CHAOS DEATH DEALER - 300 pts
VEHICLE DATA
CREW:
THE DEATH DEALER IS A KHORNE DAEMON WITH BS:4
MOVEMENT:
SLOW SPEED: 5"
COMBAT SPEED: 9"
FAST SPEED: 15"
TYPE: WHEELED
RAM VALUE:
STRENGTH 8
D12 DAMAGE
-5 SAVE
WEAPONS:
GATLING CANNON with 90 degree forward firing arc. The cannon shoots 6 shots
within 5" of each other.
TOWER GUN with 90 degree forward firing arc.
CHAOS WARRIOR. When moving, you may attack anything in your path by rolling an
immediate close combat. The Chaos Warrior has 2 Chainfists attacks total with
WS:5. Surviving troops must then make their normal roll against Initiative or
be run down.
TRANSPORT:
25 Chaos Troops
SPECIAL:
The Death Dealer is a Daemon Engine of Khorne. It causes fear and is
susceptible to anti-Daemonic weapons and psychic powers. It must always move
towards an enemy at Combat Speed if possible. At the end of each complete
turn, compute victory points. If Chaos is winning, then the Death Dealer
shoots with BS:5, has all its armor values 2 higher, and adds 1 Attack in
close combat.
WEAPON DATA
Range To Hit
Weapon Shrt Lng Shrt Lng Str Dam SM Armor Spec
Gatling Cannon 0-20 20-40 - - 6 d4 -2 d6+d4+6
Tower Gun 0-20 20-80 - - 8 2d10 -6 2d10+d6+8
Chainfist close combat - - 8 1 -5 d20+d6+8
d6 Location Front Side/Rear
1 Wheels 18 18
2-3 Hull 22 22
4 Gatling Cannon 22 22
5 Tower Gun 22 22
6 Chaos Warrior 20 20
Wheel Damage Table
1 The wheel is damaged but keeps running. The Death Dealer may only move
at slow speed for the rest of the game.
2-5 One of the Death Dealer's wheels is blown off. The Death Dealer moves
out of control next turn and then comes to a permanent halt for the rest of
the battle.
6 A wheel is blown off and the resulting damages causes the Death
Dealer to flip over. The destroyed Daemon comes to a rest d6" away in a
random direction. Any model it lands on takes d6 S7 hits with a -2 saving
throw modifier. Roll a d6 for each model on board. They are killed in the
crash on a d6 roll 4, 5 or 6. Surviving models may dismount using the normal
rules.
Hull Damage Table
1 The Daemon is stunned by the shot and moves out of control for the
next round. The round after that the Death Dealer returns to normal.
2-4 The shot leaves a gapping hole in the daemonic creature. Roll a d6, on
a 4+ the Daemon is killed. It moves out of control next round and comes to a
permanent halt. In addition, roll a d6 for each model on board. On a roll of
4+ they are hit and killed.
5 The Death Dealer bursts into flames. The screaming creature moves out
of control next turn and then explodes. Anything within 3" of the point where
it ends up is caught in the explosion, suffering damage exactly as if hit by a
heavy flamer.
6 The Death Dealer explodes. Any models within 3" suffer d6 Strength 10
hits with a -3 saving throw modifier.
Gatling Cannon Damage Table
1 The Gatling Cannon is damaged and may only be fired if you first roll
a 4+ on a d6.
2-5 The Gatling Cannon is destroyed and may not be fired for the rest of
the game.
6 The Gatling Cannon is destroyed as above, but the explosion may hurt
the daemon itself. Roll on the hull damage table to find out what effect this
explosion has.
Tower Gun Damage Table
1 The Tower Gun is damaged and may only be fired if you first roll a 4+
on a d6.
2-5 The Tower Gun is destroyed and may not be fired for the rest of the
game.
6 The Tower Gun is destroyed as above, but the explosion may hurt the
daemon itself. Roll on the hull damage table to find out what effect this
explosion has.
Chaos Warrior Damage Table
1 The Chaos Warrior is damaged and only has any affect if you first roll
a 4+ on a d6.
2-5 The Chaos Warrior is destroyed and has no effect for the rest of the
game.
6 The Chaos Warrior is ripped from the Blood Reaper, injuring the daemon
itself. Roll on the hull damage table to find out what effect the affect is.
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