HQ

 

CHAOS LORD

See Codex: Chaos Space Marines for stats and rules.

Can only bare the chaos mark of Nurgle

 

CHAOS LORD'S RETINUE

See Codex: Chaos Space Marines for stats and rules.

 

0-1 DAEMON PRINCE

See Codex: Chaos Space Marines for stats and rules.

Can only bare the chaos mark of Nurgle

 

CHAOS SORCERER

See Codex: Chaos Space Marines for stats and rules.

GREATER DAEMON

See Codex: Chaos Space Marines for stats and rules.

(0-1)Genestealer Magus

Genestealer

Magus

PTS/MODEL

WS

BS

S

T

W

I

A

Ld

Sv

40

3

3

3

3

2

4

1

9

5+

Weapons: The Magus is armed with a Laspistol or Autopistol and wears well-made Flak Armor (5+ Save).

Options: May select from the Armory as normal  with the exception of Marks of Chaos, The only marks he may take is the mark of Nurgle or Khorne.

Independent Character: Unless accompanied by a Bodyguard, the Magus is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Psychic Power: Hypnotic Gaze. The Magus locks eyes with one enemy model in base contact at the start of the Assault Phase. If Magus passes a Psychic Test, that enemy cannot strike any blows in that Assault round, though the Magus can attack as normal. The power will only work on living creatures – so Vehicles, Demons, Necrons, Thousand Sons, Avatars, Wraithguard, etc. are not effected. Tyranids of any type are not effected by the power either. Note that it only lasts one round – the Magus will have to test again each new round, but he can test in the enemy’s Assault phase as well as his own.

Retinue: The Magus May not have a retinue of his own, largely due the the fact that so few trust him, however he may attach himself to a unit as any independent character could.


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