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                  Crystal Walkthrough Guide
 
 
 
Contents (Basic):
 
1) How to play Pokemon
2) Ability List
3) Frequently Asked Questions
4) Walkthrough
5) Pokemon List
6) Item List
7) Game Corners
8) TM’s and HM’s
9) Breeding
10) Type Advantages and Disadvantages
11) Daily Calendar of Events
12) Berries
13) Badge Explanations
14) Mystery Gift
15) Shiny Pokemon
16) Battle Tower
17) Trading
18) Special Pokemon
19) Game Shark/Game Genie Codes
20) Legal Information

 

 

Contents (Detailed):
 
1) How to play Pokemon – Game Controls, How to 
capture and train Pokemon, types of Pokemon and Levels, TM’s and 
HM’s, Evolution and Money, Night and Day times.
 
2) Ability List – The attack names, types, PP, power and affects.
 
3) Frequently Asked Questions – Which Pokemon appear in which this 
version, 
differences between Gold/Silver/Crystal, Breeding, One week 
siblings, 
what is STAB?
 
4) Walkthrough 
 
5) Pokemon List – Information on all Pokemon in this version.
 
6) Items List – A detailed list of all the items in the game.
 
7) Game Corners – Information.
 
8) TM’s and HM’s – Information on all of the TM’s and HM’s in the
 game.
 
9) Breeding – Information.
 
10) Type Advantages and Disadvantages – Information.
 
11) Daily Calendar of Events – Information.
 
12) Berries – Information.
 
13) Badge Explanations – Explanations of all the 16 badges in the games.
 
14) Mystery Gift – Information.
 
15) Shiny Pokemon – Information.
 
16) Battle Tower – Information.
 
17) Special Pokemon – Sudowoodo, Shiny Gyrados, Suicune, Raikou and Entei, 
Ho-oh, Snorlax, Lugia, Lapras, Mew, Celebi, Tips and Tricks – Handy help 
for the games.
 
15) Game Shark/Game Genies Codes
 
16) Legal Information
 
 
To use this guide, press ‘Control and F’ to search the page. Type in 
the name of the section you wish to view, so if you want to go 
straight to the walkthrough, press ‘Control and F’, and type in Walkthrough.

 

 

*********************************************************************
1)   HOW TO PLAY POKEMON
*********************************************************************

 

This section explains how to play the game and gives some hints.
 
Game Controls:
 
D-Pad   ->  Move character
            Move cursor
A       ->  Confirm
            Talk
B       ->  Cancel
Start   ->  Display the Menu screen
Select  ->  Arrange items
 
How do I capture Pokemon?
First off, you need to purchase some Poke Balls at a Poke Mart. Each 
kind of ball can perform better or worse than others. Then visit a 
cave or an area with grass. There are some another places, but you 
see those the most. Walk around until you go into battle. Have your 
Pokemon fight the enemy until the enemy's HP is very low. 
Use your Poke Ball, and you should be able to capture one. If not, 
keep trying. And remember you cannot capture a trainer's Pokemon!
 
I captured a Pokemon, now what do I do?
Now you can train your Pokemon to fight. Remember, to heal your 
Pokemon, just visit a Pokemon Center. Also once you capture one, data 
is recorded in your PokeDex. With that, you can find some info and 
where you can find it. I won't go into much more detail because other 
parts of this section explain them.
 
How do my Pokemon learn moves?
You can get them in one of two ways. Once Pokemon reach a certain 
level they learn a move. Another way is to use a TM or HM on it. use 
Power Points (PP). So when you don't have any PP, the 
Pokemon can't use the move until healed. Remember that your Pokemon 
can only have four moves at a time!
 
What are ‘types’?
Every Pokemon has one or two types out of fifteen. They tell how your 
Pokemon will perform against other types. Look in your manual to find 
the Battle Chart. For example, a Grass-type does great against a 
Water-type, but it does poor against a Fire-type.
 
How do I build levels?
If you played an RPG before, you should understand know how it works. 
First, find an area like I said about before for capturing, or you 
can fight trainers. Go into battle, and if your Pokemon wins, it 
gains EXP. Once it gets a certain amount of EXP, it goes up a level. 
With a level-up, its stats increases. To see how much is needed, 
check its stats. If you switch Pokemon in battle, they both get EXP, 
but the amount is reduced. That can also help when you want to build 
your low-level Pokemon.
 
What are the Technical Machines (TM’s) and Hidden Machines (HM’s) for?
These items can teach your Pokemon new moves for battle, but they work 
a bit differently. TM’s can only be used once and only work in battle. 
HM’s can be used over and over, and the moves work on the 
Field Map and battle. Most moves can only work with certain Pokemon, 
such as "Fly" only works with Flying-type.
 
How do my Pokemon evolve?
Some Pokemon may evolve a couple times or some may not evolve at all. 
When they evolve, the Pokemon's stats increase more than a level-up 
would. Pokemon can in one of three ways:
 
#1: Level-Up 
This one is used more than the others. The Pokemon changes once it 
reaches a certain level. For example, Kakuna evolves into Beedrill at 
around Level 10.
 
#2: Item
Some Pokemon only evolve if you use a certain Stone. Most Stones can 
be bought at Celadon City. For example, Staryu evolves into Starmie 
if you use a Water Stone on it.
 
#3: Trade
These Pokemon only evolve if you trade with a friend who has another 
Game Pak. This applies to four Pokemon. For example, Graveler evolves 
into Golem when traded.
 
How do I earn money?
There are two ways to do this. You can fight a trainer and win or use 
the "Pay Day" attack. You can get Pay Day from Meowth or from a TM on 
Route 12.
 
A Few Tips:
- Use strategy! Using it will make Pokemon MUCH easier!
- Build levels whenever possible and try to build them evenly.
- If you carry six Pokemon, capture another one and automatically 
goes to the PC!
- Trade often for new Pokemon!
- When you use traded Pokemon, they gain about 1/2 more EXP than a 
regular Pokemon!
- When a Pokemon evolves, its stats increase more than a normal 
level-up would. Also its type may change after evolving.
- Fight trainers when you can to earn more money.
- Search trees, rocks, etc. for some free items. You usually find 
them if it is in a "strange" place such as a tree being in the middle 
of nowhere.
- If you use Poison-type Pokemon, you won't need to worry about being 
poisoned!
 

The game

will keep track of real world time, and things in the game will change

accordingly. For example if you play at 3:00 PM, the game will be at 3 PM.

If you play at 8 PM, the game will be at 8 PM, and the game will change

the scenery from day to night. This is important to note because some

Pokemon will only come out at night or in the day, and some events will

only happen at night or in the day.

 

The times are as follows:

 

*-----------------------------------------------*

|    Morning     |     Day       |    Night     |

|----------------|---------------|--------------|

| 4AM – 9:59AM   | 10AM – 5:59PM | 6PM – 3:59AM |

*-----------------------------------------------*

 

The game also keeps track of the what day it is, Sunday through

Saturday, and like the time feature some things will happen on certain days.

 

Another new feature is that Pokemon now come in Male and Female

versions, just like the Nidorans. This feature allows you to breed two Pokemon

a.k.a make babies), and usually come out with a stronger Pokemon.

Also note that not all Pokemon have a gender.

 

 

Pokecenter:

 

You will also notice that the Pokecenter has been entirely

redesigned. The healing is on the first floor while he trades and battles

are on the second floor. The first lady handles the trading, the second

one handles the battle, and the last lady handles the Time Capsule (Note

that you will not be able to use the Time Capsule just yet). The Time

Capsule allows you to trade the Pokemon from the Red/Blue/Yellow versions

to the Gold/Silver versions. There are some restrictions however:

 

- You cannot trade any of the new Pokemon

- You cannot trade any of the old Pokemon that has a new move

- You cannot trade any of the old Pokemon with an item

 

 

*********************************************************************
2) ABILITY LIST
*********************************************************************
 
This is how the attacks are listed:
 
| Move Name | Type | PP | Power | Accuracy | Description |
 
 
Absorb       |Grass   |20 | 20|100|Steals 1/2 of the damage inflicted.
Acid         |Poison  |30 | 40|100|An attack that may lower defense.
Acid Armor   |Poison  |40 | --| --|Sharply raises the user's defense.
Aeroblast    |Flying  | 5 |100| 95|Has a high critical hit ratio.
Agility      |Psychic |30 | --| --|Sharply increases the user's speed.
Amnesia      |Psychic |20 | --| --|Sharply raises the user's SPCL DEF.
Ancientpower |Rock    | 5 | 60|100|An attack that may raise all stats.
Attract      |Normal  |15 | --|100|Makes the opposite gender infatuated.
Aurora Beam  |Ice     |20 | 65|100|An attack that may lower attack.
 
 
Barrage      |Normal  |20 | 15| 85|Throws orbs to hit 2-5 times.
Barrier      |Psychic |30 | --| --|Sharply increases user's defense.
Baton Pass   |Normal  |40 | --| --|Switching while keeping effects.
Beat Up      |Dark    |10 | 10|100|pwr increases w/ # of healthy pkmn.
Belly Drum   |Normal  |10 | --| --|Reduces own HP to maximize attack.
Bide         |Normal  |10 | --|100|Waits 2-3 turns + hits back double.
Bind         |Normal  |20 | 15| 75|Binds the target 2-5 turns.
Bite         |Dark    |25 | 60|100|An attack that may cause flinching.
Blizzard     |Ice     | 5 |120| 70|An attack that may freeze the foe.
Body Slam    |Normal  |15 | 85|100|An attack that may cause paralysis.
Bone Club    |Ground  |20 | 65| 85|An attack that may cause flinching.
Bone Rush    |Ground  |10 | 25| 80|An attack that hits 2-5 times.
Bonemerang   |Ground  |10 | 50| 90|An attack that strikes twice.
Bubble       |Water   |30 | 20|100|An attack that may reduce speed.
Bubblebeam   |Water   |20 | 65|100|An attack that may lower speed.
 
 
Charm        |Normal  |20 | --|100|Sharply lowers the foe's attack.
Clamp        |Water   |10 | 35| 75|Traps the foe 2-5 turns.
Comet Punch  |Normal  |15 | 18| 85|Repeatedly punches 2-5 times.
Confuse Ray  |Ghost   |10 | --|100|A move that causes confusion.
Confusion    |Psychic |25 | 50|100|An attack that may cause confusion.
Constrict    |Normal  |35 | 10|100|An attack that may lower speed.
Conversion   |Normal  |30 | --| --|Changes user's type to a move's type.
Conversion2  |Normal  |30 | --|100|The user's type is made resistant.
Cotton Spore |Grass   |40 | --| 85|Sharply reduces the foe's speed.
Counter      |Fighting|20 | --|100|Returns a physical blow double.
Crabhammer   |Water   |10 | 90| 85|Has a high critical hit ratio.
Cross Chop   |Fighting| 5 |100| 80|Has a high critical hit ratio.
Crunch       |Dark    |15 | 80|100|An attack that may lower SPCL DEF.
Curse        |Normal  |10 | --| --|Works differently for ghost-types.
Cut          |Normal  |30 | 50| 95|Cuts using claws, scythes, etc.
 
 
Defense Curl |Normal  |40 | --| --|Heightens the user's defense.
Destiny Bond |Ghost   | 5 | --| --|The foe faints if the user does.
Detect       |Fighting| 5 | --| --|Evades attack that turn. It may fail.
Dig          |Ground  |10 | 60|100|1st turn burrow. 2nd turn attack.
Disable      |Normal  |20 | --| 55|Disable the foe's most recent move.
Dizzy Punch  |Normal  |10 | 70|100|An attack that may cause confusion.
Double-Edge  |Normal  |15 |120|100|A tackle that also hurts the user.
Double Kick  |Fighting|30 | 30|100|A double kicking attack.
Doubleslap   |Normal  |10 | 15| 85|Repeatedly slaps 2-5 times.
Double Team  |Normal  |15 | --| --|raises evasiveness.
Dragonbreath |Dragon  |20 | 60|100|A strong breath attack.
Dragon Rage  |Dragon  |10 | --|100|Always inflicts40HP damage.
Dream Eater  |Psychic |15 |100|100|Steals HP from a sleeping victim.
Drill Peck   |Flying  |20 | 80|100|A strong, spinning-peck attack.
Dynamicpunch |Fighting| 5 |100| 50|An attack that always confuses.
 
Earthquake   |Ground  |10 |100|100|Tough but useless vs. flying foes.
Egg Bomb     |Normal  |10 |100| 75|Eggs are hurled at the foe.
Ember        |Fire    |25 | 40|100|An attack that may inflict a burn.
Encore       |Normal  | 5 | --|100|Makes the foe repeat 2-6 times.
Endure       |Normal  |10 | --| --|Always leave at least 1HP.
Explosion    |Normal  | 5 |250|100|Very powerful but makes user faint.
Extremespeed |Normal  | 5 | 80|100|A powerful first-strike move.
 
Faint Attack |Dark    |20 | 60|100|An attack that never misses.
False Swipe  |Normal  |40 | 40|100|Leaves the foe with at least 1HP.
Fire Blast   |Fire    | 5 |120| 85|An attack that may cause a burn.
Fire Punch   |Fire    |15 | 75|100|A fiery punch. May cause a burn.
Fire Spin    |Fire    |15 | 15| 70|Traps foe in fire for 2-5 turns.
Fissure      |Ground  | 5 | --| 30|A ground-type one-hit KO attack.
Flail        |Normal  |15 | --|100|Stronger if the user's HP is low.
Flamethrower |Fire    |15 | 95|100|An attack that may inflict a burn.
Flame Wheel  |Fire    |25 | 60|100|An attack that may cause a burn.
Flash        |Normal  |20 | --| 70|Blinds the foe to reduce accuracy.
Fly          |Flying  |15 | 70| 95|1st turn fly, 2nd turn attack.
Focus Energy |Normal  |30 | --| --|Raises the critical hit ratio.
Foresight    |Normal  |40 | --|100|Negates accuracy reduction moves.
Frustration  |Normal  |20 | --|100|An attack based on lack of loyalty.
Fury Attack  |Normal  |20 | 15| 85|Jabs the target 2-5 times.
Fury Cutter  |Bug     |20 | 10| 95|Successive hits raise power.
Fury Swipes  |Normal  |15 | 18| 80|Quickly scratches 2-5 times.
Future Sight |Psychic |15 | 80| 90|An attack that hits on 3rd turn.
 
Giga Drain   |Grass   | 5 | 60|100|Steals 1/2 of the damage inflicted.
Glare        |Normal  |30 | --| 75|A move that may cause paralysis.
Growl        |Normal  |40 | --|100|Reduces the foe's attack.
Growth       |Normal  |40 | --| --|Raises the special attack rating.
Guillotine   |Normal  | 5 | --| 30|A one hit KO, pincer attack.
Gust         |Flying  |35 | 40|100|Whips up a strong gust of wind.
 
Harden       |Normal  |30 | --| --|Raises the user's defense.
Haze         |Ice     |30 | --| --|Eliminates all stat changes.
Headbutt     |Normal  |15 | 70|100|An attack that may make foe flinch.
Heal Bell    |Normal  | 5 | --| --|Eliminates all status problems.
Hidden Power |Normal  |15 | --|100|The power varies with the Pokemon.
Hi Jump Kick |Fighting|20 | 85| 95|May miss and hurt the user.
Horn Attack  |Normal  |25 | 65|100|An attack using a horn to jab.
Horn Drill   |Normal  | 5 | --| 30|A one-hit KO, drill attack.
Hydro Pump   |Water   | 5 |120| 80|A powerful water type attack.
Hyper Beam   |Normal  | 5 |150| 90|1st turn attack. 2nd turn rest.
Hyper Fang   |Normal  |15 | 80| 90|An attack that may cause flinching.
Hypnosis     |Psychic |20 | --| 60|May put the foe to sleep.
 
Ice Beam     |Ice     |10 | 95|100|An attack that may freeze the foe.
Ice Punch    |Ice     |15 | 75|100|An icy punch. May cause freezing.
Icy Wind     |Ice     |15 | 55| 95|An icy attack that lowers speed.
Iron Tail    |Steel   |15 |100| 75|An attack that may reduce defense.
 
Jump Kick    |Fighting|25 | 70| 95|if it misses, it damages user
 
Karate Chop  |Fighting|25 | 50|100|Has a high critical hit ratio.
Kinesis      |Psychic |15 | --| 80|Reduces the foe's accuracy.
 
Leech Life   |Bug     |15 | 20|100|Steals 1/2 of the damage inflicted.
Leech Seed   |Grass   |10 | --| 90|Steals HP from the foe every turn.
Leer         |Normal  |30 | --|100|Reduces the foe's defense.
Lick         |Ghost   |30 | 20|100|An attack that may cause paralysis.
Light Screen |Psychic |30 | --| --|Ups SPCL DEF with a wall of light.
Lock-On      |Normal  | 5 | --|100|Ensures the next attack will hit.
Lovely Kiss  |Normal  |10 | --| 75|May cause the foe to fall asleep.
Low Kick     |Fighting|20 | 50| 90|An attack that may cause flinching.
 
Mach Punch   |Fighting|30 | 40|100|A fast punch that lands first.
Magnitude    |Ground  |30 | --|100|A ground attack with random power.
Mean Look    |Normal  | 5 | --|100|Prevents fleeing or switching.
Meditate     |Psychic |40 | --| --|Raises the user's attack.
Mega Drain   |Grass   |10 | 40|100|Steals 1/2 of the inflicted damage.
Megahorn     |Bug     |10 |120| 75|A powerful charge attack.
Mega Kick    |Normal  | 5 |120| 85|A powerful kicking attack.
Mega Punch   |Normal  |20 | 80| 85|A powerful punch thrown very hard.
Metal Claw   |Steel   |35 | 50| 95|10% chance of raising attack power        
Metronome    |Normal  |10 | --| --|Randomly uses any Pokemon move.
Milk Drink   |Normal  |10 | --| --|Restores HP by 1/2 the max HP.
Mimic        |Normal  |10 | --|100|Copies a move used by the foe.
Mind Reader  |Normal  | 5 | --|100|Ensures the next attack will hit.
Minimize     |Normal  |20 | --| --|Heightens evasiveness.
Mirror Coat  |Psychic |20 | --|100|Counters SPCL ATK. move double damage.
Mirror Move  |Flying  |20 | --| --|Counters with the same move.
Mist         |Ice     |30 | --| --|Prevents stat reduction.
Moonlight    |Normal  | 5 | --| --|Restore HP (varies by time).
Morning Sun  |Normal  | 5 | --| --|Restore HP (varies by time).
Mud-Slap     |Ground  |10 | 20|100|Reduces the foe's accuracy.
 
Nightmare    |Ghost   |15 | --|100|A sleeper loses 1/4 HP every turn.
Night Shade  |Ghost   |15 | --|100|The user's level equals damage HP.
 
Octazooka    |Water   |10 | 65| 85|An attack that may reduce accuracy.
Outrage      |Dragon  |15 | 90|100|Works 2-3 turns and confuses user.
 
Pain Split   |Normal  |20 | --|100|Adds user + foe's HPs. Share total.
Pay Day      |Normal  |20 | 40|100|Throws coins. Gets them back later.
Peck         |Flying  |35 | 35|100|Jabs the foe with a beak, etc.
Perish Song  |Normal  | 5 | --| --|Both user and foe faint in 3 turns.
Petal Dance  |Grass   |20 | 70|100|Works 2-3 turns and confuse user.
Pin Missile  |Bug     |20 | 14| 85|Fires pins that strike 2-5 times.
Poisonpowder |Poison  |35 | --| 55|A move that may poison the foe.
Poison Gas   |Poison  |40 | --|100|A move that may poison the foe.
Poison Sting |Poison  |35 | 15| 75|An attack that may poison the target.
Pound        |Normal  |35 | 40|100|Pounds with forelegs or tail.
Powder Snow  |Ice     |25 | 40|100|An attack that may cause freezing.
Present      |Normal  |15 | --| 90|A bomb that may restore HP.
Psybeam      |Psychic |20 | 65|100|An attack that may confuse the foe.
Psych Up     |Normal  |10 | --| --|Copies the foe's stat change.
Protect      |Normal  |10 | --| --|Foils attack that turn. It may fail.
Psywave      |Psychic |15 | --| 80|An attack with variable power.
Psychic      |Psychic |10 | 90|100|An attack that may lower SPCL DEF.
Pursuit      |Dark    |20 | 40|100|Heavily strikes switching Pokemon.
 
Quick Attack |Normal  |30 | 40|100|Lets the user give the first hit.
 
Rage         |Normal  |20 | 20|100|Raises attack if the user is hit.
Rain Dance   |Water   | 5 | --| --|Boosts water-type moves for 5 turns.
Rapid Spin   |Normal  |40 | 20|100|A high-speed spinning attack.
Razor Leaf   |Grass   |25 | 55| 95|Has a high critical hit ratio.
Razor Wind   |Normal  |10 | 80| 75|1st turn prepare. 2nd turn attack.
Recover      |Normal  |20 | --| --|Restores HP by 1/2 the max HP.
Reflect      |Psychic |20 | --| --|Raises defense with a barrier.
Return       |Normal  |20 | --|100|An attack that is based on loyalty.
Reversal     |Fighting|15 | --|100|Stringer if the user's HP is low.
Rest         |Psychic |10 | --| --|Sleep for 2 turns to fully recover.
Roar         |Normal  |20 | --|100|Scares wild foes to end battle.
Rock Slide   |Rock    |10 | 75| 90|An attack that may cause flinching.
Rock Smash   |Fighting|15 | 20|100|An attack that may lower defense.
Rock Throw   |Rock    |15 | 50| 90|Drops rocks on the enemy.
Rolling Kick |Fighting|15 | 60| 85|A fast, spinning kick.
Rollout      |Rock    |20 | 30| 90|Attack 5 turns with rising power.
 
Sacred Fire  |Fire    | 5 |100| 95|An attack that has a 50% chance of burn
Safeguard    |Normal  |25 | --| --|Prevents all status problems.
Sand-Attack  |Ground  |15 | --|100|Reduces accuracy by throwing sand.
Sandstorm    |Rock    |10 | --| --|Inflicts damage every turn.
Scary Face   |Normal  |10 | --| 90|Sharply reduces the foe's speed.
Scratch      |Normal  |35 | 40|100|Scratches with sharp claw.
Screech      |Normal  |40 | --| 85|Sharply reduces the foe's defense.
Seismic Toss |Fighting|20 | --|100|The user's level equals damage HP.
Selfdestruct |Normal  | 5 |200|100|Powerful but makes the user faint.
Shadow Ball  |Ghost   |15 | 80|100|An attack that may lowers SPCL DEF.
Sharpen      |Normal  |30 | --| --|A move that raises the user's attack.
Sing         |Normal  |15 | --| 55|May cause the foe to fall asleep.
Sketch       |Normal  | 1 | --| --|Copies the foe's move permanently.
Skull Bash   |Normal  |15 |100|100|1st turn prepare. 2nd turn attack.
Sky Attack   |Flying  | 5 |140| 90|1st turn prepare. 2nd turn attack.
Slam         |Normal  |20 | 80| 75|Slams the foe with a tail, vine, etc.
Slash        |Normal  |20 | 70|100|Has a high critical hit ratio.
Sleep Powder |Grass   ||5 | --| 75|May cause the foe to fall asleep.
Sleep Talk   |Normal  |10 | --| --|Randomly attacks while asleep.
Sludge       |Poison  |20 | 65|100|An attack that may poison the foe.
Sludge Bomb  |Poison  ||0 | 90|100|An attack that may poison the foe.
Smog         |Poison  |20 | 20| 70|An attack that may poison the foe.
Smokescreen  |Normal  |20 | --|100|Lowers the foe's accuracy.
Snore        |Normal  |15 | 40|100|An attack useable only while asleep.
Softboiled   |Normal  |10 | --|100|Restores HP by 1/2 the user's max HP.
Solarbeam    |Grass   |10 |120|100|1st turn prepare. 2nd turn attack.
Sonicboom    |Normal  |20 | 20| 90|Always inflict 20HP damage.
Spark        |Electric|20 | 65|100|An attack that may cause paralysis.
Spider Web   |Bug     |10 | --|100|Prevents fleeing or switching.
Spike Cannon |Normal  |15 | 20|100|Fires spikes to hit 2-5 times.
Spikes       |Ground  |20 | --| --|Hurts foes when they switch out.
Spite        |Ghost   |10 | --|100|Cuts the PP of the foe's last move.
Splash       |Normal  |40 | --| --|Has no effect whatsoever.
Spore        |Grass   |15 | --|100|A move that induces sleep.
Steel Wing   |Steel   |25 | 70| 90|Stiff wings strike the foe.
Stomp        |Normal  |20 | 65|100|An attack that may cause flinching.
Strength     |Normal  |15 | 80|100|A powerful physical attack.
String Shot  |Bug     |40 | --| 95|A move that lowers the foes speed.
Struggle     |Normal  |-- | 50|100|Used only if all PP is gone
Stun Spore   |Grass   |30 | --| 75|A move that will paralyze the foe.
Submission   |Fighting|25 | 80| 80|An attack that also hurts the user.
Substitute   |Normal  |10 | --| --|Makes a decoy with 1/4 user's max HP.
Sunny Day    |Fire    | 5 | --| --|Boosts fire-type moves for 5 turns.
Super Fang   |Normal  |10 | --| 90|Cuts the foes HP by 1/2.
Supersonic   |Normal  |20 | --| 55|Sound wave that cause confusions.
Surf         |Water   |15 | 95|100|A strong water type attack.
Swagger      |Normal  |15 | --| 90|Causes confusion and raises attack.
Sweet Kiss   |Normal  |10 | --| 75|A move that causes confusion.
Sweet Scent  |Normal  |20 | --|100|Reduces the foe's evasiveness.
Swift        |Normal  |20 | 60| --|An attack that never misses.
Swords Dance |Normal  |30 | --| --|A dance that increases attack.
Synthesis    |Grass   | 5 | --| --|Restores HP (varies by time).
 
Tackle       |Normal  |35 | 35| 95|A full-body charge attack.
Tail Whip    |Normal  |30 | --|100|Lowers the foe's defense.
Take Down    |Normal  |20 | 90| 85|A tackle that also hurts the user.
Teleport     |Psychic |20 | --| --|A move for fleeing from battle.
Thief        |Dark    |10 | 40|100|An attack that may steal a held item.
Thrash       |Normal  |20 | 90|100|Works 2-3 turns and confuses user.
Thunder      |Electric|10 |120| 70|An attack that may cause paralysis.
Thunderbolt  |Electric|15 | 95|100|An attack that may cause paralysis.
Thunderpunch |Electric|15 | 75|100|An electric punch. It may paralyze.
Thundershock |Electric|30 | 40|100|An attack that may cause paralysis.
Thunder Wave |Electric|20 | --|100|A move that may cause paralysis.
Toxic        |Poison  |10 | --| 85|A poison move with increasing damage.
Transform    |Normal  |10 | --| --|The user Transforms in to the opponent. 
Tri Attack   |Normal  |10 | 80|100|Fires three kinds of beams at once.
Triple Attack|Fighting|10 | 10| 90|Hits three times with rising power.
Twineedle    |Bug     |20 | 25|100|Jabs the foe twice using stingers.
Twister      |Dragon  |20 | 40|100|Whips up a tornado to attack.
 
Vicegrip     |Normal  |30 | 55|100|Grips with powerful pincers.
Vine Whip    |Grass   |10 | 35|100|Whips the foe with slender vines.
Vital Throw  |Fighting|10 | 70|100|A 2nd-strike move that never misses.
 
Waterfall    |Water   |15 | 80|100|An aquatic charge attack.
Water Gun    |Water   |25 | 40|100|Squirts water to attack.
Whirlpool    |Water   |15 | 15| 70|Traps the foe 2-5 turns.
Whirlwind    |Normal  |20 | --|100|Blows away the foe, ends battle.
Wing Attack  |Flying  |35 | 60|100|Strikes the target with wings.
Withdraw     |Water   |40 | --| --|Heightens the user's defense.
Wrap         |Normal  |20 | 15| 85|Squeezes the foe 2-5 turns.
 
Zap Cannon   |Electric| 5 |100| 50|An attack that always paralyzes.

 

 

*********************************************************************
3)   FREQUENTLY ASKED QUESTIONS
*********************************************************************

 

 

Q: Which Pokemon are not available in Crystal in any legitimate way?

 

A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,

and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the

mystical birds (Articuno, Zapdos, Moltres), Mewtwo, Mew, the Vulpix family,

the Mareep family, the Remoraid family, the Mankey family, Girafarig, and

Celebi.

 

Q: What are the main differences between Gold/Silver and Crystal?

 

A: -The Pokemon locations have been shuffled around. Snubbull, for example,

is all over Kanto.

-You can play as a female trainer.

-There is a Battle Tower in Olivine City that offers a unique challenge.

-Suicune doesn't run from you anymore. It's in the bottom of the Tin Tower.

-Several Pokemon learn new moves by breeding, and level up. The most notable

is the Baton Pass that Eevee learns at L36.

-The in-game trades are different. Want the Machop in Goldenrod? You'll

have to give up an Abra for it. (In G/S, it was a Drowzee.)

-This game is GBC exclusive.

-The graphics for several levels (most notably the Ice Cave) have been

redesigned.

-There's a new Radio Show in Johto that can lead to some great items.

-The Daycare People on Route 34 give you an Odd Egg. What's in it? Who

knows....

-The Move Tutor is now available, and he's invaluable in team making.

-It's possible to get more than one Element Stone of each type.

-There's a Pokemon Seer in Cianwood Island who can tell you where a Pokemon

was originally caught, among other things.

 

Q: What HASN'T changed in the past 10 months?

 

A: -The Gym Leader's Pokemon haven't changed at all

-You still have a choice of Chikorita, Cyndaquil, or Totodile as a starter.

-Celebi is not in the game

-The TMs haven't changed locations

-Red still has a team that can wreak havoc on you

 

Q: How do I breed?

 

A: Leave a male and female Pokemon, or a Ditto and the Pokemon you want to

breed, in the Daycare on Route 34. Eventually, there should be an Egg. (See

the Breeding section for more info.)

 

Q: What's the Move Tutor?

 

A: A man near Goldenrod's Game Corner will teach one Pokemon Thunderbolt,

Ice Beam, or Flamethrower for 4000 coins on Wednesday and Saturday after

you beat the Elite 4. You get one shot a day.

