:House Rules:
The first rule of LARP is...
Laws of the Night: Revised...
1. You may not lower your Humanity/Path rating for extra points.

2. 8th is the lowest Generation for player characters. Players are encouraged to play neonate characters (13th to 11th Gen., no more than 50 years undead), this does not mean you cannot be an Ancillia or Elder, just that we'll require more in the way of backstory and personal plot from you.

3. Merits & Flaws, backgrounds, combination disciplines and such from the Revised clanbooks are all acceptable as if they were printed in 'Laws, for the most part. Such things from the 2nd edition clanbooks are allowable only with ST approval and applicable conversion to MET rules.

4. Tremere have the Thaumaturgy paths & rituals listed in Laws of the Night available at creation (excepting "Nectar of the Bitter Rose"). With some time, good in-character reasoning and a bit of luck paths & rituals from the Revised Tremere Clanbook and the Camarilla/Sabbat Guides may be available. Don't hold your breath on most of the Storytellers Guide.

5. Disciplines may not be bought above the 1st Intermediate (Level 3) at creation without ST approval.

6. Willpower costs 1 point, not 3 at creation.

7. For the benifit of players from other games, here is the scale we use for determineing what discipline level a character can possess.
As seen in Vampire: The Masquerade 3rd Edition Table Top and Time of Thin Blood.
15th: 3
14th: 4
13th - 8th: 5
7th: 6
6th: 7
5th: 8
4th: 9
3rd: 10

8. Potence 2 (Might) can only be used to cancel another persons Might retest if engaged in a "test of strength" type situation.

9. Out of Clan Disciplines cannot be bought beyond the second basic (level 2) at creation. They cost the same as In-Clans at creation.

10. Combo/Meta-Discipline Powers can be aquired thusly.
Requirements:

    1. A good explaination of how you are aquireing it (Mentor, Clan Favor, A Quest!, etc...).
    2. The Discipline requirements (duh).
    3. The XP needed (again with the duh).
    4. The system: Do what you need to, spend the XP, and poof, you got it just like any other discipline.
    4 a. The Catch: In order to perfect said nifty new power you cannot learn ANY new discipline powers (yes, even in-clans) while you are honing it to perfection. The ammount of time is determined by the highest discipline level needed to aquire the power (Basic: 1 month, Intermediate: 2 months, Advanced: 3 Months).

11. Blind Fighting: Can be used to cancel a shroud retest, but does not cancel the negatives for darkness when in a shroud. Functions normally in normal darkness. You cannot attack the darkness.


Libre des Ghouls (The book of Ghouls)...

1. Ghouls can learn any discipline, provided their domitor possesses it In-Clan, Independents/the Unmastered are limited to the basic 8.

2. Generation of Domitor/Highest DIscipline level the Ghoul can learn.
13th-9th: 1
8th: 2
7th-3rd: You don't need to know that...


Laws of [the] Hunt: Revised...
1. Character Creation for normal mortals/most Hunters...
Attributes: 6/4/3 (Max. 8, 9 if Kinfolk, Psychic, Hedge Wizard, Ghoul or Acolyte)
Abilities: 3
Backgrounds: 3
Virtues (Conscience, Self-Control, and Courage): 7 (plus the 1 free in each)
Willpower: 1 (Max. 5/10 for Psychics/Hedge Wizards/Etc...)
Freebies: 7

Rules in general...
1. You may save up to 20 experience points (XP/EXP/Etc..) to use on your next character. This rule is not in place so you can play a throw-away character and then a bad-ass, its so experienced players don't have to start from scratch each time (unless they don't save anything for a rainy day that is).

2. You may only have 1 active character at a time. You may (should) always have a back-up ("Oh, Shit!") character on hand but you may only switch between them if your character dies or becomes unplayable in a major way (Flees the city, staked and buried in cement, shot into space, Etc..).

