This is the help for VERSION 2.0 of my game,
The Lost Adventures of Link: The End of Time
(originally titled Zelda 3000; sequel to Zelda 2000: In My Own Shadow)
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COPYRIGHT INFO

Link, Zelda, and a heck of a lot of the gfx in this game
are copyright Nintendo, 198-something or 199-something.
They were used without permission. As such, this program
may NOT be distributed EXCEPT as _freeware_ -- also, 
because it is Klik N Play, other distribution rules apply.
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SUPPORT -- BUG REPORTS -- ETC

If you must say something, send your comments to lordoftheferrets@hotmail.com
I will probably ignore them.
Don't ask how to finish a level. I can do them so you should be able to too.
If you find a MAJOR bug (eg, die and don't reappear, etc) tell me. And I'll
 still not give a crap about it.
If you want to say something about the game -- sign my guestbook!
 http://i.am/pleitorian/
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THE STORY (like you need one to play video games)

After beating the giant Shadow (see Zelda 2000!), Link hoped for rest.
He didn't get any.
His older, more powerful enemies returned to haunt Hyrule.
Some new ones came too -- like "lasers," which were unfamiliar.
His task -- find out who or what has done this to Hyrule and save the 
 kingdom.

To do this, you must complete these tasks:

Defeat the Giant Daira and Giant Doomknocker in the Southern Palaces.
This will activate a BRIDGE at the town by the mountains.
Then, travel through the Caves of Death Mountain to the Northern Region.
Find the power-ups to shoot through walls and shoot fire balls.
 When you have done this, travel to the final palace to confront the evil
 which is invading the kingdom.
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INSTRUCTIONS:

Overhead Map: Move using Arrow Keys. To enter a structure just walk into it.

Overhead View Palace:

Move using Up, Down, Left, Right arrow keys.
Sword stab with "Shift" Key
Boomerang throw with "Ctrl" Key
Alt -- Pause
You can't jump (so get used to it!)

Side View Palace:

Left/Right -- move, aim
Up -- aim up (some places make you go flying straight up!) 
Down -- aim down, crouch; also slowly descend places you can fly up
Shift -- throw a Boomerang
Alt -- Pause

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COOL NEW FEATURES:

Awesome soundtrack.
When hit you flash a couple seconds and can;t be hurt. (You also can't
 shoot!!)
New Enemies -- very authentic looking
Overhead map -- just like in "The Adventure of Link" on the NES! Enemies
  chase you down!
NON LINEAR PLAY: Though the palaces are linear in nature, you choose which
order to play them in. (two sets of two and a final one. You can play 4 
different ways)



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CREDITS:

IMAGES:

The Link graphic (except for User Animation 2, made by Me) was made by 
Scott - darkgod@drigon.com - also made by him were the large green grass
blocks. Some things, like brown and gray-brick platforms, I made by
modifying gfx which came with a 2-level demo of a Zelda game he was going
to make, but discontinued. 

The lava is my modification of the KNP "ocean wave" object.

Kernuts (red throbby guys), and big doors with a "Z" on them, plus some
random backdrop objects, come from the KNP archives.

Any other image (mostly anyway) I made using PCX snaps from NESticle 
and resizing. It sucked and took a long freakin' time. Thanks to A.R.
(ruimy@simpatico.ca or something like that) for showing me how it's done.

Oh, and I took the Pipe gfxon the first screen from "Commander Keen 2000,"
a KNP game by AR above.

MUSIC:

Thanx to Thea Gregory for the MIDI's -- I don't knwo the sources:

BloodSpt.Mid *** Grabbag.Mid *** Alienz.Mid *** Das_boot.Mid *** mbsm.Mid
from a large library she sent me. Keep 'em coming!
Also thanks for checking out all my works in progress and being my little
unofficial beta testing guinea pig...

I found most other MIDI's from links on the web site "Midi Universe"
except for the Zelda MIDI's which came from the now defunct The Ultimate
Zelda Web Site.

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