 

Q: When does the Time Capsule open?

 

A: The day after you hit Ecruteak City. See the walkthrough for more info.

 

Q: What Pokemon are eligible for the Time Capsule?

 

A: Any of the original 151, as long as they have no new moves.

 

Q: What Pokemon swarm, and how do I find out?

 

A: Pokemon swarms happen only if a trainer calls you and says "You've gotta

see this! A whole bunch of (insert Pokemon here) are swarming all over

(insert location here)!" The Pokemon and trainers you need to contact are:

 

Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.

Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in

Dark Cave.

On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma

will be in Route 35.

 

The # of Pokemon that swarm has decreased since Gold and Silver (Remoraid's

gone, Snubbull's common, and Marill's more common in Mt. Mortar).

 

Q: Where are the Once-A-Week Siblings, and what do they have?

 

A: Sibling       Location          Day           Item

   Sunny         Route 37          Sunday        Magnet (powers up Electric)

   Monica        Route 40          Monday        Sharp Beak (Flying)

   Tuscany       Route 29          Tuesday       Pink Bow (Normal)

   Wesley        Lake of Rage      Wednesday     Black Belt (Fighting)

   Arthur        Route 36          Thursday      Hard Rock (Rock)

   Frieda        Route 32          Friday        Poison Barb (Poison)

   Santos        Blackthorne City  Saturday      Spell Tag (Ghost)

 

Q: Uh... you've got the trainer's Pokemon listed a certain way, but the

trainer went differently for me. Why?

 

A: The order that the Pokemon come out is random. Though when you fight the

Elite 4, they'll try to bring out a Pokemon that beats yours. I just list

it in order of levels, lowest to highest.

 

Q: What attacks are based on the Attack stat? And what about the Special

Attack stat?

 

A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel

are all considered physical attacks, and run on the Attack stat. By the

same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark

are Special moves. Hence, they run on the Special Attack stat.

 

Q: What is STAB?

 

A: STAB = Same Type Attack Bonus. If the element of the move and one of

the Pokemon's types match, there's a 1.5x bonus. Normal moves do get STAB,

and there's no difference between single and dual-types. (Dodrio's Body

Slam is just as powerful as Snorlax's for example, and their Body Slam is

stronger than Golem's, even though they have the same max Attack rating.)

 

Q: What Pokemon evolve by Element Stones?

 

A:

 

Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)

Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee

(Vaporeon)

Thunder- Pikachu (Raichu), Eevee (Jolteon)

Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)

Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),

Jigglypuff (Wigglytuff)

Sun- Gloom (Bellossom), Sunkern (Sunflora)

 

Q: Where are these stones?

 

A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the

walkthrough for more info). After they are exausted, you can Mystery

Gift them.

Sun- Win the Bug-Catching Contest.

Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one

for you, complete a Ruins of Alph puzzle

You can also pick up extra Stones from trainers in Crystal.

 

Fire: Schoolboy Alan on Route 36

Water: Fisherman Tully on Route 42

Thunder: Lass Dana on Route 38

Leaf: Picknicker Gina on Route 34

 

Q: What areas are considered forest, and what areas are considered

mountains? And why does it mean anything?

 

A: Forest areas are generally considered to be anything between Azalea Town

and Ecruteak City, plus the areas to the west. Everything else is mountain.

 

It matters because different Pokemon can be found by using Headbutt (TM 2)

on trees in these areas.

 

Forest area: Caterpie family, Weedle family, Ekans, Venonat, Hoothoot

family, Pineco*, Exeggcute*, Ledyba, Spinarak

Mountain area: Ekans, Spearow, Aipom*, Heracross*

 

*This Pokemon can only be caught by Headbutting the trees.

 

Q: I'm in Cianwood Island, and have heard of a Poke Seer. What does he do?

 

A: His job is to check when/where a Pokemon was caught, at what level it

was caught, and how happy it is.

 

Q: What are DVs? And do they have any practical use?

 

A: The Hidden Power element (and the basic damage) is based on a Pokemon's

Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,

Special) has a different value. These are locked in when you catch a

Pokemon. (NOTE: These may appear under different names, so the acronym DV

is used.)

 

The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a

particular category can achieve maximum stats. If the DV is lower, then

two points are deducted from the stat at L100. (Example: A Tyranitar with

an Attack DV of 8 would lose 14 points from its attack, creating a 352

Attack Tyranitar.)

 

To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the

Pokemon up to L100, then box them until the stats don't increase anymore.

Compare the stats you have to the max stats in the Pokedex, and you'll find

the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category,

consider yourself extremely blessed: The odds of getting a max-DV Pokemon

are approx. 1 in 1,040,000.)

 

Use this chart to find the DVs.

 

DV      # Off Max Stat

15      0

14      -2 (-1)

13      -4 (-2)

12      -6 (-3)

11      -8 (-4)

10      -10 (-5)

9       -12 (-6)

8       -14 (-7)

7       -16 (-8)

6       -18 (-9)

5       -20 (-10)

4       -22 (-11)

3       -24 (-12)

2       -26 (-13)

1       -28 (-14)

0       -30 (-15)

 

Another check is to catch the Pokemon you want, then Rare Candy it up

to L50. From there, subtract the stats you have from the L50 max in the

Pokedex. The answers are the DVs.

 

To find the HP DV, start with H(HP DV) = 0

 

If the attack DV is odd, add 8. Otherwise, add 0.

If the defense DV is odd, add 4. Otherwise, add 0.

If the speed DV is odd, add 2. Otherwise, add 0.

If the special DV is odd, add 1. Otherwise, add 0.

 

Whatever H equals at the end is your HP DV.

 

Q: What's this Stat Experince I hear about?

 

A: Stat Experience is not the normal experience you see and gain everytime you

finish a Pokémon battle. For you see, this type of experience is what the

stat development is based on. When your Pokémon has acquired all of its

maximum Stat Experience, then its statistics have been truly maxed out,

based on the Pokémon's DVs of course. The total amount of Stat Experience

your Pokémon can acquire is 65,536. Now, there is no exact way of

determining how much Stat Experience your Pokémon has, due to the fact that

it is not on the viewable list through the Pokémon sub-menu of your menu

screen. You know if you've used all the vitamins that you've got 6,553

points, but what happens from there? There is a way ou can tell however, if

your Pokémon has acquired all of its Stat Experience. If you know your

Pokémon's DVs, and the stats meet the maximum of the certain DV, then you

know that the Pokémon has acquired all of its Stat Experience. However, if

they do not meet the potential of the DVs, then well... you've got more work

to do.

 

Note that each stat has its own calculation of stat EXP.

 

Q: How the heck do you figure out Hidden Power?

 

A: The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31

 

To get the Hidden Power, you need to determine the DVs of your Pokemon.

*See above* My example is a Jolteon with DVs of 15 in Speed and Special,

and 14 in Attack and Defense. These yield a HP DV of 3. (His L100 stats

are 304 HP, 226 Attack, 216 Defense, 358 Speed, 318 Special Attack, 288

Special Defense.)

 

Next, convert each DV into a binary number (be it 0 or 1)

 

If DV = 8+, let # = 1.

If DV = 7-, let # = 0.

 

Plug them into a number, in the order of Attack, Defense, Speed, Special.

Mine came up 1111.

 

Check this chart to find what your binary number equals.

 

Binary    X

0000      0

0001      1

0010      2

0011      3

0100      4

0101      5

0110      6

0111      7

1000      8

1001      9

1010      10

1011      11

1100      12

1101      13

1110      14

1111      15

 

So, the X part of the formula is 15. To find Y, we take our Special DV and

convert it. In this case, the highest possible number is 3. Anything above

this number is reduced to 3.

 

So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31

 

Order of operations rules state that we do brackets first. So, we get:

(75 + 3)/2 )+31

(78/2) + 31

39 + 31

70

 

Our base damage is 70. But what element are we hitting with?

 

To determine the type we'll be hitting with, convert the Attack and Defense

numbers to binary. 14 in binary is 1110, and we use it twice.

 

Combine the last two digits of the number. 10 + 10 = 1010, or 10 in decimal

numbers.

 

Use this chart to determine type.

 

Value Type

15    Dark

14    Dragon

13    Ice

12    Psychic

11    Electric

10    Grass

9     Water

8     Fire

7     Steel

6     Ghost

5     Bug

4     Rock

3     Ground

2     Poison

1     Flying

0     Fighting

 

So, Jolteon's got a base 70 Grass Hidden Power. This allows him to almost

KO a Quagsire in one hit, but his HP are in the crapper.

 

NOTE: Even though you've figured all of this stuff out, the game will still

say that HP's type is Normal. That only comes into play if someone decides

to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly

against Sandslash, only to have it Countered back in their face for a faint.

Watch it.)

 

Q: What are the differenced between Gold & Silver and Crystal?

 

A: These are Pokemon that are not in Crystal. The chart shows in what older

versions the Pokemon are available.

 

               R   B   Yw  G   S   Ni  NP  PC

Bulbasaur      Y   Y   Y   N   N   N   N   Y

Ivysaur        Y   Y   Y   N   N   N   N   N  

Venusaur       Y   Y   Y   N   N   N   N   Y

Charmander     Y   Y   Y   N   N   N   N   Y

Charmeleon     Y   Y   Y   N   N   N   N   N

Charizard      Y   Y   Y   N   N   N   N   Y

Squirtle       Y   Y   Y   N   N   N   N   Y

Wartortle      Y   Y   Y   N   N   N   N   N

Blastoise      Y   Y   Y   N   N   N   N   Y

Omanyte        Y   Y   Y   N   N   N   N   N

Omastar        Y   Y   Y   N   N   N   N   N

Mewtwo         Y   Y   Y   N   N   N   N   Y

Moltres        Y   Y   Y   N   N   N   N   Y

Zapdos         Y   Y   Y   N   N   N   N   Y

Articuno       Y   Y   Y   N   N   N   N   Y

Mareep         N   N   N   Y   Y   N   N   N

Flaaffy        N   N   N   Y   Y   N   N   N

Ampharos       N   N   N   Y   Y   N   N   N

Girafarig      N   N   N   Y   Y   N   N   N

Remoraid       N   N   N   Y   Y   N   N   Y

Octillery      N   N   N   Y   Y   N   N   N

Mankey         Y   N   Y   Y   N   N   N   N

Primeape       Y   N   Y   Y   N   N   N   N

Vulpix         N   Y   Y   N   Y   N   N   N

Ninetales      N   Y   Y   N   Y   N   N   N

Mew            N   N   N   N   N   Y   N   Y

Celebi         N   N   N   N   N   Y   Y   Y

Misiningno     Y   Y   N   N   N   N   N   N

M Block        Y   Y   N   N   N   N   N   N

 

 

Key:

 

---Method

R=Red

B=Blue

Yw=Yellow

G=Gold

S=Silver

Ni=Nintendo Promotion

NP=Nintendo Power Contest

PC=Pokemon Center

 

---Answer

Y=Yes

N=No

 

In addition to those Pokemon there are subtle changes.

 

The boy/girl change.

 

Gifts from phone numbers.

 

The Battle Tower.

 

The sign that pops up on the bottom of the screen.

 

The fact that Pokemon move before battle in addition to there battle

cry.

 

Some Trainers are rearranged.

 

The Pokemon Seer in the outskirts of Cianwood City

 

 

*********************************************************************
4)   WALKTHROUGH
*********************************************************************
 
 

------------------

Walkthrough Legend

------------------

F: Female (someone)|

                   |

M: Male            |

                   |

???: Unknown       |

                   |

*: Very Important  |

    Person -- MUST |

      talk too     |

___________________|   -----------------

                       New Bark Town Map

                       -----------------

#############################################################################

##############                                       ########################

##############                                       ########################

##############                                       ########################

##############                                       ########################

 Mysterious Stranger                            #############################

  /     Professor Elm's Lab       Your House    #################

 \/            /                     /          ########################

              \/                    \/          ######################

    ----------------                                             #####

   |                |                                          #######

   |                |                                         ############

   |                |          -----------                 ##################

   |                |         |           |                ################

    -----------------         |           |                #################

   |-----     ----- |          -----------                  ################

   || | |     | | | |         |       -----              ###################

   |----- ___ ----- |         |       |  | |            ##################

???|     |___|      |         |    ___------           #####################

    -----------------         |   |___|    |             ##################

           Citizen             ------------              ###################

             /                   To Kanto     (OOOOOOOOOO###################

            \/ Citizen              --->      ( ). .    . .       .

            F   /                             ( )  . .       .

               \/                             ( )  .            .

               M                              ( )    .

                                                               #############

                                                        ####################

---------------  To Route 29                               #################

                      <---                             #####################

                                                         ###################

---------------

                 Citizen's House

                     /                Citizen's House

                    \/                  /

             ----------                \/

            |          |       ----------

             ----------       |          |                    ##############

            |   ___   |        ----------                        ###########

            |  |_|_|  |       |    __    |                    ###############

            -----------       |   |__|   |                     #############

                               ----------                      #############

#######################                                        #############

############################################################################

############################################################################

 

-------------

New Bark Town

-------------

Pokemon Found at Day:(Route, not Town)

Pidgey

Rattata

Sentret

 

Pokemon Found at Night:

Hoot-Hoot

 

----------------------

New Bark Town Overview

----------------------

Get Poke Gear from Mom

Set Day of the Week

Visit Prof. Elm at his Lab

Get a Pokemon

Get to Cherrygrove City

 

 

Walkthrough:

After you woke up in your room, go out the door on the top right into the

kictchen. Talk to your Mom(the woman on the right side of the table) and

register her phone number. Once you've got hers, walk out the door of your

house. And after that, make your way to Professor Elm's House. Inside, talk

to him until he lets you take one of the Pokemon Balls on the table. Now

it gets interesting...who should you choose? Will it be...Totodile? Or

Cyndaquill? Not Cyndaquill because it's Chikorita! Ask me? Well I chose

Totodile by random. Who's the strongest you ask? That, I'm not sure, because

I never really got the chance to compare their stats. But it's really up

to you. Cyndaquill is a Fire type, Totodile is a Water type and Chikorita

is a Grass type. And the Poke Balls are layed out in that order, Cynaquill,

Totodile and Chikorita. Once you've made up your mind, pick the Poke Ball

up. And proceed to the door -- but Professor Elm's Aid will stop you to

give you a Potion.  From here, just keep walking out and to Route 29.

 

At Route 29, you should train your Pokemon up at least 3 Levels. Two or

Three battles against a Level 2 Pokemon will promote you to level 6. As

Pokemon grow more, the harder they will be to train. Anyways, back to the

Walkthrough. At the beginning of the Route, just go left and at the bottom

of your screen, you should see a man. Talk to him to learn how to capture

a Pokemon. Now, back to the Walkthrough. Go left and proceed to do that

until you get blocked off by small trees. At this point, go right until you

see this boy standing there. On his right, there should be two row of

stones. And there should also be a gap between the stone on the bottom.

Go through it. Go up and right and you should see some grass. Go up and keep

left until you come to a town.

#############################        #########################################

##################     ######        #########################################

##################      ----------------                      ################

                        Cherrygrove City Old Citizen          ################

 |     |    Item        ----------------   /Town Map

 |     |    Shop      Pokemon Centre      \/

 |     |                     To Route 29  *  --------------

    |                              --->

To Route 30                                  ---------------

               Water Route

.   .     |        /Mystic Water

  .       |       \/                                                      ##

     .    |                                                               ##

.         |                                                               ##

  .         _________                                                     ##

    .               |######                                               ##

           .        |#######################################################

 .                  |#######################################################

 

 

 

----------------

Cherrygrove City

----------------

Pokemon Found at Night:

Poilwag(Route 30)

Hoot-Hoot

Zubat

 

Items:

Town Map

Mystic Water(later)

 

-------------------------

Cherrygrove City Overview

-------------------------

"Get Town Map

"Get to Mr. Pokemon's House

"Get PokeDex

 

 

Walkthrough:

Once you enter Cherrygrove city talk to the man standing near the path to

Route 29 and accept his offer of showing you around Cherrygrove city. After

he's done walking in front of places, he will give you the Town Map. This is

a helpful Item if you want to know where you are. Anyways, back to the

Walkthrough. After you get the Town Map, go to the path to Route 30.

 

From Route 30, go up and then right into the grassy fields. At that point go

up and then turn left at the nearby house. Talk to the man inside to get

a Berry. Let one of your Pokemon hold this and during a battle, it will

recover 20 HP randomly. After that, get out of his house and talk to the

tree on your left to get a Berry. At this point go right and then go up and

keep going up until you come to a small house. Before you go in though, go

and talk to the tree on your left to get a Poisoncure Berry. Now go in.

Inside, you will find Professor Oak and Mr. Pokemon. Professor Oak will give

you a PokeDex and then leave. As soon as you get out of Mr. Pokemon's House,

you will get a call from Professor Elm telling you to get back to his lab

right now. Navigate Route 30 until you get back to Cherrygrove City. Take

the path to Route 29 -- but wait, you're blocked off and he's a Pokemon

Trainer. But maybe, _maybe_ you should train your Pokemon up to level 10

before you fight this Trainer, because it will be much easier.

 

-------------------

Pokemon Battle: ???

-------------------

Pokemon used:

Cyndaquil

Totodile

Chikorita

 

How to Beat him:

This will be your first Official Pokemon Battle, and it will be quite easy

if your Starting Pokemon is at level 10 or higher. If you chose Totodile,

he will use Chikorita and if you chose Cyndaquil, he will use Totodile. It

might be easier if you chose Totodile since Scratch is stronger than Tackle.

But if you chose Cyndaquil or Chikorita you'll still do fine if your

Starting Pokemon is level 10 or higher. About three attacks from a level 10

or above Pokemon will do the trick. With my level 11 Totodile, I had no

troubles dispatching him. His moves are weak for the beginning, unless you

chose Cyndaquil, and he has Scratch.

 

After your battle, continue through Route 29 until you make it back to New

Bark Town. At this point, go into Professor Elm's Lab. Inside you will find

Professor Elm with a Poilce Officier. This is where you get give ??? a name.

Once you gave ??? a name, the Police Officer will leave. Talk to Professor

Elm and he will tell you what happened -- in full detail. After that begin

your walk to get out of here, Professor Elm's Aid will once again interrupt

you to give you some Poke Balls. He won't do that if you didn't talk to

Professor Elm.

 

Now that you got some Poke Balls, it's time to go and put together a good

strong Team. I only taught you all that stuff in the beginning to prepare

you for team-building. The Pokemon in Route 30 are a bit stronger than the

ones in Route 29. But for starters, a level 3 Pokemon should be trained in

the level 2-3 to Pokemon zone. Build up about three new Pokemon to separate

levels, or you could raise them evenly. At this point of the game, I had a

level 11 Totodile, level 9 Hoot-Hoot and a level 9 Rattata. Not what you

call an offensive team, but a simple team like that will do for the first Gym

Leader. Well you're ready, make your way back to Route 30.

 

At  Route 30 go up and turn right into the grass fields again. From there,

keep going up but stop at the sign. Instead, go left and now it's time to

battle. Start by Youngster Joey, but don't worry, all these Pokemon Trainers

here will only have a one or two Pokemon. After beating Youngster Joey, talk

to him again an you could register his Phone Number. He will call you for

a rematch and other interesting things. After that go up and just keep going

up until you're blocked off by a small tree. At that point go down a bit and

then go right and up. After that go left until you could go down. Do that.

Fight Bug Catcher Wade and when you beat him register his Phone Number. Go

up and then keep going left until you come to Violet City.

 

                         -----------

                         Violet City

                         -----------

 

############################################################################

####                                       #################################

######                                         |     |      Rare Candy######

############                                   |     |                ######

          Route 36       Violet City  Citizen  |     |                ######

          <---                         /       |     |                ######

                          Sprout Tower ------- |     |######################

############                     M     |              ######################

############                           |_____________#######################

##        Mart          Gym

##

##                          Pokemon Centre    To Route 31  ------------

##                 Citizen                            ---> |          |

######                   \                                 |          |

                         \/                                ------------

                           F                               |           |

             ###############                               |___________|

              ##############

              ############## Route 32

              ##############    |       ##################################

    #########################           ###################################

#############################           ###################################

 

--------------------

Violet City Overview

--------------------

Enter Bellsprout Tower

Get HM 05

Win Zephyr Badge

Get EGG

 

 

 

Welcome to Violet City! Home of the First Pokemon Gym. This is the big

opportunity to win your first Official Pokemon Badge! First of all you could

get HM 05 first. But that's opptional, you could get it later if you wish.

I recommend you do it now because I'll write the walkthrough for it now.

 

At the beginning of town, go left and then go up when you could. Keep going

up until you come to a big tower. Go in. Inside the Tower, you will have to

fight many battles, but all of the Trainers in here are not that good. By

now you're Pokemon should be around level 10. Without further a due, here it

is.

 

From the beginning go up and left and then keep going up until you come to

this warp thing. This will bring you to the second floor. Over here, go up

a bit and then go right and keep going right until you come to another warp

point. Go up a bit and then keep going left and you will fight another

Trainer. This battle should be a synch. After the battle go down until you

come to another warp point. From here keep going down and then go right, you

will fight another Trainer, but once again, this will be easy. After this

battle go right onto another warp point. At this point you will have to

fight three separate battles until you come to the Elder. But you're rival

has already fought him. After your Rival leaves, it's your turn.

 

-------

Sage Li

-------

Pokemon used:

Bellsrout

Hoot-Hoot

 

Awards:

HM 05

 

If you chose Cynaquil, this battle will be nothing at all. But again, your

Pokemon should be around level 10. You could dispatch him with no troubles

if you have a Pidgey or a Hoot-Hoot. At level 07 Pidgey learns Gust. And

at level 11, Hoot-Hoot learns Peck. Both these Moves will serve you well

against him. Well when you finally beat him, grab the Escape Rope on the top

right corner. And use it to get out of here.

 

Once you got out of the Sprout Tower, heal your Pokemon at the Pokemon

Centre and then head to the Gym. You will also battle several battles here

too. But they're not that hard either. It's better to heal after each

battle, this way you'll be fresh against Falkner.

 

--------------

Leader Falkner

--------------

Pokemon used:

Pidgey

Pidgeotto

 

Awards:

TM 31

Zephyr Badge

 

His highest level Pokemon is at level 9, and I out-classed him by seven

levels. So I had absolutely no troubles dispatching him. You could trade

a Bellsprout for an Onix near the Pokemon Centre to make your life easier.

Try to give your Pokemon some Berries, or rather let them hold it. Having

an Onix on your Team and around the level of 11, you could make this battle

go on for a long, long, time. But you got to watch out though the Pidgeotto

is armed with Mud-Slap, which is a ground type move and Onix is weak

against it. Send in your Starter to waste Pidgeotto.

 

After you've won, you will receive a phone call from Professor Elm telling

you he sent his Aid to the nearby Pokemon Centre. Go there to receive an

Egg containing a Togepi.

 

After you get your Egg, get out of the Pokemon Centre and then go up. Then

go left and keep going down, talk to the tree to get a Paralyzecure Berry.

Just continue down.

 

At Route 32, go down and then left to fight a Trainer. You don't have to

fight him, but I recommend it. Around the grass fields, there are level six

to seven Pokemon. All for your Pokemon to train. When you win this battle

against Youngster, continue down until you see a girl. Talk to her to engage

into a battle. Again, this is one of those optional battles. When you win,

talk to her to register her Phone Number. After this battle continue down

until you see a boy this will be yet another battle. Go down a bit and then

go right and up to find a Great Ball, this is an upgrade of the Poke Ball

and is better to catch Pokemon with. After that go down until you come to

a Pokemon Centre, heal your Pokemon and then go down and left into the

Union Cave.

 

----------

Union Cave

----------

Pokemon Found:

Rattata

Sandshrew

Zubat

Geodude

Onix

 

Items found:

Great Ball

Awakening

X Attack

TM 18

 

From the beginning go left and down then turn left to battle a Hiker. From

there, go down and then right and just keep going right and then down to

fight another Hiker. After you're battle, go down a bit and then move left

and then go down until you come to an intersection where you have two

choices; left and right. Go right until you can't go anymore then go down

to fight one more battle. After that just walk into the light to imerge in

one piece.

 

                             -----------

                             Azalea Town

##############               -----------                |

##############        ####################    ######### |

##############        ##|__|####      |__|   ########## |

##############         ______                ##[ ]OOOOOO|_________________

##############        |_A____|               #####                ####|___|

##############        |______|

                                             _______

___________       Citizen                   | | B | |

|         |          M                      |_______|

|_________|                                      _____________________

|         |

|         |                                          To Route 33

|_________|          _______________                    ------>

To Ilex Forest      |              |             _____________________

<-------            |      GYM     |

                    |              |

##############      |______________|

##############      |              |

##############      |              |

##############      |              |

##############      |      ___     |

##############      |_____|   |____|

##############             ---

############################################################################

############################################################################

 

A: Kurt's House

 

B: Slowpoke's Cave

 

-----------

Azalea Town

-----------

Welcome to Azalea Town! A.K.A home of the second GYM! Bulk your Pokemon up

a couple of levels. Then get ready for a heck of a fight in the GYM. Of

course, there are many things for you to do, so let's get right into it.

 

--------------------

Azalea Town Overview

--------------------

* Visit Kurt at his house

* Proceed to the Slowpoke's Cave

* Take out Team Rocket

* Get HIVE BADGE

* Engage into battle with Rival

 

Now that we understand what we need to do, it's time to start doing them.

Start off by visiting Kurt at his house. Refer to the Map. Then he will

leave his house and you go ahead and follow him. Go to the Slowpoke's Well

(Refer to Map for reference)

 

-------------

Slowpoke Well

-------------

Pokemon found:

Slowpoke

 

Items:

Super Potion

 

Pokemon Battles:

4

 

Make sure that your Pokemon are at least at Level 15 for this battle. My

three Pokemon were: Hoot-Hoot Lv.17, Totodile Lv. 16, Onix Lv. 15. Now I

know what you're thinking "What a stupid guy, his Pokemon are to high level"

Hey, cut my some slack, I only had three Pokemon, and I wanted a Noctowl.

There will be three Rockets and one big cheese. The three are not that

strong, but the last guy may give you some trouble if your Pokemon are not

level 15 and higher. Go through each of them and grab the SUPER POTION after

the battle with the girl. Just keep going until you make it to the big

cheese.

 

============================================================================

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-

Pokemon Battle: Rocket Executive

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pokemon used:

Koffing

 

Items:

None

 

This battle is fairly simple if you have the right stuff. Just remember a

couple of things: you just grabbed a SUPER POTION that you can use at any

place and time. You catching my drift? If your strongest Pokemon falls,

you won't be able to use the SUPER POTION. Keep that in mind. His Koffing

is at level 14, if my active memory serves me correctly. Just keep your

Pokemon alive and you'll do fine.

 

============================================================================

 

Once you defeated the big cheese, Kurt will confront you and take you back

to his House. He can also make Poke Balls for you! All you need are APRICORN

you can find these in little trees. I'll begin to mark them on the Maps.

When he's done talking, exit his house and go to the back of his house. Talk

to this tree and you'll win a WHITE APRICORN. This will allow you to make

a Special Poke Ball at Kurt's House. So bring it to him if you wish.

Make sure you bulk your Pokemon up a level or two. My Hoot-Hoot was level

19 by the time I finished the whole GYM. Of course, I fought everybody in

the GYM, but most trainers are optional. Although I highly recommend that

you defeat everybody for the experience, you don't have to if you don't

want to.

 

When you're ready, go to the nearby GYM (the Rocket guy that was guarding

the GYM will now be gone) jump in and you'll notice that inside, there's

two female trainers standing beside each other. Believe it or not, they're

both one trainer. They'll have two Pokemon. Once that battle is over, take

a right and you will soon be challenged once again. Continue on and battle

each trainer that you want to. And make it to the centre of the GYM and

challenge Bugsy.

 

 

---------------------------------------------------------------------------

                             Leader: Bugsy

---------------------------------------------------------------------------

 

Pokemon Used:

Metapod

Kakuna

Scyther

 

Items:

None

 

This GYM Leader is nothing but easy if you don't have the right stuff. By

this I mean, you'll need some Pokemon to work for you. Check the chart, but

if my memory serves me correctly, Flying, Fire will do well against his

Bug-type Pokemon. His Scyther will cause some trouble for you if you let it

connect with a Fury-Cutter. You can try and make it miss after the first

blow. If his Scyther connects two or more times, this will hurt you bad.

The move will damage you more every single time. Onix will help you out here,

but any Pokemon that has a Paralyzing, Sleeping, or Accuracy-decreasing

will stop his Scyther from reaching the maximum damage. Remember one thing:

"THE LONGER THE BATTLE GOES, THE MORE IT'LL GO TO BUGSY'S ADVANTAGE" did you

get that? Good, basic reminder, use any attack that can stop Scyther from

attacking. Trust me, you do not want the Fury Cutter to connect four times.

That'll do a LOT of damage. Just keep that point in mind and you should come

out victorious.

 

---------------------------------------------------------------------------

                                 Ilex Forest

---------------------------------------------------------------------------

Items: Revive, TM 02(Headbutt)

 

     After you've won you're big battle against Bugsy, exit the Gym and heal

your Pokemon in the Pokemon Centre.  Exit the Pokemon Centre and turn left.

You'll probably notice that you'll immediately get challenged from your

friendly neighbourhood Rival!

 

---------------------------------------------------------------------------

                           Pokemon Battle: Rival

 ---------------------------------------------------------------------------

Pokemon Used: Zubat, Ghastly, Croconaw, [or] Quilava, [or] Bayleef

 

Items used: None

 

    This is another friendly battle with your Rival, you'll noticed that the

starter you faced back in Cherrygrove City has evolved! (YAY!) Stop cheering!

It's a bad thing.  It'll be harder to beat this dude now.  By now, you're

Pokemon should be in the level range of 15-20, if you're Pokemon is over 16,

this is won't be such a hard battle.  But I found it easier with my Hoot-hoot

at level 19, my Croconaw at level 18 and my Onix at level 14.  This battle

can be easily one if you counter with the approiate types.  Counter Zubat

with a Rock Throwing Onix, Ghastly with Hoot-Hoot's Forsight + Tackle or

Croconaw's Bite to deal damage on Ghastly.  Counter Croconaw with Bellsprout's

Vine Whip, Quilava with Wooper's Water Gun and Quilava with...a strong

physical

attack.  Take out the Ghastly as FAST as you possibly can.  Got it?

