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              Gold & Silver Walkthrough Guide
 
 
 
Contents (Basic):
 
1) How to play Pokemon
2) Ability List
3) Frequently Asked Questions
4) Walkthrough
5) Pokemon List
6) Item List
7) Game Corners
8) TM’s and HM’s
9) Breeding
10) Happiness Evolution
11) Type Advantages and Disadvantages
12) Daily Calendar of Events
13) Berries
14) Badge Explanations
15) Tips and Tricks
16) Game Shark/Game Genie Codes
17) Legal Information
 
 
Contents (Detailed):
 
1) How to play Pokemon – Game Controls, How to 
capture and train Pokemon, types of Pokemon and Levels, TM’s and 
HM’s, Evolution and Money, New features in Gold and Silver, 
Pokecenters and the Mystery gift.
 
2) Ability List – The attack names, types, PP, power and affects.
 
3) Frequently Asked Questions – Which Pokemon appear in which version, 
Celebi, Pokemon in neither version, Pokemon Stadium, Blackthorn gym.
 
4) Walkthrough 
 
5) Pokemon List – Information on all Pokemon in this version.
 
6) Items/Stores – A detailed list of all the items in the games.
 
7) Game Corners – Information.
 
8) TM’s and HM’s – Information on all of the TM’s and HM’s in the games.
 
9) Breeding – Information.
 
10) Happiness Evolution – Information.
 
11) Type Advantages and Disadvantages – Information.
 
12) Daily Calendar of Events – Information.
 
13) Berries – Information.
 
14) Badge Explanations – Explanations of all the 16 badges in the games.
 
15) Tips and Tricks – Handy help for the games.
 
16) Game Shark/Game Genies Codes
 
17) Legal Information
 
 
To use this guide, press ‘Control and F’ to search the page. Type in 
the name of the section you wish to view, so if you want to go 
straight to the walkthrough, press ‘Control and F’, and type in Walkthrough.
 
 
*********************************************************************
1)   HOW TO PLAY POKEMON
*********************************************************************
 
This section explains how to play the game and gives some hints.
 
Game Controls:
 
D-Pad   ->  Move character
            Move cursor
A       ->  Confirm
            Talk
B       ->  Cancel
Start   ->  Display the Menu screen
Select  ->  Arrange items
 
How do I capture Pokemon?
First off, you need to purchase some Poke Balls at a Poke Mart. Each 
kind of ball can perform better or worse than others. Then visit a 
cave or an area with grass. There are some another places, but you 
see those the most. Walk around until you go into battle. Have your 
Pokemon fight the enemy until the enemy's HP is very low. 
Use your Poke Ball, and you should be able to capture one. If not, 
keep trying. And remember you cannot capture a trainer's Pokemon!
 
I captured a Pokemon, now what do I do?
Now you can train your Pokemon to fight. Remember, to heal your 
Pokemon, just visit a Pokemon Center. Also once you capture one, data 
is recorded in your PokeDex. With that, you can find some info and 
where you can find it. I won't go into much more detail because other 
parts of this section explain them.
 
How do my Pokemon learn moves?
You can get them in one of two ways. Once Pokemon reach a certain 
level they learn a move. Another way is to use a TM or HM on it. use 
Power Points (PP). So when you don't have any PP, the 
Pokemon can't use the move until healed. Remember that your Pokemon 
can only have four moves at a time!
 
What are ‘types’?
Every Pokemon has one or two types out of fifteen. They tell how your 
Pokemon will perform against other types. Look in your manual to find 
the Battle Chart. For example, a Grass-type does great against a 
Water-type, but it does poor against a Fire-type.
 
How do I build levels?
If you played an RPG before, you should understand know how it works. 
First, find an area like I said about before for capturing, or you 
can fight trainers. Go into battle, and if your Pokemon wins, it 
gains EXP. Once it gets a certain amount of EXP, it goes up a level. 
With a level-up, its stats increases. To see how much is needed, 
check its stats. If you switch Pokemon in battle, they both get EXP, 
but the amount is reduced. That can also help when you want to build 
your low-level Pokemon.
 
What are the Technical Machines (TM’s) and Hidden Machines (HM’s) for?
These items can teach your Pokemon new moves for battle, but they work 
a bit differently. TM’s can only be used once and only work in battle. 
HM’s can be used over and over, and the moves work on the 
Field Map and battle. Most moves can only work with certain Pokemon, 
such as "Fly" only works with Flying-type.
 
How do my Pokemon evolve?
Some Pokemon may evolve a couple times or some may not evolve at all. 
When they evolve, the Pokemon's stats increase more than a level-up 
would. Pokemon can in one of three ways:
 
#1: Level-Up 
This one is used more than the others. The Pokemon changes once it 
reaches a certain level. For example, Kakuna evolves into Beedrill at 
around Level 10.
 
#2: Item
Some Pokemon only evolve if you use a certain Stone. Most Stones can 
be bought at Celadon City. For example, Staryu evolves into Starmie 
if you use a Water Stone on it.
 
#3: Trade
These Pokemon only evolve if you trade with a friend who has another 
Game Pak. This applies to four Pokemon. For example, Graveler evolves 
into Golem when traded.
 
How do I earn money?
There are two ways to do this. You can fight a trainer and win or use 
the "Pay Day" attack. You can get Pay Day from Meowth or from a TM on 
Route 12.
 
A Few Tips:
- Use strategy! Using it will make Pokemon MUCH easier!
- Build levels whenever possible and try to build them evenly.
- If you carry six Pokemon, capture another one and automatically 
goes to the PC!
- Trade often for new Pokemon!
- When you use traded Pokemon, they gain about 1/2 more EXP than a 
regular Pokemon!
- When a Pokemon evolves, its stats increase more than a normal 
level-up would. Also its type may change after evolving.
- Fight trainers when you can to earn more money.
- Search trees, rocks, etc. for some free items. You usually find 
them if it is in a "strange" place such as a tree being in the middle 
of nowhere.
- If you use Poison-type Pokemon, you won't need to worry about being 
poisoned!
 
New Features in Gold & Silver:

One of the new features of Gold/Silver is the time feature. The game

will keep track of real world time, and things in the game will change

accordingly. For example if you play at 3:00 PM, the game will be at 3 PM.

If you play at 8 PM, the game will be at 8 PM, and the game will change

the scenery from day to night. This is important to note because some

Pokemon will only come out at night or in the day, and some events will

only happen at night or in the day.

 

The times are as follows:

 

*-----------------------------------------------*

|    Morning     |     Day       |    Night     |

|----------------|---------------|--------------|

| 4AM – 9:59AM   | 10AM – 5:59PM | 6PM – 3:59AM |

*-----------------------------------------------*

 

The game also keeps track of the what day it is, Sunday through

Saturday, and like the time feature some things will happen on certain days.

 

Another new feature is that Pokemon now come in Male and Female

versions, just like the Nidorans. This feature allows you to breed two Pokemon

a.k.a make babies), and usually come out with a stronger Pokemon.

Also note that not all Pokemon have a gender.

 

 

Pokecenter:

 

You will also notice that the Pokecenter has been entirely

redesigned. The healing is on the first floor while he trades and battles

are on the second floor. The first lady handles the trading, the second

one handles the battle, and the last lady handles the Time Capsule (Note

that you will not be able to use the Time Capsule just yet). The Time

Capsule allows you to trade the Pokemon from the Red/Blue/Yellow versions

to the Gold/Silver versions. There are some restrictions however:

 

- You cannot trade any of the new Pokemon

- You cannot trade any of the old Pokemon that has a new move

- You cannot trade any of the old Pokemon with an item

 

 

Mystery Gift option:

 

You will see this option as you progress further into the game. It

allows you to send and receive gifts from other Pokemon Gold/Silver

players. Note that this can only be done with one person once a day, up to

five people for one day; and it can only be done with the Gameboy Color.

This option also works with the Pokemon Pikachu 2 GS.

 

 
*********************************************************************
2) ABILITY LIST
*********************************************************************
 
This is how the attacks are listed:
 
| Move Name | Type | PP | Power | Accuracy | Description |
 
 
Absorb       |Grass   |20 | 20|100|Steals 1/2 of the damage inflicted.
Acid         |Poison  |30 | 40|100|An attack that may lower defense.
Acid Armor   |Poison  |40 | --| --|Sharply raises the user's defense.
Aeroblast    |Flying  | 5 |100| 95|Has a high critical hit ratio.
Agility      |Psychic |30 | --| --|Sharply increases the user's speed.
Amnesia      |Psychic |20 | --| --|Sharply raises the user's SPCL DEF.
Ancientpower |Rock    | 5 | 60|100|An attack that may raise all stats.
Attract      |Normal  |15 | --|100|Makes the opposite gender infatuated.
Aurora Beam  |Ice     |20 | 65|100|An attack that may lower attack.
 
 
Barrage      |Normal  |20 | 15| 85|Throws orbs to hit 2-5 times.
Barrier      |Psychic |30 | --| --|Sharply increases user's defense.
Baton Pass   |Normal  |40 | --| --|Switching while keeping effects.
Beat Up      |Dark    |10 | 10|100|pwr increases w/ # of healthy pkmn.
Belly Drum   |Normal  |10 | --| --|Reduces own HP to maximize attack.
Bide         |Normal  |10 | --|100|Waits 2-3 turns + hits back double.
Bind         |Normal  |20 | 15| 75|Binds the target 2-5 turns.
Bite         |Dark    |25 | 60|100|An attack that may cause flinching.
Blizzard     |Ice     | 5 |120| 70|An attack that may freeze the foe.
Body Slam    |Normal  |15 | 85|100|An attack that may cause paralysis.
Bone Club    |Ground  |20 | 65| 85|An attack that may cause flinching.
Bone Rush    |Ground  |10 | 25| 80|An attack that hits 2-5 times.
Bonemerang   |Ground  |10 | 50| 90|An attack that strikes twice.
Bubble       |Water   |30 | 20|100|An attack that may reduce speed.
Bubblebeam   |Water   |20 | 65|100|An attack that may lower speed.
 
 
Charm        |Normal  |20 | --|100|Sharply lowers the foe's attack.
Clamp        |Water   |10 | 35| 75|Traps the foe 2-5 turns.
Comet Punch  |Normal  |15 | 18| 85|Repeatedly punches 2-5 times.
Confuse Ray  |Ghost   |10 | --|100|A move that causes confusion.
Confusion    |Psychic |25 | 50|100|An attack that may cause confusion.
Constrict    |Normal  |35 | 10|100|An attack that may lower speed.
Conversion   |Normal  |30 | --| --|Changes user's type to a move's type.
Conversion2  |Normal  |30 | --|100|The user's type is made resistant.
Cotton Spore |Grass   |40 | --| 85|Sharply reduces the foe's speed.
Counter      |Fighting|20 | --|100|Returns a physical blow double.
Crabhammer   |Water   |10 | 90| 85|Has a high critical hit ratio.
Cross Chop   |Fighting| 5 |100| 80|Has a high critical hit ratio.
Crunch       |Dark    |15 | 80|100|An attack that may lower SPCL DEF.
Curse        |Normal  |10 | --| --|Works differently for ghost-types.
Cut          |Normal  |30 | 50| 95|Cuts using claws, scythes, etc.
 
 
Defense Curl |Normal  |40 | --| --|Heightens the user's defense.
Destiny Bond |Ghost   | 5 | --| --|The foe faints if the user does.
Detect       |Fighting| 5 | --| --|Evades attack that turn. It may fail.
Dig          |Ground  |10 | 60|100|1st turn burrow. 2nd turn attack.
Disable      |Normal  |20 | --| 55|Disable the foe's most recent move.
Dizzy Punch  |Normal  |10 | 70|100|An attack that may cause confusion.
Double-Edge  |Normal  |15 |120|100|A tackle that also hurts the user.
Double Kick  |Fighting|30 | 30|100|A double kicking attack.
Doubleslap   |Normal  |10 | 15| 85|Repeatedly slaps 2-5 times.
Double Team  |Normal  |15 | --| --|raises evasiveness.
Dragonbreath |Dragon  |20 | 60|100|A strong breath attack.
Dragon Rage  |Dragon  |10 | --|100|Always inflicts40HP damage.
Dream Eater  |Psychic |15 |100|100|Steals HP from a sleeping victim.
Drill Peck   |Flying  |20 | 80|100|A strong, spinning-peck attack.
Dynamicpunch |Fighting| 5 |100| 50|An attack that always confuses.
 
Earthquake   |Ground  |10 |100|100|Tough but useless vs. flying foes.
Egg Bomb     |Normal  |10 |100| 75|Eggs are hurled at the foe.
Ember        |Fire    |25 | 40|100|An attack that may inflict a burn.
Encore       |Normal  | 5 | --|100|Makes the foe repeat 2-6 times.
Endure       |Normal  |10 | --| --|Always leave at least 1HP.
Explosion    |Normal  | 5 |250|100|Very powerful but makes user faint.
Extremespeed |Normal  | 5 | 80|100|A powerful first-strike move.
 
Faint Attack |Dark    |20 | 60|100|An attack that never misses.
False Swipe  |Normal  |40 | 40|100|Leaves the foe with at least 1HP.
Fire Blast   |Fire    | 5 |120| 85|An attack that may cause a burn.
Fire Punch   |Fire    |15 | 75|100|A fiery punch. May cause a burn.
Fire Spin    |Fire    |15 | 15| 70|Traps foe in fire for 2-5 turns.
Fissure      |Ground  | 5 | --| 30|A ground-type one-hit KO attack.
Flail        |Normal  |15 | --|100|Stronger if the user's HP is low.
Flamethrower |Fire    |15 | 95|100|An attack that may inflict a burn.
Flame Wheel  |Fire    |25 | 60|100|An attack that may cause a burn.
Flash        |Normal  |20 | --| 70|Blinds the foe to reduce accuracy.
Fly          |Flying  |15 | 70| 95|1st turn fly, 2nd turn attack.
Focus Energy |Normal  |30 | --| --|Raises the critical hit ratio.
Foresight    |Normal  |40 | --|100|Negates accuracy reduction moves.
Frustration  |Normal  |20 | --|100|An attack based on lack of loyalty.
Fury Attack  |Normal  |20 | 15| 85|Jabs the target 2-5 times.
Fury Cutter  |Bug     |20 | 10| 95|Successive hits raise power.
Fury Swipes  |Normal  |15 | 18| 80|Quickly scratches 2-5 times.
Future Sight |Psychic |15 | 80| 90|An attack that hits on 3rd turn.
 
Giga Drain   |Grass   | 5 | 60|100|Steals 1/2 of the damage inflicted.
Glare        |Normal  |30 | --| 75|A move that may cause paralysis.
Growl        |Normal  |40 | --|100|Reduces the foe's attack.
Growth       |Normal  |40 | --| --|Raises the special attack rating.
Guillotine   |Normal  | 5 | --| 30|A one hit KO, pincer attack.
Gust         |Flying  |35 | 40|100|Whips up a strong gust of wind.
 
Harden       |Normal  |30 | --| --|Raises the user's defense.
Haze         |Ice     |30 | --| --|Eliminates all stat changes.
Headbutt     |Normal  |15 | 70|100|An attack that may make foe flinch.
Heal Bell    |Normal  | 5 | --| --|Eliminates all status problems.
Hidden Power |Normal  |15 | --|100|The power varies with the Pokemon.
Hi Jump Kick |Fighting|20 | 85| 95|May miss and hurt the user.
Horn Attack  |Normal  |25 | 65|100|An attack using a horn to jab.
Horn Drill   |Normal  | 5 | --| 30|A one-hit KO, drill attack.
Hydro Pump   |Water   | 5 |120| 80|A powerful water type attack.
Hyper Beam   |Normal  | 5 |150| 90|1st turn attack. 2nd turn rest.
Hyper Fang   |Normal  |15 | 80| 90|An attack that may cause flinching.
Hypnosis     |Psychic |20 | --| 60|May put the foe to sleep.
 
Ice Beam     |Ice     |10 | 95|100|An attack that may freeze the foe.
Ice Punch    |Ice     |15 | 75|100|An icy punch. May cause freezing.
Icy Wind     |Ice     |15 | 55| 95|An icy attack that lowers speed.
Iron Tail    |Steel   |15 |100| 75|An attack that may reduce defense.
 
Jump Kick    |Fighting|25 | 70| 95|if it misses, it damages user
 
Karate Chop  |Fighting|25 | 50|100|Has a high critical hit ratio.
Kinesis      |Psychic |15 | --| 80|Reduces the foe's accuracy.
 
Leech Life   |Bug     |15 | 20|100|Steals 1/2 of the damage inflicted.
Leech Seed   |Grass   |10 | --| 90|Steals HP from the foe every turn.
Leer         |Normal  |30 | --|100|Reduces the foe's defense.
Lick         |Ghost   |30 | 20|100|An attack that may cause paralysis.
Light Screen |Psychic |30 | --| --|Ups SPCL DEF with a wall of light.
Lock-On      |Normal  | 5 | --|100|Ensures the next attack will hit.
Lovely Kiss  |Normal  |10 | --| 75|May cause the foe to fall asleep.
Low Kick     |Fighting|20 | 50| 90|An attack that may cause flinching.
 
Mach Punch   |Fighting|30 | 40|100|A fast punch that lands first.
Magnitude    |Ground  |30 | --|100|A ground attack with random power.
Mean Look    |Normal  | 5 | --|100|Prevents fleeing or switching.
Meditate     |Psychic |40 | --| --|Raises the user's attack.
Mega Drain   |Grass   |10 | 40|100|Steals 1/2 of the inflicted damage.
Megahorn     |Bug     |10 |120| 75|A powerful charge attack.
Mega Kick    |Normal  | 5 |120| 85|A powerful kicking attack.
Mega Punch   |Normal  |20 | 80| 85|A powerful punch thrown very hard.
Metal Claw   |Steel   |35 | 50| 95|10% chance of raising attack power        
Metronome    |Normal  |10 | --| --|Randomly uses any Pokemon move.
Milk Drink   |Normal  |10 | --| --|Restores HP by 1/2 the max HP.
Mimic        |Normal  |10 | --|100|Copies a move used by the foe.
Mind Reader  |Normal  | 5 | --|100|Ensures the next attack will hit.
Minimize     |Normal  |20 | --| --|Heightens evasiveness.
Mirror Coat  |Psychic |20 | --|100|Counters SPCL ATK. move double damage.
Mirror Move  |Flying  |20 | --| --|Counters with the same move.
Mist         |Ice     |30 | --| --|Prevents stat reduction.
Moonlight    |Normal  | 5 | --| --|Restore HP (varies by time).
Morning Sun  |Normal  | 5 | --| --|Restore HP (varies by time).
Mud-Slap     |Ground  |10 | 20|100|Reduces the foe's accuracy.
 
Nightmare    |Ghost   |15 | --|100|A sleeper loses 1/4 HP every turn.
Night Shade  |Ghost   |15 | --|100|The user's level equals damage HP.
 
Octazooka    |Water   |10 | 65| 85|An attack that may reduce accuracy.
Outrage      |Dragon  |15 | 90|100|Works 2-3 turns and confuses user.
 
Pain Split   |Normal  |20 | --|100|Adds user + foe's HPs. Share total.
Pay Day      |Normal  |20 | 40|100|Throws coins. Gets them back later.
Peck         |Flying  |35 | 35|100|Jabs the foe with a beak, etc.
Perish Song  |Normal  | 5 | --| --|Both user and foe faint in 3 turns.
Petal Dance  |Grass   |20 | 70|100|Works 2-3 turns and confuse user.
Pin Missile  |Bug     |20 | 14| 85|Fires pins that strike 2-5 times.
Poisonpowder |Poison  |35 | --| 55|A move that may poison the foe.
Poison Gas   |Poison  |40 | --|100|A move that may poison the foe.
Poison Sting |Poison  |35 | 15| 75|An attack that may poison the target.
Pound        |Normal  |35 | 40|100|Pounds with forelegs or tail.
Powder Snow  |Ice     |25 | 40|100|An attack that may cause freezing.
Present      |Normal  |15 | --| 90|A bomb that may restore HP.
Psybeam      |Psychic |20 | 65|100|An attack that may confuse the foe.
Psych Up     |Normal  |10 | --| --|Copies the foe's stat change.
Protect      |Normal  |10 | --| --|Foils attack that turn. It may fail.
Psywave      |Psychic |15 | --| 80|An attack with variable power.
Psychic      |Psychic |10 | 90|100|An attack that may lower SPCL DEF.
Pursuit      |Dark    |20 | 40|100|Heavily strikes switching Pokemon.
 
Quick Attack |Normal  |30 | 40|100|Lets the user give the first hit.
 
Rage         |Normal  |20 | 20|100|Raises attack if the user is hit.
Rain Dance   |Water   | 5 | --| --|Boosts water-type moves for 5 turns.
Rapid Spin   |Normal  |40 | 20|100|A high-speed spinning attack.
Razor Leaf   |Grass   |25 | 55| 95|Has a high critical hit ratio.
Razor Wind   |Normal  |10 | 80| 75|1st turn prepare. 2nd turn attack.
Recover      |Normal  |20 | --| --|Restores HP by 1/2 the max HP.
Reflect      |Psychic |20 | --| --|Raises defense with a barrier.
Return       |Normal  |20 | --|100|An attack that is based on loyalty.
Reversal     |Fighting|15 | --|100|Stringer if the user's HP is low.
Rest         |Psychic |10 | --| --|Sleep for 2 turns to fully recover.
Roar         |Normal  |20 | --|100|Scares wild foes to end battle.
Rock Slide   |Rock    |10 | 75| 90|An attack that may cause flinching.
Rock Smash   |Fighting|15 | 20|100|An attack that may lower defense.
Rock Throw   |Rock    |15 | 50| 90|Drops rocks on the enemy.
Rolling Kick |Fighting|15 | 60| 85|A fast, spinning kick.
Rollout      |Rock    |20 | 30| 90|Attack 5 turns with rising power.
 
Sacred Fire  |Fire    | 5 |100| 95|An attack that has a 50% chance of burn
Safeguard    |Normal  |25 | --| --|Prevents all status problems.
Sand-Attack  |Ground  |15 | --|100|Reduces accuracy by throwing sand.
Sandstorm    |Rock    |10 | --| --|Inflicts damage every turn.
Scary Face   |Normal  |10 | --| 90|Sharply reduces the foe's speed.
Scratch      |Normal  |35 | 40|100|Scratches with sharp claw.
Screech      |Normal  |40 | --| 85|Sharply reduces the foe's defense.
Seismic Toss |Fighting|20 | --|100|The user's level equals damage HP.
Selfdestruct |Normal  | 5 |200|100|Powerful but makes the user faint.
Shadow Ball  |Ghost   |15 | 80|100|An attack that may lowers SPCL DEF.
Sharpen      |Normal  |30 | --| --|A move that raises the user's attack.
Sing         |Normal  |15 | --| 55|May cause the foe to fall asleep.
Sketch       |Normal  | 1 | --| --|Copies the foe's move permanently.
Skull Bash   |Normal  |15 |100|100|1st turn prepare. 2nd turn attack.
Sky Attack   |Flying  | 5 |140| 90|1st turn prepare. 2nd turn attack.
Slam         |Normal  |20 | 80| 75|Slams the foe with a tail, vine, etc.
Slash        |Normal  |20 | 70|100|Has a high critical hit ratio.
Sleep Powder |Grass   ||5 | --| 75|May cause the foe to fall asleep.
Sleep Talk   |Normal  |10 | --| --|Randomly attacks while asleep.
Sludge       |Poison  |20 | 65|100|An attack that may poison the foe.
Sludge Bomb  |Poison  ||0 | 90|100|An attack that may poison the foe.
Smog         |Poison  |20 | 20| 70|An attack that may poison the foe.
Smokescreen  |Normal  |20 | --|100|Lowers the foe's accuracy.
Snore        |Normal  |15 | 40|100|An attack useable only while asleep.
Softboiled   |Normal  |10 | --|100|Restores HP by 1/2 the user's max HP.
Solarbeam    |Grass   |10 |120|100|1st turn prepare. 2nd turn attack.
Sonicboom    |Normal  |20 | 20| 90|Always inflict 20HP damage.
Spark        |Electric|20 | 65|100|An attack that may cause paralysis.
Spider Web   |Bug     |10 | --|100|Prevents fleeing or switching.
Spike Cannon |Normal  |15 | 20|100|Fires spikes to hit 2-5 times.
Spikes       |Ground  |20 | --| --|Hurts foes when they switch out.
Spite        |Ghost   |10 | --|100|Cuts the PP of the foe's last move.
Splash       |Normal  |40 | --| --|Has no effect whatsoever.
Spore        |Grass   |15 | --|100|A move that induces sleep.
Steel Wing   |Steel   |25 | 70| 90|Stiff wings strike the foe.
Stomp        |Normal  |20 | 65|100|An attack that may cause flinching.
Strength     |Normal  |15 | 80|100|A powerful physical attack.
String Shot  |Bug     |40 | --| 95|A move that lowers the foes speed.
Struggle     |Normal  |-- | 50|100|Used only if all PP is gone
Stun Spore   |Grass   |30 | --| 75|A move that will paralyze the foe.
Submission   |Fighting|25 | 80| 80|An attack that also hurts the user.
Substitute   |Normal  |10 | --| --|Makes a decoy with 1/4 user's max HP.
Sunny Day    |Fire    | 5 | --| --|Boosts fire-type moves for 5 turns.
Super Fang   |Normal  |10 | --| 90|Cuts the foes HP by 1/2.
Supersonic   |Normal  |20 | --| 55|Sound wave that cause confusions.
Surf         |Water   |15 | 95|100|A strong water type attack.
Swagger      |Normal  |15 | --| 90|Causes confusion and raises attack.
Sweet Kiss   |Normal  |10 | --| 75|A move that causes confusion.
Sweet Scent  |Normal  |20 | --|100|Reduces the foe's evasiveness.
Swift        |Normal  |20 | 60| --|An attack that never misses.
Swords Dance |Normal  |30 | --| --|A dance that increases attack.
Synthesis    |Grass   | 5 | --| --|Restores HP (varies by time).
 
Tackle       |Normal  |35 | 35| 95|A full-body charge attack.
Tail Whip    |Normal  |30 | --|100|Lowers the foe's defense.
Take Down    |Normal  |20 | 90| 85|A tackle that also hurts the user.
Teleport     |Psychic |20 | --| --|A move for fleeing from battle.
Thief        |Dark    |10 | 40|100|An attack that may steal a held item.
Thrash       |Normal  |20 | 90|100|Works 2-3 turns and confuses user.
Thunder      |Electric|10 |120| 70|An attack that may cause paralysis.
Thunderbolt  |Electric|15 | 95|100|An attack that may cause paralysis.
Thunderpunch |Electric|15 | 75|100|An electric punch. It may paralyze.
Thundershock |Electric|30 | 40|100|An attack that may cause paralysis.
Thunder Wave |Electric|20 | --|100|A move that may cause paralysis.
Toxic        |Poison  |10 | --| 85|A poison move with increasing damage.
Transform    |Normal  |10 | --| --|The user Transforms in to the opponent. 
Tri Attack   |Normal  |10 | 80|100|Fires three kinds of beams at once.
Triple Attack|Fighting|10 | 10| 90|Hits three times with rising power.
Twineedle    |Bug     |20 | 25|100|Jabs the foe twice using stingers.
Twister      |Dragon  |20 | 40|100|Whips up a tornado to attack.
 
