| Place Design | |||||||||||||||||||||||||||||||||
| My Project | |||||||||||||||||||||||||||||||||
| Pedestrial Design Page1. | |||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||
| URBAN LINK PROJECT ����͡Ẻ urban link �����������鹷���ͧ��鹷��������������Թ ���������������� Space Syntax �����֡�Ҿ�鹷��������ѧ���ç��èз�����Ҥ���������§ �ͧ��鹷����дѺ��ҧ����Local integration ,Global integration ᵡ��ҧ� �Ť�ͷ�����鹷��բ������ջ���ª������� function CBD �������Ŵ�ѭ�ҡ�õԴ�Ѵ�ͧ��Ҩ� ������������ѹ�������Թ �����ҡ��� |
|||||||||||||||||||||||||||||||||
| Representation of Cities | |||||||||||||||||||||||||||||||||
| Page1.Vertual community | |||||||||||||||||||||||||||||||||
| Page2.Existing Site | |||||||||||||||||||||||||||||||||
| Page3. Site Location | |||||||||||||||||||||||||||||||||
| Page4.Space Syntax | |||||||||||||||||||||||||||||||||
| Page 5.Isovist analysis | |||||||||||||||||||||||||||||||||
| Page 6Conclusion | |||||||||||||||||||||||||||||||||
| ���������(Virtual Community) ���������դ�����ҡ���º���鹷��(space)�繻�ҡ���ó�˹�觢ͧ�ѧ������Ӥѭ ������Դ��������֡ �֧ʶҹ���(place) ���¤�����ҡ���¢ͧ��餹 �ʶҹ����� ������ҡ��������Ъ�ǧ������� �Ԩ��������鹷���鹷��Ѻ���ѹ���� �繪�������� Bill Hiller �������Ҫ��������ռ�餹���������� ��������ѹ��ѹ������Co present ����㹷��㴷��˹��㹪��Ǣ��˹���¤�㹪�������������դ��� ����ѹ��ѹ����ǹ��� ��й������������ѹ�������ѹ��ѧ���������������ǻ�ҡ���ó��鹶����� ����ѹ�ͧ�繻�ҡ���ó����Ӥѭ |
|||||||||||||||||||||||||||||||||
| Home | |||||||||||||||||||||||||||||||||
| About me | |||||||||||||||||||||||||||||||||
| ����Թ��� (Pedestrian) | |||||||||||||||||||||||||||||||||
| ����Թ��� (Pedestrian) ��鹷���Ҹ�ó� (the public space)�繾�鹷���դ����Ӥѭ������ҧ���Ե����������ɰ�Ԩ�ͧ���ͧ ��餹�ͺ�����������������ͧ����ʹ��� ������� �ժ��Ե���Ңͧʶҹ��� �������ҹ��� ��ҹ��ῢͧ�Թ����ͺ㹷�褹�ӹǹ�ҡ��ҹ��� ���������Ǣͧ����Թ��� (Pedestrian)�з��Զժ��Ե�ͧ���ͧ ��СԨ�����ͧ��餹���ҹ��� �����Ҿǡ�Ҩ����ѡ�ѹ���������� ��ҧ�դ�������ѹ�� (relationship) ��л������ѹ��(interactive)�ѹ㹪�ǧ����˹�� �����������繪�������� (Virtual Community) ����鹷��˹��(Space and Time) �繤�����зѺ㨢ͧ�������� �Ѻ���֧�Ե�ԭ�ҳ�ͧ���ͧ(Sense of place)����з��Ҿ�ͧ���ͧ��� (Representation of Cities) Why Walking? A strategy for improving the quality of life in the cities :New City by Jan Gehl &Lar Gemzoee Create high quality for people on foot A balance 3 activities in the space Market :Meeting :Traffic Creating a fine place for staying and enjoying city life People looking at other people are prime activities in public space Find good well-designed place for urban recreation is of growing importance in cities A City for people.(Lyon ,France) Link a development of a high class public transit. (Strasbourg,France) The space in the inner city are connected by the use of function or activities. The city ?s streets and square have gradually changed character from car-invaded space to friendly people places.(Copenhagen, denmark) Travel in the central zone is free of charge . The design of streets and square and the relation to the building along public spaces are quality for people on foot.(Portland, USA) Large pedestrian streets in the center and a series of thematic park are unique.(Curitiba , Barzil) The center as a meeting place.(Cordoba,Argentina) A city that invites you to take a walk.(Melbourne,Australia) Life, Space and Building Helle Soholt People ,life ,and vitality are the biggest attractions in a city The biggest quality of a sidewalk caf? is simply the interaction with other people Life are related to the urbanenvironment depends on on the life and vitality of a place Cities with a vision : by Lars gemzoe. Winning Back Public Spaces. Royal Danish Academy of fine Arts, School of Architecture, Center for Public Space Research Copenhagen. (International Workshop 2003,Pedestrian Street. Chiang Mai ) |
|||||||||||||||||||||||||||||||||
| ������ç��� , �š���֡�� | |||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||