 

-------------------------------------------------------------------------------

                              Ilex Forest(Continued)

-------------------------------------------------------------------------------

     Once you've got the battle under your belt, continue left and through

the house to get into Ilex Forest itself.  Go north from the start until you

see a boy.  Take to him and he'll tell you that he's missing his Sensai's

Farfetch'd is missing in forest.  Your job is to look for the Farfetch'd.

Take the path south near the boy and just follow the path until you find a

bird(Farfetch'd) take to it to make it fly away.  Follow the direction he

took and talk to Farfetch'd again and repeat the process until you make him

fly to the boy.  Get back there and you'll notice that there's the boy's

Sensai with him.  Talk to the Sensai and he'll award you with the HM 01, Cut.

 

    Use the HM 01 to cut the nearby tree north of you.  Continue along the

path until you see a body of water.  Continue along the single path until

you're finally allowed to choose your own path; north and east.  Take the

path on the right, continue this path until you see another person.  Talk

to him to receive TM 02, Headbutt.  Now, get back to the "get to choose path"

and go north.  Follow this path and go north in the next area to advance

into...

 

------------------------------------------------------------------------------

                                 Goldenrod City

------------------------------------------------------------------------------

 

Items: Radio Card, Bicycle, Squirtbottle, TM 45(Attract), TM 20(Return), TM

21(Frustration), TM 25(Thunder), Fire Blast(TM), Blizzard(TM), PlainBadge,

Coin Case

 

      Yes, there will not be a map for Goldenrod, simply because everywhere

is too complicated.  I'll just walk you through you this like any other

decent FAQ Author would.  Start off by healing your Pokemon at the Pokemon

Centre if necessary.  Now head north past one more building and turn left.

Continue along until you see the a huge tower; go in.  Now go right and talk

to the last woman sitting behind the table.  Say Yes and answer her

questions in this order if you don't the answers: YES, YES, YES, NO, YES if

my active memory serves me correctly.  If you answered the questions

correctly,

you should win a Radio Card.  This will allow you to listen to all sorts of

Radio Channels.

 

     Now the next thing on the list is to grab a bike.  Exit the tower and

keep going right until you hit house. Backtrack and then head south until

you aren't allowed to anymore. Go into the nearby house and talk to the man

in here.  Say yes and he'll give you a Bicycle.

Press Start and choose the Bicycle, select the SEL option on the pop-up menu

to register the bike.  So from now on, press Select to get on the Bicycle!

Now ride your new bike to the big building

right above the Pokemon Centre and go in.  This is what we call, the Game

Corner.  But before you can play, you'll need the coin case, so get outta

here.  From the outside of the building, go left and south until you can't

go anymore, then go into the house on the right and down the stairs.  In

this place, south, south, south, and maybe even more south until you find

an item, Coin Case.

 

    Now you can go back to the Game Corner and attempt to win some Coins.

Talk to the man behind the counter and buy some coins.  Once you've got coins

you can talk to the slot machines to play.  The ones on the left side of the

Game Corner are roulette-style.  And the ones on the right side of the Game

Corner are "card-games."  Once you've won enough Coins, you can trade them

for prizes. You might be able to find some

coins by pressing A all over the place in the Game Corner

Now that we know what the Game Corner is for, let's move onto

other things.  Now leave the Game Corner and do something you should've done

a LONG time ago, and that's attempt to fight...The GYM Leader!

 

    Wait!  There's other things for you to do...if it's after 6PM, use your

radio to tune into the Password channel or a similar name and remember the

password the station gives out.  Now go to the Radio Tower and to the next

floor, talk to the girl sitting on the chair and choose the correct password

to add 1 POINT to your card.  Once you've reached the required points you

can trade them for prizes.  Here's the table:

 

 _________________________

|# of points| -Prize-    |

|   2       | Ultra Ball |

 ------------------------|

    2       | Full Restore

--------------------------

    3       | Rare Candy

--------------------------

    3       | Nugget

--------------------------

    5       | Protein

--------------------------

    5       | Iron

--------------------------

    5       | Carbos

--------------------------

    5       | Calcium

--------------------------

    5       | HP Up

 

     Now that you know this, let's take on the Gym Leader, you should also

maybe train a little bit or get some of your Pokemon into shape.  This will

help you out for the tough battle that lies ahead.  I recommend an Onix to

be added to your team against the Normal slaughters of the Goldenrod gym.

Head to the Goldenrod gym and then fight the trainers in here and slowly

make your way towards the Gym leader in the centre of the Pokemon Gym.

 

----------------------------------------------------------------------------

                         Gym Leader Battle: Whitney

----------------------------------------------------------------------------

Pokemon used: Clefairy, Miltank

 

Items to be earned: Plainbadge, TM 45

 

    This will be the rougher battles in the game, she has Miltank that can

take a lot of abuse before it falls down.  To the addition that, it can also

deal a LOT of abuse to you before YOU go down (if that happens, and I think

it will) the Milktank is armed with Rollout, a very strong Rock attack.  The

key to this battle is to stop Rollout before it gets to 100 damage, this can

be done by Onix's Bind attack.  The fire and flying types do not even stand

a chance in the struggle against Miltank, although the Clefairy isn't much

of a challenge, Miltank can wipe you out in a lot of different ways; and

that's lethal no matter what game you're playing.  Don't hesitate to use

items when absolutely necessary, but you're only helping Milktank so use

Items as a last resort.  To get an Onix, you can find one in the Union Cave

or by trading with a boy in Violet city.  A Geodude can also help out, with

Rock Throw, so the strategy here is not to WEAR down Miltank, but to take it

down with raw force.  This may take a while but you'll soon come out

successful.

 

------------------------------------------------------------------------------

                           Goldenrod city (continued)

------------------------------------------------------------------------------

    After the battle, the leader Whitney will cry and say you're a meany and

junk, so leave the Gym and go right back in.  Then, talk to Whitney and you'll

win the Plain Badge and TM45, Attract.  This TM can make the opposite gender

get attracted to your Pokemon and it won't attack you.  You probably want

to get on to the next city now right?  Thought so.  Leave the GYM and take

a quick left then proceed north.  Keep going north until you reach the

national park.  Go northeast here and look for an opening on the

fence that surrounds the park.  Go there and take a left.  Then keep going

until you can go south, do that.  Keep going south and you'll soon reach

TM 28(Dig.)

 

    Now with another item under your belt, go through the big house on the

east part of the park.  In this next area, you can train your Pokemon a little

bit against the trainers and then keep going east.  You see a girl here, and

she's not interested in battling.  Talk to her and now go back to Goldenrod

city.  Head right past the gym until you aren't allowed to do so anymore.

You'll find a small house here go in and talk to BOTH of the girls.  Starting

with the lower one then talk to the girl watering the plants.  She will now

give you the SQUIRTBOTTLE to put in the key pocket.  If it's Sunday and you're

looking for another TM.  Go to the Goldenrod city Mart(the huge one, you can't

miss it) go to the second highest floor and look for girl behind the counter.

Talk to her and if you're leading Pokemon doesn't like you, you'll get TM 21

Frustration but if you're leading Pokemon _likes_ you, you'll get TM 20,

Return

 

    Finally, it's time to stop stalling, it's time to move onto the next city.

But before we go on, make sure you have a strong Pokemon, a water type in

particular, or use Dig you just found.  Why? You'll soon find out.  I should

also mention one more thing, if it's Tuesday, Thursday or Saturday, you can

go to the house right before the national park and talk to the man in there

for a FREE of charge safari to find the strongest Bug Pokemon and win stuff

doing it!  You also get to keep the last Pokemon you find.  Scyther, Pinser

and a whole lot of others can only be found in the Bug Catching Contest.

It's also a great place for training level 10-17 Pokemon.  Now, let's get

on with the walkthrough.  Go through that big house once again and to the

girl that was standing near the tree that moves.  Use the Squirtbottle and

it will wake up to challenge you...

 

------------------------------------------------------------------------------

                    ONE TIME POKEMON CHANCE: Sudowoodo

------------------------------------------------------------------------------

      A great Pokemon to be added to your collection. It will be at level 20

and is a well-armed Pokemon with some heavy array of attacks.  Mimic, Low Kick

and one other I believe.  If you're too scared to fight and are about to lose,

go ahead and use Whirlwind, Teleport, Roar or other attacks that take you out

of the battle instantly, but if you blow this opportunity, you don't get

another one, a level 20 Pokemon should be a great addition for the upcoming

battles ahead.  It's a ROCK type mind you, an Ultra Ball or Great Ball is

your only chance, or maybe some special Poke Balls from Kirk. 

 

------------------------------------------------------------------------------

                          The Journey to the Next Town

------------------------------------------------------------------------------

Items: TM 18(Rock Smash)

 

      Once you've successfully taken care of Sudowoodo, take a right, and then

talk to the "roundish" man here to receive TM 18, Rock Smash.  Now go left

and keep going so then go north when you're allowed to.  Keep doing that and

you'll soon emerge into...

 

------------------------------------------------------------------------------

                                  Ecruteak City

------------------------------------------------------------------------------

Items: HM Surf

 

You should have a team of Pokemon at level 25 by now, if not, you'll just

have to make due.  Look around for an old man with glasses and then go into

the house beside him.  Go up the stage in here and talk to the woman from

left to right, or a series of battles facing, Umbreon, Flareon, Jolten,

Vaporeon,

and Espeon.  Once you've defeated them, talk to the man off the stage and

he'll

award you with HM 05(Surf.) Unfortunately, this is where I got to and I'll

have to put...-UPDATE- Yes, I'm back!  Head into the tower on the northwest

part of town.  Talk to the two people in here and take a left then north

and finally take a right and down.  You should soon your Rival here so get

ready for a battle, I just did this at first!

 

------------------------------------------------------------------------------

                             Pokemon Battle: Rival

------------------------------------------------------------------------------

Pokemon Used: Haunter, Magnetmite, Bayleef, Zubat

 

Items: None

 

Your

Rival's

Pokemon range is at 18-22, yours should be 19-23 or so.  If you can get your

Pokemon to be over 25, you should have no problem with this guy.  Counter

Haunter with Kadabra(Confusion, Psybeam), Magnetmite with Growlithe(Ember),

Bayleef with Noctowl(Peck) or Growlithe(Ember), and Zubat with Growlithe

(Ember)

That pretty much sums this battle up, look out for the Curse from Haunter,

he'll try to use this pretty quickly, and that Curse will hound you for the

rest of the battle(it will slowly cut away your HP), so lead off with a decoy,

and when it uses Curse, counter with Kadabra.  Then bring in the mentioned

Pokemon to counter.

 

-----------------------------------------------------------------------------

                              Ecruteak City(continued)

------------------------------------------------------------------------------

      After the rival battle, you'll go through a cinema with you falling

through the floor and into a secret room.  You'll now go face-to-face with

three odd looking creatures(Pokemon, ;) now watch this and then go down

south when it's over.  Talk to this guy here and you just made a new friend!

This guy's name is Eusine, and he's been searching for Suicune for more than

10 years, and you helped him find Suicune and Eusine finally managed to see

Suicune!  So for that, he's your new friend.  Go south and take the ladder

Up to the first floor again.  Now, leave the Burned Tower and head into the

Pokemon Centre.

 

      You should see a short cinema here with someone running out of the

Pokemon

Centre.  This guy's name is Bill, and he's one of those people in the Pokemon

World that is generous enough to _give_ you a pokemon.  He'll take to you for

a bit and then he'll run off.  Heal your Pokemon in the Pokemon Centre.  You

will probably want another Pokemon to add to your collection, if not, skip

the next paragraph.

 

      Leave the Pokemon Centre, and head back to Goldenrod city.  Now with

your new friends met in Ecruteak city, you can get a new Pokemon to add to

your collection!  If you want to find out whom you'll get, I won't tell you!

Anyways, go south from that guard house and then go south past the train

track,

then take a left.   There should be a house small house here(I'm doing this

from memory, but it's one of the houses on the left side)  now go into that

small house(Bill's House) and now talk to the man on the left side of the

of table.  He'll give you an Eevee!  It's classified as "EVOLUTION" in the

Poke Dex, and for good reason.  It can evolve into 5 different Pokemon;

Jolteon

(electric), Flareon(fire), Vaporeon(water), Umbreon(dark) and Espeon(psychic)

Flareon, Jolten and Vaporeon can be evolved with the (in exact order) FIRE

STONE, THUNDER STONE and the WATER STONE.  For Vaporeon and Umbreon, it has

to be evolved through friendly Evolution.

 

      Alright, with another friend met, it's time to take on the Gym leader

for the badge.  Get ready for a heck of a battle, the Attract TM you got from

Whitney will be able to help you out a bit too.  Teach it to anybody on your

team to give them an extra edge if you're facing the opposite gender.  Go to

the Ecruteak City Gym.  Once you get in here, you'll notice that everybody

seem to be standing on a black platform.  But for some odd reason, every time

you try to step on it, you fall through the ground.  Yes, I'm gonna help you

too, there's a basic thing to remember, the direction the trainers are staring

at are safe.  Touché?  Okay.  Follow the advice and you'll make it to Morty

in one piece.

 

-----------------------------------------------------------------------------

                                GYM LEADER: Morty

-----------------------------------------------------------------------------

Pokemon used: Gengar, Haunter

 

Items to be earned: Badge, TM

 

     Here's a trainer that uses Dark and Ghost type Pokemon.  If you're lucky,

they'll use Curse, a move that splits the user's HP in half in order to hound

the Cursed Pokemon for the rest of the battle.  Remember the last battle

against

your rival, who also uses Curse?  You sure do, so the tactic here is to use

a decoy Pokemon to be cursed then send in the Psychic type to blast them with

Psychic attacks.  I used Alakazam to wipe out each and everyone of those

Pokemon

of Morty's and that's what you gotta do too.  Use a Kadabra if you don't have

Alakazam, so now I'm going to leave you with the shortest strategy so far for

a Gym leader.  Good luck!

 

----------------------------------------------------------------------------

                      Journey to the Next city: Olivine

----------------------------------------------------------------------------

     Yes, with another badge under your belt, it's time for you to move on and

attempt another badge!  Yes, this is like die-hard torture, but, with

practice,

you can become a Pokemon Trainer that is _almost_, _almost_ as good as me.

I'm bragging, not one of y'all out there are as good as me, take that Ash

Ketchum!  But, unfortunately, this FAQ wasn't created for bragging purposes,

so let's get on with the walkthrough.  After the Gym you should heal your

Pokemon.  Then keep going left to leave this town and then continue left.

Soon you won't be able to go anymore, then go south and keep going south until

you reach Olivine City.

 

----------------------------------------------------------------------------

                                 Olivine City

----------------------------------------------------------------------------

Items: Badge, TM(Iron Tail), Medicine, HM 04(Strength)

 

     This is Olivine City, home of the 5th Gym leader!  Yep, it's not that

pleasant, but you'll have your chances to become the elite player you always

wanted to be.  Yes, training is possible around here, go north and to the

grassy areas.  Before you do anything though, head into one of the nearby

houses and talk to someone who likes a Sailor from Red and Blue, or a well

built man sitting near a table.  Talk to him and you will receive HM 04,

Strength.  You'll need this in the near future, so keep that Item tight and

head out the door.  If you go into the Gym right now, you'll notice that the

Gym have been abandoned.  You earned HM 03, Surf in the last city, so use it

to get around and surf on bodies of water.  I'm sorry, but this is where I'm

currently at in the game, so I'll have to leave you now.  And yes, this city

_IS_ home of the Battle Tower!

 

      Okay, people, lets get down to business.  Forget about the Batter Tower

for now, and lets' focus on the key goals.  One, getting the Pokemon Badge,

and two, the journey towards that goal.  All right, on the eastern coast of

the city, there lies the Lighthouse.  It's a very, very, large building,

that's somewhat slender.

 

------------------------------------------------------------------------------

                                  Lighthouse

------------------------------------------------------------------------------

 

      In the first room, follow the path and it'll bring you to the stairs,

leading to the floor number 2.  Once you're in the second floor, again, follow

the path and it'll bring you to the next staircase.  Just one thing, though,

watch out for the black patches on the floor, because if you walk into those,

it'll push you all the way down to the next floor.

 

      In the third floor, follow the path to the next staircase.  Once you

reached the fourth floor, though, take a left and fall into the black hole as

soon as you reach this level.  After the fight, go to the staircase near the

fat man and then to the next staircase.  Go south a bit here and to the final

staircase.

 

      Then walk up a bit and talk to the girl here.  She'll ask you to help

her get a potion for the sick Pokemon she's tending to, so it's time to do

that.

 

      By jumping into the black holes, you'll be able to get down to the

ground floor faster now.  The black hole on this floor is at the eastern wall.

 

------------------------------------------------------------------------------

                              Olivine City(Continued)

------------------------------------------------------------------------------

 

      Head west to Route 40.  Then, jump into the water and start surfing.  All

you gotta do now is keep going south and you'll eventually reach Cinadwood

city.

 

------------------------------------------------------------------------------

                                 Cinawood City

------------------------------------------------------------------------------

ITEMS: SecretPotion(KeyItem)

 

      First things first, we need to get the potion for the sick Pokemon.  Head

into the house in the southernest part of Cianwood.  Then, talk to the man with

the glasses.  He'll give you the potion.

 

-Optional-

Go into the house beside the Pokemon Center and talk to the boy.  He will give

you a Pokemon.

 

      Anyhoo, back to the walkthrough.  Walk into the Gym.  Beat all the first

3 defences and walk north further to the boulders.  They will be arranged like

this:

 

==============================================================================

 

A-B-C

 

Solution:

C: Up Once

A: Up Once

B: Right Once

 

==============================================================================

 

      Continue on to the gym leader, and begin the crash of the titans.

 

------------------------------------------------------------------------------

                                  GYM LEADER: CHUCK

------------------------------------------------------------------------------

Rewards: TM01, All Pokemon up to level 70 will obey, you may use Fly, 3000

smackers

 

      He'll start off with a Primape.  For this battle you should get a Kadabra

or Alakazam to make your life a whole lot easier.  All you really need are

those Pokemon and you got this battle won.

 

------------------------------------------------------------------------------

                              Cinawood City (Continued)

------------------------------------------------------------------------------

Items: HM02, Some Cash

 

      When you get outside of the Gym, talk to the woman standing a little

south to it.  She will give you HM02.  Now, head north and you will see Suicune

again.  It will run away, like always.  And Euicune will appear.  He will

challenge you to a match.  Beat him to win some dough.

 

      Use your HM02 and fly back to Olivine city.  Bring it to the top of the

Lighthouse and talk to Jasmine.  She will go back to the Gym, meaning it's time

for you to get yet another badge.

 

 

------------------------------------------------------------------------------

                               Gym Leader: Jasmine

------------------------------------------------------------------------------

 

      Dismantling Jasmine's first two Pokemon is probably a piece of cake.  You

can use a fire type or ground type to take it out.  The second Pokemon,

Steelix, might cause you a bit of a problem though.  I took it out with a

Growlithe with a Fire Blast (get this at the game corner).  Although Steelix is

pretty buff, it has modest speed.  So you can use this to your advantage.

 

------------------------------------------------------------------------------

                              Journey to the next City

------------------------------------------------------------------------------

      Head back to Ecruteak City and keep going east.  When you reach the

water, surf east and you will eventually make it to Route 42.  Continue on to

Mahagony town.

 

------------------------------------------------------------------------------

                                  Mahagony Town

------------------------------------------------------------------------------

      Heal your Pokemon if you have to.  Then, head north as soon as you can.

Keep going north through the grass until you hit the Lake of Rage.

 

------------------------------------------------------------------------------

                                   Lake of Rage

------------------------------------------------------------------------------

      Surf into the water and make sure you have plenty of Ultra Balls handy.

Talk to the Gyrados in the middle of the sea and get ready to catch it.  Off

with strong strikes to him.  When he gets weak enough try and put it to sleep,

then unleash a barrage of Ultra Balls to try and catch it.

 

      Once you've caught it, or destroyed it by accident, you will get the Red

Scale.  Get back on to the land and talk to the guy reading the sign.

 

-------------------------------------------------------------------------------

                               Team Rocket Saga

-------------------------------------------------------------------------------

      Get back to Mahagony town and head into the house where Lance is.  He'll

pretty soon reveal a staircase.  Thus begins the Team Rocket Saga.

 

      Start off by taking west.  You'll encounter a barrage of battles, it

shouldn't be that hard to dismantle the Grunts, though.  Continue down the hall

and take the south path when you can.  Follow it and you'll encounter some

Pokemon battles in the dark shaded areas of the room.  In those ones, though,

you can not run.  Keep going down and touch the staircase to advance into the

next area.

 

      Follow the path east and go south when you can.  Keep going and you'll

find a staircase soon enough.  Go west a bit and then up into the "office"

style room.  You can battle the first guy with his face at the computer if you

want, but the main battle is the girl in the upper part of this room.  Once you

beat her, talk to her for the 1st password.

 

      Then, get out of this room and head west into another room.  Again, you

will see a scientist here, along with a rocket grunt on the far left side.

He'll be by the bookcases.  Battle him for the second password.

 

      Go north now, and head east when you can to the next staircase.  When you

arrive at the next part, follow the path to the left of you to the next stair.

Ignore the next staircase you see and go around it, talk to the door that

appears to be metallic and it will open.  Time to battle.

 

      Once you've won, head to the other metallic door near the the first two

Rocket Grunts you encounter.  Talk to the door once again.  This time, though,

two Rocket Executives will try and stop you.  You will fight the girl.  Beat

her and continue on.  In this last room, you will have to dismantle or capture

the Electrodes on the left of the room.  You can use Great Ball if you want to

capture them, if not just beat them down with a ground type or a physical type.

 

-------------------------------------------------------------------------------

                              Mahagony Town (Part 2)

-------------------------------------------------------------------------------

 

      It's time to do battle with the Gym Leader.  When you enter the Gym, you

will find it's rather complicated, so I'm going to have to make a map to help

you through this puzzle.

 

   A  B  C  D  E  F  G  H  I  J                 KEY

 1|SS|##|##|##|##|##|SS|##|##|##|               ---

 2|##|##|##|##|##|GL|##|##|##|##|             1)##: Either Ice or a Block

 3|##|##|TT|SS|##|SS|##|##|##|##|             2)TT: Trainer

 4|##|##|##|##|##|##|SS|##|##|##|             3)SS: Standable Space

 5|##|##|##|##|##|##|##|##|##|##|             4)GL: Gym Leader

 6|##|##|##|##|TT|##|##|##|##|##|

 7|##|##|##|##|SS|##|##|##|##|##|              Solution

 8|##|##|##|##|##|##|##|##|##|##|              --------

 9|##|##|##|##|##|TT|##|##|##|##|             1)F10

10|##|##|SS|##|##|SS|##|##|##|##|             2)C10

11|##|##|##|##|##|##|##|##|##|##|             3)C4

12|##|##|##|##|##|##|##|##|##|##|             4)G4

13|##|##|##|SS|##|##|SS|##|##|##|             5)G13

14|##|                       |##|             6)D13

15|##|      START AREA       |##|             7)D3

16|TT|                       |TT|             8)F3

 

 

 

-------------------------------------------------------------------------------

                                Gym Leader: Pryce

-------------------------------------------------------------------------------

Pokemon:

Seel

Dewgong

Piloswine

 

      Send out an Electric type to take out the first Pokemon he throws down,

but chances are after you take out the Seel with an electric type he's gonna

jump right to Piloswine.  If so, switch out to a Pokemon which is a decent

Pokemon and take it out with brute force.  If you captured an Electrode by at

the Team Rocket Saga, use its Self-Destruct ability to take out the Piloswine.

A perfect strategy to take out Gym Leaders is to pack 3 Electrodes for that

battle, and have each of them use Self-Destruct; then leave what's left of them

for the last 3 Pokemon.  Dewgong can be taken out by an Electric type.

 

-------------------------------------------------------------------------------

                            Team Rocket Saga Part 3

-------------------------------------------------------------------------------

 

      As soon as you leave the Gym Leader, the Professor will give you a call.

He'll tell you there are weird Team Rocket transmissions being sent out and

wants you to check it out.  And there's only one place to find out odd

transmissions, that's right, the Radio Tower back at Goldenrod city.

 

      The walkthrough here is pretty straight-forward; so I won't go into much

detail.  All you have to do is go into the door that leads to the next room

until you reach to the very top, while having many Pokemon battles along the

way.

 

      When you do the reach the top, you will be confronted by the Boss of the

tower -- or so it seems.  Soon after, he will take off his costume and reveal

himself as the Team Rocket Boss you fought back in Part 2.  This battle will be

kind of tough, but all you need is a Psychic type like Kadabra or Alakazam with

Psychic.  Win this battle and you will be awarded with the Basement Key.

 

      Okay, with the Basement key in hand, it's time to conquer the second part

of this.  Leave the Radio Tower and head north a bit past the train track.  At

the first fork, take a left and head into the smaller house labelled

"Underground Entrance."

 

      In here, battle the first trainer and then take a right when you can,

follow the path here and it'll lead you to a door.  Talk to it, and it will

open.  Walk down the stairs in the next room to advance.

 

      Walk forward in here and you will be confronted by your Rival.

 

-------------------------------------------------------------------------------

                                 Rival Battle

-------------------------------------------------------------------------------

 

Pokemon:

Golbat lvl 30

Magnemite lvl 30

Sneasel lvl 32

Meganium lvl 32

 

      This battle will be pretty rough, but if you read the Mahagony town gym

leader strategy, you can use the same thing you used there.  Chances are, his

Pokemon will be higher level than yours, the one with Electrode and stuff.

 

-------------------------------------------------------------------------------

                           Underground Basement (Continued)

-------------------------------------------------------------------------------

 

      Please note that the next part of the game is pretty much impossible to

explain words; it's a matter of guessing and testing.  So, just keep messing

around with the levers until you are able to get down through the wall at the

end of the hall.  Anyway, go down and and through the right.  You will be

engaged by a Team Rocket Executive.  There's really no difference on this one,

so just fight like you always do.  Once the battle is done walk through the

door beside her.  Make your way to the top right of the room and look for the

guy wearing the hat.  Talk to him and he will give you the Card Key; time to

head back to the Radio Tower.

 

 

-------------------------------------------------------------------------------

                                   Radio Tower

-------------------------------------------------------------------------------

      Head up to the 3rd floor and to the right part of the room.  Use the Card

Key and open the door.  Walk through here, and to the next room.  Keep going up

until you reach the top floor.  Do battle against the two Executives here and

you're done.  It's time to fly back to Mahogany town.

 

      Leave the town through the east and keep going that direction.  At the

very end of the path, the Ice Path awaits you.

 

-------------------------------------------------------------------------------

                                   Ice Path

-------------------------------------------------------------------------------

      The first part of the Ice Path is rather straight forward.  After the

first ice sheet you go through, head up the ramp and follow the path.  At the

end of it, go down and to the newest ice sheet.  Now, since I can't really draw

this to scale, I'm going to have to use words.  So here it is:

 

1. Go up once

2. Left once

3. Up once

4. Left once

5. Down once

6. Left once

7. Up once

8. Left once

9. Down once

10.Right once

11.Down once

12.Right once

 

      Okay, now you're going to tackle the small puzzle on the right waiting for

you, get to the end and receive the HM07.  Now follow the path until you find

the ladder.  Go down.  All right, the object of the game here is to get each of

the boulders into their respective holes.  It's not really a complicated

process, it just takes some thought.  Again, it would be too complicated to

explain in words, so I'm just going to have leave you to solve the puzzle.

Once it's done, fall through the holes and start moving around hitting the

boulders until you can get to the central platform.  Now, navigate the rest of

the Ice Path and you're done.

 

-------------------------------------------------------------------------------

                                 Blackthorn City

-------------------------------------------------------------------------------

      Head to the Gym as soon as you're ready.

 

-------------------------------------------------------------------------------

                               Blackthorn City Gym

-------------------------------------------------------------------------------

      All right, beat the first guy you see and head up the stairs.  The object

of the game here is to push all the boulders with the exception of the one on

the top right into their holes, so do so.  Then, fall through the one nearest

to the top right and continue on to Claire.

 

-------------------------------------------------------------------------------

                             Gym Leader: Claire

-------------------------------------------------------------------------------

Pokemon

-------

Dragonair: 37

Dragonair: 37

Dragonair: 37

Kingdra: 40

 

      This battle is going to be tough if you don't have any Ice Pokemon at

your disposal; I'm hoping that you do.  Use all the power that you have to

bring down her first three Dragonairs with attacks like Psychic.  If you want,

you can use the Explosion tactic, but you will be losing lots of experience, so

be warned.

 

      After the battle, head to the Dragon's Den behind the Gym and through the

cave.  Go down the ladder and come out the other side.  Teach one of your

Pokemon Whirpool and use it when you're required to.

 

      Go into the shrine and talk to the old man in the middle.  Answer his

questions and don't make yourself sound like a bad trainer.  If you don't

understand what that means, think about Gary Oak in the show; or your rival;

don't answer the questions like they would.

 

      Now boot up the HM07 and teach it to one of your Pokemon.  Fly back to

New Bark Town and surf to the east, keep going in that direction and head into

the first cave you see.

 

      Surf a little here and use the Waterfall HM at the... waterfall.  Now go

east a bit and down the second one.  Then, out the cave and to the living

daylights.

 

      Fight your way to the very north and then go into the building.  Once the

man approves of your entry, continue on and to Victory Road.

 

-------------------------------------------------------------------------------

                                  Victory Road

-------------------------------------------------------------------------------

            First you have to head back to New Bark Town.  Once you're there,

use surf in the water beside your house to reach Kanto.  Follow the path here,

it's pretty straight forward, to a cave.  Go in and use waterfall in the close

by... waterfall, and surf east a bit and go down to exit the cave.  Just follow

the path for the rest of the way till you reach a house, go in and head north

and you're in Victory Road.

 

      Victory road is another very straight forward cave, you just have to take

the ladders on each level and make sure you don't take the one you came

through.  You'll eventually reach a room where there are no accessible ladders,

at this point you have to move north to find the exit, where you will now end

up at Route 23.