Vicegrip     |Normal  |30 | 55|100|Grips with powerful pincers.
Vine Whip    |Grass   |10 | 35|100|Whips the foe with slender vines.
Vital Throw  |Fighting|10 | 70|100|A 2nd-strike move that never misses.
 
Waterfall    |Water   |15 | 80|100|An aquatic charge attack.
Water Gun    |Water   |25 | 40|100|Squirts water to attack.
Whirlpool    |Water   |15 | 15| 70|Traps the foe 2-5 turns.
Whirlwind    |Normal  |20 | --|100|Blows away the foe, ends battle.
Wing Attack  |Flying  |35 | 60|100|Strikes the target with wings.
Withdraw     |Water   |40 | --| --|Heightens the user's defense.
Wrap         |Normal  |20 | 15| 85|Squeezes the foe 2-5 turns.
 
Zap Cannon   |Electric| 5 |100| 50|An attack that always paralyzes.
 
 
*********************************************************************
3)   FREQUENTLY ASKED QUESTIONS
*********************************************************************
 

Q. What Pokemon only appear in what version?

A.

Gold Only- Mankey, Primeape, Growlithe, Arcanine, Spinarak, Ariados,

Gligar, Teddiursa, Ursaring, Mantine

Silver Only- Vulpix, Ninetales, Meowth, Persian, Ledyba, Ledian,

Delibird, Skarmory, Phanpy, Donphan

Neither- Celebi

 

Q. How do I catch Celebi?

A. You are supposed to get it from Nintendo. Usually through a

contest or some type of special promotion. You could alternatively

get a Game Shark, and type in the appropriate code.

 

Q. Are there any other Pokemon I cannot catch in either version?

A. Yes, you will need to use the Time Capsule to get these Pokemon:

 

   Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard,

   Squirtle, Wartortle, Blastoise, Articuno, Zapdos, Moltres, Omanyte

   Omastar, Kabuto, Kabutops, Mewtwo, Mew

 

Q. Can I play Pokemon Gold/Silver on Pokemon Stadium?

A. No.

 

Q. Why is there a man blocking the door to the Gym in Blackthorn City?

A. You forgot to beat Team Rocket in Goldenrod City. Go back and beat

   them.

 

 
*********************************************************************
4)   WALKTHROUGH
*********************************************************************
 
 
NEW BARK TOWN 
 
Here we go then. First of all, head downstairs and speak to your mom. She’ll 
give you your Pokegear. It can’t do much right now, but it’s capabilities grow 
over time. Head outside and enter the building to the left. This is Professor 
Elm’s lab. Speak to him, and he’ll ask you fetch something for him from a 
colleague (Mr. Pokemon) of his. He’ll then give you a choice of three starting 
Pokemon for your travels. Chikorita, Cyndaquil, or Totodile. The best choice 
for beginners is either Cyndaquil or Totodile. Cyndaquil is weaker in the 
first gym, but after that, he’s a great all round Pokemon. Totodile is average 
in the first gym and good in the other gyms. Chikorita is poor in the majority 
of gyms. Choose whichever Pokemon you want (in the end, it all comes down to 
preference), and receive a Potion from Elm’s Aide before you leave. 
 
Head west out of New Bark Town. 
 
 
ROUTE 29 
 
Fight wild Pokemon to level up your starter, but be careful. If your HP drops 
too low, run from wild battles until you heal your Pokemon at the nearest 
Pokecenter. 
 
Take the Berry from the plant in the south-west before continuing. After 
You’ve done so, proceed west. 
 
 
CHERRYGROVE CITY 
 
First, speak to the man at the entrance. He’ll give you a tour, and at the end 
of it, he’ll hand over a Map Card for your Poke Gear. Next, heal your Pokemon 
at the Pokecenter if you need to, otherwise walk on and head north. 
 
 
ROUTE 30 
 
Be careful about battling; head back to the Pokecenter if need be. Try to 
avoid using Berries for now, as you’ll need them more later. Speaking of 
Berries, grab one from the plant next to a house along this route. Then head 
inside the house, and speak to the guy in there for another. 
 
Continue to head north, and head up the right path when you are faced with a 
choice; the left path is blocked by some kids participating in a Pokemon 
battle. 
 
Keep walking north until you reach Mr. Pokemon’s house. 
 
Enter, and you’ll find both Mr. Pokemon and Professor Oak. You’ll be given a 
Pokedex by Oak, and a Pokemon egg by Mr. Pokemon. Leave Mr. Pokemon’s house, 
and you’ll receive a phone call from Elm. Something bad has happened, and he 
needs you to return. Head south, and battle some wild Pokemon. If you need to, 
use the Pokecenter in Cherrygrove City, and then battle some more. You need to 
have your starter Pokemon at about level 7 by the time you leave Cherrygrove 
via the east exit. 
 
 
CHERRYGROVE CITY 
 
Attempt to leave Cherrygrove, and you’ll meet a red-haired trainer, who’ll 
challenge you to a Pokemon battle. He’ll have one of the starter Pokemon, and 
it will always be the one yours is weak to. However, it won’t know any moves 
other than a basic Normal type one, so you don’t need to worry about type 
matchups. Defeat it by simply using Tackle/Scratch repeatedly. When you win, 
the trainer will rush off. 
 
 
ROUTE 29 
 
Head east back to New Bark Town. 
 
 
NEW BARK TOWN 
 
Enter Elm’s lab, and you’ll find that the red-haired trainer you battled had 
broke in and stole one of Elm’s Pokemon (the one he battled you with). You 
have the opportunity to name your rival, so choose a name you want. After 
that, give Elm the Pokemon Egg, and then leave. Before you do though, Elm’s 
Aide will give you some Poke Balls. 
 
Now head west once again. 
 
 
ROUTE 29 
 
Battle some wild Pokemon, and catch a few if you like. If you do decide to do 
some training here, remember to use the Pokecenter in Cherrygrove when needed. 
 
You might want toalso head to the route to the north, Route 46. You won’t get 
far, but wild Geodude and Spearow can be found in the small patches of grass 
there. Spearow is nothing too special, but Geodude is a huge help at such an 
early stage in the game. Even if you don’t want to have it as a long-term 
Party member, catch one (female, if you get the chance; you’ll see why later) 
and raise it for the time being. It proves to be incredibly useful against 
most types you’ll be facing soon. Crystal players can also search here at 
morning to find wild Phanpy. It’s not as useful as Geodude, but it’s still a 
good Pokemon in it’s own right, and it proves to be a more useful Pokemon 
later in the game, so if you’re looking for a Pokemon to raise in the long 
run, consider Phanpy. 
 
When you’re done, head to Cherrygrove. 
 
 
CHERRYGROVE CITY 
 
Enter the Pokemart, and buy some more Pokeballs. A few Potions will also prove 
useful. 
 
Head north. 
 
 
ROUTE 30 
 
Head north until you reach the fork in the path. This time, head left. The 
path is clear, so proceed north. You’ll encounter Pokemon trainers now, so be 
careful. Their Pokemon are weak, but because there are many, they can wear you 
down. Remember to use the Pokecenter in Cherrygrove. 
 
Continue, making your way through the groups of trainers, until you see a cave 
opening. If you need to level up your Pokemon some more, or you want to catch 
more Pokemon, enter it. You can’t go anywhere, as it’s pitch black, but if you 
walk around, you’ll encounter wild Pokemon. Catch a Geodude (try to get a 
female one) if you haven’t got one yet, and start leveling it up. Teddiursa 
can be found here in Crystal. Consider raising it. When you’re done in here, 
head back outside. 
 
Head west, and after battling Wade, speak to him and get his phone number. 
He’ll ring you from time to time and offer you different kinds of Berries. 
 
Now enter Violet City to the west. 
 
 
VIOLET CITY 
 
Your Geodude should be enough to take out the gym leader in this city, but if 
you want some backup, head to the south building, and you’ll find a guy inside 
who wants to trade his Onix for a Bellsprout. Even if you don’t want to raise 
an Onix, consider this trade anyway, as wild Bellsprout are easier to catch 
than wild Onix, so it’s an easier way of adding an Onix to your Pokedex. 
 
Before taking on the gym, head to the north and enter Sprout Tower. It’s a 
handy way of leveling up your still young Pokemon. 
 
 
SPROUT TOWER 
 
If it’s night, the first thing you’ll want to do is nab yourself a wild 
Gastly. Gastly is an excellent early-game Pokemon to have, as Normal type 
attacks do nothing to it. 
 
Either way, scale the tower (finding your way is incredibly easy), and battle 
the sages as you go. They all have Bellsprout, so simply send out a Pokemon 
that is either strong against them, or at least no weak to them. They’re all 
weak, so you’ll have no problems. The last two trainers (including the final 
sage, Li) each have a Hoothoot to catch you off guard however, so be careful. 
 
When you’ve beat Li, he’ll give you HM05 (Flash), which lights up dark 
caverns. In battle, it lowers the opponent’s accuracy, but it doesn’t work 
often enough to warrant giving to a Pokemon you use often. Teach it to 
a ‘throwaway’ Pokemon that you don’t battle with, and use it only to explore 
caves. You can’t use it yet however; you need a badge to use it. 
 
Leave Sprout Tower via the Escape Rope next to Li. 
 
 
VIOLET CITY 
 
Head to the gym. 
 
The gym leader here is Falkner, and he specializes in Flying type Pokemon. 
Contrary to popular belief, Cyndaquil is not the best starter for this gym, as 
all of the Pokemon here know Mud Slap, a Ground type attack that is super-
effective against Fire types. The best type to use here is by far the Rock 
type. Use Geodude and/or Onix. They are also weak to Ground type attacks, but 
their defense is high enough to counter that. The best attack to use is Rock 
Slide, which Geodude learns at level 11. 
 
Falconer’s two underlings pose next to no challenge, so you’ll breeze past 
them. Falkner is a bit trickier, but he won’t stand up to a Geodude (or any 
other well raised Pokemon). He has a L7 Pidgey, and a L9 Pidgeotto. He’s 
certainly not as tough as Brock was in R/B/Y. Any strong Pokemon will make 
short work of his Flyers. 
 
When beaten, Falkner will give you the Zephyr Badge, which raises the attack 
of your Pokemon, and allows them to use HM05 (Flash) outside of battle. He’ll 
also give you TM31 (Mud Slap). This is a good attack that does both damage and 
reduces the opponent’s accuracy. Teach it to a Ground type you plan on using 
regularly. 
 
When you leave the gym, you’ll get a call from Elm. He’ll ask you to meet his 
Aide in the Pokemon Center. Do so, and you’ll receive the Pokemon Egg again. 
Make space for it in your party, and walk around with it on your travels until 
it hatches into a Togepi (this takes some time; don’t bother wandering around 
Violet aimlessly until it hatches, as it takes too long). Togepi is, to be 
quite blunt, crap, even when it evolves, so once it hatches, and is added to 
your Pokedex, deposit it and never use it. 
 
If you’re playing Crystal, and you want an Electric type in your party, you 
might want to strongly consider trading with a friend who owns another 
version. Mareep is not found anywhere in Crystal, and it’s a very long time 
until you find any other Electric types. 
 
It’s now time to continue onwards with your travels. Head south. 
 
 
ROUTE 32 
 
A guy on this route will give you a Miracle Seed when you pass him, which 
boosts Grass type attacks. Continue south, and battle the trainers as you go. 
Wooper can be found in the grass, which is well worth raising. It’s odd type 
mix (Water/Ground) means it has only one weakness; Grass. Hoppip, the 
Grass/Flying type can also be found here, and is good at using annoyer-like 
tactics (i.e. stalling for time while the opponent steadily loses HP). After 
you’ve battled Ralph, speak to him again, and he’ll give you his number. He’ll 
ring you later and tell you of a swarm of Quilfish. Enter the Pokecenter at 
the end of this route, and a fishing guru inside will give you an Old Rod. 
Unlike the Old Rod in R/B/Y, it can catch Pokemon other than Magikarp. If you 
fish in the water close by, you might find a Tentacool. 
 
Enter the cave at the nearby. 
 
 
UNION CAVE 
 
This cave is simple enough; just head south, battling trainers as you go. The 
trainers mostly have Rock types, so use Pokemon that can damage them. 
 
 
ROUTE 33 
 
Battle Anthony, and speak to him after to get his number. He’ll give you his 
number, and later ring you to notify you of Dunsparce swarms. 
 
Head west to Azalea Town. 
 
 
AZALEA TOWN 
 
First of all, head for the building in the south-west. Inside, speak to Kurt, 
who’ll tell you that Team Rocket are up to their old tricks again. They’re 
hacking tails off Slowpoke for money. He’ll then rush out to stop them. Head 
back to the east of town, and go down the well. Kurt has fell and hurt his 
back, so you’ll have to take care of Team Rocket yourself. Battle the four 
members of Team Rocket using Pokemon that can handle Poison types, which they 
commonly use. 
 
When all the Team Rocket members are defeated, you’ll be taken back to Kurt’s 
house, and from that point on, he’ll make special kinds of Pokeballs if you 
give him Apricorns. 
 
Now, enter the gym. This gym specializes in Bug type Pokemon, and it’s leader 
is Bugsy. Geodude/Onix are once again excellent Pokemon to use here. If you 
started with Cyndaquil, you’ll be at an advantage. Flying types are also a 
help. Make sure your Pokemon are at around level 15 in order to beat Bugsy 
though. 
 
The underlings here are incredibly easy, just as you’ve come to expect from 
most trainers who use Bug types. Bugsy however, is a different matter. He has 
a L14 Metapod, a L14 Kakuna, and a L16 Scyther. His Metapod and Kakuna are 
easy enough, but his high level Scyther can devastate an entire party if you 
let it run amok with Fury Cutter. Fury Cutter grows stronger with each 
consecutive use, so if he uses it too many times, you’ll find that it can KO 
most of your Pokemon with one hit. This is where your Geodude/Onix comes in 
useful; they are resistant to Bug type attacks. Rock Throw does four times as 
much damage to Scyther, taking it down quickly. 
 
When you win, you’ll receive the Hive Badge, which makes all Pokemon up to 
level 30 obey you, and allows you to use HM01 (Cut) when you obtain it. He’ll 
also give you TM49 (Fury Cutter). Although Bugsy showed this attack is good at 
such an early stage in the game, later, it becomes worthless, so only teach it 
to a Bug type in dire need of a Bug type attack. 
 
Now you can leave Azalea to the west, but first make sure your Pokemon are 
ready for another fight with your rival. His three Pokemon are level 12-16. 
He’ll approach you when you’re about to leave, so head to the Pokecenter first 
if you want to. 
 
When your rival is defeated, head into the gatehouse, and walk straight 
through it. 
 
 
ILEX FOREST 
 
Make your way through the forest until you see a trainer who’s looking for his 
Farfetch’d. Proceed around the forest, and you’ll see the missing Farfetch’d 
yourself. Position yourself next to it and press A to startle it and make it 
run away. Do this several times and make it run right back to it’s trainer. 
Speak to the trainer again, and he’ll give you HM01 (Cut) as thanks. Teach 
this to a Pokemon you don’t use regularly, as it’s needed outside of battle, 
but poor in battle. Use it to Cut down the shrub near the Farfetch’d trainer, 
and make your way around the forest. When you’re faced with a choice of going 
up or to the right, head to the right, and follow the path around the corner 
to speak to a trainer. He’ll give you TM02 (Headbutt). Headbutt is a good 
attack for the time being, so teach it to a Pokemon you use often. Head back 
round, and take the other path this time, and follow it round to reach the 
exit. Before you leave however, take the time to find some wild Pokemon. 
Oddish and Paras can be found by walking around. Both are good Grass types, 
especially Oddish. If you headbutt the trees, you can find Exeggcute, a 
Grass/Psychic type. Psychic types are very useful, and good Grass types are 
rare, so consider getting one. 
 
Exit via the north-west building. Inside, receive TM12 (Sweet Scent) from the 
woman behind the counter. Now leave the building via the northern exit. 
 
 
ROUTE 34 
 
Lots of interesting Pokemon can be found here. Drowzee and Abra put in 
appearances, as well as Ditto. If you want a Psychic type, consider getting a 
Drowzee or Abra, as they evolve into very good Pokemon. In Gold or Silver 
(referred to hereafter as G/S), catch a spare Drowzee you can trade later. If 
you’re playing Crystal, then catch an Abra to trade. You can trade them for 
Machop in a bit, which will prove useful in the next gym. Be sure to catch a 
Ditto; their ability to breed with anything make them one of the game’s most 
useful Pokemon. 
 
Battle a few more trainers, and if you’re playing Crystal, get Todd and Gina’s 
numbers. Todd will call you when the Goldenrod Department Store is having a 
sale, and Gina will call you to give you a Leaf Stone. 
 
Continue north and you’ll see the daycare. If you’re playing G/S, you can pass 
it (you might want to return later though), but if you’re playing Crystal, 
enter it, and speak to either the man or woman inside. They’ll give you a 
Pokemon egg, which will hatch into a Pichu, Cleffa, Igglybuff, Magby, 
Smoochum, Elekid, or Tyrogue. 
 
Exit the daycare and proceed north and you’ll come to Goldenrod City. 
 
 
GOLDENROD CITY 
 
First of all, head north and then take the first left path. Follow it around 
the corner and enter the bike shop at the end. Speak to the guy behind the 
counter, and he’ll give you a free bike. The bike allows you to travel at 
double your normal speed, so assign it to the select button, in order to 
select it faster. 
 
Next head to the radio tower (the huge building on the west of the city). Head 
inside and speak to the woman behind the counter. She’ll ask you some simple 
questions. Get them all right to win a radio card for your Pokegear. 
 
If you’re playing Crystal, go upstairs to the second floor, and speak to 
Buena. She’ll give you a Blue Card. From now on, listen to her show on your 
Poke Gear Radio between 6:00pm and midnight, take note of her password, and 
then visit her here to receive a point on your Blue Card. Points can be 
redeemed for excellent prizes. Here’s the list: 
 
Ultra Ball: 2 
Full Restore: 2 
Nugget: 3 
Rare Candy: 3 
Protein: 5 
Iron: 5 
Carbos: 5 
Calcium: 5 
HP Up: 5 
 
Now head to the Goldenrod Department Store. There’s nothing special on most 
floors, but the fifth floor is selling some good TM’s. Plus, there’s a woman 
who can be found here on Sundays, and she gives you either TM27 (Return) or 
TM21 (Frustration), depending on whether the first Pokemon in your party likes 
or hates you. Also on this floor is a boy who’ll trade his Machop for your 
Drowzee (G/S) or Abra (Crystal). If you don’t have many Pokemon that can 
handle strong Normal types, then trade with him and level up the Machop. A 
Normal type gym is just around the corner. 
 
Now head into one of the small buildings in either the north-west or south-
west of the city. They lead to the Goldenrod City Tunnel. Down here you can 
find some trainers to battle, but the highlights are the people behind the 
counters. A woman will be at the bottom counter on weekends, and she’ll sell 
items that heal or revive Pokemon. They are cheaper than items you’ll find in 
a Pokemart, but they taste bitter and will make your Pokemon dislike you, so 
only buy items from here if you don’t care about you Pokemon’s emotions (i.e. 
if there’s no Pokemon in your party that evolves when it becomes happy, and 
there’s no Pokemon in your party that knows Return). The counter above is a 
haircut salon. Giving your Pokemon a haircut makes them like you more. It’s 
open everyday apart from Mondays, but run by two different people on different 
days. It’s run by the younger brother on Sunday, Wednesday, and Friday, and 
the older brother on Tuesday, Thursday, and Saturday. The younger brother is 
cheaper (300G), but the older brother (who costs 500G) makes your Pokemon a 
bit happier. The best counter though is the one at the top of the tunnel. It 
is only open from 4:00am to 9:00am on Monday mornings, so you need to wake up 
early (or stay up late), but it’s worth it. Here, you can buy trinkets that 
don’t do anything in themselves, but they can be sold for a profit at roughly 
500-1000G at Pokemarts. If you buy as many items as you can afford here, head 
to a Pokemart, sell them all, return with the money you earned, and repeat 
this as many times as you can before the shop closes/or until you run out of 
patience, you can make an incredible amount of money. This allows you to buy 
all the expensive things in the game, such as stat-raising vitamins and enough 
coins for Pokemon prizes at Goldenrod/Celadon Game Corners, with minimal 
effort to get the money needed. 
 
When you’re done here, head for the Goldenrod gym in the north-east of the 
city. 
 
This gym’s leader is Whitney, and she specializes in Normal type Pokemon. No 
Pokemon are weak to Normal types, but on the other hand, few Pokemon are 
resistant to them, and only one type is super-effective against them; that 
type being Fighting. If you leveled up the Machop, you shouldn’t have too many 
problems, and if you continued leveling up your Geodude/Onix since the gym in 
Azalea Town, you’ll have an even easier time. 
 
The underlings here are nowhere near as tough as Whitney, so don’t get too 
confident after beating them. Whitney is a lot tougher. She has a L18 Clefairy 
and a L20 Miltank. The Clefairy mostly uses Metronome, which usually poses 
little threat, but can be devastating if it gets lucky. The Miltank is a lot 
stronger. It uses Attract, which prevents Pokemon of the opposite gender from 
attacking 50% of the time. Miltank are always female, so if your 
Machop/Geodude/Onix is/are female, you’ll have an easier time. It’s Rollout 
attack can be strong however, and it has Milk Drink for when it is low on HP, 
so you need to be quick in taking it out. 
 
When you win, speak to the trainer close to Whitney before speaking to Whitney 
again. You’ll receive the Plain Badge, which boosts your Pokemon’s Speed, and 
allows you to use HM04 (Strength), when you receive it. She’ll also give you 
TM45 (Attract). Attract is useful when taught to a female Pokemon with good 
staying power. 
 
If you like, before you leave Goldenrod, you can head to the Game Corner and 
try to win some prizes. 
 
If you’re playing G/S, before you leave Goldenrod, enter the building next 
door to the gym, and receive the Squirtbottle. If you’re playing Crystal, 
you’ll get this in a bit. 
 
Head north and pass through the gatehouse. 
 
 
ROUTE 35 
 
There are more trainers to battle here. Be sure to trade phone numbers with 
Arnie, as he’ll tell you when there’s a Yanma swarm. 
 
You might be able to find a Growlithe in the grass here. Growlithe is a good 
Fire type, and Fire types are very rare, so you might want to add it to your 
collection. 
 
Continue north and enter National Park. 
 
 
NATIONAL PARK 
 
Battle the trainers in the park, and then get a few items. The woman on the 
bench in the south-east will give you Quick Claw, which gives slow Pokemon a 
one-in-three chance of attacking first. Then head to the north-east and look 
for a missing rung in the fence. Pass through it and head right for a Parlyz 
Heal, and then left for TM28 (Dig). Dig isn’t as strong as it was in R/B/Y, 
but it’s a decent Ground type attack for now, until you get Earthquake. 
 
Note: On Tuesdays, Thursdays, and Saturdays, National Park is home to the Bug-
Catching Contest (speak tot he gatekeepers at either of the entrances to the 
park). You take in one of your Pokemon and 20 Park Balls. You then search for 
a Pokemon in the grass, and try to catch the best one. Points are awarded for 
how rare the Pokemon is, and it’s level. For the best chance of winning, try 
to catch a Scyther or Pinsir. First prize is a Sun Stone, which can be used to 
evolve Sunkern or Gloom. Second prize is an Everstone. Third prize is a Gold 
Berry. And everybody else receives a Berry. As well as getting a prize, you 
also get to keep the Pokemon you caught, so be sure to enter when you can. 
 
When you’re finished in National Park, head out of the east exit. 
 
 
ROUTES 36 AND 37 
 
Battle the two trainers before you get to a strange tree blocking your way. If 
you’re playing G/S, you’ll already have the Squirtbottle by now. If you’re 
playing Crystal, speak to the girl close by, and then head back to Goldenrod. 
Enter the building next to the gym and you’ll receive the Squirtbottle. Now 
head back here. Save before you do anything else. Now use the Squirtbottle on 
the tree, and it reveals itself to be a Sudowoodo. You only have one chance to 
catch Sudowoodo in the entire game (hence why you saved beforehand), so be 
careful not to KO it. When you’ve caught it, speak to the man to the east, and 
he’ll give you TM08 (Rock Smash). Rock Smash is a poor attack, but you’ll need 
it in a bit, so teach it to a Pokemon you don’t use often. Head west, and then 
north. Battle yet more trainers as you go. 
 
 
ECRUTEAK CITY 
 
Head to the Pokecenter first. You’ll see Bill, who’ll tell you that as of 
tomorrow, you can use the Time Capsule (which allows you to trade Pokemon with 
R/B/Y versions). You can then go back to Goldenrod and find Bill’s house (in 
the south-west) to receive a free Eevee. If you do, come back after. 
 
Head to the building to the left of the Pokecenter and receive an Itemfinder 
from the guy inside. 
 
Now enter the building above the Pokecenter. Defeat all of the Kimono Girls 
inside (each uses one of Eevee’s evolutions), and then speak to the man at the 
bottom of the room. He’ll give you HM03 (Surf). Surf is the best Water attack 
in the game, so teach it to your Water type Pokemon. 
 
Now head to the Burned Tower in the north-west. The following section of the 
game is different depending on if you’re playing G/S, or Crystal, so I’ll 
split it into two parts. 
 
G/S: Be prepared for another battle with your rival as soon as you enter. 
He’ll have four Pokemon, from L18-22. He should be easy to beat by now though. 
When he’s gone, make your way around this floor, using Rock Smash to break the 
rocks in your way. Battle a few trainers, and drop down the hole in the middle 
of the room. You’ll land in front of Raikou, Entei, and Suicune. They’ll run 
away from you, but from this point on, you may encounter them in random 
patches of grass in Johto. 
 
Crystal: The Ecruteak gym leader, Morty, and Eusine are in here looking for 
Suicune. Make your way around the edge, and work your way towards the middle 
of the room. Your rival will battle you here, and have the same team as he 
does at this point in G/S (see above). When you beat him, you’ll drop down to 
the basement, and you’ll find Raikou, Entei, and Suicune. They’ll run away. 
Raikou and Entei can be found in random patches of grass in Johto, but Suicune 
can be caught more easily later. 
 
After you’re done in the Burned Tower, go to the gym in the far south-west of 
Ecruteak City. Morty is the leader here, and he specializes in Ghost type 
Pokemon. It’s much easier to exploit the Poison side of the Gastly-Haunter-
Gengar line, so bring some Pokemon with Ground or Psychic attacks. Normal and 
Fighting type attacks do nothing to Ghost Pokemon, so be careful. 
 