3. Your "Oh, Shit!" character may NOT be the Get of/Brother or Sister of/Son or Daughter of/ your last character. It may also not be from the same group (I.E. playing one werewolf after another is fine, but playing 2 Glasswalkers in a row is not).

4. Once the game starts, anything/everything you say is in character. Unless you are in the designated Out Of Character area or asking a rules question of an ST or Narrator.


5. Good character backgrounds are encouraged and required. At least 1 page of history/bio is needed for EACH character you play (Yes, this includes your "Oh, Shit!" character). The more history you write, the more likely we are to approve lower generations and things like that.

6. Always double check with the ST's concerning any Merits & Flaws or other optional goodies you take. After all, its kinda unbalancing if every other Anarch has "Unbondable" or all the Order of Hermes Mages have 16 points of "Invulnerability".

7. Derangements count as Flaws for freebie point purposes.

8. Beef products offered in tribute to the ST's do NOT have to be Kosher, nor does the sex have to be raunchy. Of course it doesn't hurt either...

9. Requests to play restricted character types will not be entertained the same night you want to play them. Ask at least a week in advance, oh, and your request should come with a character sheet, good character history, and an outline of personal sub-plots and goals. The more you give us, the more inclined to say "Yes." we are.

10. No Influence may be purchased above 2 at creation without ST permission.

11. When an Extended Challenge is called for (found mostly in Ascension and Obilivion) the player initating the challenge can simply elect to bid extra traits on the challenge (up to 5 maximum most times, 3 if it's to determine damage) and gauge the degree's of success based on the traits risked. Be sure to declare that your spending additional traits and how many before enegageing in the challenge!

12. When attempting to kill someone, the attacker (or attackers) must declare that they wish to kill their target (the "Killing Blow" rule). Which means they must take the victim to the Mortally Wounded/Torpor Health Level and also have the means at their disposel to eliminate their foe (Ex: Fire, sunlight, or decapitation for vampires).

12 a. Nature and enviromental dangers (Fire, sunlight, a plane crash, gravity, the cold and unforgiving vaccum of space, etc...) always declare killing blow. Always.

13. Two-Weapon Combat: Characters must have at least 4 levels of the appropriate ability to engage in comat effectivly with two guns/swords/toasters/etc.. During the challenge only one of the weapons is considered to have a damageing effect on a single target, the other may only be used for parying (swords) or spraying (guns).

13 a. Addendum: If you're attacking just one target, you only get the bonus traits and not the damage.

14. The Maximum ammount of Experience Points a player may earn in a calender month is 8. Period.

15. Characters may very well have a very good reason for having the Demolitions ability, and may very well possess it. Thats does not however mean that bombs/explosives can be used on PC's. Remember kiddies, in todays political climate explosions illicit all manner of investigations from the local and federal authorities.

16. Disciplinary Policy: Every Chronicle in OWbN is required to have one posted, so here' s ours. Its very simple.
The HST (James, and when his deified presence is not on site it falls to Jon, Boo, or Jordan to dole out justice as-needed) is the final say on all disciplinary matters. Period. Certain infractions of the rules or decent codes of conduct will result in expulsion from the site and banning from the game.
Cheating (twinking, meta-gamaing, etc..), possession/use of illegal drugs or alcohol on site, sexual harassment (of an OOC nature), starting a fight (again with the OOC), etc.. These are the sorts of activites that can get one banned quickly from our rather deviant but generally good-natured group.
Other infractions of the rules or problems with acting like a decent human being for a few hours will be dealt with on a as-needed basis by the ST staff.

17. Some may be astute enough to notice that not all of the MET books are listed above. Thats because we don't allow them. Laws of the Ressurection, Laws of the Reckoning, The Shinning Host, Laws of the Fallen (if and when it gets released), these are books that I (James, HST) blissfully ignore. While the events portrayed in them as they effect white-wolf and OWbN meta-plot are cannon, the cretures portrayed within their pages are simply not available as PC's. Ever.
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