 

-------------------------------------------------------------------------------

                                  Pokemon League

-------------------------------------------------------------------------------

My Team

-------

Machamp

- Hyper Beam

- Submission

- Focus Energy

- Fire Blast

Alakazam

- Pyschic

- Thunder Wave

- Futuresight

- Psybeam

Gyrados

- Thunder

- Rain Dance

- Blizzard

- Hyper Beam

Lapras

- Blizzard

- Ice Beam

- Sing

- Thunder

Gyrados

- Blizzard

- Thunder

- Hyper Beam

- Icy Wind

Arcanine

- Fire Blast

- Take Down

- FlameThroweer

- Agility

 

 

 

 

 

Elite Four Will

---------------

Exegutor

Nazu

Slowbro

Nazu

Jynx

 

      This battle can be a pain if you don't have any physical type Pokemon to

really bring down his weak defence Pokemon (with the exception of Slowbro).

Start off strong Machamp equipped with Hyper Beam.  Make sure you have a couple

of Full Restores and Max Potions for the League.  Keep pounding away at him

with physical attacks and you're going to come out on top.

 

Elite Four Koga

---------------

Ariados

Forretress

Muk

Crobat

Venomoth

 

      All you really need is a fire type and a psychic type for this battle, so

keep it at that.  Start off with your fire type and rotate between the two.

Repeat the process and Koga will be down and out with relative ease, assuming

your Pokemon are at a good level.

 

Elite Four Bruno

----------------

Hitmontop

Onix

Machamp

Hitmonlee

Hitmonchan

 

      All you need for this battle is Alakazam, he can literally dismantle his

whole force single-handely, if you want, switch out to Gyrados or Lapras when

he sends out Onix (actually this is the reasonable thing to do).

 

Elite Four Karen

 

Champion Lance

--------------

Gyrados

Areodactyl

Dragonite

Dragonite

Charizard

Dragonite

 

      The reason you have two Gyrados and 1 Lapras in this match is because of

this guy right here.  Start with one Gyrados, and he's going to start with one

as well.  You can take a risk here; you can either Thunder it right off the

bat, or you can go Rain Dance and then Thunder, which would make your attack

100% accurate.  His other two Pokemon are rather dismountable, but once he

brings in the Dragonite, it's time to turn this into a 3Pokemon battle.  Look

to Lapras, Gyrados and Gyrados to bring down his Dragonites with a barrage of

Ice attacks.  Good luck.

 

-------------------------------------------------------------------------------

                                      Kanto

-------------------------------------------------------------------------------

 

      Ahh... yes, the good ol' days of RBY.  It's time to face it head on too,

hope you're ready.

 

 

-------------------------------------------------------------------------------

                                  Olivine City

-------------------------------------------------------------------------------

      Use the S.S Ticket you got from Professor Elm and gave you and head to

Olivine City.  Look for the docks in the southern end of the city and show the

guy your ticket.  Now as soon as you enter the ship you'll run into a guy

wearing a hat telling you his granddaughters missing.  Look for the staircase on

the southern end of the ship and go in.  Talk to the sailor blocking your path

a little further ahead and he'll tell you his buddy's slacking off.  You'll

find him in the room second from the left end.  Do battle and win and he'll run

back to his duties.

 

      Now go back to the guy who was blocking your way.  He won't be now.

Follow the path to the other end of the room where the staircase is located.

Go through and enter the room.  Talk to the girl with the old man and she'll

run back to her grandpa.  Her Grandpa will not award you with a Metal Coat.

 

-------------------------------------------------------------------------------

                            Vermillion City & LT Surge

-------------------------------------------------------------------------------

      No need to waste time now, hurry and follow the path and taking a left

when prompted to head into the town.  Look for the Gym and cut the bush that is

blocking entry.  Go inside the Gym and LT Surge will be awaiting you at the

very end.

 

LT Surge

--------

Raichu

Electrode

Electrode

Electabuzz

MagneToN

 

This will be a loft sided match if you have a ground pokemon or two on your

team with Earthquake.  So I highly recommend you do that.  If not, you can try

and use a fire type pokemon to exploit the steel type of them.  Either way, the

easiet way to go is Ground and Earthquake.

 

-------------------------------------------------------------------------------

                                   Safron City

-------------------------------------------------------------------------------

      Enter the Gym with two signs.  Enter the first warp and either use the

next warp that’s above you or below you, which ever fits.  Keep doing this and

you'll eventually reach Sabrina, the Gym Leader.

 

Sabrina

-------

Kadabra

Mr. MiMe

Alakazam

 

      She's coming at you with a barrage of Psychic Pokemon obviously, so

you're going to hit her hard with powerful pokemon with strong physical

attacks.  A good choice attack would be Return, if your Pokemon likes you, if

not a good idea would be Frustration.

 

      After you've beaten Sabrina, leave the gym and look for the along the

west, go through and you'll be at Celedon City.

 

-------------------------------------------------------------------------------

                                 Celedon City

-------------------------------------------------------------------------------

      Go down to the buildings on the southern end of the city.  Find the bush

here and cut it and then follow the path to the Gym.

 

Erika

-----

Like most Kanto Gym leaders, you'll be able to beat her with a hard attack

opposing her type.  And she's going to be using Grass, so Fire/Ice will be the

way to go.  Fire attack with Flame Thrower and you'll be a-ok for this battle.

 

 

Back To Saffron

---------------

Head back to Saffron and take the northern house to Cerulean City.

 

-------------------------------------------------------------------------------

                                  Cerulean City

-------------------------------------------------------------------------------

      Before we start doing battle with the leader of the Gym, Misty, we're

going to have to take care of some business in the power plant.  So, head east

and you'll enter the appropriate path to the Power Plant.  Start surfing when you

reach the water, and do so south to reach the Power Plant.

 

                                 Power Plant

                                 -----------

      If you talk to the guys here at the Power Plant, they'll say somebody has

stolen the machinery.  Reach the manager near the generators and talk to him

you'll find out he's not a happy camper.  Time to leave now, somebody will

receive a call saying there’s a suspicious guy in Cerulean city.  Time to head

back there, either on the ground or in the air, your choice.

 

      Once back at the Cerulean City, go into the Gym and a member of Team

Rocket will run into you, he'll leave after a short conversation.  Now it's

time to head north and on to the bridge, where you'll find the Team Rocket guy.

Battle him and you should be able to disposal of him rather easily.  He'll now

tell you that he hid the machinery somewhere in the waters of Cerulean Gym.  So

let's head back.

 

      The Machine Part is going to be hidden somewhere in the middle of the

gym, where that square is -- see it?  Anyway, once you find it leave the Gym

and head up the bridge in the northern parts of Cerulean.  You're going to bump

into the Rocket guy again, and this time he's going to battle you.  He'll bring

up a level 30 Golbat, so you should be able to dispose of him rather easily.

Now just keep going north and going east when you can.  Battle through all the

Pokemon Trainers here, and you'll find a blondie at the end.  Talk to him to

receive a Nugget -- which you can sell for cash -- and then do battle against

him.  Keep going and you'll find Misty here, she'll give you a brief talking-to

and then it's time to head down to Cerulean Gym and win the Cascade Badge.

 

Misty

-----

Golduck 42

Quagsire 43

Lapras 44

Starmie 47

 

      As you can see, she's running the Water theme.  Bulk your team up with

some electric pokemon like Latern and you'll be just fine.  Her Starmie could

be a pest sometimes though, because of Thunder Wave and Psychic, but you should

be able to get through her with very less trouble.

 

      Once you've beaten Misty, it's time to return the Machine Part.  Make

your way back to the Power Plant and give it back to the manager.  He'll award

you with TM 07 -- Zap Cannon.  This attack will paralyze every time it connects,

which doesn't happen often.  It's a good idea to use this on your Magneton or

Poliwrath seeing how they can learn Lock-On and Mind Reader.

 

      After this, head back to Lavender town.  You can reach there by going

back to Saffron and heading east.  Work your way south down the fishing

country, and you'll soon arrive to a maze.  Where two bird guys are at the

front.  Navigate this maze and when you reach the end keep going south.  Once

you can't go south anymore, head west and into Fuschia City.

 

-------------------------------------------------------------------------------

                                   Fuschia City

-------------------------------------------------------------------------------

      Let's get right down to business.  Make your way to the Gym.  Inside,

you'll find that everybody looks the same! (uh oh).  Well, only one of them is

the real the Gym Leader.  I had to battle everybody before I found her, but

maybe that's just me.

 

      The Gym Leader's going to use a barrage of Poison Pokemon to try and stop

you from obtaining the badge, but those can easily be taken care of with some

Psychic Pokemon of your own.  Once you've beaten her, fly back to Vermillion

city.  Locate the big Snorlax (which won't be that hard) and switch your radio

to the Poke Flute channel.  This will awake the slumbering giant and it's time

to do battle.

 

      IMO, Snorlax is a definite nod to add to your team.  It's among the best

in HP and has a pretty good attack to go with it too.  So, do your best to try

and win it on your side (an Ultra Ball will do well).

 

      Once you've beaten/caught it, head into Diglet's Cave and follow the path

to end of the tunnel.

 

      Go south and into Pewter City.  Go into the Gym and it's time to do

battle again.

 

-------------------------------------------------------------------------------

                       Pewter City, Cinnabar Island, Viridian City

-------------------------------------------------------------------------------

      The Gym Leader will throw some Rock pokemon at you.  So it's best to use

your basic Water type.  A couple of Surfs should be able to win you the battle

and the badge.

 

      Keep going east and you'll eventually reach Mt. Moon.  As soon as you

enter, Rival will challenge you to a battle.  He's going to throw Magneton,

Gengar, Sneasel, Alakazam, Golbat and the last evolution of his beginning

choice, this might be a rough battle, so you should bring lots of items into it.

 

      With the final battle done with, head back to Pewter city and south to

Viridian City.  Don't bother going to the Gym yet, but head south and into

Pallet Town.

 

      Go to the water and surf all the way down to Cinnabar Island.  Continue to

Surf east to hit a new set of Islands.  Go inside and do battle against the Gym

Leader of Cinnabar.  He's going to throw his fire types at you, so a water type

should do the trick.

 

      Now go back to Viridian city and head in the Gym.  It's time to do battle

with none other than Gary Oak (or Blue).  He's going to start off with a Pigeot

and eventually make his way down to Arcanine.  If you're going to win this

battle, you're going to need to bring lots of items into it.  Use your best

Pokemon and stay on the offensive side, and you should come up on top.

 

-------------------------------------------------------------------------------

                                      Silver Cave

-------------------------------------------------------------------------------

      Head back to Pallet Town and into Professor Oak's lab.  Talk to him and

he's going to let you into Silver Cave.  Go back to Viridian City and take the

west path to the before mentioned Silver Cave.

 

      Navigate the Cave until you've located Ash (or Red).  This is where

you're going to let it all hang out.

 

Ash Ketchum (Red)

----------------

Espeon

Charizard

Blastoise

Venasaur

Snorlax

Pikachu

 

      To win this battle, you're going to not only bring every single item

you've got into it, but also some special techniques.  Some combos, if you

will.  Let's start with the basic Rain Dance + Thunder combo: Rain Dance will

make it so Thunder doesn't miss, so that's a plus. You should use a

dark, water, Electric, Fire, Rock/Ground and a psychic type to win.

 
 
*********************************************************************
5)   POKEMON LIST
*********************************************************************
 

No 001  Bulbasaur

               Seed

               Ht 2'04"

               Wt 15.0lb

               Type: Grass/Poison

 

While it is young, it uses the nutrients that are stored in the seeds on

its back in order to grow.

 

***********

***Moves***

***********

 

Tackle         ---

Growl                  ---

Leech Seed             Lv 7

Vine Whip              Lv 10

Poison Powder Lv 15

Sleep Powder   Lv 15

Razor Leaf             Lv 20

Sweet Scent            Lv 25

Growth         Lv 32

Synthesis              Lv 39

Solarbeam              Lv 46

 

********************

***Breeding Moves***

********************

 

Light Screen, Skull Bash, Safeguard, Razor Wind, Petal Dance

 

**************

***TM Moves***

**************

 

RBY TMs: 3, 8, 10, 20, 21, 31, 33, 34, 50

GSC TMs: 2, 3, 6, 10, 11, 12, 13, 17, 19, 20, 21, 22, 27, 31, 32, 34,

           35, 40, 44, 45, 49

GSC HMs: 1, 5

 

 

----------------------------------------------------------------------

 

No 002  Ivysaur

               Seed

               Ht 3'03"

               Wt 29.0lb

               Type: Grass/Poison

               Evolves from No 001 Bulbasaur (Lv 16)

 

The bulb on its back grows as it absorbs nutrients. The bulb gives off a

pleasant aroma when it blooms.

 

***********

***Moves***

***********

 

Razor Leaf             Lv 22

Sweet Scent            Lv 29

Growth         Lv 38

Synthesis              Lv 47

Solarbeam              Lv 56

 

----------------------------------------------------------------------

 

No 003  Venusaur

               Seed

               Ht 6'07"

               Wt 221.0lb

               Type: Grass/Poison

               Evolves from No 002 Ivysaur (Lv 32)

 

As it warms itself and absorbs the sunlight, its flower petals release a

pleasant fragrance.

 

***********

***Moves***

***********

 

Growth         Lv 41

Synthesis              Lv 53

Solarbeam              Lv 65

 

----------------------------------------------------------------------

 

No 004  Charmander

               Lizard

               Ht 2'00"

               Wt 19.0lb

               Type: Fire

 

If it's healthy, the flame on the tip of its tail will burn vigorously,

even if it gets a bit wet.

 

***********

***Moves***

***********

 

Scratch        ---

Growl                  ---

Ember                  Lv 7

Smokescreen            Lv 13

Leer                   Lv 15 (RYB)

Rage                   Lv 19

Scary Face             Lv 25

Flamethrower   Lv 31

Slash                  Lv 37

Dragon Rage            Lv 43

Fire Spin              Lv 49

 

********************

***Breeding Moves***

********************

 

Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethower

 

**************

***TM Moves***

**************

 

RBY TMs: 1, 3, 5, 8, 9, 10, 17, 18, 19, 20, 23, 31, 33, 34, 40, 50

GSC TMs: 1, 2, 3, 6, 8, 10, 11, 13, 17, 20, 21, 23, 24, 27, 31, 32,

           34, 35, 38, 39, 40, 44, 45, 48, 49

GSC HMs: 1, 4

 

----------------------------------------------------------------------

 

No 005  Charmeleon

               Flame

               Ht 3'07"

               Wt 42.0lb

               Type: Fire

               Evolves from No 004 Charmander (Lv 16)

 

If it becomes agitated during battle, it spouts intense flames,

incinerating its surroundings.

 

***********

***Moves***

***********

 

Rage                   Lv 20

Scary Face             Lv 27

Flamethrower   Lv 34

Slash                  Lv 41

Dragon Rage            Lv 48

Fire Spin              Lv 55

 

********************

***Breeding Moves***

********************

 

Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethrower

 

**************

***TM Moves***

**************

 

RBY TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38,

39, 40, 44, 50

 

GSC TMs: 1, 2, 3, 6, 8, 10, 11, 13, 17, 20, 21, 23, 24, 27, 28, 31, 32,

34, 35, 38, 39, 40, 44, 45, 48, 49

 

GSC HMs: 1, 4

 

----------------------------------------------------------------------

 

No 006  Charizard

               Flame

               Ht 5'07"

               Wt 200.0lb

               Type: Fire/Flying

               Evolves from No 005 Charmeleon (Lv 36)

 

It uses its wings to fly high. The temperature of its fire increases as

it gains experience in battle.

 

***********

***Moves***

***********

 

Wing Attack            Lv 36

Slash                  Lv 44

Dragon Rage            Lv 54

Fire Spin              Lv 64

 

********************

***Breeding Moves***

********************

 

Belly Drum, Ancient Power, Rock Slide, Bite, Outrage, Beat Up, Flamethrower

 

**************

***TM Moves***

**************

 

RBY TMs: 1, 3, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32,

33, 34, 38, 39, 40, 44, 50

 

GSC TMs: 1, 2, 3, 5, 6, 8, 10, 11, 13, 15, 17, 20, 21, 23, 24, 26, 27, 28,

31, 32, 34, 35, 37, 38, 39, 40, 44, 45, 47, 48, 49

 

GSC HMs: 1, 2, 4

 

----------------------------------------------------------------------

 

No 007  Squirtle

               Tiny Turtle

               Ht 1'08"

               Wt 20.0lb

               Type: Water

 

When it feels threatened, it draws its legs inside its shell and sprays

water from its mouth.

 

***********

***Moves***

***********

 

Tackle         ---

Tail Whip              ---

Bubble         Lv 7

Withdraw               Lv 10

Water Gun              Lv 13

Bite                   Lv 18

Rapid Spin             Lv 23

Protect        Lv 28

Rain Dance             Lv 33

Skull Bash             Lv 40

Hydro Pump             Lv 47

 

********************

***Breeding Moves***

********************

 

Mirror Coat, Haze, Mist, Confusion, Foresight, Flail, Ice Beam

 

**************

***TM Moves***

**************

 

RBY TMs: 1, 5, 8, 9, 10, 11, 12, 13, 17, 18, 19, 20, 31, 33, 34, 40, 50

GSC TMs: 1, 2, 3, 4, 6, 8, 10, 13, 14, 16, 17, 18, 20, 21, 23, 27, 28,

           31, 32, 33, 34, 35, 40, 44, 45

GSC HMs: 3, 4, 6, 7

 

----------------------------------------------------------------------

 

No 008  Wartortle

               Turtle

               Ht 3'03"

               Wt 50.0lb

               Type: Water

               Evolves from No 007 Squirtle (Lv 16)

 

Its long, furry tail is a symbol of longevity, making it quite popular among

older people.

 

***********

***Moves***

***********

 

Bite                   Lv 19

Rapid Spin             Lv 25

Protect        Lv 31

Rain Dance             Lv 37

Skull Bash             Lv 45

Hydro Pump             Lv 53

 

----------------------------------------------------------------------

 

No 009  Blastoise

               Shellfish

               Ht 5'03"

               Wt 189.0lb

               Type: Water

               Evolves from No 008 Wartortle (Lv 36)

 

It firmly plants its feet on the ground before shooting water from the jets

on its back.

 

***********

***Moves***

***********

 

Rain Dance             Lv 42

Skull Bash             Lv 55

Hydro Pump             Lv 68

 

----------------------------------------------------------------------

 

No 010  Caterpie

               Worm

               Ht 1'00"

               Wt 6.0lb

               Type: Bug

 

It crawls into foliage where it camouflages itself among leaves that are

the same color as its body.

 

***********

***Moves***

***********

 

Tackle         ---

String Shot            ---

 

----------------------------------------------------------------------

 

No 011  Metapod

               Cocoon

               Ht 2'04"

               Wt 22.0lb

               Type: Bug

               Evolves from No 010 Caterpie (Lv 7)

 

This is its pre-evolved form. At this stage, it can only harden so it remains

motionless to avoid attack.

 

***********

***Moves***

***********

 

Harden         Lv 7

 

----------------------------------------------------------------------

 

No 012  Butterfree

               Butterfly

               Ht 3'07"

               Wt 71.0lb

               Type: Bug/Flying

               Evolves from No 011 Metapod (Lv 10)

 

It flits from flower to flower, collecting honey. It can even identify

distant flowers in bloom.

 

***********

***Moves***

***********

 

Confusion              Lv 10

Poisonpowder   Lv 13

Stun Spore             Lv 14

Sleep Powder   Lv 15

Supersonic             Lv 18

Whirlwind              Lv 23

Gust                   Lv 28

Psybeam        Lv 34

Safeguard              Lv 40

 

**************

***TM Moves***

**************

 

RBY TM's: 2, 4, 9, 10, 20, 21, 30, 33, 34, 46, 50

GSC TM's: 3, 6, 10, 11, 12, 13, 15, 17, 19, 20, 21, 22, 27, 29, 32,

            34, 35, 39, 44, 45, 50

GSC HM's: 5

 

----------------------------------------------------------------------

 

No 013  Weedle

               Hairy Bug

               Ht 1'00"

               Wt 7.0lb

               Type: Bug/Poison

 

The barb on top of its head secretes a strong poison. It uses this toxic

barb to protect itself.

 

***********

***Moves***

***********

 

Poison Sting   ---

String Shot            ---

 

----------------------------------------------------------------------

 

No 014 Kakuna

               Cocoon

               Ht 2'00"

               Wt 22.0lb

               Type: Bug/Poison

               Evolves from No 013 Weedle (Lv 7)

 

Nearly incapable of movement, it leans against stout trees while waiting

for its evolution.

 

***********

***Moves***

***********

 

Harden         Lv 7

 

----------------------------------------------------------------------

 

No 015 Beedrill

               Poison Bee

               Ht 3'03"

               Wt 65.0lb

               Type: Bug/Poison

               Evolves from No 014 Kakuna (Lv 10)

 

It uses sharp, poisonous stings to defeat prey, then takes the victim back

to its nest for food.

 

***********

***Moves***

***********

 

Fury Attack            Lv 10

Focus Energy   Lv 15

Twineedle              Lv 20

Rage                   Lv 25

Pursuit        Lv 30

Pin Missile            Lv 35

Agility        Lv 40

 

**************

***TM Moves***

**************

 

RBY TMs: 3, 9, 10, 20, 21, 31, 33, 34, 40, 50

GSC TMs: 3, 6, 10, 11, 12, 13, 15, 17, 19, 20, 21, 27, 32, 34, 35, 36,

           39, 44, 45, 49

GSC HMs: 1

 

----------------------------------------------------------------------

 

No 016  Pidgey

               Tiny Bird

               Ht 1'00"

               Wt 4.0lb

               Type: Normal/Flying

 

It rapidly flaps its wings in the grass, stirring up a dust cloud that drives

insect prey out into the open.

 

***********

***Moves***

***********

 

Tackle         ---

Sand Attack            Lv 5

Gust                   Lv 9

Quick Attack   Lv 15

Whirlwind              Lv 21

Wing Attack            Lv 29

Agility        Lv 37

Mirror Move            Lv 47

 

********************

***Breeding Moves***

********************

 

Pursuit, Faint Attack, Foresight

 

**************

***TM Moves***

**************

 

RBY TMs: 2, 4, 9, 10, 20, 31, 33, 34, 43, 50

GSC TMs: 3, 6, 10, 11, 13, 17, 20, 21, 27, 31, 32, 34, 35, 39, 43, 44,

           45, 46, 47

GSC HMs: 2

 

----------------------------------------------------------------------

 

No 017  Pidgeotto

               Bird

               Ht 3'07"

               Wt 66.0lb

               Type: Normal/Flying

               Evolves from No 016 Pidgey

 

It slowly flies in a circular pattern, all the while keeping a sharp lookout

for prey.

 

----------------------------------------------------------------------

 

No 018  Pidgeot

               Bird

               Ht 4'11"

               Wt 87.0lb

               Type: Normal/Flying

               Evolves from No 017 Pidgeotto

 

Its outstanding vision allows it to spot splashing Magikarp, even while

flying at 3300 feet.

 

----------------------------------------------------------------------

 

No 019  Rattata

               Rat

               Ht 1'00"

               Wt 8.0lb

               Type: Normal

 

This Pokemon's impressive vitality allows it to live anywhere. It also

multiplies very quickly.

 

----------------------------------------------------------------------

 

No 020  Raticate

               Rat

               Ht 2'04"

               Wt 41.0lb

               Type: Normal

               Evolves from No 019 Rattata

 

The webs on its hind legs enable it to cross rivers. It searches wide areas

for food.

 

----------------------------------------------------------------------

 

No 021  Spearow

               Little Bird

               Ht 1'00"

               Wt 4.0lb

               Type: Normal/Flying

 

To protect its territory, it flies around ceaselessly, making high-pitched

cries.

 

----------------------------------------------------------------------

 

No 022  Fearow

               Beak

               Ht 3'11"

               Wt 84.0lb

               Type: Normal/Flying

               Evolves from No 21 Spearow

 

It uses its long beak to attack. It has a surprisingly long reach, so it

must be treated with caution.

 

----------------------------------------------------------------------

 

No 023  Ekans

               Snake

               Ht 6'07"

               Wt 15.0lb

               Type: Poison

 

It flutters the tip of its tongue to seek out the scent of prey, then swallows

the prey whole.

 

----------------------------------------------------------------------

 

No 024  Arbok

               Cobra

               Ht 11'06"

               Wt 143.0lb

               Type: Poison

               Evolves from No 23 Ekans

 

To intimidate foes, it spreads its chest wide and makes eerie sounds be

expelling air from its mouth.

 

----------------------------------------------------------------------

 

No 025  Pikachu

               Mouse

               Ht 1'04"

               Wt 13.0lb

               Type: Electric

               Evolves from No 172 Pichu

 

When it is angered, it immediately discharges the energy stored in the

pouches in its cheeks.

 

----------------------------------------------------------------------

 

No 026  Raichu

               Mouse

               Ht 2'07"

               Wt 66.0lb

               Type: Electric

               Evolves from No 25 Pikachu

 

If its electric pouches run empty, it raises its tail to gather electricity

from the atmosphere.

 

----------------------------------------------------------------------

 

No 027 Sandshrew

               Mouse

               Ht 2'00"

               Wt 26.0lb

               Type: Ground

 

It prefers dry, sandy places because it uses the sand to protect itself

when threatened.

 

----------------------------------------------------------------------

 

No 028  Sandslash

               Mouse

               Ht 3'03"

               Wt 65.0lb

               Type: Ground

               Evolves from No 027 Sandshrew

 

Adept at climbing trees, it rolls into a spiny ball, then attacks its enemies

from above.

 

----------------------------------------------------------------------

 

No 029  Nidoran (female)

               Poison Pin

               Ht 1'04"

               Wt 15.0lb

               Type: Poison

 

Small and very docile, it protects itself with its small, poisonous horn

when attacked.

 

----------------------------------------------------------------------

 

No 030  Nidorina

               Poison Pin

               Ht 2'07"

               Wt 44.0lb

               Type: Poison

               Evolves from No 029 Nidoran (female)

 

It has a docile nature. If it is threatened with attack, it raises the barbs

that are all over its body.

 

----------------------------------------------------------------------

 

No 031  Nidoqueen

               Drill

               Ht 4'03"

               Wt 132.0lb

               Type: Poison/Ground

               Evolves from No 030 Nidorina (Moon Stone)

 

The hard scales that cover its strong body serve as excellent protection

from any attack.

 

----------------------------------------------------------------------

 

No 032  Nidoran (Male)

               Poison Pin

               Ht 1'08"

               Wt 20.0lb

               Type: Poison

 

It constantly moves its large ears in many directions in order to detect

danger right away.

 

----------------------------------------------------------------------

 

No 033  Nidorino

               Poison Pin

               Ht 2'11"

               Wt 43.0lb

               Type: Poison

               Evolves from No 032 Nidoran (Male)

 

It is easily agitated and uses its horn for offense as soon as it notices

an attacker.

 

----------------------------------------------------------------------

 

No 034  Nidoking

               Drill

               Ht 4'07"

               Wt 137.0lb

               Type: Poison/Ground

               Evolves from No 033 Nidorino (Moon Stone)

 

It uses its thick arms, legs and tail to attack forcefully. Melee combat

is its specialty.

 

----------------------------------------------------------------------

 

No 035  Clefairy

               Fairy

               Ht 2'00"

               Wt 17.0lb

               Type: Normal

               Evolves from No 173 Cleffa

 

Though rarely seen, it becomes easier to spot, for some reason, on the night

of a full moon.

 

----------------------------------------------------------------------

 

No 036  Clefable

               Fairy

               Ht 4'03"

               Wt 88.0lb

               Type: Normal

               Evolves from No 035 Clefairy (Moon Stone)

 

Said to live in quiet, remote mountains, this type of fairy has a strong

aversion to being seen.

 

----------------------------------------------------------------------

 

No 037  Vulpix

               Fox

               Ht 2'00"

               Wt 22.0lb

               Type: Fire

 

As its body grows larger, its six warm tails become more beautiful, with

a more luxurious coat of fur.

 

----------------------------------------------------------------------

 

No 038  Ninetales

               Fox

               Ht 3'07"

                Wt 44.0lb

               Type: Fire

               Evolves from No 037 Vulpix (Fire Stone)

 

It is said to live a thousand years, and each of its tails is loaded with

supernatural powers.

 

----------------------------------------------------------------------

 

No 039  Jigglypuff

               Balloon

               Ht 1'08"

               Wt 12.0lb

               Type: Normal

 

It rolls its cute eyes as it sings a soothing lullaby. Its gentle song puts

anyone who hears it to sleep.

 

----------------------------------------------------------------------

 

No 040  Wigglytuff

               Balloon

               Ht 3'03"

               Wt 26.0lb

               Type: Normal

               Evolves from No 039 Jigglypuff (Moon Stone)

 

The rich, fluffy fur that covers its body feels so good that anyone who

feels it can't stop touching it.

 

----------------------------------------------------------------------

 

No 041  Zubat

               Bat

               Ht 2'07"

               Wt 17.0lb

               Type: Poison/Flying

 

During the day, it gathers with others and hangs from the ceilings of old

buildings and caves.

 

----------------------------------------------------------------------

 

No 042  Golbat

               Bat

               Ht 5'03"

               Wt 121.0lb

               Type:

               Evolves from No 041 Zubat

 

When it plunges its fangs into its prey, it instantly draws and gulps down

more than ten ounces of blood.

 

----------------------------------------------------------------------

 

No 043  Oddish

               Weed

               Ht 1'08"

               Wt 12.0lb

               Type: Grass/Poison

 

During the day, it stays in the cold underground to avoid the sun. It grows

by bathing in moonlight.

 

----------------------------------------------------------------------

 

No 044  Gloom

               Weed

               Ht 2'07"

               Wt 19.0lb

               Type: Grass/Poison

               Evolves from No 043 Oddish

 

The smell from its drool-like syrup and the pollen on its petals is so bad,

it may make opponents faint.

 

----------------------------------------------------------------------

 

No 045  Vileplume

               Flower

               Ht 3'11"

               Wt 41.0lb

               Type:   Grass/Poison

               Evolves from No 044 Gloom (Leaf Stone)

 

By shaking its big petals, it scatters toxic pollen into the air, turning

the air yellow.