Finding your way across the invisible floor isn’t too hard; it shouldn’t take 
too many attempts. The underlings here are all easy, mainly because they’re so 
predictable. All of their Pokemon are either Gastly or Haunter. They usually 
use Curse, which cuts their HP in half, so they actually put themselves at a 
disadvantage. Morty himself has a L21 Gastly, a L21 Haunter, a L25 Gengar, and 
a L21 Haunter. Gengar is tough if he gets lucky and Hypnosis works often. 
Dream Eater is a strong attack that also heals his Gengar, so if he does put 
your Pokemon to sleep, either switch it out, or preferably, use an 
Awakening/Full Heal. 
 
When you win, Morty will hand over the Fog Badge, which makes all Pokemon up 
to level 50 obey you without fail, and allows you to use HM03 (Surf) outside 
of battle. He’ll also give you TM30 (Shadow Ball). Shadow Ball is an excellent 
Ghost attack, which has more potential for destroying Psychics than any other 
move in the game. But unfortunately, the only Ghost Pokemon in the game have 
bad Attack stats, and aren’t very good at surviving fights against Psychic 
types, so they can’t use it effectively. The best Pokemon to give it to are 
Pokemon that can stand up to Psychics, and have an acceptable Attack stat to 
use it with. Pokemon like Girafarig, Hypno, Sneasel, or good Normal types like 
Snorlax are ideal. 
 
With Morty beat, head west out of Ecruteak. 
 
 
ROUTES 38 AND 39 
 
Head west, battling some trainers as you go. Be sure to get Dana’s number. In 
G/S, she notifies you of Snubbull swarms, and in Crystal, she’ll eventually 
give you a free Thunderstone. 
 
When you reach Moomoo ranch, go into the barn, and feed the sick Miltank any 
Berries (only normal Berries) you have. After you feed it enough, it will get 
better, and the owner of the ranch will give you TM13 (Snore) as thanks. Snore 
is only worthwhile if used correctly on a Snorlax, so save it for now. The 
ranch owner will also start selling Moomoo Milk, for 500G. It restores 100HP 
to a Pokemon when used. 
 
Head south from the ranch and battle a couple more trainers, until you reach 
Olivine. 
 
 
OLIVINE CITY 
 
Your rival will appear, but he won’t battle you. He’ll tell you that the gym 
leader, Jasmine, is in the lighthouse. 
 
Firstly, enter the building under the gym. A fishing guru will give you a Good 
Rod. 
 
Next, head to the building on the far south-west of the city. Inside, a sailor 
will give you HM04 (Strength). This isn’t the best Normal type attack but it’s 
needed, so teach it to a Pokemon you don’t use often. 
 
Now head for the lighthouse to the south-east. It takes a while to scale it, 
due to all the trainers, but finding your way is easy enough. 
 
When you reach the fourth floor, head around the floor anti-clockwise, and 
grab TM34 (Swagger) on the next floor. Go back down, and back around the 
fourth floor, and continue heading upwards until you reach the top floor. 
 
Jasmine is here, tending to a sick Ampharos. She needs you to go to Cianwood 
Island to fetch some medicine. Drop down the gaps on the eastern side of the 
lighthouse to exit quicker. Then head to the south-west of Olivine. 
 
Note: If you’re playing Crystal, you’ll see a gatehouse next to the shoreline. 
At the other side of it is the most significant addition to Crystal; the 
Battle Tower. Here, you’ll battle exceedingly good trainers with Pokemon at 
set levels that fit in the rules. The woman at the counter inside gives a more 
detailed description. 
 
Surf south and head for Cianwood Island, to the south-west. Battle the 
swimmers on your way; they don’t provide much cash, but they do provide 
valuable Exp. Points. 
 
 
CIANWOOD ISLAND 
 
If you’re playing Crystal, you’ll see Suicune at the north of the island. When 
you approach it, it will run away again. Eusine will then appear and challenge 
you to earn Suicune’s respect. He has varied Pokemon types, but they aren’t 
too strong. 
 
Head south and enter the very bottom building. Receive the Secret Potion from 
the pharmacist inside. But before heading back, try tackling the gym here. 
 
The leader of this gym is Chuck, and he specializes in Fighting type Pokemon. 
Use Flying, Ghost or best of all, Psychic types here. 
 
Oddly, Chuck doesn’t provide the main challenge here; the two first trainers 
do. They each have one Pokemon at level 27, but you can’t heal your Pokemon in 
between battles, so it’s the equivalent of one trainer with two level 27 
Pokemon. One has Hitmonlee, and the other has Hitmonchan. When you do beat 
them, the other underlings will pose little challenge. Chuck should in theory 
be harder than the first two underlings, as his two Pokemon, a L27 Primeape 
and a L30 Poliwrath, are at higher levels, but Primeape and Poliwrath don’t 
have as good stats, plus, Poliwrath’s part Water type makes it susceptible to 
Grass and Electric type moves. 
 
When you beat Chuck, he’ll hand over the Storm Badge, which make all Pokemon 
up to level 70 obey you, and allows you to use HM02 (Fly) outside of battle 
when you obtain it. He’ll also give you TM01 (Dynamicpunch). Dynamicpunch 
deals heavy damage as well as confusing the opponent, but it’s inaccurate, so 
use it only if you don’t mind a gamble. 
 
Exit the gym and speak to the woman standing near the entrance. She’ll give 
you HM02 (Fly). Teach this to a Flying type Pokemon and Fly back to Olivine. 
 
 
OLIVINE CITY 
 
Scale the lighthouse again and give the Secret Potion to Jasmine. She’ll then 
give it to Ampharos before heading back to the gym. Leave the lighthouse and 
enter the gym. 
 
Jasmine is the only person you battle in this gym, and she specializes in 
Steel type Pokemon. She has a L30 Magnemite, another L30 Magnemite, and a L35 
Steelix. Ground type Pokemon are great, as they will cast aside the two 
Magnemite with ease, and do some decent damage to Steelix. Fire type moves are 
the best choice for Steelix however; his Defense is high enough to counter his 
Ground weakness, but his Special Defense is low. Water attacks are good, but 
it has Sunny Day, which weakens them. Try sending out a Water type, and after 
he uses Sunny Day, switch to a Fire type. With Sunny Day doubling the strength 
of it’s already super-effective Fire attacks, you’ll take Steelix down with 
one hit. 
 
When beaten, Jasmine will give you the Mineral Badge, which boosts the Defense 
of all your Pokemon. She’ll also give you TM23 (Iron Tail). Iron Tail isn’t 
worth using. It’s not a bad attack, but it’s not a great one either. Steel 
type attacks are only super-effective against Rock and Ice types. Steelix is 
the only Pokemon that can use Iron Tail effectively, but Earthquake and Rock 
Slide take care of Rock and Ice types already. 
 
Fly back to Ecruteak. 
 
 
ECRUTEAK CITY 
 
Immediately head east and pass through the gatehouse. 
 
 
ROUTE 42 
 
You’ll pass three entrances to Mt. Mortar, but you can’t get to the cave’s 
real prize, a Tyrogue, until you get HM07 (Waterfall). Simply surf east, 
across the water, until you get to Mahogany Town. If you’re playing Crystal, 
be sure to trade numbers with Tully, and he’ll eventually call and offer you a 
Water Stone. 
 
Enter Mahogany Town. 
 
 
MAHOGANY TOWN 
 
You can’t continue east, as there’s a salesman blocking the way, and there’s 
nothing to do in town at the moment, so the only way you can go is north. 
 
 
ROUTE 43 
 
Team Rocket have taken over the gatehouse to the east, and will charge you 
1000G if you enter, so pass it by looping around to the west. While you’re in 
the grass, have a look for a Girafarig (if you’re playing G/S) or a Farfetch’d 
(if you’re playing Crystal). Continue north until you reach the Lake of Rage. 
 
 
LAKE OF RAGE 
 
Surf into the lake and save your game next to the red Gyarados. You only have 
one chance to capture it. When you do (or if you KO it), you’ll receive a Red 
Scale. Go back to dry land, and you’ll see Lance, the Pokemon champion next to 
the sign. Speak to him, and he’ll tell you that Team Rocket are causing more 
trouble. He’ll head back to Mahogany. Head back yourself. 
 
 
MAHOGANY TOWN 
 
Enter the building in the middle of the town, and follow Lance downstairs. 
 
 
TEAM ROCKET HQ 
 
Whenever you pass a Persian statue, you’ll be detected, and two Rockets will 
appear to fight you. But you can deactivate this trap by heading into the 
center of the room and using the computer to turn off the security system. 
When you’ve done that, make your way to the stairs in the south-west of the 
room, via the long way (if you step on the dark tiles in the short path, 
you’ll be forced into a battle with a wild Voltorb, Koffing, or Geodude. 
 
When you enter this floor, Lance will heal your Pokemon. Proceed, battling 
more Rockets as you go, and enter the next floor down. When you enter this 
floor, you’ll meet Lance again, who’ll tell you that you need two passwords. 
You’ll then see a square shaped room above you. Enter it and battle the female 
Rocket at the top. She’ll give you the first password when beaten. Then head 
to the south-west room and battle the Rocket member in there. He’ll give you 
the second password. With both passwords, make your way to the stairs in the 
north-east. Climb them, and when you are on the next floor, head west. Go down 
the stairs there, and make your way around to another room. Battle the Rocket 
inside and he’ll then flee. Speak to the Murkrow, and it will give you the 
password to the generator room. Make your way back to the floor Lance healed 
your Pokemon on. You’ll see a large door blocking your way. Open it, and just 
as you’re about to enter, two Rocket Executives will approach you. Lance will 
join you and take care of one, while you fight the other. The Rocket Executive 
you battle isn’t too hard. Just use the same tactics with her as you do with 
normal Rockets. 
 
When you win, enter the room behind the doors you just opened, and fight three 
wild Electrodes. When you’ve dealt with them, Team Rocket will disappear from 
Mahogany, and Lance will give you HM06 (Whirlpool). 
 
Leave Team Rocket’s HQ. 
 
 
MAHOGANY TOWN 
 
The gym is now accessible, so enter it. The leader is Pryce, and he 
specializes in Ice type Pokemon. Don’t use Fire type Pokemon too much, as most 
of the Ice types here are also part Water. Only use Fire against Swinub, 
Piloswine and Jynx. Electric Pokemon are the best choice, as they can take 
advantage of the Water side of these Ice types. Failing that (or in addition), 
use Fighting types. 
 
You’ll have to find your own route to fight all the underlings, but here’s the 
path to Pryce: 
 
Stand between the left Pokeball statue and the left wall. Skate up, up, right, 
down, left, up, and then right. 
 
Pryce’s underlings are a mixed bunch. The Dewgong’s some send out are hard to 
take down, but the rest of the Pokemon aren’t too strong. Pryce himself is 
tough if you aren’t prepared type-wise, but if you are, you shouldn’t have too 
many problems. He has a L27 Seel, a L29 Dewgong, and a L31 Piloswine. Use 
Electric against Seel and Dewgong and Water, Fire, or Fighting against 
Piloswine. 
 
When you defeat Pryce, he’ll give you the Glacier Badge, which boosts the 
Special stats of all your Pokemon. It also allows you to use HM06 (Whirlpool) 
outside of battle. Pryce also gives you TM16 (Icy Wind). Icy Wind is an Ice 
attack which is only decent as a long term move when taught to Piloswine, due 
to it’s low speed. However, you may want to use it soon, so keep it handy. 
 
When you step outside of the gym, you’ll receive a call from Elm. He’ll tell 
you that Team Rocket have taken over the Goldenrod Radio Tower. Fly to 
Goldenrod. 
 
 
GOLDENROD CITY 
 
Enter the radio tower and make your way up. It will take a long time due to 
the sheer number of Rockets you face, but the path is incredibly simple. 
 
When you get to the top, you’ll find who appears to be the director, who was 
kidnapped, but is in fact, an impostor. He’ll battle you. Defeat him, and 
he’ll tell you that the real impostor is in the Goldenrod City Tunnel. He’ll 
also give you an Underground Key, needed to reach the director. 
 
Head to the Goldenrod City Tunnel, and use the Underground Key to open the 
door to the east. You’ll fight your rival again in the next room, but he 
doesn’t put up much of a fight. He has five Pokemon from level 28-32. After 
beating him, beat the Rockets closeby, and flip the switches in this order: 
left, center, then right. Work your way down to the door in the south-east and 
battle another Rocket. Enter the doors. Fight more Rockets in the next room as 
you work your way towards the center of the room. When you get there, you’ll 
find the real director. He’ll give you a key needed to access other areas in 
the Goldenrod Radio Tower. 
 
Go back to the Radio Tower, and head to the third floor. Open the door on the 
right of the room, and head upwards once again. Battle all the Rockets, and 
you’ll find the two Rocket Executives you and Lance beat earlier, on the top 
floor. Beat them both, and Team Rocket will disappear. The director will 
return and then give you either the Rainbow Wing (if you’re playing Gold), the 
Silver Wing (if you’re playing Silver), or the Clear Bell (if you’re playing 
Crystal). 
 
Depending on what item you receive, you can now catch either Ho-oh, Lugia, or 
Suicune respectively. They’ll be at level 40 though, so you may need to wait 
until your Pokemon are stronger. When they are, go to Tin Tower if you’re 
after Ho-oh/Suicune, or Whirl Islands (between Olivine and Cianwood) if you’re 
after Lugia. Remember that these Pokemon only appear once, so save before 
battling them. This way, if you accidentally KO them, you can try again. 
 
When you want to continue on your main adventure, Fly back to Mahogany Town. 
 
 
MAHOGANY TOWN 
 
First, make sure you have a Pokemon that knows Strength, in your party. Then 
head east out of town. 
 
 
ROUTE 44 
 
If you’re playing G/S, be sure to swap numbers with Wilton on this route. 
He’ll alert you to swarms of Remoraid. In Crystal, he instead calls you when 
he fishes up items, but these are usually cheap items like Poke Balls and 
such, so it’s not worth filling up a phone number slot. 
 
Head west and enter the cave. 
 
 
ICE PATH 
 
A few interesting wild Pokemon can be found in here, such as Jynx, Swinub, 
and, if you’re playing Crystal, Sneasel as well. The next gym specializes in 
Dragon type Pokemon, and Ice is one of their few weaknesses, so consider 
catching one (preferably Jynx or Swinub) and leveling it up. Make your way 
through the cave until you see a large patch of ice. The route you have to 
skate is different depending on whether you’re playing G/S or Crystal. 
 
If you’re playing G/S, skate up, left, up, right, up, right, down, left, up, 
left, down, right, down, right, up, and then right. 
 
If you’re playing Crystal, skate up, left, up, left, down, left, up, left, 
down, right, down, and right. 
 
Before you climb the steps, skate across the small patch of ice in front of 
you for HM07 (Waterfall). Once again, the route is different depending on 
whether you’re playing G/S or Crystal, but it’s far easier to figure out than 
the large patch. 
 
With HM07 in hand, continue around until you find a ladder. Climb down it, and 
in the next floor, and use Strength to push the boulders down the holes. When 
you’ve pushed all four boulders down all four holes (fairly simple), you can 
drop to the next floor down yourself, and use the boulders to skate to the 
center of the ice patch. Climb the ladder, and in the next area, skate to the 
item to find TM44 (Rest). Rest is great when taught to a Pokemon with good 
staying power and few weaknesses. 
 
Climb the ladder nearby, and make your way through a couple more floors (the 
route is simple) until you are outside. Walk south a short distance and you’ll 
come to Blackthorn City. 
 
 
BLACKTHORN CITY 
 
A highlight of this city is that inside the south-west building, you can find 
a guy who’ll make your Pokemon forget a move, even HM’s, so if you taught a 
good Pokemon a HM you don’t want anymore, or you need to delete a G/S/C 
specific move so you can trade with R/B/Y, you can delete those moves. 
 
Head into the Pokemart, and you’ll find that you can now buy Ultra Balls. From 
now on, make these your standard Balls, as they’re much stronger, as are the 
Pokemon you encounter from now on. 
 
Now head for the gym. The leader is Clair, and she specializes in Dragon type 
Pokemon. Dragon Pokemon are weak only to Ice and other Dragon type attacks. 
It’s incredibly unlikely you don’t have any Dragon type attacks, so try to use 
Ice. The Icy Wind TM you received from Pryce can be useful here. The 
underlings are very hard indeed, but they’re not as hard as Clair, so make 
sure your Pokemon are capable of taking them out if you want a chance against 
Clair. Clair has a L37 Dragonair, another L37 Dragonair, another L37 
Dragonair, and a L40 Kingdra. Use Icy Wind, or simply a strong attack against 
the Dragonair, and use any strong moves against Kingdra. Kingdra’s type mix is 
one of the best in the game (Water/Dragon), as it gives it weakness only to 
Dragon type attacks. The best you can do is simply hammer away with everything 
you have and hope for the best. 
 
When you win, Clair will demand that you get her a Dragon Fang from Dragon’s 
Den before she gives you a badge. Leave the gym and make sure you have a 
Pokemon with Whirlpool. Then head north and enter the cave. Make your way 
around the cave (it’s fairly simple), and grab the Dragon Fang. Clair will 
then appear and give you the Raging Badge, which makes all Pokemon obey you, 
regardless of level, and also allows you to use HM07 (Waterfall) outside of 
battle. She also gives you TM24 (Dragonbreath). Dragonbreath is only really 
any good on Kingdra, so don’t use it on any other Pokemon. 
 
When you leave the gym, Elm will call you and summon you back to New Bark 
Town. You can walk there by traveling south, or you can simply Fly there. 
 
 
NEW BARK TOWN 
 
Enter Elm’s lab, and he’ll give you a Master Ball. This ball will catch any 
Pokemon without fail. You only get one in the entire game however (unless you 
win on the Lucky Number show on the radio, but that’s very unlikely), so don’t 
waste it. It’s best to use it on one of the legendary beasts that are found in 
random patches of grass. 
 
Now make sure you have Pokemon that know Surf and Waterfall. Surf to the east 
of New Bark Town. 
 
 
ROUTES 26 AND 27 
 
Enter the cave you come to, and you’ll see a waterfall in front of you. Before 
you climb it though, grab the Moon Stone on the left. Climb the waterfall, 
make your way around the bend, and then exit. Head east, battling trainers as 
you go (be sure to battle every single one; you need your Pokemon to be as 
strong as possible), and then head north. When you reach a small house, enter 
it, and speak to the woman inside to have your Pokemon fully healed. Return 
here if your party needs healing again before you reach the next Pokecenter. 
Continue north, being sure to battle every trainer, and enter the gatehouse at 
the end of the path. Show the guard your eight badges and he’ll let you pass. 
 
 
VICTORY ROAD 
 
This is the last area before the Elite Four. Luckily, it’s not as tedious as 
the Victory Road in R/B/Y. In fact it’s easy to find your way around. The only 
real obstacle is your rival at the exit. He has five Pokemon from level 34-38, 
but he’s still fairly easy. If you have trouble, then you’re definitely not 
ready for the Elite Four. Before you step out of the opening, head west and 
drop down the pit. You’ll find TM26 (Earthquake) down here. Earthquake is the 
best Ground attack in the game, and one of the best overall attacks in the 
game also. Be sure to grab it. Now leave Victory Road via the exit close to 
your rival encounter. 
 
 
INDIGO PLATEAU 
 
Just like last time, you must battle five opponents (there’s the champion to 
beat as well as the Elite Four) in a row without visiting a Pokecenter in 
between. Heal your Pokemon fully before you enter, and buy loads of Hyper 
Potions, Revives, and Full Heals. Save before entering, so that if you find it 
to be too hard, you can reset the game and level up your Pokemon some more. 
Losing means you lose half your money. Your Pokemon should be at around level 
45 to stand much of a chance. 
 
 
ELITE FOUR AND CHAMPION 
 
Will specializes in Psychic type Pokemon. He has a L40 Xatu, a L41 Exeggutor, 
a L41 Slowbro, a L41 Jynx, and a L42 Xatu. Electric and Fire are the types of 
choice here; Electric will sort out his Slowbro and two Xatu, while Fire will 
take down his Jynx and Exeggutor. Just be wary of Xatu’s Psychic. 
 
Koga, the old Fuschia gym leader of R/B/Y is now a member of the Elite Four, 
but he still specializes in Poison type Pokemon. He has a L40 Ariados, a L43 
Forretress, a L42 Muk, a L41 Venomoth, and a L44 Crobat. He’s quite easy to 
beat though; Poison types just aren’t very good. Use Psychic, Rock, and Fire 
in this battle. 
 
Bruno is still a member of the Elite Four, and he still specializes in 
Fighting type Pokemon. He has a L42 Hitmontop, a L42 Hitmonlee, a L42 
Hitmonchan, a L43 Onix, and a L46 Machamp. Use Psychic type Pokemon here, and 
also Flying types. Watch out for his Onix though. 
 
Karen specializes in Dark type Pokemon. She has a L42 Umbreon, a L42 
Vileplume, a L45 Gengar, a L44 Murkrow, and a L47 Houndoom. You have to use 
many different types, as there’s no real pattern to her Pokemon. Ground, Ice, 
Rock and Fighting can be useful though. 
 
Lance is the new Pokemon Champion, and he’s very strong. In theory, he’s 
supposed to specialize in Dragon types, but only three of his Pokemon are 
Dragon types, while all six are part Flying. He has a L44 Gyarados, a L47 
Dragonite, a L46 Charizard, another L47 Dragonite, a L46 Aerodactyl, and a L50 
Dragonite. The best types to use here are Ice, Rock, Electric and Water. 
 
 
Well done! You’re now the Pokemon Champion. But unlike R/B/Y, there’s a lot 
more to do now. You now have to visit Kanto, the R/B/Y map, and earn eight 
more badges. When you restart your game, you’ll be in New Bark Town. 
 
 
NEW BARK TOWN 
 
You’ll receive a call from Elm, asking you to drop by his lab. Walk on in, and 
speak to him. He’ll give you an SS. Ticket. Fly to Olivine City. 
 
 
OLIVINE CITY 
 
Head south and enter the tunnel. When you emerge at the other side, show your 
ticket to the sailor , and he’ll let you on the SS. Aqua. 
 
 
SS. AQUA 
 
As soon as you enter, you’ll be bumped into by a man looking for his missing 
daughter. Ignore him for now though. First, find your room. It’s the one with 
a sailor stood in front of it. You can heal your Pokemon here, and use a PC. 
Explore this floor, battling trainers (they’re much easier than the opponents 
you faced at Indigo Plateau). Then head down the stairs in the south-east, and 
speak to the sailor blocking your way. He’ll ask you to look for his missing 
colleague. Enter The room next to yours, and you’ll find him. Battle him, and 
when you win, he’ll return to work. Head back to the sailor who was blocking 
your way, and he’ll let you past. Battle the two trainers on this floor if you 
like, otherwise head through the doors at the end to find the captain and the 
missing girl. Speak to the girl and she’ll return to her father. Speak to the 
father, and he’ll reward you with Metal Coat, an item that powers up Steel 
type attacks, and is required to evolve Scyther and Onix. When this is done, 
the ship will arrive in Kanto. 
 
 
VERMILION CITY 
 
There’s not much to do here right now besides head for the gym. Cut down the 
shrub, and enter. 
 
Lt. Surge is the leader of this gym, and he specializes in Electric type 
Pokemon. Use a strong Ground type to defeat Electric types easily. 
 
The underlings here are amazingly easy to beat. A single Ground type will beat 
them all. Lt. Surge isn’t much harder. He has a L44 Raichu, a L40 Electrode, a 
L46 Electabuzz, another L40 Electrode, and a L40 Magnemite. Once again, a 
single Ground type will beat them all. 
 
When you win, you’ll receive the Thunder Badge. 
 
Get used to the ease of defeating gym leaders, as the rest aren’t much harder. 
So battling all trainers on the map to level up your Pokemon isn’t as 
necessary now (though it’s still recommended). 
 
Head north out of Vermilion. 
 
 
ROUTE 6 
 
The underground tunnel leading to Cerulean is closed, so continue north to 
Saffron City. 
 
 
SAFFRON CITY 
 
Head to the house in the south-east, and just like in the last games, a guy 
inside will give you TM29 (Psychic). Enter Silph Co., in the center of the 
city, and a guy guarding the stairs will give you an Up-grade, needed to 
evolve Porygon. Now head for the Fighting Dojo in the north-east (it’s the 
left gym; not the right one), and take the Focus Band you see at the top of 
the room. The Focus Band sometimes protects the Pokemon holding it from 
fainting. Now head into the gym next door. 
 
Sabrina is the leader of this gym, and she specializes in Psychic type 
Pokemon. It’s unlikely you have anything that works particularly well against 
Psychics (you might have a Pokemon with Bite, but it won’t do much damage, 
even if it is super-effective). Just use Pokemon that have good Attack power, 
as Psychics tend to have low Defense stats. 
 
The underlings here aren’t too hard, but they may wear you down enough to 
warrant a trip to the Pokecenter before you battle Sabrina. To reach Sabrina, 
first, step on the pad in the first room. Then step on the pad above you. Then 
the one below you. Then the one below you. And then the pad to the left of 
you. You’ll find yourself next to Sabrina. She has a L46 Espeon, a L46 Mr. 
Mime, and a L48 Alakazam. Although it’s tricky to exploit their weaknesses, 
she still isn’t too tough to beat (much unlike in R/B/Y). 
 
When you win, you’ll receive the Marsh Badge. 
 
Leave the gym, and head for the house just above and to the left of Silph Co. 
This is Copycat’s house. Go upstairs and speak to her to learn that she’s lost 
her Clefairy Doll. Leave the house and Fly to Vermilion. 
 
 
VERMILION CITY 
 
Enter the building just above the gym. Speak to the person with the Clefairy 
Doll, and they’ll return it to you. Fly back to Saffron. 
 
 
SAFFRON CITY 
 
Give the Clefairy Doll to Copycat, and she’ll give you a Rail Pass, which 
allows you to catch the train that travels to and from Kanto and Johto. 
However, the Power Plant that powers the train (as well as other things in 
Kanto) is down, and must be restored first. 
 
Head east out of Saffron. 
 
 
ROUTE 8 
 
The underground tunnel here is also closed, so continue east until you reach 
Lavender Town. 
 
 
LAVENDER TOWN 
 
The Pokemon Tower has been downsized and moved across the town slightly to 
make way for the new Kanto Radio Tower. Hardly respectful, but anyway, pass 
straight through Lavender and head north. 
 
 
ROUTE 10 
 
Rock Tunnel is far simpler this time round. You should have no problems making 
your way through. While you’re here though, you might want to look for a wild 
Cubone or Kangaskhan. If you do decide to catch a Cubone, be sure to get a 
Thick Club as well. Either catch Cubone until you find one with a Thick Club 
attached, or simply use the attack Thief to steal one (this method is much 
quicker and easier). 
 
