MAKE A MISTAKE!
This game is played behind the giant pricetag.  The main prize in this game is a car.  To win the car, the contestant must correctly guess the digits in the price of the car (all 5 of them).  The contestant is given 3 choices for what each digit could be.  Like Lucky Seven, the player guesses one digit at a time (starting with the first digit).  If the contestant gets even one number wrong, s/he loses.  Or that situation is possible anyway.  Before guessing the digits in the price of the car, however, Rod Roddy describes 3 grocery products.  The contestant must guess the price of each individual product (like in Check-Out).  If the contestant's guess is within $0.50 above or below any product's actual price, s/he wins a "mistake" panel (so the contestant can get as many as 3 "mistake" panels).  After this, the contestant guesses the digits in the car.  There are three number cards for each digit, and the contestant must pick the one s/he thinks is correct.  If the contestant is correct, s/he moves on to the next number.  If the contestant is wrong, however, one of two things occur:  if the contestant has a mistake card, s/he can put that card over the wrong digit s/he guessed (and no one can tell a wrong number was ever there).  If the contestant does NOT have a mistake card, s/he loses.  Thus, it is possible for the contestant to win even if s/he makes 3 mistakes.  The choices for the first digit are always 1, 2, and 3; the choices for the last digit are almost always 0, 5, and 9--the nine is never correct in this situation.  If neither 0 nor 5 is the last digit, neither is given as a choice.
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