Attacks Page

Here is the new and updated version of the attack list.

Quick Link to Special Attacks

All right, there are many attacks that you need to master to become the best fighter in all the galaxy, and here they are:

(Note: The name of the attack is first, then how much Ki it takes out of you, then a description of the attack, then at what level you learn it, then how much damage it does)

=======================================================

Level Punch
0
Punch based on power level.
Damage: Level x 800

Level Kick
0
Kick based on power level, can only be used after two punches in a row, these don't need to hit.
Damage: Level x 1000

Roundhouse
0
You jump up and strike the opponent with both legs, spinning around. To execute, you must have used three punchs in a row.
Damage: Level x 900 twice

Headbutt
0
You strike the opponent with your head, often when in a stand off. It knocks them away and causes them to lose their bearings so you can get in another attack.
Damage: Level x 400
You sustain: Level x 100

Uppercut
0
Can only be executed after a dodged punch. You duck under the punch and slam the oponent into the air by hitting them in the jaw. Very powerful and deadly.
Damage: Level x 1100

Elbow Slam
0
A painful attack that is used when the opponent is knocked out on the ground. You leap into the air and slam into them with your elbow. It is extremely difficult to dodge, since the receiver of the attack can't move correctly yet. (Speed x 1.5)
Damage: Level x 1500

Level Combo Alpha
0
This is a series of two punches a kick and then two more punches. This attack can not be used if a KI attack was used in your last two turns, and you lose half your speed your next turn (opponent has an easier time of hitting you).
Damage: lvl punch twice, lvl kick, lvl punch twice

Level Combo Beta
0
This is a series of three punches followed by a round house where both legs hits. You lose your next turn, and to execute it, you can not have used ki attacks in last three turns.
Dammage: level punch 3 times, roundhouse.

Scissors Kick
0
You wrap onto the opponent with both legs and slam them into the ground if the opponent is much stronger than you, you won't be able to flip them over, and you'll just end up hurting yourself but, if you can you cuz great damage, but you sustain damage: level x 300. If you dont flip them LevelX500. to see if you dont flip him, your oppent picks 1 number 1-4 and rolls to see if you filp him/her or not. (75% chance of success, 25% chance of failure)
Damage: Level x 1500

Small Beam
200
A small beam shot from the hand.
Level 1
Damage: 800

Mesposo
500
An extremely fast Ki blast. Users can execute two Mepsosos in one turn, but the second blast is only half as powerful (400 damage second time)
Level 1
Damage: 1,000

Absorb (NOT MODIFIED)
0
Take KI, and HP out of your enemy and give it to yourself. Can only be used three times per battle.
Level 1
Damage: 500 HP x Your Level and 300 KI x Your Level can be absorbed (For androids only)

KI Attack (NOT MODIFIED)
Different each time
This move allows you to use your own Ki as an attack, so if you have 2,000 Ki and you use 1,000 for the KI Attack you lose 1,000 Ki of your total and you do 1,000 damage. Can only be sued twice a battle.
Level 1
Damage: Different Each Time (For Androids Only)

=======================================================

Large Beam
800
A large beam shot from the hand. It can be split in half along with its power since it is such a large blast. (1100 damage per half)
Level 2
Damage: 2,200

=======================================================

Power Blast
1500
Less powerful than a Kamehameha
Level 3
Damage: 2,700

=======================================================

Hurler
2,000
A blast thrown like a baseball.
Level 4
Damage: 3,000

=======================================================

Storm Strike
3,000
A powerful burst of KI that sends jolts of electricity into the opponent's body.
Level 5
Damage: 3,700

=======================================================

Flare
1,500
A distraction blast that lets the user have an extra attack.
Level 6
Damage: None

=======================================================

Sokidan
3,000
A guided blast that the user guides so that it always hits the opponent.
Level 7
Damage: 3,500

=======================================================

Wind Attack
6,000
This attack can be used to attack an enemy far away from you and to break things (Woo hoo!) It�s deadlier then it sounds as the wind feels like razors cutting your skin.
Level 8
Damage: 8,000

=======================================================

Super Punch
0
A stronger punch
Level 9
Damage: 9,500

Super Kick
0
A stronger kick
Level 9
Damage: 9,500

=======================================================

Syougehika
8,000
A Ki attack around the strength of a Beam Ball that can't be dodged. It allows the user to use it on two enemies, splitting its power to 3/4 per half Syougehika. That's approximately 8,000 to each enemy.
Level 10
Damage: 12,000