 
ROUTES 9 AND 10 
 
When you exit Rock Tunnel, head north until you see some water. Surf around 
the corner until you see a building. Enter it, and you’ll find that it’s the 
Power Plant. It has been revived since the R/B/Y days, but it is currently 
down due to somebody having stole a Machine Part. Speak to the manager next to 
the machine, and then leave the Power Plant. As you do, you’ll be told that a 
shady character has been seen in Cerulean. Head back outside, surf back 
around, and head west. Battle the trainers as you go. 
 
 
CERULEAN CITY 
 
Enter the gym. Misty isn’t there, nor are the underlings, but the thief who 
stole the Machine Part is. He’ll run outside. Exit, and head for Nugget Bridge 
in the north. You’ll find the thief here, and it turns out to be a Team Rocket 
member. Battle him, and when you win, he’ll tell you he hid it in the gym. Go 
to the gym and search in the central pool of water to find it. 
 
Before you head back to the Power Plant however, head north of Nugget Bridge, 
and then head east. 
 
 
ROUTES 24 AND 25 
 
Battle the trainers on this route and then receive a Nugget from the final 
one. Continue east, and you’ll see Misty with a date. Her date will run away, 
and Misty will then head back to the gym. 
 
 
CERULEAN CITY 
 
Enter the gym. This gym specializes in Water type Pokemon, and Misty is the 
leader. Use Grass and Electric type Pokemon here. 
 
The underlings are easy enough, and Misty is fairly simple herself. She has a 
L42 Golduck, a L42 Quagsire, a L44 Lapras, and a L47 Starmie. Grass types work 
well against all of them, but Electric won’t work against Quagsire, so be 
careful. 
 
When you win, Misty will give you the Cascade Badge. 
 
When you leave the gym, head west to the Power Plant. 
 
 
ROUTES 9 AND 10 
 
Surf around to the Power Plant, and give the Machine Part back. You’ll receive 
TM07 (Zap Cannon) as thanks. Zap Cannon does a lot of damage and always 
paralyzes the opponent, but it is very inaccurate. 
 
Fly to Lavender. 
 
 
LAVENDER TOWN 
 
Enter the Radio Tower, and speak to the owner. He’ll give you a Radio Card to 
tune into Kanto’s Radio stations. 
 
With that, Fly to Saffron. 
 
 
SAFFRON CITY 
 
You can now use the train, but don’t bother for now. Instead, head west out of 
Saffron. 
 
 
ROUTE 7 
 
There’s nothing on this route of interest, unless you want to do some Pokemon 
catching. Houndour and Murkrow both appear here at night, and are the game’s 
first wild Dark Pokemon. 
 
Head west to Celadon. 
 
 
CELADON CITY 
 
First head for the building in the south-east. You’ll find it’s a restaurant. 
Search the trash can at the back of the room to find Leftovers. 
 
Next, if it’s night, head to the back of the large building in the north. A 
guy on the top floor will give you TM03 (Curse) if you listen to his story. 
Curse is good on Pokemon that would benefit from a boost in Attack and 
Defense, but wouldn’t suffer too much from a loss of Speed. 
 
Now head for the gym in the south-west. 
 
Erika is the gym leader, and she specializes in Grass type Pokemon. Just bring 
a Fire type, and you’ll have no problems. Good second choices include Ice and 
Psychic (a lot of the Pokemon here are part Poison). 
 
The underlings are incredibly easy; easier than underlings in previous Kanto 
gyms. And Erika is also a bit of a pushover. She has a L42 Tangela, a L46 
Bellossom, a L41 Jumpluff, and a L46 Victreebel. A single Fire type is enough 
to send them all packing. 
 
When you win, Erika will give you the Rainbow Badge, and TM19 (Giga Drain). 
Giga Drain is one of the best Grass type attacks in the game. 
 
With the gym beat, head west out of Celadon. 
 
 
ROUTES 16, 17, AND 18 
 
You need to use your bike on this road. Head south, and then head east to 
reach Fuchsia City. 
 
 
FUCHSIA CITY 
 
The Safari Zone no longer exists, so there’s not much to do in Fuchsia. Head 
for the gym. 
 
With Koga promoted to the Elite Four, his daughter, Janine is now the leader 
of this gym. And she also specializes in Poison type Pokemon. Use a single 
Psychic to destroy everyone in this gym. 
 
The transparent walls are still here, but they’re just as easy to navigate as 
last time. The underlings here are the easiest yet, and Janine herself is 
laughable, with her Pokemon at terribly low levels. She has a L36 Crobat, a 
L36 Weezing, another L36 Weezing, a L33 Ariados, and a L39 Venomoth. A Psychic 
type will have no problems, but then again, nor will any other strong Pokemon. 
 
When you win, Janine will hand over the Soul Badge, and TM06 (Toxic). 
 
When you exit the gym, Fly to Vermilion. 
 
 
VERMILION CITY 
 
Head to the south-east and save your game next to the Snorlax (you only get 
one chance to catch it). Play the Poke Flute using your Radio, and it will 
wake up and attack. It’s at level 50, so it will probably be tricky to wear 
down, especially considering it also has the move Rest, and is holding some 
Leftovers (which means it can restore a bit of HP after every turn). Try to 
put it to sleep or paralyze it when you’re ready to start throwing Ultra 
Balls. 
 
When you do catch it, enter the cave in front of you. 
 
 
DIGLETT’S CAVE 
 
Head through this cave, and exit through the other side. 
 
 
ROUTE 2 
 
Use Cut to get past the shrub on the left. Then head north. 
 
 
PEWTER CITY 
 
First, speak to the man standing to the right of the Pokemart, and he’ll give 
you the Silver Wing (if you’re playing Gold or Crystal), which allows you to 
catch Lugia in Whirl Islands, or a Rainbow Wing (if you’re playing Silver), 
which allows you to catch Ho-oh in Tin Tower. 
 
Next, head for the gym. 
 
Brock is the leader of the Pewter City gym, and he specializes in Rock type 
Pokemon. Take a Water, and better yet, a Grass type Pokemon with you, and 
you’ll have no trouble. 
 
The only underling here is incredibly easy; he only has one Pokemon, and it’s 
at a very low level. Brock is just as easy. He has a L41 Graveler, a L42 
Omastar, a L41 Rhyhorn, a L44 Onix, and a L42 Kabutops. A Grass type is 4x 
super-effective against all of them, and most likely faster too, so it’s 
possible to take them all down without taking any damage whatsoever. 
 
When you win, you’ll receive the Boulder Badge. 
 
If you want to battle your rival again, head east out of Pewter, until you 
reach Mt. Moon. Enter, and you’ll find him inside. 
 
Otherwise, head south from Pewter. 
 
 
ROUTE 2 
 
Head all the way south, until you reach Viridian City. 
 
 
VIRIDIAN CITY 
 
The gym leader isn’t here right now, so continue south. 
 
 
ROUTE 1 
 
This route has nothing to offer, so proceed to Pallet Town. 
 
 
PALLET TOWN 
 
Players of R/B/Y will remember this town fondly, as it’s where it all started. 
There’s nothing too special here though. You can drop in to Oak’s lab and 
speak to him, but other than that, all there is to do is to Surf south to 
Cinnabar. 
 
 
ROUTES 19, 20, AND 21 
 
Surf south until you reach what used to be Cinnabar Island. A volcano erupted 
some time ago, and now all that remains is a Pokecenter and lots of rocks. 
You’ll find Blue here however (Gary). Speak to him, and you’ll find out he’s 
now the leader of the Viridian gym. He’ll then return there so you can battle 
him, but first head east to Seafoam Islands. Blaine, the old Cinnabar gym 
leader, moved here after the volcano at Cinnabar erupted. Enter the cave, and 
you’ll find him. He has no underlings, so it’s just him. He once again 
specializes in Fire types. He has a L45 Magcargo, a L50 Rapidash, and a L45 
Magmar. Use a single strong Water type to beat them all. 
 
When you win, you’ll receive the Volcano Badge. 
 
You can Surf east from here to get to Fuchsia, but instead, Fly back to 
Viridian. 
 
 
VIRIDIAN CITY 
 
Enter the gym. Blue is the only person inside. Blue doesn’t specialize in any 
particular type, so you need a varied party to beat him. Unlike the other 
Kanto gym leaders, Blue is no pushover. He has a L56 Pidgeot, a L56 Rhydon, a 
L54 Alakazam, L58 Gyarados, a L58 Arcanine, and a L58 Exeggutor. Ice works 
well against three of his six Pokemon, so try to use a Pokemon with an Ice 
type move. 
 
When you win, you’ll receive the Earth Badge. 
 
Now that you have all eight badges, Fly to Pallet Town. 
 
 
PALLET TOWN 
 
Enter Oak’s lab, and speak to him. He’ll give you permission to get to Mt. 
Silver, a mountain full of strong wild Pokemon, and more importantly, the 
trainer Red (Ash). 
 
Fly to Viridian. 
 
 
VIRIDIAN CITY 
 
Head east to Route 22. 
 
 
ROUTE 22 
 
Continue east and enter the building at the end. You’ll recognize it as the 
gatehouse before Indigo Plateau. Head through the east exit. 
 
 
ROUTE 28 
 
Mt. Silver is to the north-west, but you might want to do some exploring here 
too. Wild Pokemon such as Misdreavus, Magmar, and Larvitar can be found here, 
depending on which version you’re playing. 
 
There’s also a Pokecenter on this route, so remember to use it if your Pokemon 
are hurt here or in Mt. Silver. 
 
Enter Mt. Silver when you’re finished on this route. 
 
 
MT. SILVER 
 
Head to the far north of the first room, and head through the opening. Head up 
the three sets of steps in the next room, and follow the path until you see 
another opening. Enter it. Then head to the far north of this room to find 
Red. Red is incredibly strong. He has a L81 Pikachu, a L77 Blastoise, a L73 
Espeon, a L75 Snorlax, a L77 Charizard, and a L77 Venusaur. You need a very 
high-level, and varied party to beat him. 
 
Beating him earns you nothing but the ability to watch the credits again, and 
the satisfaction that you beat the ultimate Pokemon trainer. 
 
 
But you’re not quite done; there’s still the matter of catching the legendary 
birds, and, if you’re playing Crystal, Suicune. 
 
 
TIN TOWER 
 
Tin Tower is the tower in the north-east of Ecruteak City. 
 
If you’re playing Crystal, you’ll find Suicune on the first floor. Save your 
game before battling him, and use the same tactics to catch him as you did 
with Sudowoodo and Snorlax. 
 
If you’re playing Crystal, you must catch Raikou, Entei, and Suicune before 
you get the Rainbow Wing, which allows you to battle Ho-oh, at the top of Tin 
Tower. In Gold/Silver, you can battle it as soon as you get the Rainbow Wing 
from either the Goldenrod Radio Director, or the man in Pewter City. It’s on 
the very top floor (which isn’t too hard to reach). Once again, save your game 
before battling, and catch it as you caught Snorlax and Sudowoodo (and, if 
you’re playing Crystal, Suicune). 
 
 
WHIRL ISLANDS 
 
Whirl Islands are the four islands in Route 41. Lugia makes it’s home there. 
Enter the north-east island, and head for the ladder in the north-east of the 
first room. In the next area, make your way to the next ladder, and climb down 
it. In the next room, Surf down the waterfall you see, and enter the opening 
in the wall. You’ll then see Lugia. Save your game before battling, and then 
catch it in the same way as all the other ‘one-chance’ Pokemon. 
 
 
Now all you have left to do is fill up your Pokedex. This takes a lot longer 
than it did in R/B/Y, so good luck! 

 

 

*********************************************************************
5)   POKEMON LIST
*********************************************************************
 

The Ver column: If it says G or S, it means it can be

caught/found in either Gold, Silver, or both. If there is a question mark,

it means that none can be caught in the game.

 

 

#       Name         Type1/Type2     Ver    Evolution

 

#  1    Bulbasaur    Grass/Poison    ???    Ivysaur- Lv.16

#  2    Ivysaur      Grass/Poison    ???    Venusaur- Lv.32

#  3    Venusaur     Grass/Poison    ???    None

#  4    Charmander   Fire            ???    Charmeleon- Lv.16

#  5    Charmeleon   Fire            ???    Charizard- Lv.36

#  6    Charizard    Fire/Flying     ???    None

#  7    Squirtle     Water           ???    Wartortle- Lv.16

#  8    Wartortle    Water           ???    Blastoise- Lv.36

#  9    Blastoise    Water           ???    None

# 10    Caterpie     Bug             G/S    Metapod- Lv.7

# 11    Metapod      Bug             G/S    Butterfree- Lv.10

# 12    Butterfree   Bug/Flying      G/S    None

# 13    Weedle       Bug/Poison      G/S    Kakuna- Lv.7

# 14    Kakuna       Bug/Poison      G/S    Beedrill- Lv.10

# 15    Beedrill     Bug/Poison      G/S    None

# 16    Pidgey       Normal/Flying   G/S    Pidgeotto- Lv.18

# 17    Pidgeotto    Normal/Flying   G/S    Pidgeot- Lv.36

# 18    Pidgeot      Normal/Flying   ‘‘‘    None

# 19    Rattata      Normal          G/S    Raticate- Lv.20

# 20    Raticate     Normal          G/S    None

# 21    Spearow      Normal/Flying   G/S    Fearow- Lv.20

# 22    Fearow       Normal/Flying   G/S    None

# 23    Ekans        Poison          G/S    Arbok- Lv.22

# 24    Arbok        Poison          G/S    None

# 25    Pikachu      Electric        G/S    Raichu- Thunder Stone

# 26    Raichu       Electric        ???    None

# 27    Sandshrew    Ground          G/S    Sandslash- Lv.22

# 28    Sandslash    Ground          G/S    None

# 29    Nidoran (F)  Poison          G/S    Nidorina- Lv.16

# 30    Nidorina     Poison          G/S    Nidoqueen- Moon Stone

# 31    Nidoqueen    Poison/Ground   ???    None

# 32    Nidoran (M)  Poison          G/S    Nidorino- Lv.16

# 33    Nidorino     Poison          G/S    Nidoking- Moon Stone

# 34    Nidoking     Poison/Ground   ???    None

# 35    Clefairy     Normal          G/S    Clefable- Moon Stone

# 36    Clefable     Normal          ???    None

# 37    Vulpix       Fire              S    Ninetales- Fire Stone

# 38    Ninetales    Fire            ???    None

# 39    Jigglypuff   Normal          G/S    Wigglytuff- Moon Stone

# 40    Wigglytuff   Normal          ???    None

# 41    Zubat        Poison/Flying   G/S    Golbat- Lv.22

# 42    Golbat       Poison/Flying   G/S    Crobat- Happy

# 43    Oddish       Grass/Poison    G/S    Gloom- Lv.21

# 44    Gloom        Grass/Poison    G/S    Vileplume- Leaf Stone

                                            Bellossom- Sun Stone

# 45    Vileplume    Grass/Poison    ???    None

# 46    Paras        Bug/Grass       G/S    Parasect- Lv.24

# 47    Parasect     Bug/Grass       ???    None

# 48    Venonat      Bug/Poison      G/S    Venomoth- Lv.31

# 49    Venomoth     Bug/Poison      G/S    None

# 50    Diglett      Ground          G/S    Dugtrio- Lv.26

# 51    Dugtrio      Ground          G/S    None

# 52    Meowth       Normal            S    Persian- Lv.28

# 53    Persian      Normal            S    None

# 54    Psyduck      Water           G/S    Golduck- Lv.33

# 55    Golduck      Water           G/S    None

# 56    Mankey       Fighting        G      Primeape- Lv.28

# 57    Primeape     Fighting        G      None

# 58    Growlithe    Fire            G      Arcanine- Fire Stone

# 59    Arcanine     Fire            ???    None

# 60    Poliwag      Water           G/S    Poliwhirl- Lv.25

# 61    Poliwhirl    Water           G/S    Poliwrath- Water Stone

                                            Politoed- Trade

# 62    Poliwrath    Water/Fighting  ???    None

# 63    Abra         Psychic         G/S    Kadabra- Lv.16

# 64    Kadabra      Psychic         G/S    Alakazam- Trade

# 65    Alakazam     Psychic         ‘‘‘    None

# 66    Machop       Fighting        G/S    Machoke- Lv.28

# 67    Machoke      Fighting        G/S    Machamp- Trade

# 68    Machamp      Fighting        ???    None

# 69    Bellsprout   Grass/Poison    G/S    Weepinbell- Lv.21

# 70    Weepinbell   Grass/Poison    G/S    Victreebel- Leaf Stone

# 71    Victreebel   Grass/Poison    ???    None

# 72    Tentacool    Water Poison    G/S    Tentacruel- Lv.30

# 73    Tentacruel   Water/Poison    G/S    None

# 74    Geodude      Rock/Ground     G/S    Graveler- Lv.25

# 75    Graveler     Rock/Ground     G/S    Golem- Trade

# 76    Golem        Rock/Ground     ???    None

# 77    Ponyta       Fire            G/S    Rapidash- Lv.40

# 78    Rapidash     Fire            G/S    None

# 79    Slowpoke     Water/Psychic   G/S    Slowbro- Lv.37

                                            Slowking- Trade

# 80    Slowbro      Water/Psychic   G/S    None

# 81    Magnemite    Electric/Steel  G/S    Magneton- Lv.30

# 82    Magneton     Electric/Steel  ???    None

# 83    Farfetch'd   Normal/Flying   G/S    None

# 84    Doduo        Normal/Flying   G/S    Dodrio- Lv.31

# 85    Dodrio       Normal/Flying   G/S    None

# 86    Seel         Water           G/S    Dewgong- Lv.34

# 87    Dewgong      Water/Ice       ???    None

# 88    Grimer       Poison          G/S    Muk

# 89    Muk          Poison          G/S    None

# 90    Shellder     Water           G/S    Cloyster- Water Stone

# 91    Cloyster     Water/Ice       ???    None

# 92    Gastly       Ghost/Poison    G/S    Haunter- Lv.25

# 93    Haunter      Ghost/Poison    G/S    Gengar- Trade

# 94    Gengar       Ghost/Poison    ???    None

# 95    Onix         Rock/Ground     G/S    Steelix- Trade

# 96    Drowzee      Psychic         G/S    Hypno- Lv.26

# 97    Hypno        Psychic         G/S    None

# 98    Krabby       Water           G/S        Kingler- Lv.28

# 99    Kingler      Water           G/S    None

# 100   Voltorb      Electric        G/S    Electrode- Lv.30

# 101   Electrode    Electric        G/S    None

# 102   Exeggcute    Grass/Psychic   G/S    Exeggutor- Leaf Stone

# 103   Exeggutor    Grass/Psychic   ???    None

# 104   Cubone       Ground          G/S    Marowak- Lv.28

# 105   Marowak      Ground          G/S    None

# 106   Hitmonlee    Fighting        ???    None

# 107   Hitmonchan   Fighting        ???    None

# 108   Lickitung    Normal          G/S    None

# 109   Koffing      Poison          G/S    Weezing- Lv.35

# 110   Weezing      Poison          ???    None

# 111   Rhyhorn      Ground/Rock     G/S    Rhydon- Lv.42

# 112   Rhydon       Ground/Rock     ???    None

# 113   Chansey      Normal          G/S    Blissey- Happy

# 114   Tangela      Grass           G/S    None

# 115   Kangaskhan   Normal          G/S    None

# 116   Horsea       Water           G/S    Seadra- Lv.32

# 117   Seadra       Water           G/S    Kingdra- Trade

# 118   Goldeen      Water           G/S    Seaking- Lv.33

# 119   Seaking      Water           G/S    None

# 120   Staryu       Water           G/S    Starmie- Water Stone

# 121   Starmie      Water/Psychic   ???    None

# 122   Mr. Mime     Psychic         G/S    None

# 123   Scyther      Bug/Flying      G/S    Scizor- Trade

# 124   Jynx         Ice/Psychic     G/S    None

# 125   Electabuzz   Electric        G/S    None

# 126   Magmar       Fire            G/S    None

# 127   Pinsir       Bug             G/S    None

# 128   Tauros       Normal          G/S    None

# 129   Magikarp     Water           G/S    Gyarados- Lv.20

# 130   Gyarados     Water/Flying    G/S    None

# 131   Lapras       Water/Ice       G/S    None

# 132   Ditto        Normal          G/S    None

# 133   Eevee        Normal          G/S    Vaporeon- Water Stone

                                            Jolteon- Thunder Stone

                                            Flareon- Fire Stone

                                            Espeon- Happy/Day

                                            Umbreon- Happy/Night

# 134   Vaporeon     Water           ???    None

# 135   Jolteon      Electric        ???    None

# 136   Flareon      Fire            ???    None

# 137   Porygon      Normal          G/S    Porygon2- Trade

# 138   Omanyte      Rock/Water      ???    Omastar- Lv.40

# 139   Omastar      Rock/Water      ???    None

# 140   Kabuto       Rock/Water      ???    Kabutops- Lv.40

# 141   Kabutops     Rock/Water      ???    None

# 142   Aerodactyl   Rock/Flying     G/S    None

# 143   Snorlax      Normal          G/S    None

# 144   Articuno     Ice/Flying      ???    None

# 145   Zapdos       Electric/Flying ???    None

# 146   Moltres      Fire/Flying     ???    None

# 147   Dratini      Dragon          G/S    Dragonair- Lv.30

# 148   Dragonair    Dragon          ???    Dragonite- Lv.55

# 149   Dragonite    Dragon/Flying   ???    None

# 150   Mewtwo       Psychic         ???    None

# 151   Mew          Psychic         ???    None

# 152   Chikorita    Grass           G/S    Bayleef- Lv.16

# 153   Bayleef      Grass           ???    Meganium- Lv.32

# 154   Meganium     Grass           ???    None

# 155   Cyndaquil    Fire            G/S    Quilava- Lv.14

# 156   Quilava      Fire            ???    Typhlosion- Lv.36

# 157   Typhlosion   Fire            ???    None

# 158   Totodile     Water           G/S    Croconaw- Lv.18

# 159   Croconaw     Water           ???    Feraligatr- Lv.30

# 160   Feraligatr   Water           ???    None

# 161   Sentret      Normal          G/S    Furret- Lv.15

# 162   Furret       Normal          G/S    None

# 163   Hoothoot     Normal/Flying   G/S    Noctowl- Lv.20

# 164   Noctowl      Normal/Flying   G/S    None

# 165   Ledyba       Bug/Flying        S    Ledian- Lv.18

# 166   Ledian       Bug/Flying        S    None

# 167   Spinarak     Bug/Poison      G      Ariados- Lv.22

# 168   Ariados      Bug/Poison      G      None

# 169   Crobat       Poison/Flying   ???    None

# 170   Chinchou     Water/Electric  G/S    Lanturn- Lv.27

# 171   Lanturn      Water/Electric  G/S    None

# 172   Pichu        Electric        ???    Pikachu- Happy

# 173   Cleffa       Normal          ???    Clefairy- Happy

# 174   Igglybuff    Normal          ???    Jigglypuff- Happy

# 175   Togepi       Normal          G/S    Togetic- Happy

# 176   Togetic      Normal/Flying   ???    None

# 177   Natu         Psychic/Flying  G/S    Xatu- Lv.25

# 178   Xatu         Psychic/Flying  ???    None

# 179   Mareep       Electric        G/S    Flaaffy- Lv.15

# 180   Flaaffy      Electric        G/S    Ampharos- Lv.30

# 181   Ampharos     Electric        ???    None

# 182   Bellossom    Grass           ???    None

# 183   Marill       Water           G/S    Azumarill- Lv.18

# 184   Azumarill    Water           ???    None

# 185   Sudowoodo    Rock            G/S    None

# 186   Politoed     Water           ???    None

# 187   Hoppip       Grass/Flying    G/S    Skiploom- Lv.18

# 188   Skiploom     Grass/Flying    G/S    Jumpluff- Lv.27

# 189   Jumpluff     Grass/Flying    ???    None

# 190   Aipom        Normal          G/S    None

# 191   Sunkern      Grass           G/S    Sunflora- Sun Stone

# 192   Sunflora     Grass           ???    None

# 193   Yanma        Bug/Flying      G/S    None

# 194   Wooper       Water/Ground    G/S    Quagsire- Lv.20

# 195   Quagsire     Water/Ground    G/S    None

# 196   Espeon       Psychic         ???    None

# 197   Umbreon      Dark            ???    None

# 198   Murkrow      Dark/Flying     G/S    None

# 199   Slowking     Water/Psychic   ???    None

# 200   Misdreavus   Ghost           G/S    None

# 201   Unown        Psychic         G/S    None

# 202   Wobbuffet    Psychic         G/S    None

# 203   Girafarig    Normal/Psychic  G/S    None

# 204   Pineco       Bug             G/S    Forretress- Lv.31

# 205   Forretress   Bug/Steel       ???    None

# 206   Dunsparce    Normal          G/S    None

# 207   Gligar       Ground/Flying   G      None

# 208   Steelix      Steel/Ground    ???    None

# 209   Snubbull     Normal          G/S    Granbull- Lv.23

# 210   Granbull     Normal          ???    None

# 211   Qwilfish     Water/Poison    G/S    None

# 212   Scizor       Bug/Steel       ???    None

# 213   Shuckle      Bug/Rock        G/S    None

# 214   Heracross    Bug/Fighting    G/S    None

# 215   Sneasel      Dark/Ice        G/S    None

# 216   Teddiursa    Normal          G      Ursaring- Lv.30

# 217   Ursaring     Normal          G      None

# 218   Slugma       Fire            G/S    Magcargo- Lv.38

# 219   Magcargo     Fire/Rock       ???    None

# 220   Swinub       Ice/Ground      G/S    Piloswine- Lv.33

# 221   Piloswine    Ice/Ground      ???    None

# 222   Corsola      Water/Rock      G/S    None

# 223   Remoraid     Water           G/S    Octillery- Lv.25

# 224   Octillery    Water           ???    None

# 225   Delibird     Ice/Flying        S    None

# 226   Mantine      Water/Flying    G      None

# 227   Skarmory     Steel/Flying      S    None

# 228   Houndour     Dark/Fire       G/S    Houndoom- Lv.24

# 229   Houndoom     Dark/Fire       ???    None

# 230   Kingdra      Water/Dragon    ???    None

# 231   Phanpy       Ground            S    Donphan- Lv.25

# 232   Donphan      Ground            S    None

# 233   Porygon2     Normal          ???    None

# 234   Stantler     Normal          G/S    None

# 235   Smeargle     Normal          G/S    None

# 236   Tyrogue      Fighting        G/S    Hitmonlee- Lv.20 ATK>DEF

                                            Hitmonchan- Lv.20 ATK<DEF

                                            Hitmontop- Lv.20 ATK=DEF

# 237   Hitmontop    Fighting        ???    None

# 238   Smoochum     Ice/Psychic     ???    Jynx- Lv.30

# 239   Elekid       Electric        ???    Electabuzz- Lv.30

# 240   Magby        Fire            ???    Magmar- Lv.30

# 241   Miltank      Normal          G/S    None

# 242   Blissey      Normal          ???    None

# 243   Raikou       Electric        G/S    None

# 244   Entei        Fire            G/S    None

# 245   Suicune      Water           G/S    None

# 246   Larvitar     Rock/Ground     G/S    Pupitar- Lv.30

# 247   Pupitar      Rock/Ground     ???    Tyranitar- Lv.55

# 248   Tyranitar    Rock/Dark       ???    None

# 249   Lugia        Psychic/Flying  G/S    None

# 250   Ho-oh        Fire/Flying     G/S    None

# 251   Celebi       Psychic/Grass   ???    None
 
 
*********************************************************************
6)   ITEM LIST
*********************************************************************

 

Key:

* In-Battle Item: Used in a battle.

