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What the dragon said, yes.

In the most basic sense the original MUNKASS was a little like a fantasy UN that resolved disputes by having the member nations put forward a team of combatants who would fight to decide who was in the right. It was founded by some of the most powerful mages in the world after they used their power to blackmail/coerce/encourage the major world powers (Essentially Noxus and Demacia) to admit that years of warfare founded in the use of dangerous magic had left the world in pretty bad shape and that things would only get worse if something wasn't done about it. It was more or less a neutral party in international politics - an intermediary - that could serve to bring a binding resolution where there was argument and gave nations a less destructive avenue by which to fight their battles.

Champions were summoned by Summoners onto the varying battlegrounds owned by the League (all real places spread out across the world) where they would fight battles representing particular factions or political interests. They couldn't truly die upon these battlegrounds, although they could "die" and later be revived, but seemingly every injury short of absolute death could have been inflicted, only to lately be healed by any number of magical sources present (the Fountains, other healers etc). Certainly Riot have blurred the lines on this in their representations (you clearly see Champions despawn upon death in the original cinematic while "A New Dawn" feels far more final) but the official line was that Champions could not die in the absolute sense on the Fields of Justice.