J
o
K
E
r
This game is played behind the turntable.  There are 5 cards on an ugly stand, numbered 1 through 5 (the 1 and 5 are represented by hearts, the 2 is a spade, the 3 is a diamond, and the 4 is a club.  That's all for decoration though.  The rest is as ugly as can be.  They could have made the game look "dignified" with a Master Key-esque setup, but they opted for a cheap plastic look for heaven-knows-why.  Anyway, one of the 5 cards is the dreaded Joker.  The idea is to get rid of that card from your hand.  You can win up to 4 discards, as well as 4 prizes set up on an interesting rotating platform (you know the game's bad when the platform holding the prizes looks nicer than the game itself!).  The prizes are always 2-digits in price.  Two options are presented for each prize's price--a price, and the inverse of that price (i.e. is it $35 or $53?  $18 or $81?).  Obviously, the two choices are often so far apart that the correct choice is obvious, so it's set so you can still lose getting all 4 discards (it's happened, most recently on April 12, 1998).  Again, if you discard the Joker, you win.  If you don't, you lose.
HOW TO WIN
There's no way to ensure a win here, but that dasterdly Joker does seem to appear in some spots more than others.  The Joker is rarely one of the last two cards.  Now, that's not to say it's never card #4 or card #5, but most of the time it seems to be one of the first three cards (can anyone confirm or deny this?).  As for the small prizes, if one choice ends in 5, pick that one.  Usually when neither choice ends in 5, the choices are far apart, so you should be able to easily tell which price is right.
Hosted by www.Geocities.ws

1