* Special: Special item, serves a special purpose in the game.

* Attachment: Item can be attached to Pokémon, with an actual use.

* Menu Item: Can be used in the game's ITEM sub-menu.

* Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu.

* Field: Works only on the field

* Pokémon: It's the creature for goodness' sake!

* Move: This item will be able to teach a Pokémon a new technique.

* Room: This item can be placed in your room or is related to your room.

* Sale: This item has no use, and is meant for sale only.

 

REMINDERS:

1. Most items can be sold.  Special items cannot be sold.

 

2. Items other than attachment items cannot be used in a Link Battle against

your opponent.  If your attachment item is a one-use item, the item will

still remain if it was used in a Link Battle.

 

MENU ITEMS

 

Potion

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 20 HP either in or out of battle.  This item

disappears after one use.

 

Super Potion

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 50 HP either in or out of battle.  This item

disappears after one use.

 

Hyper Potion:

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 200 HP either in or out of battle. This item

disappears after one use.

 

Max Potion:

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers all HP either in or out of battle.  This item

disappears after one use.

 

Full Restore

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Fully restores both HP and Status of one Pokémon. This item

disappears after one use.

 

Ragecandy Bar

Item Type: Menu Item/In-Battle Item

Location: Stores

Description: Recovers 20 HP either in or out of battle.  This item

disappears after one use.

 

Fresh Water

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 30 HP of one Pokémon.  This item disappears after one

use.

 

Soda Pop

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 50 HP of one Pokémon.  This item disappears after one

use.

 

Lemonade

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 80 HP of one Pokémon.  This item disappears after one

use.

 

MooMoo Milk

Item Type: Menu Item/In-Battle Item

Location: Miltank Farm

Description: Recovers 100 HP of one Pokémon.  This item disappears after one

use.

 

Energypowder

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 50 HP either in or out of battle, but lowers the

happiness of that Pokémon due to the item being bitter. This item disappears

after one use.

 

Energy Root

Item Type: Menu Item/In-Battle Item

Location: Stores/Ground

Description: Recovers 200 HP either in or out of battle, but lowers the

happiness of that Pokémon due to the item being bitter. This item disappears

after one use.

 

Revive

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field; Mystery Gift

Description: Removes Pokémon out of the Faint status, and restores 1/2 of

their HP.  This item disappears after one use.

 

Max Revive

Item Type: Menu Item/In-Battle Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Removes a Pokémon out of Faint status, and fully restores their

HP. This item disappears after one use.

 

Revival Herb

Item Type: Menu Item/In-Battle Item

Location: Stores

Description: Removes a Pokémon out of Faint status, but will lower their

happiness due to the item being bitter. This item disappears after one use.

 

Sacred Ash

Item Type: Menu Item/In-Battle Item

Location: Attached to Ho-oh

Description: Completely restores HP and Status of ALL Pokémon in your group.

It has also been known as a "One use Pokémon Center."  This item

disappears after one use.

 

Repel

Item Type: Menu Item/Field

Location: Stores; Hidden; Mazes/Field

Description: Repels Pokémon for 100 steps.  When Repel is used, monsters

that are of a higher level than your lead Pokemon will still attack you.

This item disappears after one use.

 

Super Repel

Item Type: Menu Item/Field

Location: Stores; Hidden; Mazes/Field; Mystery Gift

Description: Repels Pokémon for 200 steps.  When Repel is used, monsters

that are of a higher level than your lead Pokemon will still attack you.

This item disappears after one use.

 

Max Repel

Item Type: Menu Item/Field

Location: Stores; Hidden; Mazes/Field; Mystery Gift

Description: Repels Pokémon for 250 steps.  When Repel is used, monsters

that are of a higher level than your lead Pokemon will still attack you.

This item disappears after one use.

 

Antidote

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Removes the bad status of Poison from one Pokémon.  This item

disappears after one use.

 

Burn Heal

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Removes the bad status of Burn from one Pokémon.  This item

disappears after one use.

 

Ice Heal

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Removes the bad status of Freeze from one Pokémon.  This item

disappears after one use.

 

PRZ Heal

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Removes the bad status of Freeze from one Pokémon.  This item

disappears after one use.

 

Awakening

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Removes the bad status of Sleep from one Pokémon.  This item

disappears after one use.

 

Full Heal

Item Type: Menu Item/In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Cures any bad status ailment from one Pokémon.  This item

disappears after one use.

 

Heal Powder

Item Type: Menu Item/In-Battle Item

Location: Stores

Description: Cures any bad status ailment from one Pokémon, but will

lower their happiness due to the item being bitter. This item disappears

after one use.

 

Fire Stone

Item Type: Menu Item

Location: Route 25; Mystery Gift

Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine,

and Flareon.  This item disappears after one use.

 

Thunder Stone

Item Type: Menu Item

Location: Route 25; Mystery Gift

Description: Evolves Pikachu and Eevee into Raichu and Jolteon.  This item

disappears after one use.

 

Water Stone

Item Type: Menu Item

Location: Route 25; Mystery Gift

Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,

Cloyster, Starmie, and Vaporeon.  This item disappears after one use.

 

Leaf Stone

Item Type: Menu Item

Location: Route 25; Mystery Gift

Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,

Victreebel, and Exeggutor.  This item disappears after one use.

 

Moon Stone

Item Type: Menu Item

Location: Route 26 (Waterfall); Mt. Moon on Mondays

Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into

Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after

one use.

 

Sun Stone

Item Type: Menu Item;

Location: Bug Catching Contest

Description: Evolves Gloom and Sunkern into Bellosom and Sunflora.  This

item disappears after one use.

 

Rare Candy

Item Type: Menu Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Increases a selected Pokémon's level, regardless of experience,

by 1. This item disappears after one use.

 

Ether

Item Type: Menu Item/In-Battle Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Recovers 10 PP of one selected move.  This item disappears

after one use.

 

Max Ether

Item Type: Menu Item/In-Battle Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Restores all PP to one selected move.  This item disappears

after one use.

 

Elixir

Item Type: Menu Item/In-Battle Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Recovers 10 PP of all of a Pokémon's moves.  This item

disappears after one use.

 

Megaelixir

Item Type: Menu Item/In-Battle Item

Location: Mazes/Field; Hidden; Mystery Gift

Description: Recovers all PP of the selected Pokémon's moves. This item

disappears after one use.

 

HP Up

Item Type: Menu Item

Location: Goldenrod City/Celadon City Department Stores; Mazes/Field;

Hidden; Mystery Gift

Description: Increases the Stat Experience of a Pokémon's HP.  10 of these

can be used on one Pokémon.  This item disappears after one use.

 

Protein

Item Type: Menu Item

Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden

Description: Increases the Stat Experience of a Pokémon's Attack.  10 of

these can be used on one Pokémon.  This item disappears after one use.

 

Iron

Item Type: Menu Item

Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden

Description: Increases the Stat Experience of a Pokémon's Defense.  10 of

these can be used on one Pokémon.  This item disappears after one use.

 

Carbos

Item Type: Menu Item

Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden

Description: Increases the Stat Experience of a Pokémon's Speed.   10 of

these can be used on one Pokémon.  This item disappears after one use.

 

Calcium

Item Type: Menu Item

Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden

Description: Increases the Stat Experience of a Pokémon's Special stats. 10

of these can be used on one Pokémon.  This item disappears after one use.

 

PP Up

Item Type: Menu Item

Location: Mazes/Fields; Hidden; Mystery Gift

Description: Increase PP of a selected move on a selected Pokémon by 20%. 3

of these can be used on one selected move on the selected Pokémon. This item

disappears after one use.

 

BALLS

 

Poké Ball

Item Type: In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Used for catching wild Pokémon.  It is the most basic ball of

the bunch, and can miss a Pokémon of rare caliber.  This item disappears

after one use.

 

Great Ball

Item Type: In-Battle Item

Location: Stores; Hidden; Mazes/Field; Mystery Gift

Description: Used for catching wild Pokémon.  Has a greater success rate

(appx. 2X) than a Poké Ball.  This ball can still miss a Pokémon of rare

caliber.  This item disappears after one use.

 

Ultra Ball

Item Type: In-Battle Item

Location: Stores; Hidden; Mazes/Field

Description: Used for catching wild Pokémon.  Has a greater success rate

(appx. 4X) than a Poké Ball.  This ball can miss a Pokémon of rare caliber.

This item disappears after one use.

 

Master Ball

Item Type: In-Battle Item

Location: New Bark Town; Lucky Number Show

Description: Used for catching wild Pokémon.  This ball can never miss, and

will always ensure that you will catch the opposing wild Pokémon.  This item

disappears after one use.

 

Heavy Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon.  The heavier the Pokémon, the

better the chance is to catch it.  However, if a Pokémon is light, the

effectiveness of the ball decreases (-20 - +30 Weight bonus).  This item

disappears after one use.

 

Level Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon.  The higher level your

Pokémon's level is than the opposing Pokémon's level is, then the better the

effectiveness is (Max: 8X).  This item disappears after one use.

 

Lure Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon.  If you are fighting a Pokémon

using a Rod, the effectiveness increases (3X).  This item disappears after

one use.

 

Friend Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon.  When you use this ball, and a

catch is successful, the happiness of a Pokémon increases from 70 -> 200

(Note: Happiness evolve Pokémon evolve when their happiness is 210+).  This

item disappears after one use.

 

Fast Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that

tends to run away a lot from battle (This does not include techniques), then

the effectiveness is increased (4X).  This item disappears after one use.

 

Moon Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by

the use of a Moon Stone, then the effectiveness of this ball is increased

(4X).  This item disappears after one use.

 

Love Ball

Item Type: In-Battle Item

Location: Kurt

Description: Used for catching wild Pokémon.  If the fighting Pokémon are of

the same  kind and opposite genders, then the effectiveness of this ball is

increased (8X).  This item disappears after one use.

 

Park Ball

Item Type: In-Battle Item

Location: Given 20 at start of Bug-Catching Contest

Description: Used for catching wild Pokémon in the Bug Catching Tournament. 

Its ability is equal to that of a Great Ball.  This item disappears after

one use.

 

SPECIAL/FIELD
 

Bicycle

Item Type: Special/Field

Location: Goldenrod City

Description: Increase your travel speed on the field (2X).

 

Red Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Level Ball in due time!  This item disappears after it is given to Kurt.

 

Blu Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Lure Ball in due time!  This item disappears after it is given to Kurt.

 

Ylw Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Moon Ball in due time!  This item disappears after it is given to Kurt.

 

Grn Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Friend Ball in due time!  This item disappears after it is given to Kurt.

 

Wht Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Fast Ball in due time!  This item disappears after it is given to Kurt.

 

Blk Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Heavy Ball in due time!  This item disappears after it is given to Kurt.

 

Pnk Apricorn

Item Type: Special

Location: Random strange looking tree-things.

Description: Give this item to Kurt in Azalea Town, and he will make you a

Love Ball in due time!  This item disappears after it is given to Kurt.

 

Flower Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have a flower

background.  This item disappears after it is deleted manually.

 

Morph Mail

Item Type: Special/Attachment

Location: Mystery Gift

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to change itself

depending on what Pokémon you have attached it to.  This item disappears

after it is deleted manually.

 

Eon Mail

Item Type: Special/Attachment

Location: Mystery Gift

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have an Eevee-based

background.  This item disappears after it is deleted manually.

 

Surf Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have a Lapras-Based

background.  This item disappears after it is deleted manually.

 

Sky Blue Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have a Sky

background.  This item disappears after it is deleted manually.

 

Light-Blue Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have a light-blue

background.  This item disappears after it is deleted manually.

 

Portrait Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have portrait

background.  This item disappears after it is deleted manually.

 

Music Mail

Item Type: Special/Attachment

Location: Specialty Stores (E.G.: Mt. Moon)

Description: Write a message on this piece of mail, attach it to a Pokémon,

and trade it to a friend to read the message.  You can also use the "Send

Mail" feature.  This particular piece of mail happens to have a musical

background.  This item disappears after it is deleted manually.

 

Silver Wing

Item Type: Special

Location: Pewter City/Goldenrod Radio Tower (depends on version)

Description: A mythical item with a unique silver color.  This makes the

legendary Pokémon Lugia appear at Whirl Islands.  Disappears after you

encounter Lugia.

 

Rainbow Wing

Item Type: Special

Location: Pewter City/Goldenrod Radio Tower (depends on version)

Description: A very special item with a distinctive coloring that has all

the colors of the rainbow.  With this item, you can make the legendary

Pokémon Ho-oh appear at Tin Tower.  Disappears after you encounter Ho-oh.

 

Poké Doll

Item Type: Special

Location: Vermilion City Pokémon Fan Club

Description: This is a different type of Poké Doll.  It is the only doll

that can be given to the Copy Cat girl in Saffron City.  Disappears after

you give it to the Copy Cat girl.

 

Machine Part

Item Type: Special

Location: Cerulean City Gym

Description: This special item is the missing item that the Power Plant

needs to restore power to its generator.  This item disappears after you

return it to the Power Plant.

 

Pass

Item Type: Special

Description: The Copy Cat gives you this very necessary item, once you give

her the Poké Doll she lost.  It will give you access to the Magnet Train

once you have restored power to the Power Plant.  The Magnet Train will send

you from Kanto to Johto, and vice versa in a few seconds.

 

S.S. Ticket

Item Type: Special

Location: New Bark Town

Description: Professor Elm gives this item to you once you have beaten the

Elite Four.  It will allow you to go on the S.S. Aqua.

 

Mystery Egg

Item Type: Special/Pokémon

Location: Mr. Pokémon's house.

Description: This "Mystery" Egg contains a very special bundle of joy just

waiting to burst.  Who is inside this egg?  Togepi, that's who!  This egg

disappears after Togepi hatches.

 

Coin Case

Item Type: Special/Menu Item

Location: Goldenrod City

Description: Holds coins (max is 9999), which can be used in slot machines

to buy a various assortment of unique goods.  Also the currency used by the

Move Tutor. Select the Coin Case to view how many coins you have.

 

Itemfinder

Item Type: Special/Menu Item/Field

Location: Ecruteak City

Description: Makes an annoying ringing sound when used.  This indicates that

there is a hidden item somewhere around the area.  Hit "A" to search for an

item not visible.

 

Secret Potion

Item Type: Special

Location: Cianwood Island

Description: Cures a sickly Pokémon that belongs to Jasmine.  This item

disappears after you return it to Jasmine up at the Lighthouse in Olivine

City.

 

Red Scale

Type: Special

Location: Lake of Rage after beating Red Gyarados

Description: When this item is given to Mr. Pokémon, he will give you Exp.

Share.  This item disappears after you give it to Mr. Pokémon.

 

Underground Key

Type: Special

Location: Radio Tower (Goldenrod)

Description: A key received from beating the impersonating director.  With

this key, you can open up a locked door in the Underground Path in Goldenrod

City.

 

Card Key

Type: Special

Location: Goldenrod Underground

Description: The Director will give you this key when you find him. Use it

to get past the shutters in Goldenrod Radio Tower.

 

Cleanse Tag

Item Type: Attachment

Location: Route 5

Description: When attched, the encounter rate of Pokémon is decreased.

 

Old Rod

Item Type: Special/Field

Location

Description:  Your first rod, oh joy!  Now you can fish for water Pokémon. 

Hmm... Strange, all I can seem to get are Magikarp.

 

Good Rod

Item Type: Special/Field

Location: Olivine City

Description: A new rod!  Yippee!  Wow, no Magikarp yet.  That's a good sign,

I'd say.  But, some of these Pokémon are moderately weak.

 

Super Rod

Item Type: Special/Field

Location: Silence Bridge Area

Description: Oh my goodness!  This rod is the best thing I have ever seen! 

I can catch so many wonderful Pokémon with this rod!

 

Squirtbottle

Item Type: Special

Location: Goldenrod City

Description: Enables you to fight the Sudowoodo that is blocking the

mainstream path to many towns.  Be careful, as you only get one chance to

fight Sudowoodo!

 

Expansion Card

Item Type: Special/Poké Gear

Location: Lavender Town

Description: When you receive this card, you can listen to the Radio

Stations that are broadcasted in Kanto.  It quickly disappears into your

Poké Gear.

 

Radio Card

Type: Special/Menu Poké Gear

Location: Radio Tower (Goldenrod)

Description: The Radio Card enables your Poké Gear to listen to the radio in

G/S/C.  You can win prizes, and "learn" something about Pokémon. It quickly

disappears into your Poké Gear.

 

Watch

Type: Special/Menu Poké Gear

Location: Mom

Description: Tells time of day, and what day it is.  It is very vital in

your journey to be #1.  Yeah.  It is part of your Poké Gear.

 

Map Card

Type: Special/Menu Poké Gear

Location: Mom

Description: This activates the map to appear on the Poké Gear option.  The

map will allow you to view all of Johto at first, but then allows you to

view Kanto.  This item quickly disappears into your Poké Gear.

 

Pokédex

Type: Special/Menu Pokédex

Location: Professor Elm

Description: Special device given to you at the beginning of the game. 

Records what Pokémon you have discovered, caught, and what you do not have,

it also makes note of footprints too.  It has its own Sub-Menu, Pokédex.

 

Unown Pokédex

Type: Special

Location: Ruins of Alph

Description: Special device given to you when you capture three varieties of

Unown. Records which of the Unown you have caught. Can be accessed under the

"Options" menu in the Pokédex.

 

Upgrade

Item Type: Attachment/Special

Location: Sylph Co.

Description: When attached to a Porygon, trade it to a Gold, Silver, or

Crystal version to make it to evolve into Porygon2.  Disappears if you allow

Porygon to evolve into Porygon2.

 

Dragon Scale

Item Type: Attachment/Special

Location: Sylph Co.

Description: When attached to a Seadra, trade it to a Gold, Silver, or

Crystal version to make it to evolve into Kingdra.  Disappears if you allow

Seadra to evolve into Kingdra.

 

Escape Rope

Item Type: Field

Location: Stores; Field/Mazes; Hidden

Description: Allows you to escape from mazes without traveling.  Disappears

after one use.

 

IN-BATTLE/ATTACHMENTS

X Attack

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the attack of the Pokémon who is out in the battle

screen by one level (1.5X).  This item disappears after it is used.

 

X Accuracy

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the accuracy of the Pokémon who is out in the battle

screen by one level (1.5X).  This item disappears after it is used.

 

X Defend

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the defense of the Pokémon who is out in the battle

screen by one level (1.5X).  This item disappears after it is used.

 

X Speed

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the speed of the Pokémon who is out in the battle screen

by one level (1.5X).  This item disappears after it is used.

 

X Special

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the special (both attack and defense) of the Pokémon who

is out in the battle screen by one level (1.5X).  This item disappears after

it is used.

 

Dire Hit

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the critical hit rate of the Pokémon who is out in the

battle screen by one level (+1).  This item disappears after it is used.

 

Guard Spec.

Item Type: In-Battle

Location: Stores; Mazes/Field; Hidden

Description: Raises the attack of the Pokémon who is out in the battle

screen by one level (1.5X).  This item disappears after it is used.

 

Poke Doll

Item Type: In-Battle

Location: Stores

Description: Dolls that are purchased can be used to cause Wild Pokemon

to flee. This item disappears after one use.

 

Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 10 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Berry Juice

Item Type: Attachment/Menu Item/In-Battle Item

Location: Give a berry to Shuckle, and it will produce it over time.

Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 20 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Gold Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: 3rd Prize, Bug Catching Contest; Mystery Gift

Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints,

the item is not used.  When the item is used in a battle, then it

disappears, exception in link battles.  This item disappears after it is

used.

 

PSNCureberry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be

cured of poison.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

PRZCureBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be

cured of paralysis when paralyzed.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

BurntBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be

cured of the frozen state when frozen.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

IceBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures burning.  If attached to a Pokémon, the Pokémon will be

cured of burns.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

BitterBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be

cured of confusion.  If it faints, the item is not used.  When the item is

used in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

MintBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be

cured of sleep.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in Link Battles.

 

MiracleBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Mystery Gift (Very rare)

Description: Cures all status ailments.  If attached to a Pokémon, the

Pokémon will be cured of anything.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

Leftovers

Item Type: Attachment/In-Battle

Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax

Description: When attached to a Pokémon,  the Pokémon with this item

attached will recover 1/16th of their HP at the end of every turn.

 

Pink Bow

Item Type: Attachment/In-Battle

Location: Route 29 on Tuesday; Radio Tower

Description: Increases normal-type attacks by 10%.

 

Polka dot Bow

Item Type: Attachment/In-Battle

Location: Traded (RBY) Jigglypuff

Description: Increases normal-type attacks by 10%.

 

Charcoal

Item Type: Attachment/In-Battle

Location: Azalea Town, return Fartfetch'd to Charcoal Maker

Description: Increases fire-type attacks by 10%.

 

Mystic Water

Item Type: Attachment/In-Battle

Location: Cherrygrove City (Surf Required)

Description: Increases water-type attacks by 10%.

 

Magnet

Item Type: Attachment/In-Battle

Location: Route 37 on Sunday

Description: Increases electric-type attacks by 10%.

 

Miracle Seed

Item Type: Attachment/In-Battle

Location: Route 32 after beating Falkner

Description: Increases grass-type attacks by 10%

 

Nevermeltice

Item Type: Attachment/In-Battle

Location: Ice Path

Description: Increases ice-type attacks by 10%.

 

Blackbelt

Item Type: Attachment/In-Battle

Location: Lake of Rage on Wednesday

Description: Increases fighting-type attacks by 10%.

 

Poison Barb

Item Type: Attachment/In-Battle

Location: Route 32 on Friday; Catch Beedrill

Description: Increases poison-type attacks by 10%.

 

Soft Sand

Item Type: Attachment/In-Battle

Location: Beat the three Water trainers on route 34 (Surf Required)

Description: Increases ground-type attacks by 10%.

 

Sharp Beak

Item Type: Attachment/In-Battle

Location:  Route 40 on Monday

Description: Increases flying-type attacks by 10%.

 

Twistedspoon

Item Type: Attachment/In-Battle

Location: Traded (Y) Kadabra

Description: Increases psychic-type attacks by 10%.

 

Silver Powder

Item Type: Attachment/In-Battle

Location: Catch Butterfree

Description: Increases bug-type attacks by 10%

 

Hard Rock

Item Type: Attachment/In-Battle

Location: Route 36 on Thursday

Description: Increases rock-type attacks by 10%.

 

Spell Tag

Item Type: Attachment/In-Battle

Location:  Blackthorn City on Sunday

Description: Increases ghost-type attacks by 10%

 

Dragon Fang

Item Type: Attachment/In-Battle

Location: Dragon's Den

Description: Increases dragon-type attacks by 10%.

 

Dark Glasses

Item Type: Attachment/In-Battle

Location: Dark Cave (Route 45 Entrance)

Description: Increases dark-type attacks by 10%.

 

Metal Coat

Item Type: Attachment/In-Battle/Special

Location: St. Anne (First Trip)

Description: Increases steel-type attacks by 10%.  Also used to evolve Onix

into Steelix and Scyther into Scizor. This item will disappear if it used

to evolve Onix or Scyther.

 

Bright Powder

Item Type: Attachment/In-Battle

Location: Traded (RBY) Legendary

Description: Chance to decrease your opponent's accuracy.

 

Berserk Gene

Item Type: Attachment/In-Battle

Location: Route 24

Description: Doubles your Pokémon's attack and confuses them. Will

disappear after one use, exception being link battles.

 

Smoke Ball

Item Type: Attachment/In-Battle

Location: Goldenrod Underground

Description: If the Pokémon that has this item attached uses the "Run"

command in a wild Pokemon battle, they will run 100% of the time.

 

Scope Lens

Item Type: Attachment/In-Battle

Location: Mystery Gift

Description: Increases critical hit rate up by 1 level (12.5% minimum).

 

King's Rock

Item Type: Attachment/In-Battle

Location: Slowpoke Well (Rocksmash, Surf required).

Description: Adds a chance to flinch to most attacks (9.6% min). Also used

to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will

disappear if it is used to evolve Slowpoke or Poliwhirl.

 

Exp. Share

Item Type: Attachment/In-Battle

Location: Route 30, give Mr. Pokémon the Red Scale

Description: When attached to a Pokémon (regardless whether it battled or

not), the Pokémon will gain 1/2 the EXP earned from the battle.

 

Quick Claw

Item Type: Attachment/In-Battle

Location: National Park; Catch Sneasel

Description: 25% chance to go first in battle.

 

Amulet Coin

Item Type: Attachment/In-Battle

Location: Basement of Goldenrod Department Store

Description: Doubles amount of money received in Trainer Battles.

 

Everstone

Item Type: Attachment/In-Battle

Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's

Grandpa; Professor Elm (Show him Togepi).

Description: Prevents evolution of a Pokémon, if it is attached to a

Pokémon.

 

Lucky Egg

Item Type: Attachment/In-Battle

Location: Catch a Chansey (Rare)

Description: Increase the experience gained by a Pokémon (1.5X).

 

Stick

Item Type: Attachment/In-Battle

Location: Catch a Farfetch'd

Description: If attached to a Farfetch'd, increase its critical hit rating

by 2 (25% min).

 

Thick Club

Item Type: Attachment/In-Battle

Location: Catch a Cubone or Marowak

Description: If attached to a Cubone or Marowak, double its attack.

 

Light Ball

Item Type: Attachment/In-Battle

Location: Trade a Pikachu from Pokémon Yellow

Description: If attached to a Pikachu, double its Special Attack.

 

Lucky Punch

Item Type: Attachment/In-Battle

Location: Trade (RBY) a Chansey

Description: If attached to a Chansey, increase its critical hit rating by

2 (25% min).

 

Metal Powder

Item Type: Attachment/In-Battle

Location: Trade (RBY) a Ditto

Description: If attached to a Ditto, increase its defense by 1.5x.
 

ROOM

 

Charmander Doll

Item Type: Room

Location: Mom

Description: A doll of the fire Pokémon Charmander. It can be put up

inside your room.

 

Pikachu Doll

Item Type: Room

Location: Mom

Description: A doll of the electric Pokémon Pikachu.  It can be put up

inside your room.

