Pikathis 2

Okay, to tell you the truth, no huge changes have occurred in between Pikathis 1 and this. Stick with what works, I say. This time, there's some semblance of a plot, new levels, new music, and the elimination of the cliffs. For big black blocks, they took up an insane amount of memory. You wouldn't believe it.
Secrets? No. We tried putting in a big, really fun two-player mode. Software problems: Stuff started slowing down, the mouse cursor would only register movement every five seconds, the bumpers wouldn't let you walk near them without inexplicably killing you, and the players moved the same way. Hardware problems: My computer screen blacked out and reappeared with a big frowny face, letter keys flew off of the keyboard at high speeds, injuring those nearby, my mouse levitated and hit me in the head, the floppy drive caught on fire, and my desk strated walking across the room, backing all of us into the corner. No secrets.
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