=======================================================

Beam Ball
13,000
Two balls of energy appear around your hands and you throw them. It is like the Syougehika, in that you can split the attack in half. It also increases the power to 3/4 for each Beam Ball. One Ball will do 13,000 damage, and so does the other once split per opponent.
Level 11
Damage: 17,000

=======================================================

Pounder Beam
16,000
An attack that smashes the enemy into the ground and prevents them from moving for a turn.
Level 12
Damage: 20,000

=======================================================

Eye Beam
8,000
A double Ki shot from the eyes. It's fast enough that it can be executed two times per turn.
Level 13
Damage: 11,000

=======================================================

Tsuihidan
12,000
Like the Sokidan except that it seeks out the opponent from wherever they are.
Level 14
Damage: 16,000

Double Kamehameha - Available when Kamehameha is learned
15,000 per person
If two people know this move they can do a combined Kamehameha that is very powerful.
Level 14
Damage: 20,000 each

=======================================================

Grand Punch
0
A punch equal to your level.
Level 15
Damage: 10,000

Grand Kick
0
A kick equal to your level.
Level 15
Damage: 10,000

Kick/Punch
10,000
A Kick and Punch all in one. Marginal KI is added into the attack, stunning the opponent for one round.
Level 15
Damage: 15,000

=======================================================

Red Blaze
18,000
The first of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears red.
Level 16
Damage: 20,000
Effects: Adds 1/10 Recoil Opponent's Next Attack

Special Beam Cannon - Special Attack, Taught by Piccolo Majunia Majunia
20,000
A drill-like Ki beam.
Level 16
Damage: 26,000

=======================================================

Blue Blaze

19,000
The second of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears blue.
Level 17
Damage: 23,000
Effects: Always Hits

Chou Kamehameha - Available when Kamehameha is learned
25,000
A more powerful version of the Kamehameha. It drains some of the opponent�s energy away, and makes their next attack do only half damage.
Level 17
Damage: 29,000 HP and 10,000 KI, next enemies attack does half damage if the enemy is up to 6 levels above your own.

=======================================================

Yellow Blaze
21,000
The third of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears yellow.
Level 18
Damage: 26,000
Effects: Paralyzes opponent for one turn

Double Chou Kamehameha - Available when Kamehameha is learned
25,000 each person
Like Chou Kamehameha. If two people know this move, they can do a combined Chou Kamehameha, which is extremely strong.
Level 18
Damage: 31,000 HP and 10,000 KI Each, next enemies attack does half damage if the enemy is up to 6 levels above your own

=======================================================

Spear Blast
10,000
Like the Special Beam Cannon, but only a single blast. Instead of piercing through the enemy, on impact the Spear Blast paralyzes them and delivers the insane damage. Takes one turn to charge.
Level 20
Damage: 20,000 and one turn paralysis

=======================================================

Green Blaze
24,000
The fourth of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears green.
Level 22
Damage: 30,000
Effects: Also takes away 15,000 KI

=======================================================

Orange Blaze
26,000
The fifth of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears orange.
Level 24
Damage: 32,000
Effects: Hits 1 other opponent for 10,000 damage

=======================================================

Level 25 Punch
0
A punch equal to your level.
Level 25
Damage: 16,000

Level 25 Kick
0
A kick equal to your level.
Level 25
Damage: 16,000

Punches/Kicks
0
A lot of Punches and Kicks. This tires your character and causes them to lose one turn of action.
Level 25
Damage: 33,000

=======================================================

Silver Blaze
28,000
The sixth of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears silver. The Silver Blaze technique can only be used if the Blue and Red Blazes have also been used in the battle.
Level 26
Damage: 38,000
Effects: Always Hits and Adds 1/10 Recoil Opponent's Next Attack

Stuba Kamehameha - Available when Kamehameha is learned
34,000
A more powerful Kamehameha. One of the only attacks that can destroy a Power Ball. The enemy will be blinded slightly, so attacks have a 50 % chance in hitting.
To Destroy Power Ball - Charge up for 2 turns and Power Ball will be destroyed. Ki total for charging is 50,000. Charging cannot be used on enemies.
Level 26
Damage: 40,000

=======================================================

Golden Blaze
33,000
The seventh of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears gold. The Golden Blaze technique can only be used if the Yellow and Green Blazes have also been used in the battle.
Level 28
Damage: 44,000
Effects: Paralyzes opponent for 1 turn and takes away 22,000 KI

Advanced Sahmosayha - Available when Sahmosayha is learned
12000
This is just the advanced version of the Sahmosayha. You need to know the original to be able to use this. You may charge for 20000 damage per turn, with no extra Ki cost. A good attack for when you're low on Ki.
Level 28
Damage: 40000 base