 

----------------------------------------------------------------------

 

No 046  Paras

               Mushroom

               Ht 1'00"

               Wt 12.0lb

               Type: Bug/Grass

 

The tochukaso growing on this Pokemon's back orders it to extract juice

from tree trunks.

 

----------------------------------------------------------------------

 

No 047  Parasect

               Mushroom

               Ht 3'03"

               Wt 65.0lb

               Type: Bug/Grass

               Evolves from No 046 Paras

 

When nothing's left to extract from the bug, the mushrooms on its back leave

spores on the bug's egg.

 

----------------------------------------------------------------------

 

No 048  Venonat

               Insect

               Ht 3'03"

               Wt 66.0lb

               Type: Bug/Poison

 

The small bugs it eats appear only at night, so it sleeps in a hole in a

tree until night falls.

 

----------------------------------------------------------------------

 

No 049  Venomoth

               Poison Moth

               Ht 4'11"

               Wt 28.0lb

               Type: Bug/Poison

               Evolves from No 048 Venonat

 

The scales it scatters will paralyze anyone who touches them, making that

person unable to stand.

 

----------------------------------------------------------------------

 

No 050  Diglett

               Mole

               Ht 0'08"

               Wt 2.0lb

               Type: Ground

 

It digs underground and chews on tree roots, sticking its head out only

when the sun isn't bright.

 

----------------------------------------------------------------------

 

No 051  Dugtrio

               Mole

               Ht 2'04"

               Wt 73.0lb

               Type: Ground

               Evolves from No 050 Diglett

 

These Diglett triplets dig over 60 miles below sea level. No one knows what

it's like underground.

 

----------------------------------------------------------------------

 

No 052  Meowth

               Scratchcat

               Ht 1'04"

               Wt 9.0lb

               Type: Normal

 

It loves things that sparkle. When it sees a shiny object, the gold coin

on its head shines too.

 

----------------------------------------------------------------------

 

No 053  Persian

               Classy Cat

               Ht 3'03"

               Wt 71.0lb

               Type:

               Evolves from No 052 Meowth

 

Behind its lithe, elegant appearance lies a barbaric side. It will tear

apart its prey on a mere whim.

 

----------------------------------------------------------------------

 

No 054  Psyduck

               Duck

               Ht 2'07"

               Wt 43.0lb

               Type: Water

 

The only time it can use its psychic power is when its sleeping brain cells

happen to wake.

 

----------------------------------------------------------------------

 

No 055  Golduck

               Duck

               Ht 5'07"

               Wt 169.0lb

               Type: Water

               Evolves from No 054 Psyduck

 

It swims gracefully along on the quiet, slow-moving rivers and lakes of

which it is so fond.

 

----------------------------------------------------------------------

 

No 056  Mankey

               Pig Monkey

               Ht 1'08"

               Wt 62.0lb

               Type:

 

 

It lives in groups in the treetops. If it loses sight of its group, it becomes

infuriated by its loneliness.

 

----------------------------------------------------------------------

 

No 057  Primeape

               Pig Monkey

               Ht 3'03"

               Wt 71.0lb

               Type:

               Evolves from No 056 Mankey

 

 

It will beat up anyone who makes it mad, even if it has to chase them until

the end of the world.

 

----------------------------------------------------------------------

 

No 058  Growlithe

               Puppy

               Ht 2'04"

               Wt 42.0lb

               Type:

 

 

It controls a big territory. If it detects an unknown smell, it roars loudly

to force out the intruder.

 

----------------------------------------------------------------------

 

No 059  Arcanine

               Legendary

               Ht 6'03"

               Wt 342.0lb

               Type:

               Evolves from No 058 Growlithe (Fire Stone)

 

 

An ancient picture scroll shows that people were attracted to its movement

as it ran through prairies.

 

----------------------------------------------------------------------

 

No 060  Poliwag

               Tadpole

               Ht 2'00"

               Wt 27.0lb

               Type:

 

 

The swirl on its belly is its insides showing through the skin. It looks

clearer after it eats.

 

----------------------------------------------------------------------

 

No 061  Poliwhirl

               Tadpole

               Ht 3'03"

               Wt 44.0lb

               Type:

               Evolves from No 060 Poliwag

 

 

Though it is skilled at walking, it prefers to live underwater where there

is less danger.

 

----------------------------------------------------------------------

 

No 062  Poliwrath

               Tadpole

               Ht 4'03"

               Wt 119.0lb

               Type:

               Evolves from No 061 Poliwhirl (Water Stone)

 

 

It can use its well-developed arms and legs to run on the surface of the

water for a split second.

 

----------------------------------------------------------------------

 

No 063  Abra

               Psi

               Ht 2'11"

               Wt 43.0lb

               Type:

 

 

It hypnotizes itself so that it can teleport away when it senses danger,

even if it is asleep.

 

 

----------------------------------------------------------------------

 

No 064  Kadabra

               Psi

               Ht 4'03"

               Wt 125.0lb

               Type:

               Evolves from No 063 Abra

 

 

When it closes its eyes, twice as many alpha particles come out of the

surface of its body.

 

----------------------------------------------------------------------

 

No 065  Alakazam

               Psi

               Ht 4'11"

               Wt 106.0lb

               Type:

               Evolves from No 064 Kadabra (Trade Evolution)

 

 

It has an IQ of 5000. It calculates many things in order to gain the edge

in every battle.

 

----------------------------------------------------------------------

 

No 066  Machop

               Superpower

               Ht 2'07"

               Wt 43.0lb

               Type:

 

 

It trains by lifting rocks in the mountains. It can even pick up a Graveler

with ease.

 

----------------------------------------------------------------------

 

No 067  Machoke

               Superpower

               Ht 4'11"

               Wt 155.0lb

               Type:

               Evolves from No 066 Machop

 

 

This tough Pokemon always stays in the zone. Its muscles become thicker

after every battle.

 

----------------------------------------------------------------------

 

No 068  Machamp

               Superpower

               Ht 5'03"

               Wt 287.0lb

               Type:

               Evolves from No 067 Machoke (Trade Evolution)

 

 

With four arms that react more quickly than it can think, it can execute

many punches at once.

 

----------------------------------------------------------------------

 

No 069 Bellsprout

               Flower

               Ht 2'04"

                Wt 9.0lb

               Type:

 

 

If it notices anything that moves, it immediately flings its vine at the

object.

 

----------------------------------------------------------------------

 

No 070  Weepinbell

               Flycatcher

               Ht 3'03"

               Wt 14.0lb

               Type:

               Evolves from No 069 Bellsprout

 

 

When it's hungry, it swings its razor-sharp leaves, slicing up any unlucky

object nearby for food.

 

----------------------------------------------------------------------

 

No 071  Victreebel

               Flycatcher

               Ht 5'07"

               Wt 34.0lb

               Type:

               Evolves from No 070 Weepinbell (Leaf Stone)

 

 

Once ingested into this Pokemon's body, even the hardest object will melt

into nothing.

 

----------------------------------------------------------------------

 

No 072  Tentacool

               Jellyfish

               Ht 2'11"

               Wt 100.0lb

               Type:

 

 

As it floats along on the waves, it uses its toxic feelers to stab anything

it touches.

 

----------------------------------------------------------------------

 

No 073  Tentacruel

               Jellyfish

               Ht 5'03"

               Wt 121.0lb

               Type:

                Evolves from No 072 Tentacool

 

 

When its 80 feelers absorb water, it stretches to become like a net to

entangle its prey.

 

----------------------------------------------------------------------

 

No 074  Geodude

               Rock

               Ht 1'04"

               Wt 44.0lb

               Type:

 

 

Proud of their sturdy bodies, they bash against each other in a contest

to prove who is harder.

 

----------------------------------------------------------------------

 

No 075  Graveler

               Rock

               Ht 3'03"

               Wt 232.0lb

               Type:

               Evolves from No 074 Geodude

 

 

It travels by rolling on mountain paths. If it gains too much speed, it

stops by running into huge rocks.

 

----------------------------------------------------------------------

 

No 076  Golem

               Megaton

               Ht 4'07"

               Wt 662.0lb

               Type:

               Evolves from No 077 Graveler (Trade Evolution)

 

 

Its rock-like body is so durable, even high-powered dynamite blasts fail

to scratch its rugged hide.

 

---------------------------------------------------------------------

 

No 077  Ponyta

               Fire Horse

               Ht 3'03"

               Wt 66.0lb

               Type:

 

 

Training by jumping over grass that grows longer every day has made it a

world-class jumper.

 

----------------------------------------------------------------------

 

No 078  Rapidash

               Fire Horse

               Ht 5'07"

               Wt 209.0lb

               Type:

               Evolves from No 077 Ponyta

 

 

It just loves to gallop. The faster it goes, the longer the swaying flames

of its mane will become.

 

----------------------------------------------------------------------

 

No 079  Slowpoke

               Dopey

               Ht 3'11"

               Wt 79.0lb

               Type:

 

 

It is always so absent-minded that it won't react, even if its flavorful

tail is bitten.

 

----------------------------------------------------------------------

 

No 081  Magnemite

               Magnet

               Ht 1'00"

               Wt 13.0lb

               Type:

 

 

The electricity emitted by the units on each side of its body cause it to

become a strong magnet.

 

---------------------------------------------------------------------

 

No 082  Magneton

               Magnet

               Ht 3'03"

               Wt 132.0lb

               Type:

               Evolves from No 081 Magnemite

 

 

When many Magneton gather together, the resulting magnetic storm disrupts

radio waves.

 

----------------------------------------------------------------------

 

No 083  Farfetch'd

               Wild Duck

               Ht 2'07"

               Wt 33.0lb

               Type:

 

 

In order to prevent their extinction, more people have made an effort to

breed these Pokemon.

 

----------------------------------------------------------------------

 

No 084  Doduo

               Twin Bird

               Ht 4'07"

               Wt 86.0lb

               Type:

 

 

It lives on a grassy plain where it can see a long way. If it sees an enemy,

it runs way at 60 mph.

 

----------------------------------------------------------------------

 

No 085  Dodrio

               Triplebird

               Ht 5'11"

               Wt 188.0lb

               Type:

               Evolves from No 084 Doduo

 

 

An enemy that takes its eyes off any of the three heads--even for a

second--will get pecked severely.

 

----------------------------------------------------------------------

 

No 086 Seel

               Sea Lion

               Ht 3'07"

               Wt 198.0lb

               Type:

 

 

The light blue fur that covers it keeps it protected against the cold. It

loves iceberg-filled oceans.

 

----------------------------------------------------------------------

 

No 088  Grimer

               Sludge

               Ht 2'11"

               Wt 66.0lb

               Type:

 

 

When two of these Pokemon's bodies are combined together, new poisons are

created.

 

----------------------------------------------------------------------

 

No 089  Muk

               Sludge

               Ht 3'11"

               Wt 66.0lb

               Type:

               Evolves from No 88 Grimer

 

 

As it moves, a very strong poison leaks from it, making the ground thee

barren for three years.

 

----------------------------------------------------------------------

 

No 090  Shellder

               Bivalve

               Ht 1'00"

               Wt 9.0lb

               Type:

 

 

Clamping on to an opponent reveals its vulnerable parts, so it uses this

move only as a last resort.

 

----------------------------------------------------------------------

 

No 091  Cloyster

               Bivalve

               Ht 4'11"

               Wt 292.0lb

               Type:

               Evolves from No 090 Shellder (Water Stone)

 

 

Even a missile can't break the spikes it uses to stab opponents. They're

even harder than its shell.

 

----------------------------------------------------------------------

 

No 092  Gastly

               Gas

               Ht 4'03"

               Wt 0.2lb

               Type:

 

 

It wraps its opponent in its gas-like body, slowly weakening its prey by

poisoning it through the skin.

 

----------------------------------------------------------------------

 

No 093  Haunter

               Gas

               Ht 5'03"

               Wt 0.2lb

               Type:

               Evolves from No 092 Gastly

 

 

It hides in the dark, planning to take the life of the next living thing

that wanders close by.

 

----------------------------------------------------------------------

 

No 094  Gengar

               Shadow

               Ht. 4'11"

               Wt 89lb

               Type:

               Evolves from No 093 Haunter (Trade Evolution)

 

 

Hiding in people's shadows at night, it absorbs their heat. The chill it

causes makes the victims shake.

 

----------------------------------------------------------------------

 

No 095  Onix

               Rock Snake

               Ht 28'10"

               Wt 463.0lb

               Type:

 

 

As it digs through the ground, it absorbs many hard objects. This is what

makes its body so solid.

 

----------------------------------------------------------------------

 

No 096  Drowzee

               Hypnosis

               Ht 3'03"

               Wt 71.0lb

               Type:

 

 

When it twitches its nose, it can tell where someone is sleeping and what

that person is dreaming about.

 

----------------------------------------------------------------------

 

No 097  Hypno

               Hypnosis

               Ht 5'03"

               Wt 167.0lb

               Type:

               Evolves from No 096 Drowzee

 

 

The longer it swings its pendulum, the longer the effects of its hypnosis

last.

 

----------------------------------------------------------------------

 

No 098  Krabby

               River Crab

               Ht 1'04"

               Wt 14.0lb

               Type:

 

 

If it is unable to find food, it will absorb nutrients by swallowing a

mouthful of sand.

 

----------------------------------------------------------------------

 

No 099  Kingler

               Pincer

               Ht 4'03"

               Wt 132lb

               Type:

               Evolves from No 098 Krabby

 

 

Its oversized claw is very powerful, but when it's not in battle, the claw

just gets in the way.

 

---------------------------------------------------------------------

 

No 100  Voltorb

               Ball

               Ht 1'08"

               Wt 23.0lb

               Type:

 

 

During the study of this Pokemon, it was discovered that its components

are not found in nature.

 

----------------------------------------------------------------------

 

No 101  Electrode

               Ball

               Ht 3'11"

               Wt 147.0lb

               Type:

               Evolves from No 100 Voltorb

 

 

The more energy it charges up, the faster it gets. But this also makes it

more likely to explode.

 

----------------------------------------------------------------------

 

No 102  Exeggcute

               Egg

               Ht 1'04"

               Wt 6.0lb

               Type:

 

 

If even one is separated from the group, the energy bond between the six

will make them rejoin instantly.

 

----------------------------------------------------------------------

 

No 104  Cubone

               Lonely

               Ht 1'04"

               Wt 14.0lb

               Type:

 

 

It lost its mother after its birth. It wears its mother's skull never

revealing its true face.

 

----------------------------------------------------------------------

 

No 105  Marowak

               Bonekeeper

               Ht 3'03"

               Wt 99.0lb

               Type:

               Evolves from No 104 Cubone

 

 

Somewhere in the world is a cemetery just for Marowak. It gets its bones

from those graves.

 

----------------------------------------------------------------------

 

No 106  Hitmonlee

               Kicking

               Ht 4'11"

               Wt 110.0lb

               Type:

               Evolves from No 236 Tyrogue

 

 

It is also called the Kick Master. It uses its elastic legs to execute every

known kick.

 

----------------------------------------------------------------------

 

No 107  Hitmonchan

               Punching

               Ht 4'07"

               Wt 111.0lb

               Type:

               Evolves from No 236 Tyrogue

 

 

To increase the strength of all its punch moves, it spins its arms just

before making contact.

 

----------------------------------------------------------------------

 

No 108  Lickitung

               Licking

               Ht 3'11"

               Wt 144.0lb

               Type:

 

 

IT has a tongue that is over 6'6" long. It uses this long tongue to lick

its body clean.

 

----------------------------------------------------------------------

 

No 109  Koffing

               Poison Gas

               Ht 2'00"

               Wt 2.0lb

               Type:

 

 

If one gets close enough to it when it expels poisonous gas, the gas swirling

inside it can be seen.

 

----------------------------------------------------------------------

 

No 110  Weezing

               Poison Gas

               Ht 3'11"

               Wt 21.0lb

               Type:

               Evolves from No 109 Koffing

 

 

When it inhales poisonous gases from garbage, its body expands, and its

insides smell much worse.

 

----------------------------------------------------------------------

 

No 111  Rhyhorn

               Spikes

               Ht 3'03"

               Wt 254.0lb

               Type:

 

 

It can remember only one thing at a time. Once it starts rushing, it forgets

why it started.

 

----------------------------------------------------------------------

 

No 112  Rhydon

               Drill

               Ht 6'03"

               Wt 265.0lb

               Type:

               Evolves from No 111 Rhyhorn

 

 

By lightly spinning its drill-like horn, it can easily shatter even a

diamond in the rough.

 

----------------------------------------------------------------------

 

No 113  Chansey

               Egg

               Ht 3'07"

               Wt 76.0lb

               Type:

 

 

People try to catch it for its extremely nutritious eggs, but it can rarely

be found.

 

----------------------------------------------------------------------

 

No 114  Tangela

               Vine

               Ht 3'03"

               Wt 77.0lb

               Type:

 

 

During battle, it constantly moves the vines that cover its body in order

to annoy its opponent.

 

----------------------------------------------------------------------

 

No 115  Kangaskhan

               Parent

               Ht 7'03"

               Wt 176.0lb

               Type:

 

 

To avoid crushing the baby it carries in its pouch, it always sleeps standing

up.

 

----------------------------------------------------------------------

 

No 116  Horsea

               Dragon

               Ht 1'04

               Wt 18.0lb

               Type:

 

 

When they're in a safe location, they can be seen playfully tangling their

tails together.

 

----------------------------------------------------------------------

 

No 117  Seadra

               Dragon

               Ht 3'11"

               Wt 55.0lb

               Type:

               Evolves from No 116 Horsea

 

 

The male raises the young. If it is approached, it uses its toxic spikes

to fend off the intruder.

 

----------------------------------------------------------------------

 

No 118  Goldeen

               Goldfish

               Ht 2'00"

               Wt 33.0lb

               Type:

 

 

During spawning season, they swim gracefully in the water, searching for

their perfect mate.

 

----------------------------------------------------------------------

 

No 119  Seaking

               Goldfish

               Ht 4'03"

               Wt 86.0lb

               Type:

               Evolves from No 118 Goldeen

 

 

When autumn comes, the males patrol the areas around their nests in order

to protect their offspring.

 

----------------------------------------------------------------------

 

No 120  Staryu

               Starshape

               Ht 2'07"

               Wt 76.0lb

               Type:

 

 

When the stars twinkle at night, it floats up from the sea floor, and its

body center core flickers.

 

----------------------------------------------------------------------

 

No 121  Starmie

               Mysterious

               Ht 3'07"

               Wt 176.0lb

               Type:

               Evolves from No 120 Staryu (Water Stone)

 

 

It is said that it uses the seven-colored core of its body to send electric

waves into outer space.

 

----------------------------------------------------------------------

 

No 122  Mr. Mime

               Barrier

               Ht 4'03"

               Wt 120.0lb

               Type:

 

 

It uses the mysterious power it has in its fingers to solidify air into

an invisible wall.

 

----------------------------------------------------------------------

 

No 123  Scyther

               Mantis

               Ht 4'11"

               Wt 123.0lb

               Type:

 

 

It's very proud of its speed. It moves so fast that its opponent doesn't

even know what knocked it down.

 

----------------------------------------------------------------------

 

No 124  Jynx

               Human Shape

               Ht 4'07"

               Wt 90.0lb

               Type:

 

 

It has several different cry patterns, each of which seems to have its own

meaning.

 

----------------------------------------------------------------------

 

No 125  Electabuzz

               Electric

               Ht 3'07"

               Wt 66.0lb

               Type:

               Evolves from No 239 Elekid

 

 

When two Electabuzz touch, they control the electric currents to

communicate their feelings.

 

----------------------------------------------------------------------

 

No 126  Magmar

               Spitfire

               Ht 4'03"

               Wt 98.0lb

               Type:

               Evolves from No 240 Magby

 

 

It moves more frequently in hot areas. It can heal itself by dipping its

wound into the lava.

 

----------------------------------------------------------------------

 

No 127  Pinsir

               Stagbeetle

               Ht 4'11"

               Wt 121.0lb

               Type:

 

 

When the temperature drops at night, it sleeps on treetops or among roots

where it is well hidden.

 

----------------------------------------------------------------------

 

No 128  Tauros

               Wild Bull

               Ht 4'07"

               Wt 195.0lb

               Type:

 

 

These violent Pokemon fight with other members of their herd in order to

prove their strength.

 

----------------------------------------------------------------------

 

No 129  Magikarp

               Fish

               Ht 2'11"

               Wt 22.0lb

               Type:

 

 

This weak and pathetic Pokemon gets easily pushed along rivers when there

are strong currents.

 

----------------------------------------------------------------------

 

No 130  Gyarados

               Atrocious

               Ht 21'04"

               Wt 518.0lb

               Type:

               Evolves from No 129 Magikarp

 

 

It appears whenever there is world conflict, burning down any place it

travels through.

 

---------------------------------------------------------------------

 

No 131  Lapras

               Transport

               Ht 8'02"

               Wt 485.0lb

               Type:

 

 

This gentle Pokemon loves to give people rides and provides a very

comfortable way to get around.

 

---------------------------------------------------------------------

 

No 132  Ditto

               Transform

               Ht 1'00"

               Wt 9.0lb

               Type:

 

 

When it encounters another Ditto, it will move faster than normal to

duplicate that opponent exactly.

 

----------------------------------------------------------------------

 

No 133  Eevee

               Evolution

               Ht 1'00"

               Wt 14.0lb

               Type:

 

 

Its ability to evolve into many forms allows it to adapt smoothly and

perfectly to any environment.

 

----------------------------------------------------------------------

 

No 135  Jolteon

               Lightning

               Ht 2'07"

               Wt 54.0lb

               Type:

               Evolves from No 133 Eevee (Thunder Stone)

 

 

The negatively charged ions generated in its fur create a constant sparking

noise.

 

----------------------------------------------------------------------

 

No 137  Porygon

               Virtual

               Ht 2'07"

               Wt 80.0lb

               Type:

 

 

An artificial Pokemon created due to extensive research, it can perform

only what it in its program.

 

----------------------------------------------------------------------

 

No 138  Omanyte

               Spiral

               Ht 1'04"

               Wt 17.0lb

               Type:

 

 

In prehistoric times, it swam on the sea floor, eating plankton. Its fossils

are sometimes found.

 

----------------------------------------------------------------------

 

No 139  Omastar

               Spiral

               Ht 3'03"

               Wt 77.0lb

               Type:

               Evolves from No 138 Omanyte

 

 

Its heavy shell allowed it to reach only nearby food. This could be the

reason it is extinct.

 

----------------------------------------------------------------------

 

No 142  Aerodactyl

               Fossil

               Ht 5'11"

               Wt 130.0lb

               Type:

 

 

In prehistoric times, this Pokemon flew freely and fearlessly through the

skies.

 

----------------------------------------------------------------------

 

No 143  Snorlax

               Sleeping

               Ht 6'11"

               Wt 1014.0lb

               Type:

 

 

This Pokemon's stomach is so strong, even eating moldy or rotten food will

not affect it.

 

----------------------------------------------------------------------

 

No 144  Articuno

               Freeze

               Ht 5'07"

               Wt 122.0lb

               Type:

 

 

Legendary bird Pokemon. As it flies through the sky, it cools the air,

causing snow to fall.

 

----------------------------------------------------------------------

 

No 145  Zapdos

               Electric

               Ht 5'03"

               Wt 116.0lb

               Type:

 

 

Legendary bird Pokemon. They say lightning caused by the flapping of its

wings causes summer storms.

 

----------------------------------------------------------------------

 

No 146  Moltres

               Flame

               Ht 6'07"

               Wt 132.0lb

               Type:

 

 

Legendary bird Pokemon. It is said to migrate from the south along with

the spring.

 

----------------------------------------------------------------------

 

No 147  Dratini

               Dragon

               Ht 5'11"

               Wt 7.0lb

               Type:

 

 

It sheds many layers of skin as it grows larger. During this process, it

is protected by a rapid waterfall.

 

----------------------------------------------------------------------

 

No 148  Dragonair

               Dragon

               Ht 13'01"

               Wt 35.0lb

               Type:

               Evolves from No 147 Dratini

 

 

It is called the divine Pokemon. When its entire body brightens slightly,

the weather changes.

 

----------------------------------------------------------------------

 

No 150  Mewtwo

               Genetic

               Ht 6'07"

               Wt 269.0lb

               Type: Psychic

                N/A (B/R/Y)

 

Said to rest quietly in an undiscovered cave, this Pokemon was created

solely for battling.

 

Confuse        ***

Disable        ***

Barrier        Lv. 11

Swift                  Lv. 22

Psych Up               Lv. 33

Future Sight   Lv. 44

Mist                   Lv. 55

Psychic                Lv. 66

Amnesia        Lv. 77

Recover        Lv. 88

Safeguard              Lv. 99

 

----------------------------------------------------------------------

 

No 151 Mew

               New Specie

               Ht 1'04"

               Wt 9.0lb

               Type:

 

 

Because it can learn any move, some people began research to see if it is

the ancestor of all Pokemon.

 

----------------------------------------------------------------------

 

No 152 Chikorita

               Leaf

               Ht 2'11"

               Wt 14.0lb

               Type: Grass

                Professor Elm's Laboratory

 

It loves to bask in the sunlight. It uses the leaf on its head to seek out

warm places.

 

Moves: Tackle           ---

         Growl          ---

         Razor Leaf    Lv. 8

         Reflect               Lv. 12

         Poisonpowder  Lv. 15

         Synthesis            Lv. 22

 

----------------------------------------------------------------------

 

No 153  Bayleef

               Leaf

               Ht 3'11"

               Wt 35.0lb

               Type:

               Evolves from No 152 Chikorita

 

 

The scent that wafts from the leaves on its neck causes anyone who smells

it to become energetic.

 

----------------------------------------------------------------------

 

No 154  Meganium

               Herb

               Ht 5'11"

               Wt 222.0lb

               Type:

               Evolves from No 153 Bayleef

 

 

Anyone who stands beside it becomes refreshed, just as if they were relaxing

in a sunny forest.

 

----------------------------------------------------------------------

 

No 157  Typhlosion

               Volcano

               Ht 5'0"

               Wt 175lb

               Type: Fire

               Evolves from No 156 Quilava

                N/A

 

When heat from its body causes the air around it to shimmer, this is a sign

that it is ready to battle.

 

----------------------------------------------------------------------

 

No 158  Totodile

               Big Jaw

               Ht 2'00"

               Wt 21.0lb

               Type:

 

 

This rough critter chomps at any moving object it sees. Turning your back

on it is not recommended.

 

----------------------------------------------------------------------

 

No 159  Croconaw

               Big Jaw

               Ht 3'07"

               Wt 55.0lb

               Type:

               Evolves from No 158 Totodile

 

 

The tips of its fangs are slanted backward. Once those fangs clamp down,

the prey has no hope of escape.

 

----------------------------------------------------------------------

 

No 160  Feraligatr

               Big Jaw

               Ht 7'07"

               Wt 196.0lb

               Type:

               Evolves from No 159 Croconaw

 

 

Although it has a massive body, its powerful hind legs enable it to move

quickly, even on the ground.

 

----------------------------------------------------------------------

 

No 161  Sentret

               Scout

               Ht 2'07"

               Wt 13.0lb

               Type:

 

 

When acting as a lookout, it warns others of danger by screeching and hitting

the ground with its tail.

 

----------------------------------------------------------------------

 

No 162  Furret

               Long Body

               Ht 5'11"

               Wt 72.0lb

               Type:

               Evolves from No 161 Sentret

 

 

It lives in narrow burrows that fit its slim body. The deeper the nests

go, the more maze-like the become.

 

----------------------------------------------------------------------

 

No 163  Hoothoot

               Owl

               Ht 2'04"

               Wt 47.0lb

               Type: Normal/Flying

                Route 29, 30, 31, 32, Ilex Forest, 34, 35, National

               Park, 36, 37, 38, 39, 43, Lake of Rage, 26, 27, 1,

               2, 25, 5

 

It begins to hoot at the same time every day. Some trainers use them in

place of clocks.

 

Moves: Tackle          ---

         Growl         ---

 

----------------------------------------------------------------------

 

No 164  Noctowl

               Owl

               Ht 5'03"

               Wt 90.0lb

               Type:

               Evolves from No 163 Hoothoot

 

 

Its extremely soft feathers make no sound in flight. It silently sneaks

up on prey without being detected.

 

----------------------------------------------------------------------

 

No 165  Ledyba

               Five Star

               Ht 3'03"

               Wt 24.0lb

               Type:

 

 

It is timid and clusters together with others. The fluid secreted by its

feet indicates its location.

 

----------------------------------------------------------------------

 

No 166  Ledian

               Five Star

               Ht 4'07"

               Wt 78.0lb

               Type:

               Evolves from No 165 Ledyba

 

 

In the daytime when it gets warm, it curls up inside a big leaf and drifts

off into a deep slumber.

 

----------------------------------------------------------------------

 

No 167  Spinarak

               Stringspit

               Ht 1'08"

               Wt 19.0lb

               Type:

 

 

If prey becomes ensnared in its nest of spun string, it waits motionlessly

until it becomes dark.

 

----------------------------------------------------------------------

 

No 168  Ariados

               Long Leg

               Ht 3'07"

               Wt 74.0lb

               Type:

               Evolves from No 167 Spinarak

 

 

Rather than making a nest in one specific spot, it wanders in search of

food after darkness falls.

 

----------------------------------------------------------------------

 

No 169  Crobat

               Bat

               Ht 5'11"

               Wt 165.0lb

               Type:

 

 

As a result of its pursuit of faster, yet more silent flight, a new set

of wings grew on its hind legs.

 

----------------------------------------------------------------------

 

No 170  Chinchou

               Angler

               Ht 1'08"

               Wt 26.0lb

               Type:

 

 

Its antennae, which evolved from a fin, have both positive and negative

charges flowing through them.

 

----------------------------------------------------------------------

 

No 171  Lanturn

               Light

               Ht 3'11"

               Wt 50.0lb

               Type:

               Evolves from No 170 Chinchou

 

 

This Pokemon uses the bright part of its body, which changed from a dorsal

fin, to lure prey.

 

----------------------------------------------------------------------

 

No 172  Pichu

               Tiny Mouse

               Ht 1'00"

               Wt 4.0lb

               Type:

 

 

It is unskilled at storing electric power. Any kind of shock causes it to

discharge energy spontaneously.

