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This game is played behind the TPiR "block." This game is played on a 5x5 square grid, which is a giant keypad. This game is played for a car (usually from $20,000-$25,000). The contestant starts on the middle square (this is the first digit in the price of a 5-digit car, * if it's a 4-digit car). From this spot, the contestant must step to the adjacent square which is the next number in the car's price. If the contestant is correct, s/he must try to step to the next number in the car's price (note: the next number is never the number the contestant just stepped from, so the contestant will have 4 choices for the 2nd digit, 3 choices for the 3rd, 3 or 2 choices for the 4th, and 2 choices for the 5th). If the contestant is wrong, however, s/he must guess the price of one of three small prizes (this game uses the one right price, one wrong price format). If the contestant is correct, s/he gets another chance to step to the right number. If wrong, s/he must try to get another small prize right. The contestant continues to play until either s/he steps to every correct number and wins, or s/he makes a mistake and has no more small prizes left and loses. |
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This game isn't too hard to win. First, you should try to decide what path you are going to take before you leave square one. Remember that the price of the car will usually end in a 5 or a 0 (5 is more common for this game), so try to make your path end in one of these numbers. The cars in this game tend to be more expensive than in most other car games, so if you start on a 1, you should probably go with the highest number by you. If you start on a 2, make your decision based on the kind of car it is (i.e. a Mercury will probably be a low number, but a Buick will probably be a high number). Also, getting the prices right for the small prizes is very easy--pick the price that ends in a 5 or a 0 (or 9 if neither price ends in one of these). It's depressing to see people miss these. |
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