounds youve won points is so people dont just run past the roller door each round and like cheat it up. Also It gives you more to do as you wait)

This is all easy for you as included in this document I have a score sheet which you can print out and photocopy to your hearts content. If I get around to it Ill also make a spreadsheet or little VB program that gives you a score ratio.

!!!BONUS POINTS!!!
No game would be complete without bonus points and so here they are (remember to just add these points on to your line points and so on):
+50 for knife kills
+100 if you make it all the way around the base (from the front door to the back door and around the outside to the front door again) 
+200 for spraying ON the hostie room (on the doors)
+300 for spraying IN the hostie room (anywhere inside)
And theres also negative bonus points these only apply to the above points: 
-20 for any dead ts