 

----------------------------------------------------------------------

 

No 173  Cleffa

               Starshape

               Ht 1'00"

               Wt 7.0lb

               Type:

 

 

If the impact site of a meteorite is found, this Pokemon is certain to be

within the immediate area.

 

----------------------------------------------------------------------

 

No 175  Togepi

               Spike Ball

               Ht 1'00"

               Wt 3.0lb

               Type:

 

 

It is considered to be a symbol of good luck. Its shell is said to be filled

with happiness.

 

----------------------------------------------------------------------

 

No 176  Togetic

               Happiness

               Ht 2'00"

               Wt 7.0lb

               Type:

               Evolves from No 175 Togepi (Happiness)

 

 

Although it does not flap its wings very much, it can stay up in the air

as it tags along after its trainer.

 

----------------------------------------------------------------------

 

No 177  Natu

               Little Bird

               Ht 0'08"

               Wt 4.0lb

               Type:

 

 

It is extremely good at climbing tree trunks and likes to eat the new sprouts

on the trees.

 

----------------------------------------------------------------------

 

No 178  Xatu

               Mystic

               Ht 4'11"

               Wt 33.0lb

               Type:

               Evolves from No 177 Natu

 

 

Once it begins to meditate at sunrise, the entire day will pass before it

will move again.

 

----------------------------------------------------------------------

 

No 179  Mareep

               Wool

               Ht 2'00"

               Wt 17.0lb

               Type:

 

 

It stores lots of air in its soft fur, allowing it to stay cool in summer

and warm in winter.

 

----------------------------------------------------------------------

 

No 180  Flaaffy

               Wool

               Ht 2'07"

               Wt 29.0lb

               Type:

               Evolves from No 179 Mareep

 

 

Because of its rubbery, electricity-resistant skin, it can store lots of

electricity in its fur.

 

----------------------------------------------------------------------

 

No 181  Ampharos

               Light

               Ht 4'07"

               Wt 136.0lb

               Type:

               Evolves from No 180 Flaaffy

 

 

When it gets dark, the light from its bright, shiny tail can be seen from

far away on the ocean's surface.

 

----------------------------------------------------------------------

 

No 182  Bellossum

               Flower

               Ht 1'04"

               Wt 13.0lb

               Type:

 

 

When these dance together, their petals rub against each other, making

pretty, relaxing sounds.

 

----------------------------------------------------------------------

 

No 183  Marill

               Aquamouse

               Ht 1'04"

               Wt 19.0lb

               Type:

 

 

The fur on its body naturally repels water. It can stay dry, even when it

plays in the water.

 

----------------------------------------------------------------------

 

No 184  Azumarill

               Aquarabbit

               Ht 2'07"

               Wt 63.0lb

               Type:

               Evolves from No 183 Marill

 

 

The bubble-like pattern on its stomach helps it camouflage itself when it's

in the water.

 

----------------------------------------------------------------------

 

No 185  Sudowoodo

               Imitation

               Ht 3'11"

               Wt 84.0lb

               Type:

 

 

If a tree branch shakes when there is no wind, it's a Sudowoodo, not a tree.

It hides from the rain.

 

----------------------------------------------------------------------

 

No 186  Politoed

               Frog

               Ht 3'07"

               Wt 75.0lb

               Type:

               Evolves from No 061 Poliwhirl (King's Rock)

 

 

When it expands its throat to croak out a tune, nearby Poliwag and Poliwhirl

gather immediately.

 

----------------------------------------------------------------------

 

No 187  Hoppip

               Cottonweed

               Ht 1'04"

               Wt 1.0lb

               Type:

 

 

It can be carried away on even the gentlest breeze. It may even float all

the way to the next town.

 

----------------------------------------------------------------------

 

No 188  Skiploom

               Cottonweed

               Ht 2'00"

               Wt 2.0lb

               Type:

               Evolves from No 187 Hoppip

 

 

As soon as it rains, it closes its flower and hides in the shade of a tree

to avoid getting wet.

 

----------------------------------------------------------------------

 

No 189  Jumpluff

               Cottonweed

               Ht 2'07"

               Wt 7.0lb

               Type:

               Evolves from No 188 Skiploom

 

 

Even in the fiercest wind, it can control its fluff to make its way to any

place in the world it wants.

 

----------------------------------------------------------------------

 

No 190  Aipom

               Long Tail

               Ht 2'07"

               Wt 25.0lb

               Type:

 

 

It uses its tail to hang on to tree branches. It uses its momentum to swing

from one branch to another.

 

----------------------------------------------------------------------

 

No 191  Sunkern

               Seed

               Ht 1'00"

               Wt 4.0lb

               Type:

 

 

It is very weak. Its only mean of defense is to shake its leaves desperately

at its attacker.

 

----------------------------------------------------------------------

 

No 192  Sunflora

               Sun

               Ht 2'07"

               Wt 19.0lb

               Type:

               Evolves from No 191 Sunkern (Sun Stone)

 

 

As the hot season approaches, the petals on this Pokemon's face become more

vivid and lively.

 

----------------------------------------------------------------------

 

No 193  Yanma

               Clear Wing

               Ht 3'11"

               Wt 84.0lb

               Type:

 

 

It can see in all directions without moving its big eyes, helping it spot

attackers and food right away.

 

----------------------------------------------------------------------

 

No 194  Wooper

               Water Fish

               Ht 1'04"

               Wt 19.0lb

               Type:

 

 

A mucous membrane covers its body. Touching it barehanded will cause a

shooting pain.

 

----------------------------------------------------------------------

 

No 195  Quagsire

               Water Fish

               Ht 4'07"

               Wt 165.0lb

               Type:

               Evolves from No 194 Wooper

 

 

Its body is always slimy. It often bangs its head on the river bottom as

it swims but seems not to care.

 

----------------------------------------------------------------------

 

No 196 Espeon

               Sun

               Ht 2'11"

               Wt 58.0lb

               Type:

 

 

The tip of its forked tail quivers when it is predicting its opponent's

next move.

 

----------------------------------------------------------------------

 

No 198  Murkrow

               Darkness

               Ht 1'08"

               Wt 5.0lb

               Type:

 

 

It hides any shinky object it finds in a secret location. Murkrow and Meowth

loot one another's stashes.

 

----------------------------------------------------------------------

 

No 199  Slowking

               Royal

               Ht 6'07"

               Wt 175.0lb

               Type:

               Evolves from No 079 Slowpoke (King's Rock)

 

 

Every time it yawns, Shellder injects more poison into it. The poison makes

it more intelligent.

 

----------------------------------------------------------------------

 

No 200  Misdreavus

               Screech

               Ht 2'04"

               Wt 2.0lb

               Type:

 

 

It loves to watch people it's scared. It frightens them by screaming loudly

or appearing suddenly.

 

----------------------------------------------------------------------

 

No 201  Unown

               Symbol

               Ht 1'08"

               Wt 11.0lb

               Type:

 

 

Because different types of Unown exist, it is said that they must have a

variety of abilities.

 

----------------------------------------------------------------------

 

No 202  Wobbuffet

               Patient

               Ht 4'03"

               Wt 63.0lb

               Type:

 

 

In order to conceal its black tail, it lives in a dark cave and only moves

about at night.

 

----------------------------------------------------------------------

 

No 203  Girafarig

               Long Neck

               Ht 4'11"

               Wt 91.0lb

               Type:

 

 

When it is in danger, its tail uses some sort of mysterious powers to drive

away the enemy.

 

----------------------------------------------------------------------

 

No 206  Dunsparce

               Land Snake

               Ht 4'11"

               Wt 31.0lb

               Type:

 

 

It hides deep in caves where no light ever reaches it and remains virtually

motionless there.

 

Moves:  Rage                   ---

               Defense Curl   Lv 5

 

----------------------------------------------------------------------

 

No 207  Gligar

               Flyscorpio

               Ht 3'07"

               Wt 143.0lb

               Type:

 

 

It builds its nest on a steep cliff. When it is done gliding, it hops along

the ground back to its nest.

 

----------------------------------------------------------------------

 

No 208  Steelix

               Iron Snake

               Ht 30'02

               Wt 882.0lb

               Type:

 

 

The many small metal particles that cover this Pokemon's body reflect bright

light well.

 

----------------------------------------------------------------------

 

No 209  Snubbull

               Fairy

               Ht 2'00"

               Wt 17.0lb

               Type:

 

 

In truth, it is a cowardly Pokemon. It growls eagerly in order to hide its

fear from its opponent.

 

----------------------------------------------------------------------

 

No 210  Granbull

               Fairy

               Ht 4'07"

               Wt 107.0lb

               Type:

               Evolves from No 209 Snubbull

 

 

It can make most any Pokemon run away simply by opening its mouth wide to

reveal its big fangs.

 

----------------------------------------------------------------------

 

No 211  Quilfish

               Balloon

               Ht 1'08"

               Wt 9.0lb

               Type:

 

 

When faced with a larger opponent, it swallows as much water as it can to

match the opponent's size.

 

----------------------------------------------------------------------

 

No 213  Shuckle

               Mold

               Ht 2'00"

               Wt 45.0lb

               Type:

 

 

The fluid secreted by its toes carves holes in rocks for nesting and can

be mixed with berries to make a drink.

 

----------------------------------------------------------------------

 

No 215  Sneasel

               Sharp Claw

               Ht 2'11"

               Wt 62.0lb

               Type:

 

 

This cunning Pokemon hides under the cover of darkness, waiting to attack

its prey.

 

----------------------------------------------------------------------

 

No 217  Ursaring

               Hibernant

               Ht 5'11"

               Wt 277.0lb

               Type:

               Evolves from No 216 Teddiursa

 

 

Although it has a large body, it is quite skilled at climbing trees. It

eats and sleeps in the treetops.

 

----------------------------------------------------------------------

 

No 220  Swinub

               Pig

               Ht 1'04"

               Wt 14.0lb

               Type:

 

 

It uses the tip of its nose to dig for food. Its nose is so tough that even

frozen ground poses no problem.

 

----------------------------------------------------------------------

 

No 221 Piloswine

               Swine

               Ht 3'07"

               Wt 123.0lb

               Type:

               Evolves from No 220 Swinub.

 

 

Although its legs are short, its rugged hooves prevent it from slipping,

even on icy ground.

 

----------------------------------------------------------------------

 

No 222  Corsola

               Coral

               Ht 2'00"

               Wt 11.0lb

               Type:

 

 

The points on its head absorb nutrients from clean water. The cannot survive

in polluted water.

 

----------------------------------------------------------------------

 

No 225  Delibird

               Delivery

               Ht 2'11"

               Wt 35.0lb

               Type:

 

 

It always carries its food with it, wherever it goes. If attacked, it throws

its food at the opponent.

 

----------------------------------------------------------------------

 

No 227  Skarmory

               Armor Bird

               Ht 5'07

               Wt 111.0lb

               Type:

 

 

The feathers that it sheds are very sharp. It is said that people once used

the feathers as swords.

 

----------------------------------------------------------------------

 

No 228  Houndour

               Dark

               Ht 2'00"

               Wt 24.0lb

               Type:

 

 

Around dawn, its ominous howl echoes through the area to announce that this

is its territory.

 

----------------------------------------------------------------------

 

No 229  Houndoom

               Dark

               Ht 4'07"

               Wt 77.0lb

               Type:

               Evolves from No 228 Houndour

 

 

The pungent-smelling flame that shoots from its mouth results from toxins

burning in its body.

 

----------------------------------------------------------------------

 

No 230  Kingdra

               Dragon

               Ht 5'11"

               Wt 335.0lb

               Type:

               Evolves from No 117 Seadra (Dragon Scale)

 

 

It stores energy by sleeping at underwater depths at which no other life

forms can survive.

 

----------------------------------------------------------------------

 

No 232  Donphan

               Armor

               Ht 3'07"

               Wt 265.0lb

               Type:

               Evolves from No 231 Phanpy

 

 

Because this Pokemon's skin is so tough, a normal attack won't even leave

a scratch on it.

 

----------------------------------------------------------------------

 

No 233  Porygon 2

               Virtual

               Ht 2'00"

               Wt 72.0lb

               Type:

               Evolves from No 137 Porygon (Upgrade)

 

 

This manmade Pokemon evolved from the latest technology. It may have

unprogrammed reactions.

 

----------------------------------------------------------------------

 

No 234  Stantler

               Big Horn

               Ht 4'07"

               Wt 157lb

               Type:

 

 

The round balls found on the fallen antlers can be ground into a powder

that aids in sleeping.

 

----------------------------------------------------------------------

 

No 235  Smeargle

               Painter

               Ht 3'11"

               Wt 128.0lb

               Type:

 

 

The color of the mysterious fluid secreted from its tail is predetermined

for each Smeargle.

 

----------------------------------------------------------------------

 

No 236  Tyrogue

               Scuffle

               Ht 2'04"

               Wt 46.0lb

               Type:

 

 

To brush up on its fighting skills, it will challenge anyone. It has a very

strong competitive nature.

 

----------------------------------------------------------------------

 

No 237  Hitmontop

               Handstand

               Ht 4'07"

               Wt 106.0lb

               Type:

               Evolves from No 236 Tyrogue

 

 

After doing a handstand to throw off the opponents timing, it presents its

fancy kick moves.

 

----------------------------------------------------------------------

 

No 238  Smoochum

               Kiss

               Ht 1'04"

               Wt 13.0lb

               Type:

 

 

The sensitivity of its lips develops most quickly. It uses them to try to

identify unknown objects.

 

----------------------------------------------------------------------

 

No 239  Elekid

               Electric

               Ht 2'00"

               Wt 52.0lb

               Type:

 

 

It loves violent thunder. The space between its horns flickers bluish-white

when it is charging energy.

 

----------------------------------------------------------------------

 

No 240  Magby

               Life Coal

               Ht 2'04"

               Wt 47.0lb

               Type:

 

 

It naturally spits an 1100-degree flame. It is said when many appear, it

heralds a volcanic eruption.

 

----------------------------------------------------------------------

 

No 241  Miltank

               Milk Cow

               Ht 3'11"

               Wt 166.0lb

               Type:

 

 

In order to milk a Miltank, one must have a knack for rhythmically pulling

up and down on its udders.

 

----------------------------------------------------------------------

 

No 245  Suicune

               Aurora

               Ht 6'07"

               Wt 412.0lb

               Type:

 

 

This divine Pokemon blows around the world, always in search of a pure

reservoir.

 

----------------------------------------------------------------------

 

No 247  Pupitar

               Hard Shell

               Ht 3'11"

               Wt 334.0lb

               Type:

               Evolves from No 246 Larvitar

 

 

It will not stay still, even while it's a pupa. It already has arms and

legs under its solid shell.

 

----------------------------------------------------------------------

 

No 248  Tyranitar

               Armor

               Ht 6'07:

               Wt 445.0lb

               Type:

               Evolves from No 247 Pupitar

 

 

In just one of its mighty hands, it has the power to make the ground shake

and mountains crumble.

 

----------------------------------------------------------------------

 

No 249  Lugia

               Diving

               Ht 17'01"

               Wt 476.0lb

               Type:

 

 

It has an incredible ability to calm raging storms. It is said that Lugia

appears when storms start.

 

Aeroblast              ***

Safeguard              Lv. 11

Gust                   Lv. 22

Recover        Lv. 33

Hydro Pump             Lv. 44

Rain Dance             Lv. 55

Swift                  Lv. 66

Whirlwind              Lv. 77

Ancient Power  Lv. 88

Future Sight   Lv. 99

 

----------------------------------------------------------------------

 

No 251  Celebi

               Timetravel

               Ht 2'00"

               Wt 11.0lb

               Type:

 

 

Revered as a guardian of the forest, Celebi appears wherever beautiful

forests exist.

 

 
*********************************************************************
6)   ITEM LIST
*********************************************************************
 

Berries (can be used by Pokemon)

 

Berry          Heals 10         Various Trees

Berry Juice    Heals 20         Shuckles Make it after much walking

Bitter Berry   Heals Confusion  Various Trees

Burnt Berry    Heals Freeze     Various Trees

Gold Berry     Heals 30         Bug Catching 3rd

Ice Berry      Heals Burn       Various trees

Mint Berry     Heals Sleep      Various trees

Miracle Berry  Heals ailment    Mystery Gift

Mystery Berry  Heals 5 PP       2 Trees

Przcureberry   Heals Paralyze   Various Trees

Psncureberry   Heals Poison     Various Trees

 

Power-Ups (Items with a * mean its use is temporary)

 

Calcium        Increase Special Department Stores ($9800)

Carbos         Increase Speed   Department Stores ($9800)

Dire Hit*      Critical Hit Up  Stores            ($650)

 

Fire Stone     Evolves Pokes    Schoolboy Alan    (Free Calls you)

 

               Eevee----------->Flareon

               Growlithe------->Arcanine

               Vulpix---------->Ninetails

 

Gaurd Spec*    No Stat Drops    Stores            ($700)

HP UP          Increase HP      Department Stores ($9800)

Iron           Increase Defense Department Stores ($9800)

 

Leaf Stone     Evolves Pokes    Picknicker Gina   (Free Calls you)

 

               Exeggute-------->Exeggutor

               Gloom----------->Vileplume

               Weepinbel------->Victreebel

 

Moon Stone     Evolve Pokes     Mt. Moon, Mon nite

 

               Clefairy-------->Clefable

               Jigglypuff------>Wigglytuf

               Nidorina-------->Nidoqueen

               Nidorino-------->Nidoking

 

PP UP          1 Moves PP rises Blackbelt Kenji   (Call him during a

break)

Protein        Increase Attack  Department Stores ($9800)

Rare Candy     Increase 1 level Buena, 3 points

Sun Stone      Evolve Pokes     Bug Catch Contes 1st

 

               Gloom----------->Bellosom

               Sunkern--------->Sunflora

 

Thunderstone   Evolves Pokes    Lass Dana         (Free Calls you)

 

               Eevee----------->Jolteon (Not Vaporeon my mistake!)

               Pikachu--------->Raichu

 

Water Stone    Evolves Pokes    Fisher Chris      (Free Calls you)

 

               Eevee----------->Vaporeon

               Poliwhirl------->Poliwrath

               Shellder-------->Staryu

               Staryu---------->Starmie

 

X Accuracy*    Boost Accuracy   Department Stores ($950)

X Attack*      Boost Attack     Stores            ($500)

X Defend*      Boost Defend     Stores            ($550)

X Special*     Boosts Specials  Stores            ($550)

X Speed*       Boosts Speed     Stores            ($550)

 

Pokemon Tokens

 

Amulet Coin    Double Earnings  Underground

Besrk Gene*    Attack+, Confuse Cerulean City

Black Belt     Fighting Moves + Lake of Rage

Blackglasses   Dark Moves +     Dark Cave

Bright Powder  Lowers foes Accu Trade RBY Legendaries

Charcoal       Fire Moves +     Azalea Town       ($9800)

Cleanse Tag    Decrease Wild    Route 5

Dragon Fange   Dragon Moves +   Dtagon's Den

Everstone      Poke can't evol  Elm after Togepi

Focus Band*    May Prevent KO   Dojo's Gym

Hard Stone     Rock Moves +     Route 36

King's Rock    May Flinch       Slowpoke Well

Leftovers      Heals HP in fite Snorlax

Light Ball     X2 Pika's Spec.A Yellow Version Pikachu

Lucky Egg      Doubles Exp.     Wild Chansey

Lucky Punch    Chansey Crit. +  RBY Chansey

Magnet         Electric Moves + Route 37

Magnifier      More Criticals   Mystery Gift

Metal Coat     Steel Moves +    S.S. Aqua, Traded Magneton

Metal Powder   x2 Ditto Defense RBY Ditto

Miracle Seed   Grass Moves +    Route 32

Mystic Water   Water Moves +    Cherrygrove City, Ruins of Alp

Nevermeltice   Ice Moves +      Ice Path

Pinkbow        Normal Moves +   Route 29, Radio Tower

Poison Barb    Poison Moves +   Route 32

Polkadot Bow   Normal Moves ++  RBY Jigglypuff

Quick Claw     May Attack 1st   National Park

Sharp Beak     Fkying Moves +   Route 40

Silverpowder   Bug Moves +      Wild Butterfree

Smokeball      Flee always      Underground

Soft Sand      Ground Moves +   Route 34

Spell Tag      Ghost Moves +    Blackthorne

Stick          Fardetch'd Cri.+ Wild Farfetch'd

Thick Club     Cubone/Mar Atkx2 Wild Cubone/Marowak

Twisted Spoon  Psychic Moves +  Yellow Kadabra

Up-grade       Evolves Porygon  Sliph HQ

 

Recovery and others

 

Antidote       Cure Poison      Various Stores ($100)

Awakening      Cure Sleep       Various Stores ($250)

Big Mushroom   Sell for $       Wild Paras

Big Pearl      Sell for $       Wild Shellder/Bargain Shop ($3500)

Brick Piece    Piece of Brick   RBY Machop

Burn Heal      Cure Burn        Various Stores ($250)

Elixir         10PP, all moves  On ground

Energy Powder  50 HP, Bitter    Herb Shop ($500)

Energy Root    200 HP, Bitter   Herb Shop ($800)

Escape Rope    Leave Dungeon    Various Stores ($550)

Ether          10 PP, 1 move    On ground

Fresh Water    50 HP            Vending Machines ($200)

Full Heal      Cure ailment     Various Stores ($600)

Full Restore   Heals fully      Indigo Plateu ($3000)

Gold Leaf      Sell for $       RBY Pokes

Heal Powder    Bitter, Cure ail Herb Shop ($450)

Hyper Potion   200 HP           Various Stores ($1200)

Ice Heal       Cure Freeze      Various Stores ($250)

Lemonade       80 HP            Vending Machines ($350)

Max Elixir     All PP           On ground

Max Ether      All PP, 1 move   On ground

Max Potion     All HP           Various Stores ($2500)

Max Repel      Repels foes 250  Various Stores ($700)

Max Revive     Fully Revives    On ground

MooMoo Milk    Recovers 100 HP  Farm ($500)

Nugget         Sell for $5000   On Ground

Parlyz Heal    Heals Paralysis  Various Stores ($200)

Pearl          Sell for $       Wild Pokemon

Pok, Doll      Escape from Wild Department Stores ($1000)

Potion         Heals 20 PP      Various Stores ($300)

Ragecandybar   Heals 20 PP      Mahagony Town ($200)

Repel          Repels foes 100  Various Stores ($350)

Revival Herb   Revives, Bitter  Herb Shop ($2800)

Revive         Revives to " HP  Various Stores ($1500)

 

Sacred Ash     1 time Pokecente Wild Ho-Oh

Silver Leaf    Sell for $       RBY Pokes

Slowpoke Tail  Useless          Mahagony Town ($9800)

Soda Pop       Heals 60 HP      Department Stores ($300)

Star Piece     Sell for $       Wild Staryu

Stardust       Sell for $       Wild Staryu

Super Potion   Recover 50 HP    Various Stores ($ 700)

Super Repel    Repels foes 200  Various Stores ($ 500)

Tiny Mushroom  Sell for $       Wild Paras

 

Balls (Some have there ideal prey)

 

Fast Ball      Fleeing          WHT Apricorn to Kurt

Friend Ball    Captured r Happy GRN Apricoen to Kurt

Great Ball     Medium Strenght  Various Stores ($600)

Heavy Ball     Heavy            BLK Apricorn to Kurt

Level Ball     Lower Level      RED Apricorn to Kurt

Love Ball      Opposite Gender  PNK Apricorn to Kurt

Lure Ball      Hooked           BLU Apricorn to Kurt

Master Ball    Garunteed        Elm gives you, Lucky Number grand prize

Moon Ball      Moon Stone Evol. YLW Apricoen to Kurt

Poke Ball      Weakest Ball     Various Stores ($200)

Ultra Ball     Strongest Ball   Various Stores ($1200)

GS Ball        Mysterious Ball  Gameshark Only! (Insert code 9173F1D0 to

buy)

 

Looking for an item, Maybe only wild Pokemon can carry it.  This is a

list of those items.  Capital means its exclusive to wild Pokemon.  The

star system returns here but * means always, ** means sometimes and ***

means very rare.

 

Beedrill       Poison Barb      ***

Butterfree     SILVERPOWDER     ***

Chsnsey        LUCKY EGG        ***

Clefairy       Moon Stone       ***

Clefairy       Mystery Berry    **

Cubone         THICK CLUB       ***

Dodrio         Sharp Beak       ***

Dragonair      Dragon Scale     ***

Dratini        Dragon Scale     ***

Farfetch'd     STICK            ***

Fearow         Sharp Beak       ***

Furret         Berry            **

Geodude        Everstone        ***

Graveler       Everstone        ***

Grimer         Nugget           ***

Growlithe      Burnt Berry      **

Ho-oh          SACRED ASH       *

Horsea         Dragon Scale     ***

Jynx           Ice Berry        **

Magmar         Burnt Berry      **

Magnemite      Metal Coat       ***

Marowak        THICK CLUB       ***

Miltank        MooMoo Milk      **

Misdreavous    Spell Tag        ***

Mr. Mime       Mystery Berry    ***

Muk            Nugget           ***

Paras          BIG MUSHROOM     ***

Paras          Tiny Mushroom    **

Pikachu        Berry            ***

Poliwhirl      King's Rock      ***

Seadra         Dragon Scale     ***

Sentret        Berry            ***

Shellder       Big Pearl        ***

Shellder       Pearl            ***

Shuckle        Berry            **

Slowbro        King's Rock      ***

Slowpoke       King's Rock      ***

Sneasel        Quick Claw       ***

Snorlax        Leftovers        *

Staryu         Star Piece       ***

Staryu         Stardust         **

Vulpix         Burnt Berry      **

 
 
This version may be easier to use for some:
 

Items to heal you

 __________________________________________________________________________

|Key: Mart=pokemart   mys.=mystery gift R#=route, then number        C=Cave |

|___________________________________________________________________________|

 ___________________________________________________________________________

|Item           Description          Location                          Price|

|___________________________________________________________________________|

 ___________________________________________________________________________

|Antidote     |Cures poisoned pokemon          |Mart, r31              |100 |

|Awakening    |Awakens sleeping pokemon        |mart/C                 |250 |

|Berry Juice  |Restores 20 HP                  |Give berry to Shuckle  |    | 

|Burn Heal    |Gets rid of Burns               |M/C/towns              |250 |

|Elixir       |Restores 10 PP to all abilities |R/C/Mys/               |    |

|Energy Root  |Restores 200 HP, bitter         |Goldenrod/Ruins of Alph|800 |

|Energy powder|Restores 50 Hp, bitter          |Goldenrod/Ruins of Alph|500 |

|Ether        |Restores 10 PP to one ability   |R/C/Mys/               |    |

|Fresh Water  |Restores 50 HP                  |Dept. Stores, Mt. Moon |200 |

|Full Heal    |Cures any condition             |Mart/Caves             |600 |

|Full Restore |Full Heal + Max Potion          |C/Indigo Plateau       |3000|

|Heal Powder  |Cures any condition, bitter     |Goldenrod/Ruins of Alph|450 |

|Hyper Potion |Heals 200 HP                    |M/R/C                  |1200|

|Ice Heal     |Heals FREEZE condition          |Mart                   |250 |

|Lemonade     |Heals 80 HP                     |Dept. Stores/ Mt Moon  |350 |

|Max Elixir   |Restores all PP to all abilities|R/C/Mys                |    |

|Max Ether    |Restores all PP to one Ability  |Goldenrod/R//Mys       |    |

|Max Potion   |Heals all HP                    |Mart/R/C/Mys           |2500|

|Max Revive   |Revives a dead Pokemon to max HP|R/C/Mys                |    |

|MooMooMilk   |Heals 100 HP                    |MooMooFarm, Wild pkmn  |500 |

|Parlyz Heal  |Cures Paralyzed pokemon         |Mart/Caves             |200 |

|Potion       |Heals 20 HP   Mart/r/c          |                       |300 |

|RageCandyBar |Heals 20 HP   Mahogany          |                       |200 |

|Revival Herb |Revives fainted pokemon, bitter |Goldenrod              |2800|

|Revive       |Revives fainted pokemon to 1/2HP|M/R/C/Mys              |1500|

|Sacred Ash   |Revives ALL fainted pokemon     |Ho-Oh                  |    |

|Soda Pop     |Heals 60 HP                     |Dept Store/Mt. Moon    |300 |

|Super Potion |Heals 50 HP                     |Mart/R/C               |700 |

 __________________________________________________________________________

|                |                                                         |

|                |               Berries                                   |

|                |                                                         |

|Item            |  Description               Location                     |

|                |                |                                        |

|Berry           |Heals 10 HP     |National park/9,30,38,49,11/mys/trade   |

|Bitter Berry    |Heals Confusion |Blackthorn/r31,43,1/mys                 |

|Burnt Berry     |Heals Freeze    |R44, Fushcia/Pewter/Mys/trade           |

|Gold Berry      |Heals 30 HP     |National park/trade/mys                 |

|Ice Berry       |Heals Burn      |Pewter/r36,26/mys/trade                 |

|Mint Berry      |Heals sleep     |r39/Pewter/Mys.                         |

|Miracle Berry   |Heals Status    |Mys                                     |

|Mystery Berry   |Restores PP     |r35/45/Trade                            |

|Przcure berry   |Cures Paralysis |Violet/r46,8/Mys                        |

|Psncure Berry   |Cures Poison    |r2,30,33/mys                            |

|__________________________________________________________________________|

 

                        Key Items

 

Item                                  Description

location

-------------------------------------------------------------------------------

Basement Key                            Opens door in Underground

Goldenrod

_______________________________________________________________________________

Bicycle                                Allows you to move 2x as fast

Goldenrod

-------------------------------------------------------------------------------

Blue Card                             Stores points for Buena's show

Goldenrod

_______________________________________________________________________________

Card Key                             Opens shutter in radio tower 3f

Goldenrod

-------------------------------------------------------------------------------

Clear Bell                              Allows you to meet Suicune

Goldenrod

_______________________________________________________________________________

Coin Case                            Holds up to 9,999 coins

Goldenrod

-------------------------------------------------------------------------------

Good rod                              A fairly good fishing rod

Olivine

_______________________________________________________________________________

Item finder                            finds hidden items with a sound

Ecruteak

-------------------------------------------------------------------------------

Clefairy Doll                 Give to CopyCat in return for Train Pass

Vermillion

_______________________________________________________________________________

Machine Part                         Give to Power Plant Manager

Cerulean

-------------------------------------------------------------------------------

Mystery Egg                            Hatches Togepi

Route 30, get back at Violet

_______________________________________________________________________________

Old Rod                          Use to fish for pokemon, worst rod

 

Route 32

-------------------------------------------------------------------------------

Pass               Allows you to ride the magnet Train             Saffron

_______________________________________________________________________________

Rainbow Wing    Allows you to catch Ho-oh

                                            Catch Raikou, Entei, Suicune, beat

                                             the elite 4, get from wise trio

_______________________________________________________________________________

Red Scale                          Trade for Exp. Share on route 30

Lake of Rage

-------------------------------------------------------------------------------

S.S Ticket                                 Ticket for S.S Aqua

New Bark

_______________________________________________________________________________

SecretPotion                      Heals Amphy at Olivine Lighthouse

Cianwood

-------------------------------------------------------------------------------

Silver Wing                             Allows you to catch Lugia

Pewter

_______________________________________________________________________________

Squirt Bottle                            Moves Sudowoodo on route 36

Goldenrod

-------------------------------------------------------------------------------

Super Rod                                     Best rod

Route 12

_______________________________________________________________________________

 

                    Misc.

