Blue Bomber @ RSPK

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Status Conditions

Throughout this site, you'll see references to status conditions and status ailments. These are effects of magic for the most part; some spells have a status change as the main effect, while others use them as side effects.

Negative Status (Status Ailments)

ConditionEffectsTreatment
PoisonDamage = 2% of the target's Max HP after every actionAntidote, Remedy, Full Heal/Regrowth magic
ToxicPoison damage increases after each roundAntidote, Remedy, Full Heal/Regrowth magic
VirusQuickly saps target's HPVaccine, Remedy, Full Heal/Regrowth magic
SlowDoubles the wait time between attacksDispel/Haste magic
StopHalts character/enemy actions.Dispel magic, wait for it to wear off.
ParalysisCommands cannot be entered until the condition is curedElectrode, Remedy, Full Heal magic
SleepCommands cannot be entered until the condition wears offMint, wears off automatically, phys. attack
UnconsciousCommands cannot be entered until the condition is curedElectrode, Remedy, Full Heal magic
DeathCharacter is battle inactive. If all characters die, the game is overLife group spells, Phoenix feather/plume.
PetrifyTarget is turned to stone. If all characters are petrified, the game is overChisel, Remedy, Full Heal magic
FrozenTarget is encased in ice. If all characters are frozen, the game is overFire-group attacks, wears off automatically
BurnsDamage = 5% of target's Max HP after every action, Defense halvedGel Pack, Remedy, Full Heal magic
Slow DrainTarget's HP are steadily drained to the casterDefeat caster, wears off automatically
Mana LeakTarget's MP steadily decreaseWears off automatically or when MP = 0
Slow NumbTarget will be put into [Petrify] status when timer hits zeroRemedy, Dispel magic
Brain ShockTarget is unable to concentrate; magic is sealedElectrode, Remedy, Full Heal magic
ChaosTarget becomes confused (random commands and targets)Physical attack, Remedy, Full Heal magic
BlindTarget's accuracy drops sharplyEyedrops, Remedy, Full Heal magic
MicroTarget shrinks (Attack and Defense decrease sharply)Dispel magic, Macro magic
TrapCharacter is caught in enemy trap (cannot move, loses HP steadily)Destroy trap (if possible) or caster
RadiationTarget becomes confused, loses 5% of Max HP and MP every turn.Remedy, Full Heal magic
FascinationCharacter goes to enemy side (random commands, no longer in party)Dispel magic
CountdownTarget will be put in [Death] status when timer hits zeroDestroy caster, Auto-Revive magic
SadnessDisables Desperation Attacks, lowers damage incurred by 50%Dispel magic, Remedy, Electrode
AngerCrisis Bar fills faster, accuracy dropsDispel magic, Remedy, Tranquilizer
BerserkRestricts target's actions to physical attacks (random enemies). Attack up.Dispel magic, Tranquilizer

Positive Status (Status Benefits)

ConditionEffectsRemoval
RegrowthTarget's HP steadily regenerateDispel magic, counter with Poison
HasteHalves time between actionsDispel magic, counter with Slow
BarrierHalves physical damageDeBarrier magic, wears off automatically
Magic WallHalves magical damageDeBarrier magic, wears off automatically
ReflectReflects most magic back at the casterDeBarrier magic, Dispel magic
ShieldHalves physical and magical damageDeBarrier magic, wears off automatically
FloatPrevents damage from ground-travelling attacks and spellsDispel magic, Gravity-based attacks/spells
Auto-ReviveTarget will come back to life with minimal HP when killedReduce target's HP to zero
AuraAffected character/enemy becomes temporarily invincible.Wears off over time.
Heat ShieldProtects against Burns and Radiation status ailments.Dispel magic
AntibodiesProtects against Poison, Toxic, and Virus status.Dispel magic
Strong-MindedPrevents Chaos, Brain Shock, and Fascination status.Dispel magic
EnablerPrevents Paralysis, Petrified, Frozen, and Stop status.Dispel magic
MacroDoubles Attack and Defense.Dispel magic, Micro magic
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