==========================================================

Akimbo Blast
15,000
Literally double blast, it is a simple blast fired from both hands that swirls around and seeks the opponent out.
Level 30
Damage: 30,000

====================================================

White Blaze
38,000
The eighth of a series of techniques that causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears white. The White Blaze technique can only be used if the Blue and Orange Blazes have also been used in the battle.
Level 32
Damage: 47,000
Effects: Hits 2 other opponents for 25,000 damage and always hits

====================================================

Level 33 Punch
0
A punch equal to your level.
Level 33
Damage: 25,000
Level 33 Kick
0
A kick equal to your level.
Level 33
Damage: 25,000

=======================================================

Shadow Blaze
44,000
The ninth, ultimate technique of the Blaze series which causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears dark and shadowy. It is the ultimate in this series of attacks and can only be used if all other techniques in the series (below it) have been used in the battle.
Level 34
Damage: 50,000
Effects: Paralyzes target for 2 turns, adds a 1/10 recoil to main target's next attack, takes away 25,000 KI from main target, and hits 2 other opponents for 25,000 damage

=======================================================

Omega Blaze
50,000
The final, tenth and ultimate technique of the Blaze series which causes KI to jump out of the ground under the opponent and knock them into the air, each causing a different effect. This one appears dark and shadowy. It is the ultimate in this series of attacks and can only be used if the Shadow Blaze has been used three times in the battle.
Level 36
Damage: 60,000
Effects: Paralyzes target for 3 turns, adds a 1/5 recoil to main target's next attack, takes away 30,000 KI from main target, and hits 2 other opponents for 30,000 damage

=======================================================

Cross Slash
35,000
The attacker hurls both hands into the air and two blades of KI sprout from them, and when the attacker brings them down towards the opponent, the beams extend and strike the opponent in two points on the neck that immediately knock them out for two turns.
Level 38
Damage: 35,000

=======================================================

Rapture Blast
45,000
The attacker suddenly gains a reddish tint to them and they cross their arms into an �X�, then roaring, hurl a massive array of blasts at the opponent that twist to nearly form a face. When the attack hits the opponent, it rips life force from them and the blast returns to the user, giving it all to them.
Level 40
Damage: 50,000

=====================================================

Mephisto Blast
47,000
This attack causes the target to suddenly be consumed with terror after the blast hits them, and they lose 2 turns.
Level 42
Damage: 55,000

Double Stuba Kamehameha - Available when Kamehameha is learned
34,000 each person
If two people know this move, they can do a combined Stuba Kamehameha attack, which is extremely potent. Like Stuba Kamehameha. Enemies attack next round has 50 % of hitting.
To Destroy Power Ball - Charge up for 2 turns and Power Ball will be destroyed. Ki total for charging is 10,000 per person, twice the regular. Charging cannot be used on enemies.
Level 42
Damage: 45,000 each person

=======================================================

Surger
60,000
A strong attack that chooses a random fighter on the field (which may be the user him/herself) and destroys all of the KI they have remaining. There is a chance that the attack will miss, but it is extremely deadly regardless.
Level 44
Damage: 60,000

=======================================================

Makosen
60,000
You gather energy into both your arms, and then fire a blast from each of them.
Level 46
Damage: 80,000

=======================================================

Kamikaze
All your remaining Ki
You grab on to the enemy and self-destruct, damaging him very badly. All other fighters in area sustain 40,000 damage.
Level 50
Damage: 250,000 to regular enemy, and 90,000 to all others.

=======================================================

Kiaiho
35,000
An invisible beam shot from the eyes or the hands to knock your opponent far away from yourself. This allows you to get in one extra attack on the next turn.
Level 54
Damage: 70,000

=======================================================

Double Final Flash - Available when Final Flash is learned
70,000 each person
Very powerful, can be used by anyone. It knocks up to two opponents out for a turn, the second because of the mass of the attack. The second opponent does not suffer damage.
Level 58
Damage: 95,000 each

=======================================================

Double Big Bang - Available when Big Bang is learned
75,000 each person
If two people know this move, they can do a combined Big Bang attack, which is lethal. Two other fighters are damaged. However, one target is picked out, and the other is random.
Level 62
Damage: 125,000 Each and 30,000 to one random and one picked target each.

