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CHAOS LORD |
See Codex: Chaos Space Marines for stats and rules. Can only bare the chaos mark of Nurgle |
CHAOS LORD'S RETINUE |
See Codex: Chaos Space Marines for stats and rules. |
0-1 DAEMON PRINCE |
See Codex: Chaos Space Marines for stats and rules. Can only bare the chaos mark of Nurgle |
CHAOS SORCERER |
See Codex: Chaos Space Marines for stats and rules. |
GREATER DAEMON |
See Codex: Chaos Space Marines for stats and rules. |
(0-1)Genestealer Magus |
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Weapons: The Magus is armed with a Laspistol or Autopistol and wears well-made Flak Armor (5+ Save). Options: May select from the Armory as normal with the exception of Marks of Chaos, The only marks he may take is the mark of Nurgle or Khorne. Independent Character: Unless accompanied by a Bodyguard, the Magus is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook. Psychic Power: Hypnotic Gaze. The Magus locks eyes with one enemy model in base contact at the start of the Assault Phase. If Magus passes a Psychic Test, that enemy cannot strike any blows in that Assault round, though the Magus can attack as normal. The power will only work on living creatures so Vehicles, Demons, Necrons, Thousand Sons, Avatars, Wraithguard, etc. are not effected. Tyranids of any type are not effected by the power either. Note that it only lasts one round the Magus will have to test again each new round, but he can test in the enemys Assault phase as well as his own. Retinue: The Magus May not have a retinue of his own, largely due the the fact that so few trust him, however he may attach himself to a unit as any independent character could.
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