 

Jigglypuff Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the normal Pokémon Jigglypuff.  It can be put up

inside your room.

 

Poliwag Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the water Pokémon Poliwag.  It can be put up inside

your room.

 

Diglett Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the ground Pokémon Diglett.  It can be put up inside

your room.

 

Staryu Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the water Pokémon Staryu.  It can be put up inside

your room.

 

Magikarp Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the water Pokémon Magikarp.  It can be put up inside

your room.

 

Oddish Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the grass/poison Pokémon Oddish. It can be put up

inside your room.

 

Gengar Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the ghost/poison Pokémon Gengar.  It can be put up

inside your room.

 

Shellder Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the water Pokémon Shellder.  It can be put up inside

your room.

 

Grimer Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the poison Pokémon Grimer.  It can be put up inside

your room.

 

Voltorb Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the electric Pokémon Voltorb.  It can be put up

inside your room.

 

Weedle Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the bug/poison Pokémon Weedle.  It can be put up

inside your room.

 

Geodude Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the rock/ground Pokémon Geodude.  It can be put up

inside your room.

 

Machop Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the fighting Pokémon Machop.  It can be put up inside

your room.

 

Bulbasaur Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the grass Pokémon Bulbasaur.  It can be put up inside

your room.

 

Squirtle Doll

Item Type: Room

Location: Mystery Gift

Description: A doll of the water Pokémon Squirtle.  It can be put up inside

your room.

 

Clefairy Doll

Item Type: Room

Location: Mom

Description: A doll of the normal Pokémon Clefairy. It can be put up inside

your room.

 

Surf Pikachu Doll

Item Type: Room

Location: Mystery Gift

Description: An alternate doll of the electric Pokémon Pikachu.  This one

happens to be riding on a pink surfboard with a lightning bolt bottom.  It

can be put up in your room.

 

Unown Doll

Item Type: Room

Location: Mystery Gift (Stadium G/S/C)

Description: A doll of the psychic Pokémon Unown.  This doll can only be

acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It can be

put up inside your room.

 

Tentacool Doll

Item Type: Room

Location: Mystery Gift (Stadium G/S/C)

Description: A doll of the water/poison Pokémon Tentacool.  This doll can

only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It

can be put up inside your room.

 

Clefairy Poster

Item Type: Room

Location: Mystery Gift

Description: A poster of the cute normal Pokémon Clefairy.  It can be put up

on the wall in your room, next to the door.

 

Jigglypuff Poster

Item Type: Room

Location: Mystery Gift

Description: A poster of the cute normal Pokémon Jigglypuff.  It can be put

up on the wall in your room, next to the door.

 

Pikachu Poster

Item Type: Room

Location: Mystery Gift

Description: A poster of the extremely popular electric Pokémon Pikachu.  It

can be put up on the wall in your room, next to the door.

 

Town Map

Item Type: Room

Location: Start of game

Description: A map of the land of Johto. It is in your room as the game opens.

 

Super NES

Item Type: Room

Location: Mystery Gift

Description: A Super Nintendo Entertainment System for your room.  This can

be put up in your room next to your TV.  If you view this in Pokémon Stadium

G/S/C, you can see such popular games being played on it such as Dynablade

from Kirby Superstar.

 

NES

Item Type: Room

Location: Mystery Gift

Description: A Nintendo Entertainment System for your room.  This can be put

up in your room next to your TV.  If you view this in Pokémon Stadium G/S/C,

you can see such popular games being played on it such as Punch out.

 

Nintendo64

Item Type: Room

Location: Mystery Gift

Description: A Nintendo64 console for your room.  This can be put up in your

room next to your TV.  If you view this in Pokémon Stadium G/S/C, you can

see such popular games being played on it such as Super Mario 64.

 

Virtual Boy

Item Type: Room

Location: Mystery Gift

Description: A Virtual Boy console for your room.  This can be put up in

your room next to your TV.  However, there is nothing special to view on

your TV with it, since a Virtual Boy is looked through a scope-like lens

area.

 

Magna Plant

Item Type: Room

Location: Mystery Gift

Description: A plant for your room.  It looks like a giant herb.

 

Tropic Plant

Item Type: Room

Location: Mystery Gift

Description: A plant for your room.  It resembles something of a tropical

aura.

 

Christmas Tree

Item Type: Room

Location: Mystery Gift (Stadium)

Description: A plant for your room.  It is decorated like a Christmas tree.

 

Feather Bed

Item Type: Room

Location: Start

Description: The basic bed you start out with.  It has white sheets on top.

 

Pink Bed

Item Type: Room

Location: Mystery Gift

Description: A bed for your room.  It has pink sheets on top.

 

Polkadot Bed

Item Type: Room

Location: Mystery Gift

Description: A bed for your room.  Its sheets have a peculiar polka dot

shape.

 

Pikachu Bed

Item Type: Room

Location: Mystery Gift (Stadium G/S/C)

Description: A bed for your room.  This one happens to have Pikachu sheets.

 

Red Carpet

Item Type: Room

Location: Mystery Gift

Description: Carpeting for your room. This carpet happens to be red.

 

Blue Carpet

Item Type: Room

Location: Mystery Gift

Description: Carpeting for your room. This carpet happens to be blue.

 

Yellow Carpet

Item Type: Room

Location: Mystery Gift

Description: Carpeting for your room. This carpet happens to be yellow.

 

Green Carpet

Item Type: Room

Location: Mystery Gift

Description: Carpeting for your room. This carpet happens to be green.

 

Jumbo Plant

Item Type: Room

Location: Mystery Gift

Description: A very large plant for your room.  It looks like a larger Magna

Plant.

 

Big Snorlax

Item Type: Room

Location: Mom

Description: An enormous doll of the normal Pokémon Snorlax.  It can be put

up inside your room.

 

Big Onix

Item Type: Room

Location: Mystery Gift

Description: An enormous doll of the rock/ground Pokémon Onix.  It can be

put up inside your room.

 

Big Lapras

Item Type: Room

Location: Mystery Gift

Description: An enormous doll of the water/ice Pokémon Lapras.  It can be

put up inside your room.

 

Normal Box - Silver Trophy

Item Type: Room

Location: Trade a Pokémon received from a R1 fight in the original Pokémon

Stadium.

Description: When a Normal Box is opened, you receive the Silver Trophy. 

The Silver Trophy can be put up in your room, on the same table as the dolls

are put on.

 

Gorgeous Box - Gold Trophy

Item Type: Room

Location: Trade a Pokémon received from a R2 fight in the original Pokémon

Stadium.

Description: When a Gorgeous Box is opened, you receive the Gold Trophy.  The

Gold Trophy can be put up in your room, on the same table as the dolls are

put on.

 

SALE

 

Nugget

Item Type: Attachment/Sale

Location: Hidden; Mazes/Field

Description: Can be sold at any department store.

 

Silver Leaf

Item Type: Attachment/Sale

Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Gold Leaf

Item Type: Attachment/Sale

Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Tiny Mushroom

Item Type: Attachment/Sale

Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Big Mushroom

Item Type: Attachment/Sale

Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Pearl

Item Type: Attachment/Sale

Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Big Pearl

Item Type: Attachment/Sale

Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold,

Silver, or Crystal versions.

Description: Can be sold at any department store.

 

Star Dust

Item Type: Attachment/Sale

Location: Catch a Staryu or Starmie

Description: Can be sold at any department store.

 

Star Piece

Item Type: Attachment/Sale

Location: Catch a Staryu or Starmie

Description: Can be sold at any department store.
 
 
*********************************************************************
7)   GAME CORNERS
*********************************************************************
 
 

Yes, there are TWO Game Corners. To play, you'll need the Coin Case found

in the Underground of Goldenrod. From there, go to either one and buy some

coins. 50 coins cost $1000, or you can get 500 coins for $10,000.

 

The two games available are Slots and Cards. The slots, found in both Game

Corners, are your typical slot machines, except that the chances of getting

3 7's (and the 300-coin payoff) are better. Because in this game, if you

line up two 7s, Golems start falling from out of nowhere. If there are 3 7s

in a line when they are done, you'll collect 300 coins. The other payoffs

are:

 

3 Cherries- 6 Coins

3 Pikachu- 8 Coins

3 Squirtle- 10 Coins

3 Staryu- 15 Coins

3 Poke Balls- 50 Coins

3 7s- 300 Coins

 

The other game is The Card Game

The game is a version of Roulette. You pay 3 coins to pick a card, or

a group of cards. Your odds of getting a winner are:

 

2-1- Two columns

3-1- Two rows

4-1- A column

6-1- A row

24-1- A single card

 

However, these odds only apply to the first draw, as the cards are not

replaced after they are drawn. These odds could be cut in half if you go 12

rounds before winning. If you win, you'll get a pretty good payoff.

 

If you win enough coins, you can trade them in for some neat prizes. They

are different in each Corner.

 

Goldenrod:

Abra (200 Coins)

Ekans (Gold)/Sandshrew (Silver) (700 Coins)

Dratini (2100 Coins)

TM 14 (Blizzard)  \

TM 25 (Thunder)--- 5500 Coins

TM 38 (Fire Blast)/

 

Celadon:

Mr. Mime (3333 Coins)

Eevee (6666 Coins)

Porygon (9999 Coins)

TM 32 (Double Team) (1500 Coins)

TM 29 (Psychic) (3500 Coins)

TM 15 (Hyper Beam) (7500 Coins)

 
 
*********************************************************************
8)   TM’S AND HM’S
*********************************************************************
 

TM 01- Dynamicpunch (Fighting)

100 Power, 50 Accuracy, 5 PP, Confuses on contact

Location: Beat Chuck in Cianwood City

Description: A very powerful punch, but horribly inaccurate. Best used on

Pokemon with next-move-hits moves (Poliwrath, the Hitmons)

 

TM 02- Headbutt (Normal)

70 Power, 100 Accuracy, 15 PP, flinches (30%) and knocks Pokemon from trees

Location: Ilex Forest, available in Goldenrod Dept. Store afterwards

Description: The Body Slam of G/S. Good all around Normal move, has a nice

side effect also. Use it liberally, because you can always buy more.

 

TM 03- Curse (element unknown)

10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and

Defense while cutting Speed otherwise

Location: Back entrance of Celadon Mansion at night

Description: If a Ghost uses it, the move will take 1/2 the Ghost's HP and

then the opponent will take that damage every round unless it switches.

Otherwise, a good status-raiser (if you have Agility).

 

TM 04- Rollout (Rock)

30 Power, 90 Accuracy, 20 PP, lasts 5 rounds with damage doubled every round

(barring a miss)

Location: Route 35

Description: If you can accept the fact that you will lose control of your

Pokemon for up to 5 rounds, go nuts. It's an ok Rock move, but I really wish

that they kept Rock Slide as a TM.

 

TM 05- Roar (Normal)

100 Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,

user always goes 2nd

Location: Route 32 (need Cut)

Descrpition: Great way to scare off the Pokemon that could beat yours.

 

TM 06- Toxic (Poison)

85 Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every

round unless opponent switches)

Location: Beat Janine in Fuschia Gym.

Description: Same as in R/B/Y, but the presence of Spider Web and Mean Look

(both stop opposing Pokemon from running) makes it a good move.

 

TM 07- Zap Cannon (Electric)

100 Power, 50 Accuracy, 5 PP, Paralyzes on contact

Location: Return the Machine Part to the Power Plant

Description: An Electric version of Dynamicpunch. Paralyzes opponent on

contact. Pair this with a Lock-On move for best results.

 

TM 08- Rock Smash (Fighting)

20 Power, 100 Accuracy, 15 PP, lowers opponent's Defense in battle , breaks

rocks in the field

Location: Route 36, get rid of Sudowoodo and talk to the portly man

Descrpition: Pretty bad as a Fighting move. But if you want the Mystical

Beasts, you'll need it.

 

TM 09- Psych Up (Normal)

10 PP, steals any status boosters used on your opponent

Location: Import Abra from Red/Blue/Yellow

Description: Keep this for long fights. If your opponent likes to use

Swords' Dance/Amnesia/Barrier/the like on you, you can turn the tables.

Any benefits from those moves will be yours.

 

TM 10- Hidden Power (random element)

10-70 Power, 100 Accuracy, 15 PP, damage and element depends on the Pokemon

Location: Lake of Rage, Celadon Dept. Store

Description: A very unusual move, it attacks for a set damage with a set

element that varies from Pokemon to Pokemon. It's best used to counter

severe weaknesses, but make sure you have the appropriate Attack stat to

back it up.

 

TM 11- Sunny Day (Fire)

5 PP, increases Fire damage for 5 turns

Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon

Dept. Store

Descrition: It increases Fire damage for 5 turns, but has other great

effects. It cuts Water damage in half, makes the normally two-turn Solarbeam

a one-turn move, and increases the effectiveness of the Synthesis, Morning

Sun, and Moonlight healing moves.

 

TM 12- Sweet Scent (Normal)

100 Accuracy, 20 PP, raises user's Accuracy/lures Wild Pokemon

Location: Tollbooth leading to Route 34

Description: Draws Pokemon toward you, making them easier to hit. As well,

it helps find Wild Pokemon, so you may want to try it to lure out the

Mystical Beasts.

 

TM 13- Snore (Normal)

40 Power, 100 Accuracy, 15 PP, flinches (30%), only works while user Sleeps

Location: Route 39 (feed 7 Berries to Milktank), Dark Cave

Description: One of the moves designed to help sleeping Pokemon. Does

pretty fair damage.

 

TM 14- Blizzard (Ice)

120 Power, 70 Accuracy, 5 PP, freezes (10%)

Location: Goldenrod Game Corner

Description: The Ice-type really got shafted in G/S, and this is proof. 70

Accuracy (the same as Thunder's!) means you will miss a lot. And, it doesn't

have many PP either. Avoid this one.

 

TM 15- Hyper Beam (Normal)

150 Power, 90 Accuracy, 5 PP, user does nothing next turn

Location: Celadon Game Corner

Description: It's freakishly powerful, but the turn you lose after using

it (like in Pokemon Stadium), no matter what, is painful. Headbutt and Body

Slam will be my picks for best Normal attack.

 

TM 16- Icy Wind (Ice)

55 Power, 95 Accuracy, 15 PP, lowers opponent's Speed (10%)

Location: Beat Pryce at Mahogany Gym

Descrpition: A fair Ice move, but not very powerful. Best used on someone

with a beefy Spec. Atk rating.

 

TM 17- Protect (Normal)

10 PP, prevents all damage for one round, accuracy decreases with use

Location: Celadon Dept. Store

Descprition: Stops all damage for one round. Great if you need to buy some

time, but don't abuse it or it'll turn on you.

 

TM 18- Rain Dance (Water)

5 PP, raises Water damage

Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store

Descrpition: The antithesis of Sunny Day. It powers up Water moves, cuts

Solarbeam damage in half, and cuts the Grass healing moves' effectivness. My

personal favorite effect? It gives Thunder the accuracy of Swift (which

never misses) for 5 turns.

 

TM 19- Giga Drain (Grass)

60 Power, 100 Accuracy, 5 PP, 1/2 of the damage is given to the user

Location: Beat Erika at Celadon Gym

Description: Does okay damage, and the healing is nice, but the PP isn't

all that great. Also, Grass has a lot of resistances, so use with caution.

 

TM 20- Endure (Normal)

10 PP, prevents fainting, accuracy decreases with use

Location: Burned Tower (need Strength)

Description: If you use Endure, the next move will not faint you. Even if

it's Gyarados taking a Thunderbolt, it'll survive with 1 HP. Deadly if

the user knows Flail or Reversal.

 

TM 21- Frustration (Normal)

100 Accuracy, 20 PP, damage increases if Pokemon is unhappy

Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or

Return (can be gotten every Sunday)

Description: Pokemon abusers, rejoice! You have a move that rewards you for

mistreatment. This (and its companion, Return), are capable of 100 power if

they are (un)happy enough.

 

TM 22- Solarbeam (Grass)

120 Power, 100 Accuracy, 10 PP, 2nd turn move (depending on other attacks)

Location: Route 26

Description: Unassisted, the user charges on Turn 1, and lets fly on Turn 2.

With Sunny Day, you don't charge, and with Rain Dance, it's only 60 power.

Quite powerful, even with bad Spec. Atk Pokemon.

 

TM 23- Iron Tail (Steel)

100 Power, 75 Accuracy, 15 PP, lowers opponent's Defense (30%)

Location: Beat Jasmine at Olivine Gym

Description: Has the highest Power rating of any Steel move, but the lowest

accuracy. When it hits, it hits HARD. Also, makes itself more powerful by

lowering Defense. Good for Fire-types or Steel-types.

 

TM 24- Dragonbreath (Dragon)

60 Power, 100 Accuracy, 20 PP, paralyzes (30%)

Location: Beat Clair at Blackthorne Gym

Description: An actual Dragon move (the 40-everytime Dragon Rage doesn't

count). Probably the best of the three new Dragon moves in G/S, because it

does decent damage and doesn't confuse (like Outrage).

 

TM 25- Thunder (Electric)

120 Power, 70 Accuracy, 10 PP, paralyzes (10%)

Location: Goldenrod Game Corner

Description: Still as inaccurate as ever. However, if you use Rain Dance,

Thunder has perfect accuracy. That's the only way you should use it.

 

TM 26- Earthquake (Ground)

100 Power, 100 Accuracy, 10 PP

Location: 2nd floor of Victory Road

Description: One of the best damaging moves in the game. The only Pokemon

that could take this attack are Flying, Grass, and Bug Pokemon. Make sure

you have at least one Pokemon with this move.

 

TM 27- Return (Normal)

100 Accuracy, 20 PP, damage increases if the Pokemon is happy

Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or

Frustration) (can be gotten every Sunday)

Descripion: This move rewards you for treating your Pokemon well. Give it

items, use it in battle, and pamper it to bring up this move's power.

 

TM 28- Dig (Ground)

60 Power, 100 Accuracy, 10 PP, user digs Turn 1, attacks turn 2

Location: National Park

Description: Not as good as in the original games, as the power has been

reduced by 40%. Still a good dodge move, but beware of using it against Rock

Pokemon. If they use Earthquake while you're underground, you'll take double

damage.

 

TM 29- Psychic (Psychic)

90 Power, 100 Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)

Location: Celadon Game Corner

Description: The best attack in Red/Blue/Yellow comes back for more. Still

powerful, but both new types can resist this.

 

TM 30- Shadow Ball (Ghost)

80 Power, 100 Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)

Location: Beat Morty at Ecruteak Gym

Description: Finally a decent Ghost-element move. Capable of making lowering

Spec. Defense, so use this with a Special move to wreak some havoc.

 

TM 31- Mud-Slap (Ground)

20 Power, 100 Accuracy, 10 PP, lowers opponent's Accuracy (10%)

Location: Beat Falkner at Violet Gym

Description: Does light damage, but is best used to lower the Accuracy of

your opponent. For some reason, Flying Pokemonmon seem attracted to this move.

 

TM 32- Double Team (Normal)

15 PP, raises user's Evade

Location: Celadon Game Corner

Description: It's a great move because it can raise your Evade, making you

harder to hit. Just be careful with it, as Haze is more common now, and

there is a Special move with perfect Accuracy (Faint Attack).

 

TM 33- Ice Punch (Ice)

75 Power, 100 Accuracy, 15 PP, freezes (10%)

Location: 5th floor of Goldenrod Dept. Store

Description: The replacement for Ice Beam as a TM. Does comparitive damage,

and has a few more PP. Take your pick as to which one you want.

 

TM 34- Swagger (Normal)

90 Accuracy, 10 PP, confuses opponent and doubles their Attack rating

Location: Olivine Lighthouse

Description: The point of this move is to have the opponent do more damage

to themselves if they hurt themselves while Confused. But if the opponent

has a lot of physical attacks, and they aren't confused...

 

TM 35- Sleep Talk (Normal)

10 PP, uses one of user's moves while they sleep

Location: Underground of Goldenrod City

Description: A variation of the popular Metronome attack, it uses a move at

random. You must be asleep, but if you hit a good move, you can potentially

do big damage.

 

TM 36- Sludge Bomb (Poison)

90 Power, 100 Accuracy, 10 PP, poisons opponent (30%)

Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany

Description: A more powerful version of the Sludge attack. Does decent

damage, but has a lot of resistant Pokemon.

 

TM 37- Sandstorm (Rock)

10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5

rounds

Location: Route 26, Celadon Dept. Store

Description: When used, a sandstorm kicks up that lasts 5 rounds. Both

Pokemon will take damage during that time unless one is Ground/Rock/Steel.

This overrides moves like Sunny Day, so use if needed.

 

TM 38- Fire Blast (Fire)

120 Power, 85 Accuracy, 5 PP, burns opponent (10%)

Location: Goldenrod Game Corner

Description: Fire's power move. Does great damage, but has low PP. If you

don't mind missing every so often, fire away. Otherwise, stick with

Flamethrower and Fire Punch.

 

TM 39- Swift (Normal)

60 Power, 20 PP, only misses if opponent Digs or Flys

Location: Union Cave

Description: One of the most accurate moves in the game. A little weak in

damage, but a Swords' Dance move will clear that up quite easily.

 

TM 40- Defense Curl (Normal)

40 PP, raises user's Defense

Location: Mt. Mortar

Description: The Defense Curl attack that so many Pokemon have is a TM?

Okay... this requires 6 turns to have noticeable effect, so take care.

If you use Rollout right after this,

the base damage will double.

 

TM 41- Thunderpunch (Electric)

75 Power, 100 Accuracy, 15 PP, paralyzes (10%)

Location: 5th floor of Goldenrod Dept. Store

Description: The Electric attack if you don't like Rain Dance/Thunder combos

and can't get Thunderbolt on there somewhere. A good mid-game attack.

 

TM 42- Dream Eater (Psychic)

100 Power, 100 Accuracy, 15 PP, only works when opponent is Asleep

Location: Viridian City

Description: More powerful than Psychic, but since the victim has to be

asleep, it's not all that good. Especially when Sleep moves do miss. (If

only Parasect could learn it...)

 

TM 43- Detect (Fighting)

5 PP, prevents all damage for one round, accuracy decreases with use

Location: Lake of Rage

Description: The exact same as TM 17 (Protect), but with less PP.

 

TM 44- Rest (Psychic)

10 PP, user restores all HP and status, but sleeps two turns

Location: Ice Cave

Description: If you've used Double Team, Barrier/Acid Armor, or Amnesia,

use this to restore anything you may have lost. Otherwise, it's an open

two rounds for your opponent.

 

TM 45- Attract (Normal)

100 Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the

opposite sex (50%)

Location: Beat Whitney in Goldenrod Gym

Description: Seems like a good move, but the fact that it's based on gender

isn't very impressive. However, it can help you get Exp. for Pokemon you're

trying to raise.

 

TM 46- Thief (Dark)

40 Power, 100 Accuracy, 10 PP, steals items from Wild Pokemon

Location: Mahogany Team Rocket Base

Description: A fair Dark move, but the fact that you can swipe items from

Wild Pokemon helps. It'll usually take Berries, but you can get other rare

treats.

 

TM 47- Steel Wing (Steel)

70 Power, 90 Accuracy, 25 PP, raises user's Defense (10%)

Location: Rock Tunnel, Route 28

Description: Almost every Flying Pokemon can use this. Good way to round

out a Flyer, and it increases their Defense.

 

TM 48- Fire Punch (Fire)

75 Power, 100 Accuracy, 15 PP, burns opponent (10%)

Location: Goldenrod Dept. Store

Description: The Fire version of the Ice and Thunderpunches. 'Nuff said.

 

TM 49- Fury Cutter (Bug)

10 Power, 95 Accuracy, 20 PP, Power doubles if used consecutively, reverts

to normal if missed.

Location: Beat Bugsy in Azaela Gym

Description: I understand that Bug needed a TM, but did it have to be this?

Even if you use it 6 times in a row, it won't do a lot.

 

TM 50- Nightmare (Ghost)

100 Power, 15 PP, damages a Sleeping Pokemon every round

Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)

Description: I don't understand this move. It's supposed to be a sleeping

Pokemon version of Leech Seed.

Pablo says: The damage that tm50 does it´s one quarter of the enemy

Pokemon´s hp. So, even if it´s at full hp it will faint in 4 turns.

 

HM 01- Cut (Normal)

50 Power, 95 Accuracy, 30 PP, cuts small trees in the field

Location: Ilex Forest

Description: Cuts down certain trees in the field, and is an OK Normal move

in battle. Not very impressive.

 

HM 02- Fly (Flying)

70 Power, 95 Accuracy, 15 PP, user flies into the air Turn 1, attacks Turn

2 and flies you back to previously visited locations.

Location: Cianwood City, talk to Chuck's wife after earning the Storm Badge

Description: This is the only HM you don't have to have to win the game. An

OK Flying move, but the transportation aspect is great.

 

HM 03- Surf (Water)

95 Power, 100 Accuracy, 15 PP, crosses waterways in the field

Location: Ecruteak City (beat the Dance Hall)

Description: The only HM that I would actually use in battle. Does good

Water damage, has good accuracy, and you need it to cross water anyway.

 

HM 04- Strength (Normal)

80 Power, 100 Accuracy, 15 PP, moves rocks in the field

Location: Olivine City

Description: An OK Normal move, and you'll need the rock-moving capabilities

to beat a couple of gyms.

 

HM 05- Flash (Normal)

70 Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves

Location: Sprout Tower

Description: An inaccurate Accuracy-dropping move, and lights up caves.

Pretty much useless until the end, where it helps you get to Ash.

 

HM 06- Whirlpool (Water)

15 Power, 70 Accuracy, 15 PP, binds opponent for 2-5 turns, destroys

Whirlpools in the water

Location: Beat Team Rocket in Mahogany

Description: A poor binding move, but the Whirlpool destruction is needed

for getting a Mystical Bird and getting the last badge.

 

HM 07- Waterfall (Water)

80 Power, 100 Accuracy, 15 PP, climbs waterfalls

Location: Ice Cave

Description: In battle, it's a weaker version of Surf. Outside, it gets

you up Waterfalls you couldn't climb normally.

 

 
*********************************************************************
9)   BREEDING
*********************************************************************
 
 

The most popular feature of Gold and Silver is the breeding. Whether it's

filling in that last Pokédex spot, or rounding out a good Pokemon, every-

one's breeding. But how does it work?

 

The concept is simple. Take two Pokemon that either are the same, or are

of a similar look/type, and bring them to the Daycare on Route 34 (south

of Goldenrod). Give the people in there the Pokemon you want to breed, and

wait. Come back, and if the man is standing in the backyard with the

Pokemon, you've got an egg.

 

Q: How can I tell if they will mate?

 

A: Go in the backyard and talk to one of them. If the second text box says

"It shows interest in (insert second Pokemon here)," you'll eventually get

an egg.

 

When you get the egg, you have to do what you did with the Togepi egg when

you got it. Walk around for a while, and get in some fights. Eventually, the

egg will hatch.

 

Q: What Pokemon will the egg hatch into?