============================================

Double Hurricane Kamehameha - Available when Hurricane Kamehameha
30,000 each person
If two people know this move, they can do a combined Hurricane Kamehameha. This has the power of a double Stuba Kamehameha, but it hits everyone, INCLUDING TEAM-MATES. Be very cautious when using this move. Both enemies and teammates will suffer a turn of no action for one turn. Only the two users are safe from the fury.
Level 66
Damage: 70,000 Each to All (140,000)

=======================================================

Double Destructo Disk - Available when Destructo Disk is learned
85,000 Each
Two Destructo disks fired at the same time (Cuts two limbs instead of one) (Not a Double Attack, can execute normally)
Level 76
Damage: 110,000 Each
(Note: Same as Above)

=======================================================

Hell's Flash
130,000
An extremely large Ki blasts shot from one hand.
Level 78
Damage: 175,000

=======================================================

Hoono
187,000
It's just what it says, a powerful breath of fire.
Level 96
Damage: 200,000

=======================================================

Ultimate Kamehameha - Available when Kamehameha is learned
190,000
Ultimate Kamehameha. Very, very, powerful.
Level 98
Damage: 220,000

=======================================================

Ring Attack
225,000
An incredibly powerful attack. It is a ring of red energy formed small, but can grow to the size of Oozaru. It explodes on contact and burns causing incredible pain.
Level 130
Damage: 250,000

=======================================================

Sekuba
260,000
After this blast, all attacks done to the enemy do .5(1/2) x more damage, the attacks the enemy does deals half the damage, and you get in two attacks per turn. If done to you, you can break out of it with Kaio-ken.
Level 140
Damage: 200,000(Note: 1st time hit is the only time it actually does damage.)

=======================================================

Final Kamehameha - Available when Final Flash and Kamehameha are learned
260,000
Final Flash and the Ultimate Kamehameha combined
Level 150
Damage: 275,000

=======================================================

Kalumni Beam
267,000
An attack that uses all your body to form another body completely made of energy, it then will seek out your opponent and lunge itself at him and destroy itself, badly injuring the enemy. The form can attack twice doing the same amount of damage each time, and can also take your entire attack each of those times, up to 100,000 damage. You can even make another attack on the second turn.
Level 160
Damage: 200,000

=======================================================

Explosion
Half your KI Total
The user charges up then uses his energy to cause a huge explosion doing destruction to everyone in the vicinity. Because it uses so much KI, it's extremely powerful.
Level 170
Damage: 300,000

======================================================

Super Kamikaze
All your KI
A stronger form were the user uses far more power, but still ends up dead.
Level 190
Damage: 450,000

=======================================================

Planet Destroyer
250,000
you can destroy a planet, but you will die also, including everyone else on the planet, takes 20 turns to do. The tyrants of the universe are trained to do this attack very fast.
Level 200
Damage: Enough to destroy a planet, or a person.

=======================================================

Zanzoku-Dan
200,000
An attack were the user fires millions of mini energy balls that home onto their target, and literally burn them.
Level 210
Damage: 325,000

=======================================================

Shape Changing
250,000
With this power you can change into a different race, and gain their special ability's for one day.
Level 220
Damage: N/A

=======================================================

Ultimate Planet Destroyer
275,000
This is the ultimate power; you can destroy a planet from afar! Anyone can try to stop you however, as it takes 40 turns to charge and unleash!
Level 230
Damage: Can Destroy a Planet
(Note: When using this attack your target planet must be no more than 4 days away from where your standing. IE: You can destroy Namek from Earth, but not Star)

=======================================================

Ultimate Telepathic Attack
300,000
The user uses their powers to start heating their enemy's molecules up, which in turn makes their enemy explode.
Level 240
Damage: 430,000

=======================================================

Tri-Radium Attack
350,000
The user makes 2 copy's of them self. All three then form a triangle (one at the top 2 at the bottom corners) Then they all fly at the enemy. The triangle formation they fly in makes a large triangular shaped blast. Which causes great damage.
Level 250
Damage: 450,000

=======================================================

Kanukani Blast
420,000
A ray of light is released from the fingers and thumb on one of the users hand. This then forms a great huge blast.
Level 260
Damage: 475,000

=======================================================

Thunder Blast
440,000
The user puts both of their hands together and then fires a blue bolt of lightning which fries the enemy.
Level 270
Damage: 500,000

=======================================================

Solar Attack
460,000
The user takes energy from a star and then that star fires millions of balls of energy at the enemy.
Level 300
Damage: 520,000

=======================================================

Megaton Beam
500,000
Held by two fingers that absorbs energy from everything in the area and, when shot, goes inside the opponents body and explodes.
Level 350
Damage: 570,000

=======================================================

=======================================================

That�s as much as I could do, but I want people to give me ideas on this too, so e-mail me and I'll approve it or disapprove it. 1
Hosted by www.Geocities.ws