 

A: The egg will hatch into the lowest evolution of the mother. For example,

if you breed a female Charizard and a male Dragonite, you'll get a

Charmander.

 

Q: What level will the Pokemon be?

 

A: All eggs hatch at L5.

 

There are three reasons why breeding is so important. The first is Pokédex

data. There are 6 new Pokemon that can only be acquired by breeding. They

are:

 

Pichu (breed a Pikachu/Raichu)

Magby (breed Magmar)

Cleffa (breed Clefairy/Clefable)

Electabuzz (breed Electabuzz)

Igglybuff (breed Jigglypuff/Wigglytuff)

Smoochum (breed Jynx)

 

Also, you can get lower level versions of your favorite Pokemon. If you

raise a Pokemon from an egg, it will be very powerful and know good moves

that it would pass over if you raised its mother or father.

 

Another good reason to breed is that you can breed Pokemon so the baby knows

moves it couldn't learn ordinarily. The father will give a move if it knows

it now, and the baby is eligible to learn it. An example would be breeding a male Houndoom and a female

Arcanine, to get a Growlithe that knows Crunch!

 

*NOTE* There are other instances where baby Pokemon pick up moves. They

are:

 

1) If both parents have it, and the baby learns it naturally. In the

Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower

when conception occured, the Growlithe would learn Flamethrower.

 

2) Any move the baby Pokemon learns before L5. If you breed for Tangela,

the baby will know Sleep Powder (Tangelas learn it at L4).

 

3) Any TMs passed down from the father that the baby can learn. Going back

to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden

Power (TM 10), the baby Growlithe would have both moves by TM. (This does

not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can

learn Rock Slide by breeding, as one example.)

 

(If the Pokemon would pick up 4 moves from any combination of the above

events, then breeding moves overwrite natural ones. Since Growlithe starts

with Bite and Roar, but learns four different moves by breeding in our

examples, the moveset at start would be Flamethrower, Crunch, Sunny Day,

and Hidden Power).

 

Q: But what if the Pokemon I want to breed doesn't have a gender? I want to

breed a Starmie, but I can't!

 

A: In that case, simply slide Ditto in there. Ditto is the perfect

Pokemon for breeding, as it breeds with just about ANYTHING! The baby will

not know any new moves, but that's a small price to pay. Also, any

"mystical" Pokemon will not be able to breed. They are Articuno, Zapdos,

Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi,

plus baby Pokemon like Togepi, Elekid, Magby, etc.

 

The other side effect of breeding, is since they are in a Daycare, the

parents are getting experience (1 point/step.) This can lead to some pretty

high level Pokemon when you're done.

 
 
*********************************************************************
10)   HAPPINESS EVOLUTION
*********************************************************************
 

One of the most frustrating parts of Gold and Silver is that certain Pokemon

only evolve when they are happy enough. This is similar to the Pikachu in

Pokemon Yellow that changes facial expression if you let it level up, use

items on it, the like. The "taming" of Pikachu led to a couple of rare

Pokemon, but that's it.

 

In Gold and Silver, there are 5 new Pokemon that evolve based on happiness.

They are:

 

#42 Golbat- #169 Crobat

#113 Chansey- #242 Blissey

#175 Togepi- #176 Togetic

#133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon

if evolved at night

 

Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness.

 

How do you raise a Pokemon's happiness? There's certain things that can

speed up the process.

 

1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you

have an open spot in your party. That way, the Pokemon will like you more.

 

2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one

Pokemon groomed a day. The younger brother, who charges $300, works on

Sunday, Wednesday, and Saturday. The older brother charges $500, but does

a bit better job. He's available on Tuesday, Thursday, and Saturday.

(Note: Some guides say that Blue's sister, Daisy, will also do grooming.

Can someone confirm this?)

 

Daisy, Blue's little sister, will groom one of your Pokemon for free. But,

she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She

sees that your Pokemon (plural?) is/are dirty and will offer to groom it for

you. This is a good way to get your Pokemon even happier, though I'm not sure

how happy they get after she grooms them. But who cares? She grooms them,

enough said.

 

3) Use items on it or give it items to hold. This will increase the trust

between you and your teammate.

 

4) Let it battle and win. This will make it quite happy.

 

5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste

awful. This will upset your Pokemon quite severly.

 

If you follow these methods, you should have no problem making your Pokemon

love you. In the case of Pokemon that evolve by happiness, go out and get

a level up, and you'll get a new Pokemon!

 
 
*********************************************************************
11)   TYPE ADVANTAGES AND DISADVANTAGES
*********************************************************************
 

Normal: (All-around well balanced type)

Defensive Strengths: None

Weaknesses: Fighting

Immune to: Ghost (Exception: Confuse Ray and Nightmare)

Offensive Advantages: None

Disadvantages: Rock, Steel

Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting

type moves will hit Ghosts)

 

Water:

Defensive Strengths: Water, Fire, Ice, Steel

Weaknesses: Grass, Electric

Immune to: None

Offensive Advantages: Fire, Ground, Rock

Disadvantages: Water, Grass, Dragon

Immunities: None

 

Fire:

Defensive Strengths: Fire, Grass, Ice, Bug, Steel

Weaknesses: Water, Ground, Rock

Immune to: none

Offensive Advantages: Grass, Ice, Bug, Steel

Disadvantages: Fire, Water, Rock, Dragon

Immunities: None

 

Grass:

Defensive Strengths: Water, Grass, Electric, Ground

Weaknesses: Fire, Poison, Bug, Flying, Ice

Immune to: none

Offensive Advantages: Water, Ground, Rock

Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon

Immunities: None

 

Electric:

Defensive Strengths: Electric, Flying, Steel

Weaknesses: Ground

Immune to: none

Offensive Advantages: Water, Flying

Disadvantages: Grass, Electric, Dragon

Immunities: Ground

 

Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic.

Keep that in mind.)

Psychic.

Defensive Strengths: Ice

Weaknesses: Fire, Fighting, Rock, Steel

Immune to: None

Offensive Advantages: Grass, Ground, Flying

Disadvantages: Water, Fire, Ice, Steel

Immunities: None

 

Fighting:

Defensive Strengths: Bug, Rock, Dark

Weaknesses: Flying, Psychic

Immune to: None

Offensive Advantages: Normal, Ice, Rock, Dark, Steel

Disadvantages: Poison, Flying, Psychic, Bug

Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type

moves will connect)

 

Poison:

Defensive Strengths: Grass, Poison, Bug, Fighting

Weaknesses: Ground, Psychic

Immune to: None (Noticing sort of a trend here?)

Offensive Advantages: Grass

Disadvantages: Poison, Ground

Immunities: Steel

 

Ground:

Defensive Strengths: Poison, Rock

Weaknesses: Water, Grass, Ice

Immune to: Electric (so much for the trend)

Offensive Advantages: Fire, Electric, Poison, Rock, Steel

Disadvantages: Grass, Bug

Immunities: Flying

 

Flying: (Which, for some reason, NEVER appears as a free-standing type. See

Notes.)

Defensive Strengths: Grass, Fighting, Bug

Weaknesses: Electric, Ice, Rock

Immune to: Ground

Offensive Advantages: Grass, Bug, Fighting

Disadvantages: Electric, Rock, Steel

Immunties: None

Notes: Why are all Flying-types either part-elemental or part Normal-type?

(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with

Normal, Steel, or Ice-type, negates the strength to Fighting-type moves.

 

Psychic: (The KILLERS of R/B/Y)

Defensive Strengths: Fighting, Psychic

Weaknesses: Bug, Ghost, Dark

Immune to: none

Offensive Advantages: Fighting, Poison (Why?)

Disadantages: Psychic, Steel

Immunities: Dark (Uh-oh...)

Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once

said that Psychics feared only Ghost and Bug-type Pokemon. The show also

supported this. The same trainer in Yellow said that Psychics feared ony

Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic

is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".

 

Bug:

Defensive Strengths: Grass, Ground, Fighting

Weaknesses: Fire, Flying, Rock

Immune to: none

Offensive Advantages: Grass, Psychic, Dark

Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel

Immunities: None

 

Rock:

Defensive Strengths: Normal, Fire, Poison, Flying

Weaknesses: Water, Grass, Fighting, Ground, Steel

Immune to: none

Offensive Advantages: Fire, Ice, Flying, Bug

Disadvantages: Fighting, Ground, Steel

Immunities: None

 

Ghost:

Defensive Strengths: Poison, Bug

Weaknesses: Ghost, Dark

Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks

will damage Ghosts)

Advantages: Psychic, Ghost

Disadvantages: Dark, Steel

Immunities: Normal (Exception: Confuse Ray and Nightmare)

Notes: Too bad the only pure Ghost-type (No Poison, and therefore no

weakness to Psychics) learns no Ghost-type attacks. Of course, you could

always give Misdreavus the Shadow Ball TM...

 

Dragon:

Defensive Strengths: Water, Fire, Grass, Electric

Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)

Immune to: None

Offensive Advantages: Dragon (Why though?)

Disadvantages: Steel

Immunities: None

Notes: Earlier guides once bypassed this type, since it had only one

attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)

 

Dark: (New Type, about time)

Defensive Strengths: Ghost, Dark

Weaknesses: Fighting, Bug

Immune to: Psychic (Uh-oh...)

Offensive Advantages: Psychic, Ghost

Disadvantages: Dark, Steel, Fighting

Immunities: None

Notes: Psychics aren't ruling the playing field anymore, now are they?

(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-

standing type, and that's with Umbreon

 

Steel: (New type, but not Free-standing at all. The Steel/Ground-type

Steelix shows off the Steel-type nicely (Except it's immune to Electric

and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton,

etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.

Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting

attacks will put a dent in Steel-types, and Water and Electric do standard

damage.) Everything else is wasted effort, especially Poison. (For the

whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,

Dragon, Dark, and Steel)

Weaknesses: Fire, Fighting, Ground

Immune to: Poison

Offensive Advantages: Ice, Rock

Disadvantages: Water, Fire, Electric, Steel

Immunities: None

 
 
*********************************************************************
12)   DAILY CALENDAR OF EVENTS
*********************************************************************
 

Sunday:

-Goldenrod Salon is open, younger brother is cutting today

-Goldenrod Pharmacy open for business

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Sunny is on Route 37 with a Magnet

-S.S. Aqua is running from Vermillion to Olivine

-Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.

Store

 

Monday:

-Goldenrod Salon is closed today

-Goldenrod Trinket shop open this morning

-Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on

the rock for a Moon Stone

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-Monica is on Route 40 with a Sharp Beak

-S.S. Aqua is running from Olivine to Vermillion

-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and

L50)

 

Tuesday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Tuscany is on Route 29 with a Pink Bow

-Rival is in Dragon's Den (no fight)

 

Wednesday:

-Goldenrod Salon is open, younger brother is cutting today

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-Wesley is at Lake of Rage with a Blackbelt

-S.S. Aqua is running from Vermillion to Olivine

-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and

L50)

 

Thursday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Arthur is on Route 36 with a Hard Rock

-Rival is in Dragon's Den (no fight)

 

Friday:

-Goldenrod Salon is open, younger brother is cutting today

-Lapras in Union Cave

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-New number drawn for Lucky Number show

-Frieda is on Route 32 with a Poison Barb

-S.S. Aqua is running from Olivine to Vermillion

 

Saturday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Santos is in Blackthorne City with a Spell Tag

-Goldenrod Pharmacy open for business

 

 
*********************************************************************
13)   BERRIES
*********************************************************************
 

Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 10 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Berry Juice

Item Type: Attachment/Menu Item/In-Battle Item

Location: Give a berry to Shuckle, and it will produce it over time.

Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 20 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Gold Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: 3rd Prize, Bug Catching Contest; Mystery Gift

Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints,

the item is not used.  When the item is used in a battle, then it

disappears, exception in link battles.  This item disappears after it is

used.

 

PSNCureberry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be

cured of poison.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

PRZCureBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be

cured of paralysis when paralyzed.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

BurntBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be

cured of the frozen state when frozen.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

IceBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures burning.  If attached to a Pokémon, the Pokémon will be

cured of burns.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

BitterBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be

cured of confusion.  If it faints, the item is not used.  When the item is

used in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

MintBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be

cured of sleep.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in Link Battles.

 

MiracleBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Mystery Gift (Very rare)

Description: Cures all status ailments.  If attached to a Pokémon, the

Pokémon will be cured of anything.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 
 
                  Description         Location                    
|                |                |                                        |
|Berry           |Heals 10 HP     |National park/9,30,38,49,11/mys/trade   |
|Bitter Berry    |Heals Confusion |Blackthorn/r31,43,1/mys                 |
|Burnt Berry     |Heals Freeze    |R44, Fushcia/Pewter/Mys/trade           |
|Gold Berry      |Heals 30 HP     |National park/trade/mys                 |
|Ice Berry       |Heals Burn      |Pewter/r36,26/mys/trade                 |
|Mint Berry      |Heals sleep     |r39/Pewter/Mys.                         |
|Miracle Berry   |Heals Status    |Mys                                     |  
|Mystery Berry   |Restores PP     |r35/45/Trade                            |
|Przcure berry   |Cures Paralysis |Violet/r46,8/Mys                        |
|Psncure Berry   |Cures Poison    |r2,30,33/mys                            |
 
 
*********************************************************************
14)   BADGE EXPLANATIONS
*********************************************************************
 
-=Johto Badges=-
 
Zephyr Badge (Violet City) enables you to use Flash outside of battle and 
raises your pokemon's attack power.
 
Hive Badge (Azalea Town) Enables you to use cut outside of battle and makes 
all pokemon up to lv. 30 obey!
 
Plain Badge (Goldenrod City) allows you to use strength out of battle
 
Fog badge (Ecruteak City) Makes all pokemon up to level 50 obey, allows surf 
outside of battle
 
Storm Badge (Cianwood City) Allows fly outside of battle, Makes all pokemon up 
to level 70 obey
 
Mineral Badge (Olivine City) Raises defense
 
Glacier Badge (Mahogany Town) Raises special attack, Allows Whirlpool outside 
of battle
 
Rising Badge (Blackthorn City) Makes All Pokemon obey, Allows Waterfall 
outside of battle
 
 
-=Kanto Badges=-
 
Thunder badge (Vermillion city) raises speed
 
Marsh Badge (Saffron City) "Draws out your inner sublimely powers" -Sabrina
 
Cascade Badge (Cerulean City) Bragging Rights (unless you are talking to 
someone who only has RBY and has never played GSC!) 
 
Rainbow Badge (Celadon City) none
 
Soul Badge (Fuchsia City) none
 
Boulder Badge (Pewter City) it "makes your pokemon more powerful." - Brock
 
 
*********************************************************************
15)   TIPS AND TRICKS
*********************************************************************
 

Fast Credits

To speed through the end credits after beating Red or the Elite 4, simply

hold the B button while they play.

 

Skip Credits

If taking the credits at Mach 2 isn't good enough, simply reset the game

(Start+Select+A+B) during or just before the credits. When the game

restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red

fight.

 

Mutiply items and Pokemon.(may mess up your game)

If you go to a Pokemon center walk in and give a Pokemon an item. Then, save

your game go to the pc and turn it on. Deposit the Pokemon, and change boxes.

In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the

power before "POWER" comes up. When you turn it back on you will have a

duplicate of your Pokemon and that item (this code is useful for sacred

ashes and masterballs)

 

 

Box Trick

If you're having trouble getting maximum stats, try this. Get into a large

sucession of fights without getting a level up (best done at L100). After

the fights are done, go to a Pokemon Center. Deposit the Pokemon, then

withdraw it. The Pokemon's stats should have gone up a few points. Repeat

until they are at the maximum stats for their DVs.

 

"Why does the Box Trick not work at all, even after I have fought many

Pokémon!"  Well, that answer is very simple. The Box Trick recalculates a

Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do

not have all of their Stat Experience points. So, this trick will up your

stats if the Stat Experience level is met. That's why it works.

 

Fight Red Again

You can fight Red after you beat him, but you have to beat the Elite 4 first.

 

Pay Day Trick

If you give the amulet coin to Meowth or Persian, and get it to use Payday,

this doubles what would normally have been earned from that move. (So

instead of a level 40 Persian earning $80, it earns you $160!) If you use

this against another trainer, the prize money really adds up.

 

Let's Go Home Trick

As long as you haven't beaten the unElite 4 yet, you can talk to a man near

the Pokemon Center lady at Indigo Plateau and teleport home to New Bark.

 

Starter Glitch

This three-step process uses the Duping trick to get you all three

starters.

Step 1. Start a new game and right before you are going to get your

starter, save.

Step 2. Go through the game till you get youre first Pokeball. Go catch a

Pokemon.

Step 3. You then do the duplicating code, with your starter. When you turn

the Gameboy back on, you will back to where you were going to get your

starter.(As long as you didn't save any other time). Grab the other pokemon.

Go to Bill's PC. You will also have the first starter! Keep doing this till

you have all three. (The cloned Pokemon (the first two) will not show up

in your Pokedex until after they evolve.)

 

Cheap Happiness

If you give a freshly hatched Pokemon 10 of each permanent booster (HP Up,

Protein, etc), then trigger a level up, the Pokemon will have enough

happiness to evolve.

 

 

*********************************************************************
16)   GAME SHARK/GAME GENIE CODES
*********************************************************************

 

This section contains codes used for the GameShark and Game Genie 
cheating devices.
 

Please practice safe coding:

 

Step 1) Enter your code.

Step 2) Start the game.

Step 3) Turn your Cheat Cartridge off.

Step 4) Start the Game, turn on your Cheat cartridge

 

 

Catch Any Pokemon In The Wild 01??EDD0

01 - Bulbasaur

02 - Ivysaur

03 - Venusaur

04 - Charmander

05 - Charmeleon

06 - Charizard

07 - Squirtle

08 - Wartortle

09 - Blasttoise

0A - Caterpie

0B - Metapod

0C - Butterfree

0D - Weedle

0E - Kakuna

0F - Beedrill

10 - Pidgey

11 - Pidgeotto

12 - Pidgeot

13 - Rattata

14 - Raticate

15 - Spearow

16 - Fearow

17 - Ekans

18 - Arbok

19 - Pikachu

1A - Raichu

1B - Sandshrew

1C - Sandslash

1D - Nidoran (F)

1E - Nidorina

1F - Nidoqueen

20 - Nidoran male

21 - Nidorino

22 - Nidoking

23 - Clefairy

24 - Clefable

25 - Vulpix

26 - Ninetails

27 - Jigglypuff

28 - Wigglytuff

29 - Zubat

2A - Golbat

2B - Oddish

2C - Gloom

2D - Vileplume

2E - Paras

2F - Parasect

30 - Venonat

31 - Venomoth

32 - Diglett

33 - Dugtrio

34 - Meowth

35 - Persian

36 - Psyduck

37 - Golduck

38 - Mankey

39 - Primeape

3A - Growlithe

3B - Arcanine

3C - Poliwag

3D - Poliwhirl

3E - Poliwrath

3F - Abra

40 - Kadabra

41 - Alakazam

42 - Machop

43 - Machoke

44 - Machamp

45 - Bellsprout

46 - Weepinbell

47 - Victreebell

48 - Tentacool

49 - Tentacruel

4A - Geodude

4B - Graveler

4C - Golem

4D - Ponyta

4E - Rapidash

4F - Slowpoke

50 - Slowbro

51 - Magnemite

52 - Magneton

53 - Farfetch'd

54 - Doduo 

55 - Dodrio

56 - Seel

57 - Dewgong

58 - Grimer

59 - Muk

5A - Shellder

5B - Cloyster

5C - Gastly

5D - Haunter

5E - Gengar

5F - Onix

60 - Drowzee

61 - Hypno

62 - Krabby

63 - Kingler

64 - Voltorb

65 - Electrode

66 - Exeggcute

67 - Exeggcutor

68 - Cubone

69 - Marowak

6A - Hitmonlee

6B - Hitmonchan

6C - Lickitung

6D - Koffing

6E - Weezing

6F - Rhyhorn

70 - Rhydon

71 - Chansey

72 - Tangela

73 - Kangaskhan

74 - Horsea

75 - Seadra

76 - Goldeen

77 - Seaking

78 - Staryu

79 - Starmie

7A - Mr. Mime

7B - Scyther

7C - Jynx

7D - Electabuzz

7E - Magmar

7F - Pinsir

80 - Tauros

81 - Magikarp

82 - Gyarados

83 - Lapras

84 - Ditto

85 - Eevee

86 - Vaporeon

87 - Jolteon

88 - Flareon

89 - Porygon

8A - Omanyte

8B - Omastar

8C - Kabuto

8D - Kabutops

8E - Aerodactyl

8F - Snorlax

90 - Articuno

91 - Zapdos

92 - Moltres

93 - Dratini

94 - Dragonair

95 - Dragonite

96 - Mewtwo

97 - Mew

98 - Chikorita

99 - Bayleef

9A - Meganium

9B - Cyndaquil

9C - Quilava

9D - Typhlosion

9E - Totodile

9F - Croconaw

A0 - Feraligatr

A1 - Sentret

A2 - Furret

A3 - Hoothoot

A4 - Noctowl

A5 - Ledyba

A6 - Ledian

A7 - Spinarak

A8 - Ariados

A9 - Crobat

AA - Chinchou

AB - Lanturn

AC - Pichu

AD - Cleffa

AE - Igglybuff

AF - Togepi

B0 - Togetic

B1 - Natu

B2 - Xatu

B3 - Mareep

B4 - Flaaffy

B5 - Ampharos

B6 - Bellossom

B7 - Marill

B8 - Azumarill

B9 - Sudowoodo

BA - Politoed

BB - Hoppip

BC - Skiploom

BD - Jumpluff

BE - Aipom

BF - Sunkern

C0 - Sunflora

C1 - Yanma

C2 - Wooper

C3 - Quagsire

C4 - Espeon

C5 - Umbreon

C6 - Murkrow

C7 - Slowking

C8 - Misdreavus

C9 - Unown

CA - Wobbuffet

CB - Girafarig

CC - Pineco

CD - Forretress

CE - Dunsparce

CF - Gligar

D0 - Steelix

D1 - Snubbull

D2 - Granbull

D3 - Qwilfish

D4 - Scizor

D5 - Shuckle

D6 - Heracross

D7 - Sneasel

D8 - Teddiursa

D9 - Ursaring

DA - Slugma

DB - Magcargo

DC - Swinub

DD - Piloswine

DE - Corsola

DF - Remoraid

E0 - Octillery

E1 - Delibird

E2 - Mantine

E3 - Skarmory

E4 - Houndour

E5 - Houndoom

E6 - Kingdra

E7 - Phanpy

E8 - Donphan

E9 - Porygon2

EA - Stantler

EB - Smeargle

EC - Tyrogue

ED - Hitmontop

EE - Smoochum

EF - Elekid

F0 - Magby

F1 - Miltank

F2 - Blissey

F3 - Raikou

F4 - Entei

F5 - Suicune

F6 - Larvitar

F7 - Pupitar

F8 - Tyranitar

F9 - Lugia

FA - Ho-oh

FB - Celebi

 

Items

Item Modifier 1st Position 01??B8D5

Infinite Quantity 1st Position 0163B9D5

Item Modifier 2nd Position 01??BAD5

Infinite Quantity 2nd Position 0163BBD5

Item Modifier 3rd Position 01??BCD5

Infinite Quantity 3rd Position 0163BDD5

Item Modifier 4th Position 01??BED5

Infinite Quantity 4th Position 0163BFD5

Item Modifier 5th Position 01??C0D5

Infinite Quantity 5th Position 0163C1D5

Item Modifier 6th Position 01??C2D5

Infinite Quantity 6th Position 0163C3D5

Item Modifier 7th Position 01??C4D5

Infinite Quantity 7th Position 0163C5D5

Item Modifier 8th Position 01??C6D5

Infinite Quantity 8th Position 0163C7D5

Item Modifier 9th Position 01??C8D5

Infinite Quantity 9th Position 0163C9D5

Item Modifier 10th Position 01??CAD5

Infinite Quantity 10th Position 0163CBD5

Item Modifier 11th Position 01??CCD5

Infinite Quantity 11th Position 0163CDD5

Item Modifier 12th Position 01??CED5

Infinite Quantity 12th Position 0163CFD5

Item Modifier 13th Position 01??D0D5

Infinite Quantity 13th Position 0163D1D5

Item Modifier 14th Position 01??D2D5

Infinite Quantity 14th Position 0163D3D5

Item Modifier 15th Position 01??D4D5

Infinite Quantity 15th Position 0163D5D5

 

01 - Master Ball

02 - Ultra Ball

03 - Bright Powder

04 - Great Ball

05 - poke Ball

06 - N/A

07 - Bicycle

08 - Moon Stone

09 - Antidote

0A - Burn heal

0B - Ice heal

0C - Awakening

0D - Paralyze heal

0E - Full Restore

0F - Max Potion

10 - Hyper Potion

11 - Super Potion

12 - Potion

13 - Escape Rope

14 - Repel

15 - Max Ether

16 - Fire Stone

17 - Thunder Stone

18 - Water Stone

19 - N/A

1A - HP Up

1B - Protein

1C - Iron

1D - Carbos

1E - Lucky Punch

1F - Calcium

20 - Rare Candy

21 - X Accuracy

22 - Leaf Stone

23 - Metal Powder

24 - Nugget

25 - pokeDoll

26 - Full Heal

27 - Revive

28 - Max Revive

29 - Guard Spec.

2A - Super Repel

2B - Max Repel

2C - Dire Hit

2D - N/A

2E - Fresh Water

2F - Soda Pop

30 - Lemonade

31 - X - Attack

32 - N/A

33 - X - Defend

34 - X - Speed

35 - X - Special

36 - Coin Case

37 - Item Finder

38 - N/A

39 - Exp. Share

3A - Old Rod

3B - Good Rod

3C - Silver Leaf

3D - Super Rod

3E - PP UP

3F - Ether

40 - Max Ether

41 - Elixer

42 - Red Scale

43 - Secret Potion

44 - S.S.Aqua Ticket

45 - Mystery Egg

46 - N/A

47 - Silver Wing

48 - MooMoo Milk

49 - Quick Claw

4A - Poison Cure Berry

4B - Gold Leaf

4C - Soft Sand

4D - Sharp Beak

4E - Paralyze Cure Berry

4F - Burnt Berry

50 - Ice Berry

51 - Poison Barb

52 - King's Rock

53 - Bitter Berry

54 - Mint Berry

55 - Red Apricorn

56 - Tiny Mushroom

57 - Big Mushroom

58 - Silver Powder

59 - Blue Apricorn

5A - N/A

5B - Amulet Coin

5C - Yellow Apricorn

5D - Green Apricorn

5E - Cleanse Tag

5F - Mystic Water

60 - Twisted Spoon

61 - White Apricorn

62 - Black Belt

63 - Black Apricorn

64 - N/A

65 - Pink Apricorn

66 - Black Glasses

67 - Slowpoke Tail

68 - Pink Bow

69 - Stick

6A - Smoke Ball

6B - Never - Melt Ice

6C - Magnet

6D - Miracle Berry

6E - Pearl

6F - Big Pearl

70 - EverStone

71 - Spell Tag

72 - Rage Candy Bar

73 - N/A

74 - N/A

75 - Miracle seed

76 - Thick Club

77 - Focus Band

78 - N/A

79 - Energy Powder

7A - Energy Root

7B - Heal Powder

7C - Revival Herb

7D - Hard Stone

7E - Lucky Egg

7F - Card Key

80 - Machine Part

81 - N/A

82 - Lost Item

83 - Star Dust

84 - Star Piece

85 - Basement key

86 - Pass

87 - N/A

88 - N/A

89 - N/A

8A - Charcoal

8B - Berry Juice

8C - Scope Lens

8D - N/A

8E - N/A

8F - Metal Coat

90 - Dragon Fang

91 - N/A

92 - LeftOvers

93 - N/A

94 - N/A

95 - N/A

96 - Mystery Berry

97 - Dragon scale

98 - Berserk Gene

99 - N/A

9A - N/A

9B - N/A

9C - Sacred Ash

9D - Heavy Ball

9E - Flower Mail

9F - Level Ball

A0 - Lure Ball

A1 - Fast Ball

A2 - N/A

A3 - Light Ball

A4 - Friend Ball

A5 - Moon Ball

A6 - Love Ball

A7 - Normal Box

A8 - Gorgeous Box

A9 - Sun Stone

AA - Polkadot Bow

AB - N/A

AC - Up - Grade

AD - Berry

AE - Gold Berry

AF - Squirt Bottle

B0 - N/A

B1 - Park Ball

B2 - Rainbow Wing

B3 - N/A

B4 - Brick Piece

B5 - Surf Mail

B6 - Lite Blue Mail

B7 - Portrait Mail

B8 - Lovely Mail

B9 - Eon Mail

BA - Morph Mail

BB - Blue Sky Mail

BC - Music Mail

BD - Mirage Mail

BE - N/A

BF - TM 1 - Dynamicpunch

C0 - TM 2 - Headbutt

C1 - TM 3 - Curse

C2 - TM 4 - Rollout

C3 - TM 4 - Rollout (not a typo. It shows up twice.)

C4 - TM 5 - Roar

C5 - TM 6 - Toxic

C6 - TM 7 - Zap Cannon

C7 - TM 8 - Rock Smash

C8 - TM 9 - Psych Up

C9 - TM 10 - Hidden Power

CA - TM 11 - Sunny Day

CB - TM 12 - Sweet Scent

CC - TM 13 - Snore

CD - TM 14 - Blizzard

CE - TM 15 - Hyper Beam

CF - TM 16 - Icy Wind

D0 - TM 17 - Protect

D1 - TM 18 - Rain Dance

D2 - TM 19 - Giga Drain

D3 - TM 20 - Endure

D4 - TM 21 - Frustration

D5 - TM 22 - Solar Beam

D6 - TM 23 - Iron Tail

D7 - TM 24 - Dragon Breath

D8 - TM 25 - Thunder

D9 - TM 26 - Earthquake

DA - TM 27 - Return

DB - TM 28 - Dig

DC - TM 28 - Dig (not a typo. It shows up twice.)

DD - TM 29 - Psychic

DE - TM 30 - Shadow Ball

DF - TM 31 - Mud - Slap

E0 - TM 32 - Double Team

E1 - TM 33 - Ice Punch

E2 - TM 34 - Swagger

E3 - TM 35 - Sleep Talk

E4 - TM 36 - Sludge Bomb

E5 - TM 37 - Sand Storm

E6 - TM 38 - Fire Blast

E7 - TM 39 - Swift

E8 - TM 40 - Defense Curl

E9 - TM 41 - Thunderpunch

EA - TM 42 - Dream Eater

EB - TM 43 - Detect

EC - TM 44 - Rest

ED - TM 45 - Attract

EE - TM 46 - Thief

EF - TM 47 - Steel Wing

F0 - TM 48 - Fire Punch

F1 - TM 49 - Fury Cutter

F2 - TM 50 - Nightmare

F3 - HM 1 - Cut

F4 - HM 2 - Fly

F5 - HM 3 - Surf

F6 - HM 4 - Strength

F7 - HM 5 - Flash

F8 - HM 6 - Whirlpool

F9 - HM 7 - Waterfall

FF - Nothing

 

Infinite Money

019973D5

019974D5

019975D5

 

pokeball Modifier Slot 1 01XXFDD5

Infinite pokeball Slot 1 0163FED5

 

01 MASTER BALL The best BALL. It never misses.

02 ULTRA BALL A BALL with a high rate of success.

04 GREAT BALL A BALL with a decent success rate.

05 poke BALL An item for catching pokeMON.

9D HEAVY BALL A BALL for catching heavy pokeMON.

9F LEVEL BALL A BALL for lower level pokeMON.

A0 LURE BALL A BALL for pokeMON hooked by a ROD.

A1 FAST BALL A BALL for catching fast pokeMON.

A4 FRIEND BALL A BALL that makes pokeMON friendly.

A5 MOON BALL A BALL for MOON STONE evolvers.

A6 LOVE BALL For catching the opposite gender.

B1 PARK BALL The Bug-Catching Contest BALL.

 

Day Of Week Modifier 01??DCD1

00 - Monday

01 - Tuesday

02 - Wednesday

03 - Thursday

04 - Friday

05 - Saturday

06 - Sunday

 

Catch colored Pokemon (like always fighting a Red Gyarados):

010719D1

 

Make the EGG hatch faster

010145DA

 

Change first Pokemon colour-

01EA3FDA + 01AA40DA

 

Catch trainers Pokemon- 010116D1

(for this code,turn the gameshark off,when the Pokemon

you want to steal (or clone) turn the gameshark on and off

real fast)This code acts like you are in a wild Pokemon

battle and lets you catch the Pokemon as if you are in one)

 

US VIRUS codes(doubles the stat exp. earned)

010146DA

010176DA

0101A6DA

0101D6DA

010106DA

010136DA

 

Buy item

01xxEDCF or

01xxF5CF

 

First Pokemon’s

Skill Modifier (1st Position) 01??2CDA

Skill Modifier (2nd Position) 01??2DDA

Skill Modifier (3rd Position) 01??2EDA

Skill Modifier (4th Position) 01??2FDA

 

Substitute ?? for

00 - Nothing

01 - Pound

02 - Karate Chop

03 - Double Slap

04 - Comet Punch

05 - Mega Punch

06 - Pay Day

07 - Fire Punch

08 - Ice Punch

09 - Thunderpunch

0A - Scratch

0B - Vice Grip

0C - Guillotine

0D - Razor Wind

0E - Swords Dance

0F - Cut

10 - Gust

11 - Wing Attack

12 - Whirl Wind

13 - Fly

14 - Bird

15 - Slam

16 - Vine Whip

17 - Stomp

18 - Double Kick

19 - Mega Kick

1A - Jump Kick

1B - Rolling Kick

1C - Sand Attack

1D - Head Butt

1E - Horn Attack

1F - Fury Attack

20 - Horn Drill

21 - Tackle

22 - Body Slam

23 - Wrap

24 - Take Down

25 - Thrash

26 - Double Edge

27 - Tail Whip

28 - Poison Sting

29 - Twineedle

2A - Pin Missile

2B - Leer

2C - Bite

2D - Growl

2E - Roar

2F - Sing

30 - Supersonic

31 - Sonicboom

32 - Disable

33 - Acid

34 - Ember

35 - Flamethrower

36 - Mist

37 - Water Gun

38 - Hydro Pump

39 - Surf

3A - Ice Beam

3B - Blizzard

3C - Psybeam

3D - Bubblebeam

3E - Aurora Beam

3F - Hyper Beam

40 - Peck

41 - Drill Peck

42 - Submission

43 - Low Kick

44 - Counter

45 - Seismic Toss

46 - Strength

47 - Absorb

48 - Mega Drain

49 - Leech Seed

4A - Growth

4B - Razor Leaf

4C - Solar Beam

4D - Poisonpowder

4E - Stun Spore

4F - Sleep Powder

50 - Petal Dance

51 - String Shot

52 - Dragon Rage

53 - Fire Spin

54 - Thundershock

55 - Thunderbolt

56 - Thunder Wave

57 - Thunder

58 - Rock Throw

59 - Earthquake

5A - Fissure

5B - Dig

5C - Toxic

5D - Confusion

5E - Psychic

5F - Hypnosis

60 - Meditate

61 - Agility

62 - Quick Attack

63 - Rage

64 - Teleport

65 - Night Shade

66 - Mimic

67 - Screech

68 - Double Team

69 - Recover

6A - Harden

6B - Minimize

6C - Smoke Screen

6D - Confuse Ray

6E - Withdraw

6F - Defense Curl

70 - Barrier

71 - Light Screen

72 - Haze

73 - Reflect

74 - Focus Energy

75 - Bide

76 - Metronome

77 - Mirror Move

78 - Selfdestruct

79 - Egg Bomb

7A - Lick

7B - Smog

7C - Sludge

7D - Bone Club

7E - Fire Blast

7F - Waterfall

80 - Clamp

81 - Swift

82 - Skull Bash

83 - Spike Cannon

84 - Constrict

85 - Amnesia

86 - Kinesis

87 - Softboiled

88 - Hi Jump Kick

89 - Glare

8A - Dream Eater

8B - Poison Gas

8C - Barrage

8D - Leech Life

8E - Lovely Kiss

8F - Sky Attack

90 - Transform

91 - Bubble

92 - Dizzy Punch

93 - Spore

94 - Flash

95 - Psywave

96 - Splash

97 - Acid Armor

98 - Crabhammer

99 - Exposion

9A - Fury Swipes

9B - Bonemerang

9C - Rest

9D - Rock Slide

9E - Hyper Fang

9F - Sharpen

A0 - Conversion

A1 - Tri Attack

A2 - Super Fang

A3 - Slash

A4 - Substitute

A5 - Struggle

A6 - Sketch

A7 - Triple Kick

A8 - Thief

A9 - Spider Web

AA - Mind Reader

AB - Nightmare

AC - Flame Wheel

AD - Snore

AE - Curse

AF - Flail

B0 - Conversion2

B1 - Aeroblast

B2 - Cotton Spore

B3 - Reversal

B4 - Spite

B5 - Powder Snow

B6 - Protect

B7 - Mach Punch

B8 - Scary Face

B9 - Faint Attack

BA - Sweet Kiss

BB - Belly Drum

BC - Sludge Bomb

BD - Mud - Slap

BE - Octazooka

BF - Spikes

C0 - Zap Cannon

C1 - Foresight

C2 - Destiny Bond

C3 - Perish Song

C4 - Icy Wind

C5 - Detect

C6 - Bone Rush

C7 - Lock - On

C8 - Outrage

C9 - Sandstorm

CA - Giga Drain

CB - Endure

CC - Charm

CD - Rollout

CE - False Swipe

CF - Swagger

D0 - Milk Drink

D1 - Spark

D2 - Fury Cutter

D3 - Steel Wing

D4 - Mean Look

D5 - Attract

D6 - Sleep Talk

D7 - Heal Bell

D8 - Return

D9 - Present

DA - Frustration

DB - Safeguard

DC - Pain Split

DD - Sacred Fire

DE - Magnitude

DF - Dynamicpunch

E0 - Megahorn

E1 - Dragonbreath

E2 - Baton Pass

E3 - Encore

E4 - Pursuit

E5 - Rapid Spin

E6 - Sweet Scent

E7 - Iron Tail

E8 - Metal Claw

E9 - Vital Throw

EA - Morning Sun

EB - Synthesis

EC - Moonlight

ED - Hidden Power

EE - Cross Chop

EF - Twister

F0 - Rain Dance

F1 - Sunny Day

F2 - Crunch

F3 - Mirror Coat

F4 - Psych Up

F5 - Extremespeed

F6 - Ancientpower

F7 - Shadow Ball

F8 - Future Sight

F9 - Rock Smash

FA - Whirlpool

FB - Beat Up

 

Easy Training:

010000D1

0195EDD0

01FFFCD0

 

You can use any Pokemon for this. Go face the elite four and throw a

pokeball. You'll get about 10000 exp. for each KO'ed Pokemon.

 

Catch Pokemon at L100:

0164FCD0

 

Get All 3 Starter Pokemon From Prof Elm

0100BAD7

(Just keep taking Pokemon until you have all three. NOTE: The Rival will

pick the Pokemon that beats the first one you pick.)

 

Happiness Modifier:

01??45DA

00 (0) means your Pokemon hates you (sets Frustration's base at 102.)

46 (70) is where you start from after catching or trading.

DA (218) is the requirement for happiness evolution.

FF (255) is the maximum. (This will set Return's base damage to 102.)

 

Perfect Pokemon (L100, 15 in every DV, and full Stat Experience)

*contributed by cfalcon*

 

011332DA

011233DA

01D034DA

01FF35DA

01FF36DA

01FF37DA

01FF38DA

01FF39DA

01FF3ADA

01FF3BDA

01FF3CDA

01FF3DDA

01FF3EDA

01FF3FDA

01FF40DA

 

The first three codes give you enough experience to be at L100, the last

two are DV modifiers, the rest give you the experience as though you caught

a Pokemon and raised it. This may give you a level that is higher than 100,

so get in a fight to correct it.

 

For the DV codes, the variables are in the FF section. FF will give you a

15 DV (first code: Attack and Defense, second code: Speed and Specials).

Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA

as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15.

 

Max PP

 

01ff41da

01ff42da

01ff43da

01ff44da

 

These codes work only for the first Pokemon in the party. They are like

using three PP Ups on your Pokemon at once.

 

Game Genie (for Gold only)

 

Pokemon Gold

 

NOTES:

These codes will only work on the old style of Game

Boy, or on any emulator that can use Game Genie codes.

So if you have a Color Game Boy, then the codes will

probably not work.

 

There is a possibility that these codes may erase your

saved game, so use the codes AT YOUR OWN RISK.

 

FF9-189-E6E

New and improved money code!  This code is MUCH easier

to use than the old money code.  Here's how:

Enter any shop (pokemart) that sells "Potion".  Buy

as many Potions as you can (for $300 each).  Now turn

on the money code (FF9-189-E6E) and sell the potions

back for $32,662 each!!

 

----------------------------------------------------

 

NOTE: Any of the free item codes below can also be

used to get free money by buying the items for free

with the code turned on, then turn the code off and

sell the items back for lots of money.

 

008-BC9-C49

poke Balls are free (instead of $200).

 

008-B69-E62

Great Balls cost $88 (instead of $600).

 

008-A89-F7A

Ultra Balls cost $176 (instead of $1200).

 

008-A89-F7A + 008-A79-2A8

Ultra Balls are free (instead of $1200).

 

008-F49-C49

Parlyz Heal is free (instead of $200).

 

008-DF9-081

Burn Heal is free (instead of $250).

 

008-E69-081

Ice Heal is free (instead of $250).

 

008-D89-7FB

Antidotes are free (instead of $100).

 

008-ED9-081

Awakening is free (instead of $250).

 

009-1F9-E62

Escape Rope costs $38 (instead of $550).

 

009-FF9-E62

X Defend costs $38 (instead of $550).

 

00A-069-E6E

X Speed costs $94 (instead of $350).

 

009-119-E62

Super Potions cost $188 (instead of $700).

 

009-119-E62 + 009-109-198

Super Potions are free (instead of $700).

 

009-0A9-F7A

Hyper Potions cost $176 (instead of $1200).

 

009-0A9-F7A + 009-099-2A8

Hyper Potions are free (instead of $1200).

 

009-039-C4E

Max Potions cost $196 (instead of $2500).

 

009-039-C4E + 009-029-F79

Max Potions are free (instead of $2500).

 

009-AB9-F7E

Revive costs $220 (instead of $1500).

 

009-AB9-F7E + 009-AA9-919

Revive is free (instead of $1500).

 

 

----------------------------------------------------

 

xx3-439-A22 + xx3-4A9-A22

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Potion/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-449-C4E + xx3-4B9-C4E

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Antidote/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-459-D5E + xx3-4C9-D5E

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-469-D5A + xx3-4D9-D5A

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Awakening/5th slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B49-F7E

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of poke Ball/1st slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B59-F7A

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of Great Ball/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B69-A22

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of Potion/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-A99-F7A

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Great Ball/1st slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-AA9-A2E

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Super Potion/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-AB9-A2A

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Hyper Potion/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

Use the list below and pick the item you want, then

put the 2 digit code on the left in place of the "xx"

in the code (or codes) above.

 

01 - Master Ball

02 - Ultra Ball

03 - Bright Powder

04 - Great Ball

05 - poke Ball

06 - N/A

07 - Bicycle

08 - Moon Stone

09 - Antidote

0A - Burn heal

0B - Ice heal

0C - Awakening

0D - Paralyze heal

0E - Full Restore

0F - Max Potion

10 - Hyper Potion

11 - Super Potion

12 - Potion

13 - Escape Rope

14 - Repel

15 - Max Ether

16 - Fire Stone

17 - Thunder Stone

18 - Water Stone

19 - N/A

1A - HP Up

1B - Protein

1C - Iron

1D - Carbos

1E - Lucky Punch

1F - Calcium

20 - Rare Candy

21 - X Accuracy

22 - Leaf Stone

23 - Metal Powder

24 - Nugget

25 - pokeDoll

26 - Full Heal

27 - Revive

28 - Max Revive

29 - Guard Spec.

2A - Super Repel

2B - Max Repel

2C - Dire Hit

2D - N/A

2E - Fresh Water

2F - Soda Pop

30 - Lemonade

31 - X - Attack

32 - N/A

33 - X - Defend

34 - X - Speed

35 - X - Special

36 - Coin Case

37 - Item Finder

38 - N/A

39 - Exp. Share

3A - Old Rod

3B - Good Rod

3C - Silver Leaf

3D - Super Rod

3E - PP UP

3F - Ether

40 - Max Ether

41 - Elixer

42 - Red Scale

43 - Secret Potion

44 - S.S.Aqua Ticket

45 - Mystery Egg

46 - N/A

47 - Silver Wing

48 - MooMoo Milk

49 - Quick Claw

4A - Poison Cure Berry

4B - Gold Leaf

4C - Soft Sand

4D - Sharp Beak

4E - Paralyze Cure Berry

4F - Burnt Berry

50 - Ice Berry

51 - Poison Barb

52 - King's Rock

53 - Bitter Berry

54 - Mint Berry

55 - Red Apricorn

56 - Tiny Mushroom

57 - Big Mushroom

58 - Silver Powder

59 - Blue Apricorn

5A - N/A

5B - Amulet Coin

5C - Yellow Apricorn

5D - Green Apricorn

5E - Cleanse Tag

5F - Mystic Water

60 - Twisted Spoon

61 - White Apricorn

62 - Black Belt

63 - Black Apricorn

64 - N/A

65 - Pink Apricorn

66 - Black Glasses

67 - Slowpoke Tail

68 - Pink Bow

69 - Stick

6A - Smoke Ball

6B - Never - Melt Ice

6C - Magnet

6D - Miracle Berry

6E - Pearl

6F - Big Pearl

70 - EverStone

71 - Spell Tag

72 - Rage Candy Bar

73 - N/A

74 - N/A

75 - Miracle seed

76 - Thick Club

77 - Focus Band

78 - N/A

79 - Energy Powder

7A - Energy Root

7B - Heal Powder

7C - Revival Herb

7D - Hard Stone

7E - Lucky Egg

7F - Card Key

80 - Machine Part

81 - N/A

82 - Lost Item

83 - Star Dust

84 - Star Piece

85 - Basement key

86 - Pass

87 - N/A

88 - N/A

89 - N/A

8A - Charcoal

8B - Berry Juice

8C - Scope Lens

8D - N/A

8E - N/A

8F - Metal Coat

90 - Dragon Fang

91 - N/A

92 - LeftOvers

93 - N/A

94 - N/A

95 - N/A

96 - Mystery Berry

97 - Dragon scale

98 - Berserk Gene

99 - N/A

9A - N/A

9B - N/A

9C - Sacred Ash

9D - Heavy Ball

9E - Flower Mail

9F - Level Ball

A0 - Lure Ball

A1 - Fast Ball

A2 - N/A

A3 - Light Ball

A4 - Friend Ball

A5 - Moon Ball

A6 - Love Ball

A7 - Normal Box

A8 - Gorgeous Box

A9 - Sun Stone

AA - Polkadot Bow

AB - N/A

AC - Up - Grade

AD - Berry

AE - Gold Berry

AF - Squirt Bottle

B0 - N/A

B1 - Park Ball

B2 - Rainbow Wing

B3 - N/A

B4 - Brick Piece

B5 - Surf Mail

B6 - Lite Blue Mail

B7 - Portrait Mail

B8 - Lovely Mail

B9 - Eon Mail

BA - Morph Mail

BB - Blue Sky Mail

BC - Music Mail

BD - Mirage Mail

BE - N/A

BF - TM 1 - Dynamicpunch

C0 - TM 2 - Headbutt

C1 - TM 3 - Curse

C2 - TM 4 - Rollout

C3 - TM 4 - Rollout ??

C4 - TM 5 - Roar

C5 - TM 6 - Toxic

C6 - TM 7 - Zap Cannon

C7 - TM 8 - Rock Smash

C8 - TM 9 - Psych Up

C9 - TM 10 - Hidden Power

CA - TM 11 - Sunny Day

CB - TM 12 - Sweet Scent

CC - TM 13 - Snore

CD - TM 14 - Blizzard

CE - TM 15 - Hyper Beam

CF - TM 16 - Icy Wind

D0 - TM 17 - Protect

D1 - TM 18 - Rain Dance

D2 - TM 19 - Giga Drain

D3 - TM 20 - Endure

D4 - TM 21 - Frustration

D5 - TM 22 - Solar Beam

D6 - TM 23 - Iron Tail

D7 - TM 24 - Dragon Breath

D8 - TM 25 - Thunder

D9 - TM 26 - Earthquake

DA - TM 27 - Return

DB - TM 28 - Dig

DC - TM 28 - Dig ??

DD - TM 29 - Psychic

DE - TM 30 - Shadow Ball

DF - TM 31 - Mud - Slap

E0 - TM 32 - Double Team

E1 - TM 33 - Ice Punch

E2 - TM 34 - Swagger

E3 - TM 35 - Sleep Talk

E4 - TM 36 - Sludge Bomb

E5 - TM 37 - Sand Storm

E6 - TM 38 - Fire Blast

E7 - TM 39 - Swift

E8 - TM 40 - Defense Curl

E9 - TM 41 - Thunderpunch

EA - TM 42 - Dream Eater

EB - TM 43 - Detect

EC - TM 44 - Rest

ED - TM 45 - Attract

EE - TM 46 - Thief

EF - TM 47 - Steel Wing

F0 - TM 48 - Fire Punch

F1 - TM 49 - Fury Cutter

F2 - TM 50 - Nightmare

F3 - HM 1 - Cut

F4 - HM 2 - Fly

F5 - HM 3 - Surf

F6 - HM 4 - Strength

F7 - HM 5 - Flash

F8 - HM 6 - Whirlpool

F9 - HM 7 - Waterfall

FF - Nothing

 

Silver Version:

 

Pokemon Silver

 

NOTES:

These codes will only work on the old style of Game

Boy, or on any emulator that can use Game Genie codes.

So if you have a Color Game Boy, then the codes will

probably not work.

 

There is a possibility that these codes may erase your

saved game, so use the codes AT YOUR OWN RISK.

 

FF8-DE9-E6E

New and improved money code!  This code is MUCH easier

to use than the old money code.  Here's how:

Enter any shop (pokemart) that sells "Potion".  Buy

as many Potions as you can (for $300 each).  Now turn

on the money code (FF8-DE9-E6E) and sell the potions

back for $32,662 each!!

 

----------------------------------------------------

 

NOTE: Any of the free item codes below can also be

used to get free money by buying the items for free

with the code turned on, then turn the code off and

sell the items back for lots of money.

 

008-829-C49

Poke Balls are free (instead of $200).

 

008-7C9-E62

Great Balls cost $88 (instead of $600).

 

008-6E9-F7A

Ultra Balls cost $176 (instead of $1200).

 

008-6E9-F7A + 008-6D9-2A8

Ultra Balls are free (instead of $1200).

 

008-BA9-C49

Parlyz Heal is free (instead of $200).

 

008-A59-081

Burn Heal is free (instead of $250).

 

008-AC9-081

Ice Heal is free (instead of $250).

 

008-9E9-7FB

Antidotes are free (instead of $100).

 

008-B39-081

Awakening is free (instead of $250).

 

008-E59-E62

Escape Rope costs $38 (instead of $550).

 

009-C59-E62

X Defend costs $38 (instead of $550).

 

009-CC9-E6E

X Speed costs $94 (instead of $350).

 

008-D79-E62

Super Potions cost $188 (instead of $700).

 

008-D79-E62 + 008-D69-198

Super Potions are free (instead of $700).

 

008-D09-F7A

Hyper Potions cost $176 (instead of $1200).

 

008-D09-F7A + 008-CF9-2A8

Hyper Potions are free (instead of $1200).

 

008-C99-C4E

Max Potions cost $196 (instead of $2500).

 

008-C99-C4E + 008-C89-F79

Max Potions are free (instead of $2500).

 

009-719-F7E

Revive costs $220 (instead of $1500).

 

009-719-F7E + 009-709-919

Revive is free (instead of $1500).

 

 

----------------------------------------------------

 

xx3-439-A22 + xx3-4A9-A22

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Potion/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-449-C4E + xx3-4B9-C4E

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Antidote/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-459-D5E + xx3-4C9-D5E

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-469-D5A + xx3-4D9-D5A

Allows you to buy any item you want at the shop (Mart)

in CHERRYGROVE CITY (instead of Awakening/5th slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B49-F7E

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of poke Ball/1st slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B59-F7A

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of Great Ball/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-B69-A22

Allows you to buy any item you want at the shop (Mart)

in ECRUTEAK CITY (instead of Potion/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-A99-F7A

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Great Ball/1st slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-AA9-A2E

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Super Potion/2nd slot).

Replace "xx" with a 2 digit code from the list below.

 

xx3-AB9-A2A

Allows you to buy any item you want at the shop (Mart)

in OLIVINE CITY (instead of Hyper Potion/3rd slot).

Replace "xx" with a 2 digit code from the list below.

 

(Replace the xx with the Item Modifier, listed above.)

 

 

*********************************************************************
17)   LEGAL INFORMATION
*********************************************************************
 
=====================
Copyright Information
===================== 
(c) Copyright 1998-2004 Ross Pitcher 
The walkthrough is copyright Ben Cartledge. Thanks for your 
permission for use of the walkthrough Ben. benc@rtledge.plus.com
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.
 
If you would like to use this on your own website, please email
(below) and ask for permission before you go ahead.
 
 
==================
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==================
 
E-mail Address: pitcher_ross@yahoo.co.uk