Item                                Description

Location                                  price

-------------------------------------------------------------------------------

Escape Rope                  Escape easy from Dungeons

Mart/C                                  550

-------------------------------------------------------------------------------

EXPN Card                     allows you to hear Kanto Radio Shows

Lavender

-------------------------------------------------------------------------------

Map Card                       The Poke gear map

Cherry Grove

_______________________________________________________________________________

Max Repel                protects you from weak pkmn for 250 steps

Mart/mys                    700

_______________________________________________________________________________

Poke Doll                        Escape from wild pokemon

Dept/Mt moon                             1000

-------------------------------------------------------------------------------

PokeDex                         Records pokemon data

Route 30

_______________________________________________________________________________

Radio Card                      Allows you to listen to Johto Radio

Goldenrod

-------------------------------------------------------------------------------

Repel                      Protects you from weak pkmn for 100 steps

Marts/Mt Moon             350

_______________________________________________________________________________

Super Repel                   Protects from weak pkmn for 200 steps

marts/mys                   500

-------------------------------------------------------------------------------

Unown Dex             Records what Unown you've caught and in which order

_______________________________________________________________________________

 

                             Apricorns

 

Note to simplify this, there will be, say blk under item and heavy under

description.  Instead of Blk Apricorn and Raw Material for heavy ball

 

Item

Description

Location

 

Blk                                                                 Heavy

r37

-------------------------------------------------------------------------------

Blu                                                                  Lure

r37

_______________________________________________________________________________

Grn                                                               friend

r42

-------------------------------------------------------------------------------

Pnk                                                                 Love

r42

_______________________________________________________________________________

Red                                                                level

r37

-------------------------------------------------------------------------------

Wht                                                                Fast

Azalea

_______________________________________________________________________________

Ylw                                                                Moon

r42

 

 

                  Power ability

Item                                           Description

Location                                          price

-------------------------------------------------------------------------------

Amulet Coin                             Money won in battle X2

Goldenrod

_______________________________________________________________________________

Berserk Gene                             Attack Level + 2, confuses

Cerulean

-------------------------------------------------------------------------------

Black Belt                                 + fighting attack power

Lake of Rage

_______________________________________________________________________________

Black Glasses                          + Dark Attack power

Dark Cave

-------------------------------------------------------------------------------

Bright Powder                          -opponents accuracy

Trade

_______________________________________________________________________________

Calcium                                    +Spec. att  +spec. def

Dept. Store/ r/c                                    9800

-------------------------------------------------------------------------------

Carbos                                            + Speed

Dept Store/r/c                                      9800

_______________________________________________________________________________

Charcoal                                  +Fire Attack Power

Azalea Mart                                      9800

-------------------------------------------------------------------------------

Cleanse Tag                               Repels wild pokemon

R5

_______________________________________________________________________________

Dire Hit           good chance of critical hit (1 battle)

 

Mart/r/c                               650

-------------------------------------------------------------------------------

Dragon Fang                              +Dragon attack power

Dragon's Den

_______________________________________________________________________________

Dragon Scale                             Evolves Seadra

Mt Mortar/wild

-------------------------------------------------------------------------------

EverStone                          Prevents pokemon from Evolving

New Bark/r/wild/national Park

_______________________________________________________________________________

Exp. Share                     receives half of gained exp. In battle

 

r30

-------------------------------------------------------------------------------

Fire Stone       Evolves Eevee, arcanine, and Vulpix

 

Bill's grandpa(r25)Alan(r34)

_______________________________________________________________________________

Focus band                     May leave pokemon  with 1 HP

 

Saffron

-------------------------------------------------------------------------------

Guard Spec.                        Guards against special attacks

 

Dept./c                                           700

-------------------------------------------------------------------------------

Hard Stone                                     +Rock attack power

r36

_______________________________________________________________________________

HP up                                              raises HP

Dept Store/mart/r/c/mys                              9800

-------------------------------------------------------------------------------

Iron                                               + Defense

Dept Store/c                                          9800

_______________________________________________________________________________

King's Rock  May make opponent flinch/evolves Slowpoke and Poliwhirl

 

Slowpoke well/wild

-------------------------------------------------------------------------------

Leaf Stone             Makes Gloom, Weepinbell, and Exeggcute evolve

 

Bill's grandpa(r25) and Gina

_______________________________________________________________________________

 

Left overs            Gradually increases HP

 

Celadon City/trade/wild

------------------------------------------------------------------------------

Light Ball               Doubles Pikachu's spec. attacks

 

Trade

_______________________________________________________________________________

 

Lucky Egg                   Gain more EXP.

 

Wild

-------------------------------------------------------------------------------

 

Lucky Punch                   Increases chance of Critical hit

 

Trade

_______________________________________________________________________________

 

Magnet                            Increases power of electric attacks

 

R37

------------------------------------------------------------------------------

Metal Coat          Increases power of Steel attacks, evolves Scyther and Onix

 

SS Aqua  Wild

_______________________________________________________________________________

 

Metal Powder        Increases ditto's defensive power

 

Trade

-------------------------------------------------------------------------------

Miracle Seed               Increases the power of grass type attacks

 

R32

_______________________________________________________________________________

Moon stone             Evolves Jigglypuff, Clefairy, Nidorina, and Nidorino

 

Mom, r27, wild

-------------------------------------------------------------------------------

Mystic Water              Increases power of Water attacks

 

Cherrygrove City

_______________________________________________________________________________

 

Never Melt Ice             Increases power of ice attacks

 

Ice Path

-------------------------------------------------------------------------------

 

Pink bow                    increases the power of normal type attacks

 

Goldenrod  r29

_______________________________________________________________________________

 

Poison Barb                 Increases the power of poison type attacks

 

R32, wild

 

-------------------------------------------------------------------------------

 

Polkadot bow                 increases the power of Normal attacks

 

Trade

_______________________________________________________________________________

 

PP up                          increases the max number of PP for one move

 

Towns/r/c/mys

 

------------------------------------------------------------------------------

 

Protein                      raises attack

 

Dept store/r/c/trade

_______________________________________________________________________________

 

Quick Claw                   Gives a good chance that you'll go first

 

National Park/wild

 

-------------------------------------------------------------------------------

 

Rare Candy                     Increases pokemon's level by one

 

Towns/r/c/mys

_______________________________________________________________________________

 

Scope lens                       increases chance of a critical hit

 

Mys

-------------------------------------------------------------------------------

 

Sharp Beak                       Increases power of flying attacks

 

R40/trade/wild

_______________________________________________________________________________

 

Silver Powder                  Increases power of bug attacks

 

Wild

 

-------------------------------------------------------------------------------

Smoke Ball                    Provides escape from wild pokemon

 

Goldenrod

_______________________________________________________________________________

 

Soft Sand                      increases power of Ground attacks

 

R34

 

-------------------------------------------------------------------------------

Spell Tag                     Increases power of ghost attacks

 

Blackthorn City/trade/wild

_______________________________________________________________________________

 

Stick                            increases power of Farfetch'd's attacks

 

Wild

-------------------------------------------------------------------------------

Sunstone                       evolves sunkern and gloom

 

National park

_______________________________________________________________________________

 

Thick Club                       Increases Cubone/Marowak attack power

 

Wild

 

-------------------------------------------------------------------------------

Thunder Stone                     Evolves Eevee and Pikachu

 

Bill's grandpa (r25) and Dana (r38)

_______________________________________________________________________________

 

Twisted Spoon                  Increases power of Psychic attacks

 

Trade/wild

-------------------------------------------------------------------------------

 

Up-Grade                           Evolves Porygon

 

Saffron City

_______________________________________________________________________________

 

Water Stone                         Evolves Eevee, Poliwhirl, Staryu

 

Bill's grandpa (r25) Wilton (r44)

 

-------------------------------------------------------------------------------

 

X accuracy, speed, attack, special, defense

                                                 increase accuracy, attack,

                                            special attack, speed, and defence.

Mart/c/r/mys                           $950, 500, 350, 350, 550 (respectively)

_______________________________________________________________________________

 

                                      Balls

 ____________________________________________________________________________

|Item apr=apricorn Description   evo=evolve     Location   ms=moon stone     |

|Price                                                                       |

|____________________________________________________________________________|

|

|Fast Ball  |     Catches pokemon that escape     |Azalea(Give Kurt wht apr.)|

|Friend Ball|   Makes caught pokemon your friend  |Azalea(give Kurt grn apr.)|

|Great Ball |Catches pokemon better than poke ball|Mart/r/c mys  (600)       |

|Heavy Ball |Catches heavy pokemon easily         |Azalea(Give Kurt blk apr.)|

|Level Ball |Catches lower lv. Pokemon than yours |Azalea(Give Kurt red apr.)|

|Love ball  |catches opposite sex pkmn than yours |Azalea(give Kurt Pnk Apr.)|

|Lure ball  |Catches pokemon on a rod             |Azalea(give Kurt blu apr.)|

|Master ball| catch guaranteed 100%               |New Bark/Goldenrod        |

|Moon Ball  |Catches pokemon that evo. with MS    |Azalea(Give Kurt ylw apr.)|

|Poke ball  | Catches pokemon                     |mart/r/c/mys  (200)       |

|Ultra Ball | Catches better than great ball      |mart/r/c/mys  (1200)      |

 ----------------------------------------------------------------------------

 

                                  Sell Items

| Item             |    Description      |         Location           |  Price*

|------------------|---------------------|----------------------------|--------|

|Big Mushroom      |   Can be sold       |     Wild                   |  3500

|

|Big Pearl         |   Sell high         |     Goldenrod/Wild         |   -- 

|

|Brick Piece       |   can be sold       |     Trade                  |   -- 

|

|Gold leaf         |   can be sold       |     Trade                  |   -- 

|

|Nugget            |   Sell high         |     Goldenrod/R/C          |  4500

|

|Pearl             |   sell high         |     Goldenrod/Wild         |  600 

|

|Silver leaf       |   can be sold       |     Trade                  |   -- 

|

|Star piece        |   sell high         |     Goldenrod/Wild         |  4600

|

|Stardust          |   sell high         |     Goldenrod/Wild         |  900 

|

|Slowpoke tail     |   sell high         |     Mahogany               |  9800

|

|Tiny mushroom     |   sell low          |     Mahogany/Wild          |  500 

|

 ------------------------------------------------------------------------------

 

 

*********************************************************************
7)   GAME CORNERS
*********************************************************************

 

The two Game Corners are in the sister cities of Goldenrod and Celadon.

When there, you can play Card Flip or Slots. But you'll need coins: 50

coins run $1000, and 500 coins will set you back a good $10,000.

 

The Slots are a traditional slot machine. Except I don't know of a machine

that cheats FOR you... If you get a 7, and the next wheel isn't a 7,

sometimes it'll become a 7, and if the third wheel isn't 7, Golems start

falling! (Freaky.) You can bet 1 coin (only center line wins), 2 coins

(any line wins), or 3 coins (diagonals win too). If you match 3 items,

you'll win prizes as listed below:

 

3 Cherries- 6 Coins

3 Pikachu- 8 Coins

3 Squirtle- 10 Coins

3 Staryu- 15 Coins

3 Poke Balls- 50 Coins

3 7s- 300 Coins

 

The other game is Card Flip, a variation of Roluette. Pay 3 coins, and you

earn 12 bets that a card will come up a certain way. The odds of winning

are:

 

2-1- Two columns (pays 6 coins)

3-1- Two rows (pays 9 coins)

4-1- A column (pays 12 coins)

6-1- A row (pays 18 coins)

24-1- A single card (pays 72 coins)

 

However, these odds only apply to the first draw, as the cards are not

replaced after they are drawn. These odds could be cut in half if you go 12

rounds before winning. If you win, you'll get a payoff that depends on your

bet.

 

If you win enough coins, you can trade them in for some neat prizes. They

are different in each Corner.

 

Goldenrod:

Abra (100 Coins)

Cubone (800 Coins)

Wobbuffet (1500 Coins)

TM 14 (Blizzard)  \

TM 25 (Thunder)--- 5500 Coins

TM 38 (Fire Blast)/

 

Celadon:

Pikachu (2222 Coins)

Porygon (5555 Coins)

Larvitar (8888 Coins)

TM 32 (Double Team) (1500 Coins)

TM 29 (Psychic) (3500 Coins)

TM 15 (Hyper Beam) (7500 Coins)

 

 

*********************************************************************
8)   TM’S AND HM’S
*********************************************************************

 

TM#|Ability       |         Location            |Price if any

   |              |                             |

01 |Dynamic Punch |      Cianwood City Gym      |$2000

02 |Headbutt      |Ilex Forest, Goldenrod dept. |

   |              |(after finding in Ilex)      |

03 |Curse         |Celadon City                 |

04 |Rollout       |Route 35                     |

05 |Roar          |Route 32                     |

06 |Toxic         |Fuchsia City                 |

07 |Zap Cannon    |Power Plant                  |

08 |Rock Smash    |Route 36/Goldenrod dept      |$1000

   |              |(After route 36)             |

09 |Psych up      |Trade and maybe pokemon      |

   |              |will be holding TM09         |

10 |Hidden Power  |Lake of Rage/ Celadon dept.  |

   |              |Store                        |$3000

11 |Sunny Day     |Goldenrod/ Celadon dept.     |$2000

12 |Sweet Scent   |Route 34                     |

13 |Snore         |Dark Cave, Moo Moo Farm      |

14 |Blizzard      |Goldenrod City               |5,500 coins (casino)

15 |Hyper Beam    |Celadon City                 |7,500 coins (casino)

16 |Icy wind      |Mahogany Town Gym            |

17 |Protect       |Celadon City                 |$3000

18 |Rain Dance    |Slowpoke Well/ Celadon Dept. |$2000

19 |Giga Drain    |Celadon City Gym             |

20 |Endure        |Burned Tower                 |

21 |Frustration   |Goldenrod City               |

22 |Solarbeam     |Route 27                     |

23 |Iron Tail     |Olivine City Gym             |

24 |Dragonbreath  |Dragon's den for getting     |

   |              |the rising badge             |

25 |Thunder       |Goldenrod city               |5,500 coins (casino)

26 |Earthquake    |Victory road                 |

27 |Return        |Goldenrod City               |

28 |Dig           |National Park                |

29 |Psychic       |Saffron/Celadon city         |3,500 coins (casino)

30 |Shadow Ball   |Ecruteak City Gym            |

31 |Mud-Slap      |Violet City Gym              |

32 |Double Team   |Celadon city                 |1,500 coins (casino)

33 |Ice Punch     |Goldenrod City/trade         |$3000

34 |Swagger       |Olivine Lighthouse           |

35 |Sleep Talk    |Goldenrod City               |

36 |Sludge bomb   |Route 43                     |

37 |Sandstorm     |Route 27/Celadon dept        |$2000

38 |Fireblast     |Goldenrod City               |5,500 coins

39 |Swift         |Union Cave                   |

40 |Defense Curl  |Mt. Mortar                   |

41 |Thunder Punch |Goldenrod dept.              |$3000

42 |Dream Eater   |Viridian City                |

43 |Detect        |Lake of Rage/trade           |

44 |Rest          |Ice Path                     |

45 |Attract       |Goldenrod City Gym           |

46 |Thief         |Mahogany Town                |

47 |Steel Wing    |Route 28/Rock Tunnel         |

48 |Fire Punch    |Goldenrod Dept.              |$3000

49 |Fury Cutter   |Azalea Town Gym              |

50 |Nightmare     |Route 31                     |

 

 

HM #                Ability           Location               Badge Needed

----------|----------------------|--------------------|-------------------

01                  Cut               Ilex Forest            Hive Badge

----------|----------------------|--------------------|-------------------

02                  Fly               Cianwood City          Storm Badge

----------|----------------------|--------------------|-------------------

03                  Surf              Ecruteak City          Fog Badge

----------|----------------------|--------------------|-------------------

04                  Strength          Olivine City           Plain Badge

----------|----------------------|--------------------|-------------------

05                  Flash             Sprout Tower           Zephyr Badge

----------|----------------------|--------------------|-------------------

06                  Whirlpool         Mahogany Town          Glacier Badge

----------|----------------------|--------------------|-------------------

07                  Waterfall         Ice Path               Rising Badge

 

 

*********************************************************************
9)   BREEDING
*********************************************************************

 

 

Pokemon can breed in Crystal version.  Breeding is a way of passing

genes,

trying to get Shining Pokemon, special moves or just a low level Pokemon

of

the species.

 

All Pokemon have 1 of 3 genders, male, female or unkown.  Most Pokemon

have

the gender of either male or female, however a few are limited to one

gender

(the genderless will not develop a gender and can never have one).  Here

are

those limited to one gender,

 

FEMALE ONLY

 

Chansey

Blissey

Jynx

Smoochum

Kangaskan

Miltank

Nidoran Female

Nidorina

Nidoqueen

 

MALE ONLY

 

Nidoran Male

Nidorino

Nidoking

Tauros

Tyrogue

Hitmonchan

Hitmonlee

Hitmontop

 

GENDERLESS

 

Articuno

Celebi

Ditto

Entei

Ho-oh

Lugia

Magnemite

Magneton

Mew

Mewtwo

Moltres

Raikou

Staryu

Starmie

Suicune

Voltorb

Electrode

Unown

Zapdos

 

When breeding for moves one needs compatible Pokemon with the move.

Compatibility is done in 15 groups.

 

The baby is almost always the mother, the only exception is Ditto when

the

baby is the non-Ditto parent

 

To have a TM/HM passed the father must have it and the baby must be able

to

naturally learn it.

 

To have a level-up move both parents must learn it.

 

Breeding moves only the father must know.

 

Here are all the groups

 

----NO EGGS

All members are unable to produce eggs

 

Articuno

Celebi

Cleffa

Elekid

Entei

Ho-oh

Igglybuff

Lugia

Magby

Mew

Mewtwo

Moltres

Nidoqueen

Nidorina

Pichu

Raikou

Smoochum

Suicune

Togepi

Tyrogue

Unown

Zapdos

 

----PLANT

 

Bayleef

Bellosom

Bellsprout

Bulbasaur

Chikorita

Exeggcute

Exeggutor

Gloom

Hoppip

Ivysaur

Jumpluff

Meganium

Oddish

Paras

Parasect

Skiploom

Sunflora

Sunkern

Tangela

Venusaur

Victreebell

Vileplume

Weepinbell

 

----BUG

 

Ariados

Beedrill

Butterfree

Caterpie

Forretress

Gligar

Heracross

Kakuna

Ledian

Ledyba

Metapod

Paras

Parasect

Pineco

Pinsir

Scizor

Scyther

Shuckle

Spinarak

Venomoth

Venonat

Weedle

Yanma

 

----FLYING

 

Aerodactyl

Crobat

Dodrio

Doduo

Farfetch'd

Fearow

Golbat

Hoothoot

Murkrow

Natu

Noctowl

Pidgeot

Pidgeotto

Pidgey

Skarmory

Spearow

Togetic

Xatu

Zubat

 

----HUMANSHAPE

 

Abra

Alakazam

Drowzee

Electabuzz

Hitmonchan

Hitmonlee

Hitmontop

Hypno

Jynx

Kadabra

Machamp

Machoke

Machop

Magmar

Mr. Mime

 

----MINERAL

 

Geodude

Golem

Graveler

Onix

Steelix

Sudowoodo

 

----INDETERMINATE

 

Gastly

Gengar

Grimer

Haunter

Koffing

Magcargo

Misdreavous

Muk

Slugma

Weezing

Wobbufett

 

----GROUND (LUCKY SINCE SMEARGLE IS HERE)

 

Aipom

Ampharos

Arbok

Arcanine

Cyndaquil

Delibird

Dewgong

Diglett

Donphan

Dugtrio

Dunsparce

Eevee

Ekans

Espeon

Farfetch'd

Flaaffy

Flareon

Furret

Girafarig

Golduck

Granbull

Miltank

Nidoking

Nidoran Female

Nidoran Male

Nidorino

Ninetails

Persian

Phanpy

Pikachu

Piloswine

Ponyta

Primeape

Psyduck

Quagsire

Quilava

Raichu

Rapidash

Raticate

Rattata

Rhydon

Rhyhorn

Sandshrew

Sandslash

Seel

Sentret

Smeargle

Sneasel

Snubble

Stantler

Swinub

Tauros

Teddiursa

Typhlosion

Umbreon

Ursaring

Vaporeon

Vulpix

Wooper

 

----WATER 1

 

Azumarril

Blastoise

Corsola

Crocanaw

Delibird

Dewgong

Dragonair

Dragonite

Dratini

Feraligatr

Golduck

Horsea

Kanuto

Kabutops

Kingdra

Lapras

Mantine

Marril

Octilerry

Omanyte

Omastar

Politoed

Poliwag

Poliwhirl

Poliwrath

Psyduck

Quagsire

Remoraid

Seadra

Seel

Slowbro

Slowking

Slowpoke

Squirtle

Totodile

Wartortle

Wooper

 

----WATER 2

 

Chinchou

Goldeen

Gyarados

Lanturn

Magikarp

Octillery

Qwilfish

Remoraid

Seaking

 

----WATER 3

 

Cloyster

Corsola

Kabuto

Kabutops

Kingler

Krabby

Omanyte

Omastar

Shellder

Tentacool

Tentacruel

 

----MONSTER

 

Ampharos

Bayleef

Blastoise

Bulbasaur

Charizard

Charmander

Charmeleon

Chikorita

Croconaw

Cubone

Feraligatr

Flaffy

Ivysaur

Kangaskan

Lapras

Larvitar

Lickitung

Mareep

Marowak

Meganium

Nidoking

Nidoran Female

Nidoran Male

Nidorino

Pupitar

Rhydon

Rhyhorn

Slowbro

Slowking

Slowpoke

Snorlax

Squirtle

Totodile

Tyranitar

Venusaur

Wartortle

 

----FAIRY

 

Azumarril

Blissey

Chansey

Clefable

Clefairy

Granbull

Hopip

Jugglypuff

Jumpluff

Marril

Pikachu

Raichu

Skiploom

Snubull

Wigglytyuff

 

----DRAGON

 

 

Arbok

Charizard

Charmander

Charmeleon

Dragonair

Dragonite

Dratini

Ekans

Gyarados

Horsea

Kingdra

Magikarp

Seadra

 

----GENDERLESS

 

Electrode

Magnemite

Magneton

Porygon

Porygon 2

Starmie

Staryu

Voltorb

 

----DITTO

 

Ditto as one parent

Any offspring producable parent

 

 

*********************************************************************
10)   TYPE ADVANTAGES AND DISADVANTAGES
*********************************************************************

 

Normal: (All-around well balanced type)

Defensive Strengths: None

Weaknesses: Fighting

Immune to: Ghost (Exception: Confuse Ray and Nightmare)

Offensive Advantages: None

Disadvantages: Rock, Steel

Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting

type moves will hit Ghosts)

 

Water:

Defensive Strengths: Water, Fire, Ice, Steel

Weaknesses: Grass, Electric

Immune to: None

Offensive Advantages: Fire, Ground, Rock

Disadvantages: Water, Grass, Dragon

Immunities: None

 

Fire:

Defensive Strengths: Fire, Grass, Ice, Bug, Steel

Weaknesses: Water, Ground, Rock

Immune to: none

Offensive Advantages: Grass, Ice, Bug, Steel

Disadvantages: Fire, Water, Rock, Dragon

Immunities: None

 

Grass:

Defensive Strengths: Water, Grass, Electric, Ground

Weaknesses: Fire, Poison, Bug, Flying, Ice

Immune to: none

Offensive Advantages: Water, Ground, Rock

Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon

Immunities: None

 

Electric:

Defensive Strengths: Electric, Flying, Steel

Weaknesses: Ground

Immune to: none

Offensive Advantages: Water, Flying

Disadvantages: Grass, Electric, Dragon

Immunities: Ground

 

Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic.

Keep that in mind.)

Psychic.

Defensive Strengths: Ice

Weaknesses: Fire, Fighting, Rock, Steel

Immune to: None

Offensive Advantages: Grass, Ground, Flying

Disadvantages: Water, Fire, Ice, Steel

Immunities: None

 

Fighting:

Defensive Strengths: Bug, Rock, Dark

Weaknesses: Flying, Psychic

Immune to: None

Offensive Advantages: Normal, Ice, Rock, Dark, Steel

Disadvantages: Poison, Flying, Psychic, Bug

Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type

moves will connect)

 

Poison:

Defensive Strengths: Grass, Poison, Bug, Fighting

Weaknesses: Ground, Psychic

Immune to: None (Noticing sort of a trend here?)

Offensive Advantages: Grass

Disadvantages: Poison, Ground

Immunities: Steel

 

Ground:

Defensive Strengths: Poison, Rock

Weaknesses: Water, Grass, Ice

Immune to: Electric (so much for the trend)

Offensive Advantages: Fire, Electric, Poison, Rock, Steel

Disadvantages: Grass, Bug

Immunities: Flying

 

Flying: (Which, for some reason, NEVER appears as a free-standing type. See

Notes.)

Defensive Strengths: Grass, Fighting, Bug

Weaknesses: Electric, Ice, Rock

Immune to: Ground

Offensive Advantages: Grass, Bug, Fighting

Disadvantages: Electric, Rock, Steel

Immunties: None

Notes: Why are all Flying-types either part-elemental or part Normal-type?

(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with

Normal, Steel, or Ice-type, negates the strength to Fighting-type moves.

 

Psychic: (The KILLERS of R/B/Y)

Defensive Strengths: Fighting, Psychic

Weaknesses: Bug, Ghost, Dark

Immune to: none

Offensive Advantages: Fighting, Poison (Why?)

Disadantages: Psychic, Steel

Immunities: Dark (Uh-oh...)

Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once

said that Psychics feared only Ghost and Bug-type Pokemon. The show also

supported this. The same trainer in Yellow said that Psychics feared ony

Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic

is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".

 

Bug:

Defensive Strengths: Grass, Ground, Fighting

Weaknesses: Fire, Flying, Rock

Immune to: none

Offensive Advantages: Grass, Psychic, Dark

Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel

Immunities: None

 

Rock:

Defensive Strengths: Normal, Fire, Poison, Flying

Weaknesses: Water, Grass, Fighting, Ground, Steel

Immune to: none

Offensive Advantages: Fire, Ice, Flying, Bug

Disadvantages: Fighting, Ground, Steel

Immunities: None

 

Ghost:

Defensive Strengths: Poison, Bug

Weaknesses: Ghost, Dark

Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks

will damage Ghosts)

Advantages: Psychic, Ghost

Disadvantages: Dark, Steel

Immunities: Normal (Exception: Confuse Ray and Nightmare)

Notes: Too bad the only pure Ghost-type (No Poison, and therefore no

weakness to Psychics) learns no Ghost-type attacks. Of course, you could

always give Misdreavus the Shadow Ball TM...

 

Dragon:

Defensive Strengths: Water, Fire, Grass, Electric

Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)

Immune to: None

Offensive Advantages: Dragon (Why though?)

Disadvantages: Steel

Immunities: None

Notes: Earlier guides once bypassed this type, since it had only one

attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)

 

Dark: (New Type, about time)

Defensive Strengths: Ghost, Dark

Weaknesses: Fighting, Bug

Immune to: Psychic (Uh-oh...)

Offensive Advantages: Psychic, Ghost

Disadvantages: Dark, Steel, Fighting

Immunities: None

Notes: Psychics aren't ruling the playing field anymore, now are they?

(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-

standing type, and that's with Umbreon

 

Steel: (New type, but not Free-standing at all. The Steel/Ground-type

Steelix shows off the Steel-type nicely (Except it's immune to Electric

and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton,

etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.

Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting

attacks will put a dent in Steel-types, and Water and Electric do standard

damage.) Everything else is wasted effort, especially Poison. (For the

whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,

Dragon, Dark, and Steel)

Weaknesses: Fire, Fighting, Ground

Immune to: Poison

Offensive Advantages: Ice, Rock

Disadvantages: Water, Fire, Electric, Steel

Immunities: None

 

 

*********************************************************************
11)   DAILY CALENDAR OF EVENTS
*********************************************************************

 

Sunday:

-Goldenrod Salon is open, younger brother is cutting today

-Goldenrod Pharmacy open for business

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Sunny is on Route 37 with a Magnet

-S.S. Aqua is running from Vermillion to Olivine

-Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.

Store

 

Monday:

-Goldenrod Salon is closed today

-Goldenrod Trinket shop open this morning

-Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on

the rock for a Moon Stone

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-Monica is on Route 40 with a Sharp Beak

-S.S. Aqua is running from Olivine to Vermillion

-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and

L50)

 

Tuesday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Tuscany is on Route 29 with a Pink Bow

-Rival is in Dragon's Den (no fight)

 

Wednesday:

-Goldenrod Salon is open, younger brother is cutting today

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-Wesley is at Lake of Rage with a Blackbelt

-S.S. Aqua is running from Vermillion to Olivine

-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and

L50)

 

Thursday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Arthur is on Route 36 with a Hard Rock

-Rival is in Dragon's Den (no fight)

 

Friday:

-Goldenrod Salon is open, younger brother is cutting today

-Lapras in Union Cave

-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)

-New number drawn for Lucky Number show

-Frieda is on Route 32 with a Poison Barb

-S.S. Aqua is running from Olivine to Vermillion

 

Saturday:

-Bug-Catching Contest runs today

-Goldenrod Salon is open, older brother is cutting today

-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)

-Santos is in Blackthorne City with a Spell Tag

-Goldenrod Pharmacy open for business

 

 

*********************************************************************
12)   BERRIES
*********************************************************************
 

Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 10 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Berry Juice

Item Type: Attachment/Menu Item/In-Battle Item

Location: Give a berry to Shuckle, and it will produce it over time.

Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 20 HP before it faints.  If it faints, the item is not

used.  When the item is used in a battle, then it disappears, exception in

link battles.  This item disappears after it is used.

 

Gold Berry

Item Type: Attachment/Menu Item/In-Battle Item

Location: 3rd Prize, Bug Catching Contest; Mystery Gift

Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the

Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints,

the item is not used.  When the item is used in a battle, then it

disappears, exception in link battles.  This item disappears after it is

used.

 

PSNCureberry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be

cured of poison.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

PRZCureBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be

cured of paralysis when paralyzed.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

BurntBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be

cured of the frozen state when frozen.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 

IceBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures burning.  If attached to a Pokémon, the Pokémon will be

cured of burns.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

BitterBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be

cured of confusion.  If it faints, the item is not used.  When the item is

used in a battle, then it disappears, exception in link battles.  This item

disappears after it is used.

 

MintBerry

Item Type: Attachment/In-Battle Item

Location: Random Strange looking tree-things; Mystery Gift

Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be

cured of sleep.  If it faints, the item is not used.  When the item is used

in a battle, then it disappears, exception in Link Battles.

 

MiracleBerry

Item Type: Attachment/Menu Item/In-Battle Item

Location: Mystery Gift (Very rare)

Description: Cures all status ailments.  If attached to a Pokémon, the

Pokémon will be cured of anything.  If it faints, the item is not used. 

When the item is used in a battle, then it disappears, exception in link

battles.  This item disappears after it is used.

 
 
                  Description         Location                    
|                |                |                                        |
|Berry           |Heals 10 HP     |National park/9,30,38,49,11/mys/trade   |
|Bitter Berry    |Heals Confusion |Blackthorn/r31,43,1/mys                 |
|Burnt Berry     |Heals Freeze    |R44, Fushcia/Pewter/Mys/trade           |
|Gold Berry      |Heals 30 HP     |National park/trade/mys                 |
|Ice Berry       |Heals Burn      |Pewter/r36,26/mys/trade                 |
|Mint Berry      |Heals sleep     |r39/Pewter/Mys.                         |
|Miracle Berry   |Heals Status    |Mys                                     |  
|Mystery Berry   |Restores PP     |r35/45/Trade                            |
|Przcure berry   |Cures Paralysis |Violet/r46,8/Mys                        |
|Psncure Berry   |Cures Poison    |r2,30,33/mys                            |
 

 

*********************************************************************
13)   BADGE EXPLANATIONS
*********************************************************************
 
-=Johto Badges=-
 
Zephyr Badge (Violet City) enables you to use Flash outside of battle and 
raises your pokemon's attack power.
 
Hive Badge (Azalea Town) Enables you to use cut outside of battle and makes 
all pokemon up to lv. 30 obey!
 
Plain Badge (Goldenrod City) allows you to use strength out of battle
 
Fog badge (Ecruteak City) Makes all pokemon up to level 50 obey, allows surf 
outside of battle
 
Storm Badge (Cianwood City) Allows fly outside of battle, Makes all pokemon up 
to level 70 obey
 
Mineral Badge (Olivine City) Raises defense
 
Glacier Badge (Mahogany Town) Raises special attack, Allows Whirlpool outside 
of battle
 
Rising Badge (Blackthorn City) Makes All Pokemon obey, Allows Waterfall 
outside of battle
 
 
-=Kanto Badges=-
 
Thunder badge (Vermillion city) raises speed
 
Marsh Badge (Saffron City) "Draws out your inner sublimely powers" -Sabrina
 
Cascade Badge (Cerulean City) Bragging Rights (unless you are talking to 
someone who only has RBY and has never played GSC!) 
 
Rainbow Badge (Celadon City) none
 
Soul Badge (Fuchsia City) none
 
Boulder Badge (Pewter City) it "makes your pokemon more powerful." - Brock

 

 

*********************************************************************
14)   MYSTERY GIFT
*********************************************************************

 

Mystery Gift. With the Push of a button you get a gift. You can get Mystery Gift

from a little girl in the Goldenrod Dept. Store. She'll say precisely what the

first line of this section said and you'll have Mystery Gift the next time you

turn on your game. So, what is the point of Mystery Gift? With two GameBoy

Color's, you can 'Mystery Gift' once per day per person.

 

        Wondering what you can actually get with Mystery Gift? Here is the list:

 

Common Items:

Berry

Bitter Berry

Przcureberry

Psncureberry

Mint Berry

Burnt Berry

Ice Berry

X Attack

X Defend

X Special

Dire Hit

Guard Spec.

Pikachu Poster

Clefairy Poster

Jigglypuff Poster

Weedle Doll

Jigglypuff Doll

Diglett Doll

Oddish Doll

Geodude Doll

Machop Doll

Poliwag Doll

Shellder Doll

Grimer Doll

Gengar Doll

Voltorb Doll

Staryu Doll

Magikarp Doll

Bluesky Mail

Eon Mail

Morph Mail

SNES

 

 

Uncommon Items:

Great Ball

Gold Berry

Miracle Berry

Revive

Super Repel

Max Repel

Ether

Elixer

Squirtle Doll

Bulbasaur Doll

Pikachu Bed

Pink Bed

Polkadot Bed

Tropical Plant

Magna Plant

NES

N64

 

 

Rare Items:

Leaf Stone

Thunder Stone

Fire Stone

Water Stone

Focus Lens

Max Revive

Max Ether

Max Elixer

Big Onix

Big Plant

Red Carpet

Yellow Carpet

Green Carpet

Blue Carpet

Virtual Boy

 

 

Ultra-Rare Items:

HP Up

PP Up

Big Lapras

Surfing Pika Doll

 

 

*********************************************************************
15)   SHINY POKEMON
*********************************************************************

 

Very rarely you may stumble upon a Pokemon that just before battle

shimmers. Upon close inspection (real close sometimes) you notice its

colors are different.  This is do to a very selective status gene

variety. 

 

All Pokemon have a gene for 4 of there statistics and the other HP

(Health Points not Hidden Power) is determined by those 4.  Genes are

what will determine how far of from the final maximum stats (see other

guides for those) your Pokemon is.  The ideal Pokemon has 15 in

everything.  Each gene away from 15 determines by 2 points how far off

the Pokemon is. 

 

The formula that reveals the Gene at level 100

(M-Y)/2

 

with

M-Max Stat of Specie

Y-Your specimens Max stat

 

There is an Attack (also determines gender), defense, speed and a

Special (both Special Attack and Special Defense).  Shining Pokemon may

have the following genes in those categories.

 

Attack: 2,3,6,7,A,B,E,F

Defense: A

Speed: A

Special: A

Therefore the HP can be 8 or 0.  The 8 occurs half of the time while the

0 occurs the other half.

 

Only under those circumstances will your Pokemon be Shining.

 

Other then the Red Gyarados and maybe the Odd Egg (Crystal Only) there

are no guaranteed shining Pokemon.  You can still encounter them but

with the odds of 1:4096.

 

This 1:4096 can be anywhere from your Starter, Extremespeed Dratini, a

wild Rattata to even Lugia.

 

The Odd Egg has a 1:2 Shining normal ratio

 

They have also been known to be distributed at the Pokemon Center New

York in the ratio of 1:8 if they are hatched from Eggs with special

Moves or a

guarantee if its a Legendary Pokemon (not including Celebi and Mew).

 

Genes can be bred.  You can breed Pokemon to be shining.  For the best

chances you need a Ditto which can be guaranteed with this trick.

 

1) Get Shining Gyarados

2) Send it to RBY and teach it the TM Mimic

3) Send it back to GSC and delete all moves but Mimic

4) Send it RBY

5) Find a wild Ditto

6) Use Mimic first (YOU MUST BE FASTER) on Transform (duh!)

7) Have Ditto Transform

8) Transform into Ditto

9) Ditto use transform again

10) Catch Ditto

11) Check the Health Points, they should be over the allowed Maximum (to

get rid of this heal at a Pokemon Center (NOT the New York Store))

12) Trade it GSC

13) Look at its light Blue color

 

Breeding with Ditto has 1:64 chances.

 

If you don't have RBY you can get 1:64 chances on a Starter with this

chain that has to be followed precisely.  To do this you need Shining

Gyarados.

 

M=Male

F=Female

 

(Skip 0 if Shining Gyarados is M)

0) Breed Gyarados (F) with any qualified for Magikarp (M)

1) Breed Gyarados (M) (or Magikarp (M) baby from 0) with Charmander (F)

for a Charmander (F) they are rare 1:8 but possible.

2) Breed Charmander (F) with a desired Parent for Charmander (M), the

baby has a 1:64 chance of being shining because the attack genes

(determine gender) are ALL in the M category for Starters.

 

---To go beyond Charmander----

3) Take Charmander (M) (Which may or may not be Shining) and mate it

with a Starter (F) make sure the baby is a (F)

4) Breed the baby girl with a match.

 

Genes are passed from Father to Daughter or Mother to Son, which is why

those work, but if Ditto is involved the genes come from it.

 

Note---The genes I refer to is the attack gene which determines gender

if in that specie both of the genders are possible

 

If Shining Ditto is a parent the odds are 1:64

If a Shining (or properly gened) male mates with a Normal female it is

also 1:64 If the baby has a 7:8 chance of being male and its MOTHER has

the appropriate genes it is also 1:64, all genes in the male mix.

 

If the baby has 7:8 chances of being a girl then the odds are 3:256,

lacking the E and F genes.

 

If the baby has a 3:4 chance of being male then the odds are 3:256

because only the 2 and 3 are missing. If the baby has a 3:4 chance of

being female the odds are also 3:256

 

Either gender 1:2 have the chances of 1:128

 

Either gender 1:4 have the chances of 1:256

 

Males that occur only 1:8 have 1:256 chances (the E and F genes)

 

Females with 1:8 can NOT be Shining (0 and 1 genes can not cause

Shining)

 

 

*********************************************************************
16)   BATTLE TOWER
*********************************************************************

 

This is the new Battle Tower exclusive to Pokemon Crystal. Here is all

the information I found. The Battle Tower is located west of Olivine

City.

 

In Battle Tower, you fight other in game trainers with Pokemon at

certain levels. They are fairly difficult, but proper training and

proper team management can beat them.

 

Here are the rules:

 

-    Only 3 Pokemon on a team.

-    All 3 can't be the same.

-    They MUST hold different items.

-    They must be within the level area of the tower.

 

There is an excellent guide on how to win in the battle tower at

www.gamefaqs.com

 

Beware the people in the battle tower cheat!  If you want to Perish trap

the

foe you have to go down with it!

 

 

*********************************************************************
17)   TRADING
*********************************************************************

 

The Trade and Battle Centers are only for Gold, Silver and Crystal.  New

Pokemon have the items there trainers left them with.

 

The time caspsule is to trade with the original 3 game paks.  Red, Blue

and Yellow.  These Pokemon contain always contain an item at first but

if a player removes the item, the item is permanetly gone rom that

Pokemon.  If the item is replaced the replacement is on until otherwise

altered.

 

This is a list of items in all 3 paks.  (Unless mentioned when a Pokemon

evolves it keeps the attached item.  (Items in capital letters means

there is absolutely no other way to get the item but traded Pokemon.

 

Abra           TM09 (PSYCH UP)

Aerodactyl     Bitter Berry

Arbok          Berry

Articuno       BRIGHT POWDER

Bellsprout     Berry

Bulbasaur      Bitter Berry

Caterpie       Berry

Chansey        LUCKY PUNCH

Charmander     Bitter Berry

Clefable       Leftovers

Clefairy       Mystery Berry

Cubone         Berry

Dewgong        GOLD LEAF

Diglett        Berry

Ditto          METAL POWDER

Dodrio         Bitter Berry

Doduo          Berry

Dratini        Bitter Berry

Drowzee        Berry

Dugtrio        Gold Berry

Eevee          Bitter Berry

Ekans          Berry

Electabuzz     Bitter Berry

Electrode      SILVER LEAF

Exeggcute      Berry

Farfetch'd     Bitter Berry

Fearow         Berry

Gastly         Berry

Geodude        Berry

Gloom          Berry

Golbat         Berry

Goldeen        TM 33 (Ice punch)

Golduck        GOLD LEAF

Graveler       Berry

Grimer         Berry

Growlithe      Berry

Gyarados       Bitter Berry

Haunter        Berry

Hitmonchan     Bitter Berry

Hitmonlee      Berry

Horsea         TM 33 (Ice Punch)

Hypno          GOLD LEAF

Jigglypuff     POLKADOT BOW

Jynx           Bitter Berry

Kabuto         Bitter Berry

Kakuna         Berry

Kanagaskan     Bitter Berry

Kingler        SILVER LEAF

Koffing        Berry

Krabby         TM 33 (Ice Punch)

Lapras         Bitter Berry

Lickitung      Bitter Berry

Machoke        Berry

Machop         BRICK PIECE

Magikarp       Berry

Magmar         Bitter Berry

Magnemite      Berry

Magneton       SILVER LEAF

Mankey         Berry

Marowak        GOLD LEAF

Meowth         Berry

Metapod        Berry

Mew            Bitter Berry

Mewtwo         BRIGHT POWDER

Moltres        BRIGHT POWDER

Mr. Mime       Bitter Berry

Muk            GOLD LEAF

Nidoran M/F    TM 43 (Detect)

Nidorina       Berry

Nidorino       Berry

Oddish         Berry

Omanyte        Bitter Berry

Onix           Bitter Berry

Paras          Berry

Parasect       GOLD LEAF

Pidgey         Berry

Pinsir         Bitter Berry

Poliwag        Berry

Ponyta         Berry

Porygon        Bitter Berry

Primeape       GOLD LEAF

Psyduck        Berry

Raichu         GOLD LEAF

Rapidash       SILVER LEAF

Raticate       Berry

Rattata        Berry

Rhydon         GOLD LEAF

Rhyhorn        Berry

Sandshrew      Berry

Scyther        Bitter Berry

Seadra         GOLD LEAF

Seaking        SILVER LEAF

Seel           Berry

Shellder       Berry

Slowbro        GOLD LEAF

Slowpoke       Berry

Snorlax        Leftovers

Spearow        Berry

Squirtle       Bitter Berry

Staryu         TM 33 (Ice Punch)

Tangela        Bitter Berry

Tauros         Bitter Berry

Tentacool      Berry

Tentacruel     SILVER LEAF

Venomoth       GOLD LEAF

Venonat        Berry

Voltorb        Berry

Vulpix         Berry

Weedle         Berry

Weepinbel      Berry

Weezing        SILVER LEAF

Wigglytuff     Gold Berry

Zapdos         BRIGHT POWDER

Zubat          Berry

 

Red and Blue only

 

Dragonair      Bitter Berry

Kadabra        Berry

Pikachu        Berry

 

Yellow Only

 

Dragonair      Protein

Kadabra        TWISTED SPOON

Pikachu        LIGHT BALL

 

Pokemon Stadium 1 rewards

 

Psyduck        Calcium

Round 1        Normal Box (contains Silver Trophy for room)

Round 2        Gorgeous Box (contains Gold Trophy for room)

 

The cable link may also trigger evolution, certain ones may require an

item attached

 

Without items

 

Graveler------>Golem

Haunter------->Gengar

Kadabra------->Alakazam

Machoke------->Machamp

 

With King's Rock

 

Poliwhirl----->Politoed

Slowpoke------>Slowking

 

With Metal Coat

 

Onix---------->Steelix

Scyther------->Scizor

 

With Dragon Scale

 

Seadra-------->Kingdra

 

With Upgrade

 

Porygon------->Porygon2

 

 

*********************************************************************
18)   SPECIAL POKEMON
*********************************************************************

 

SAVE BEFORE FIGHTING ANY OF THESE POKEMON

 

========================================================================

SUDOWOODO

========================================================================

 

Sudowoodo is a Pokemon one may want to capture because it can only be

seen once.  (It is cool to run and see it hop away, soft reset

afterward)

 

Sudowoodo is weak to Water, Grass, Fighting and Ground.

 

Sudowoodo should be captured with an Ultra Ball or Great Ball.

 

Sudowoodo is easier to catch when you use ailments on it.

 

========================================================================

SHINING GYARADOS

========================================================================

 

Shining Gyarados is the only Pokemon you can pass on and see it again.

However if you choose to pass on it you miss the chance for Shining

Breeding.

 

Shining Gyarados is the only garunteed Shining Pokemon in the game.  I

would advise you to try to capture it.

 

You should get it to the red zone and chuck Ultra Balls (If you have)

after placing an ailment on these.

 

========================================================================

SUICUNE

========================================================================

 

Suicune is now a guaranteed encounter.  Your best bet is to weaken it

severely. Once it has been weakened to the red zone ensure that it under

an ailment. Sleep, Freeze and Paralysis are the best.  At this point

chuck Ultra Balls at it.  Eventually you should have it in your party!

 

========================================================================

RAIKOU AND ENTEI

========================================================================

 

These 2 are the most frustrating Pokemon ever!  They flee at first

chance, have the speed to do this quickly.  Then to make things worse

they have Roar to have Mean Look and Spider Web ineffective!  They have

no set nest, they keep running from area to area as you do, or as time

passes.

 

There is an art to capturing these two.  It involves using a master ball

on them.  If your gonna use it, use it on either one.

 

For the other or both your best bet is to put it to sleep, then hack

away! Apparently if you use Repels even with Pokemon above level 40

these two can appear.  Your best bet is to use someone with a Sleep Move

that is fast (Jumpluff and Gengar are good) and also a Pokemon able to

deal lots of damage, that knows False Swipe (Scyther or Marowak).  A

pokemon with Fly is good for my plan.

 

It does not help when you use a move such as Mean Look or Spider Web to

trap them because both Raikou and Entei know the move Roar and might use

that to escape when they can't flea.

 

To seek them I suggest you use Max Repel.  Fly to Ecruteak City and see

where they are.  Try to intercept them but remember that each time you

enter and exit any building or route they move 1 area (USUALLY in an

understanding order).  If you can not intercept them fly back to

Ecruteak to cause a reshuffling of there position.

 

After they have been intercepted try to put them to sleep.  Then deal

damage to them.  If they escape its OK, they keep all damage.  Just Heal

and retry.

 

When the HP is low enough chuck Ultra Balls, Fast Balls or Heavy Balls

at them for Maximum effectiveness.

 

========================================================================

HO-OH

========================================================================

              

Resting at the top of the Tin Tower is a level 60 Ho-oh.  When trying to

catch it you should use a non-grass tyoe with a Sleep Inducing move or

run it out of Fire Blast and Gust PP with Double Team.  Once it is

asleep switch to the Big Guns.  After hacking away at its HP try to

chuck Ultra Balls or Heavy Balls at it.  Once you catch it, you can fly

away from the roof top!

 

========================================================================

SNORLAX

========================================================================

 

Blocking Digglett cave is this lump of fat.  It is a good Pokemon. 

Treat it like Ho-Oh but Beware its Rest technique.

 

========================================================================

LUGIA

========================================================================

 

Deep inside Whirl Islands is Lugia (level 60).  Treat it like Ho-oh but

with Hydro Pump instead of Fire Blast.  Just keep trying to catch it and

eventually you should succeed.

 

========================================================================

LAPRAS

========================================================================

 

Every Friday night a Lapras comes deep inside Union Cave.  It is level

20 so if you aready caught the Dogs, use your False Swiper's False Swipe

to reduce the HP to 1 and then go for the finish with Sleep Moves and

Ultra Balls!

 

========================================================================

MEW

========================================================================

 

Mew is one of the most desired Pokemon.  Very few, however are lucky

enough to have nabbed the elusive Pokemon.  Mew was given out during the

mall tour from Nintendo.  Each and every single Mew was identical to the

next one and as time passes there are less and less legit Mews.

 

Mew can learn any TM or HM in addition to Ancient Power, Transform and a

few other moves.

 

1 do mystery gift with another person who has a Smeargle with sketch and

one other move that can be used to knock it out and another pokemon with

only the desired move.

 

2 go to the trainer house in viridian city and battle the trainer.

Transform into the Smeargle and knock it out without using sketch.

 

3 let the remaining pokemon use its move then sketch it. The move should

replace transform when the battle finishes.

 

------------------------------------------------------------------------

 

A recent giveaway of Mew at the Pokemon Center New York apparently

yielded one more Mew to the general public.

 

 

========================================================================

CELEBI

========================================================================

 

Celebi is a Grass and Psychic hybrid and is the Gold, Silver and Crystal

Version equivalent of Mew.  Celebi has stats that are the complete

equals of Mew.

 

Celebi has been given out on more recent Mall tours, a Nintendo Power

contest and is the most distributed Pok‚mon at the Pok‚mon Center (Pichu

has been given out in more promotions but there were others you could

get at the same time).

 

Celebi is useful in real battles because of its ability to learn Heal

Bell, Recover and Leech Seed since its start.

 

Celebi has however been the subject of a lot of controversy because in

Japan there was a promotional quest to get it.  It involved receiving

the GS Ball item from a Nintendo Representative while playing Crystal

Version on-line.  Nintendo scrapped the on-line adapter and thus hid

Celebi from the U.S. audience.  In Nintendo's defense there are too many

different cell-phones to make a profit off of the cell phone adapters

without charging a ridiculous price to play on-line.  Notice how I said

hid, apparently it would take too much effort to remove Celebi

completely so they translated the entire Celebi sub-quest but hid it

from the general audience.  It is however possible to get Celebi.  You

need a Gameshark, Game Genie, Code Breaker or similar device to start

the chain.

 

Enter 9173F1D0 as the code, go to any store and buy the GS Ball.

Enter 014089DA to make Kurt take the GS Ball.

Enter 01C089DA to have Kurt give back the GS Ball, you must wait until

the next day for him to finish with it.

 

This is for your pleasure a step by step account of what happens in this

sub-quest.

 

1) Buy GS BALL (Its description is "A Mysterious Ball")

2) Bring the GS BALL to Kurt.  This little chat occurs.

Kurt: "Wh-what is that?

       I've never seen one before.

       It looks a lot like a POKE BALL but it appears to be something

       else.

       Let me check it for you.

2a) If you leave the house and come back Kurt will be investigating the

GS BALL in his desk and will tell you "I'm checking it now.  Ah-ha!  I

see so..."  You may also speak to his granddaughter who tells you

"Grandpa's checking a BALL right now.  So I'm waiting till he's done."

3) Wait until the next day and go to Kurt's house.  Kurt is there and

tells you,

       "<Your Character Name>!

       This BALL started to shake while I was checking it.

       There must be something to this!"

       ! (Kurt leaves)

If you talk to his daughter she tells you "Grandpa's gone... I'm so

lonely."  Leave the house and you see Kurt staring at trees.  You walk

to him and he tells you,

       "ILEX FOREST is restless!

       What is going on?

       <Your Character Name>, here's your GS BALL back!

       Could you see why ILEX FOREST is so restless?"

       <Your Character Name> recieved GS BALL.

4) If you go to investigate, you will discover only 4 people are

actually concerned about what has happened!  If you fly to Goldenrod and

walk down the woman who gives you SWEET SCENT blocks you (she is by the

carpet at the exit) and gives this warning to you, "Something is wrong

in ILEX FOREST...  You should stay away right now.  However the girl is

gone.  You will find her near the shrine (you still need to use CUT),

she tells you, "Did something happen to the forest's gaurdian?"

5) Enter the shrine.  Press the A button and this description of it

appears

       "ILEX FOREST SHRINE...

       It's in honor of the forest's protector...

       Oh?  What is this?

       Its a hole.  It looks like the GS BALL would fit inside it.

       Want to put GS Ball in here?  YES or NO

If you select NO, the description ends and you can say YES.

If you select YES, this message appears <Your Character Name> puts in GS

BALL.  Your character then says this "!" and steps (or pedals) a step

back.  Celebi then flies down, slowly (similar to how a bird Pokemon

flies down), Celebi lands and faces you.  A battle begins!  Celebi is

level 30, you can then KO it for about 300 experience points or you can

choose to catch it.  Like some other one time only battles you can not

escape no matter what.  If you catch it Kurt appears and tells you this

       "Whew, wasn't that something?

       <Your Character Name>, that was fantastic!

       Thanks, the legends about that shrine were real after all.

       I feel inspired by what I just saw.

       It motivates me to make better BALLS.

       I'm going."

Kurt then leaves.  Whether or not you caught Celebi the game returns to

normal except any new GS Balls you get won't retrigger this event.

 

 

*********************************************************************
19)   GAME SHARK/GAME GENIE CODES
*********************************************************************

 

This section contains codes used for the GameShark and Game Genie 
cheating devices.
 

Please practice safe coding:

 

Step 1) Enter your code.

Step 2) Start the game.

Step 3) Turn your Cheat Cartridge off.

Step 4) Start the Game, turn on your Cheat cartridge

 
===============
GameShark Codes
===============

 

---------------------------------------------------------------------

1st Pokemon has Infinite HP:

910301dd + 91e702dd + 910303dd + 91e704dd

---------------------------------------------------------------------

1st Pokemon is Max Leveled:      9164fedc

---------------------------------------------------------------------

1st Pokemon have Max Stats:

 

910305dd

91e706dd

910307dd

91e708dd

910309dd

91e70add

91030bdd

91e70cdd

91030ddd

91e70edd

---------------------------------------------------------------------

1st Pokemon: Pokemon Modifier:  91xxd8dc

---------------------------------------------------------------------

2nd Pokemon: Infinite HP

 

910331dd

91e732dd

910333dd

91e734dd

---------------------------------------------------------------------

2nd Pokemon: Max Level:  91642edc

---------------------------------------------------------------------

2nd Pokemon: Max Stats

 

910335dd

91e736dd

910337dd

91e738dd

910339dd

91e73add

91033bdd

91e73cdd

91033ddd

91e73edd

---------------------------------------------------------------------

2nd Pokemon: Pokemon Modifier: 91xxd9dc

---------------------------------------------------------------------

3rd Pokemon: Infinite HP

910361dd

91e762dd

910363dd

91e764dd

---------------------------------------------------------------------

3rd Pokemon: Max Level: 91645edc

---------------------------------------------------------------------

3rd Pokemon: Max Stats

 

910365dd

91e766dd

910367dd

91e768dd

910369dd

91e76add

91036bdd

91e76cdd

91036ddd

91e76edd

---------------------------------------------------------------------

3rd Pokemon: Pokemon Modifier: 91xxdadc

---------------------------------------------------------------------

4th Pokemon: Infinite HP

910391dd

91e792dd

910393dd

91e794dd

---------------------------------------------------------------------

4th Pokemon: Max Level: 91648edc

---------------------------------------------------------------------

4th Pokemon: Max Stats

 

910395dd

91e796dd

910397dd

91e798dd

910399dd

91e79add

91039bdd

91e79cdd

91039ddd

91e79edd

---------------------------------------------------------------------

4th Pokemon: Pokemon Modifier: 91xxdbdc

---------------------------------------------------------------------

5th Pokemon: Infinite HP

9103c1dd

91e7c2dd

9103c3dd

91e7c4dd

---------------------------------------------------------------------

5th Pokemon: Max Level: 9164bedc

---------------------------------------------------------------------

5th Pokemon: Max Stats

9103c5dd

91e7c6dd

9103c7dd

91e7c8dd

9103c9dd

91e7cadd

9103cbdd

91e7ccdd

9103cddd

91e7cedd

---------------------------------------------------------------------

5th Pokemon: Pokemon Modifier: 91xxdcdc

---------------------------------------------------------------------

6th Pokemon: Infinite HP

9103f1dd

91e7f2dd

9103f3dd

91e7f4dd

---------------------------------------------------------------------

6th Pokemon: Max Level: 9164eedc

---------------------------------------------------------------------

6th Pokemon: Max Stats

9103f5dd

91e7f6dd

9103f7dd

91e7f8dd

9103f9dd

91e7fadd

9103fbdd

91e7fcdd

9103fddd

91e7fedd

---------------------------------------------------------------------

6th Pokemon: Pokemon Modifier: 91xxdddc

---------------------------------------------------------------------

Have All Badges: 91ff57d8 + 91ff58d8

---------------------------------------------------------------------

Infinite Money: 910f4ed8 + 91424fd8 + 913f50d8

---------------------------------------------------------------------

Catch Any Pokemon: 91xx04d2

---------------------------------------------------------------------

Enemy Level Modifier (In Battle): 91xx13d2

---------------------------------------------------------------------

1 Hit Enemy Kills:  910017d2

---------------------------------------------------------------------

All Pokemon in Pokedex:

 

910f99de

91ff9ade

91ff9bde

91ff9cde

91ff9dde

91ff9ede

91ff9fde

91ffa0de

91ffa1de

91ffa2de

91ffa3de

91ffa4de

91ffa5de

91ffa6de

91ffa7de

91ffa8de

91ffa9de

91ffaade

91ffabde

91ffacde

91ffadde

91ffaede

91ffafde

91ffb0de

91ffb1de

91ffb2de

91ffb3de

91ffb4de

91ffb5de

91ffb6de

91ffb7de

91ffb8de

91ffb9de

91ffbade

91ffbbde

91ffbcde

91ffbdde

91ffbede

91ffbfde

91ffc0de

91ffc1de

91ffc2de

91ffc3de

91ffc4de

91ffc5de

91ffc6de

91ffc7de

91ffc8de

91ffc9de

91ffcade

91ffcbde

91ffccde

91ffcdde

91ffcede

91ffcfde

91ffd0de

91ffd1de

91ffd2de

91ffd3de

91ffd4de

91ffd5de

91ffd6de

91ffd7de

910fd8de

---------------------------------------------------------------------

Pokemon in Slot 1; Move No.1 Mod: 91xxe1dc

---------------------------------------------------------------------

Pokemon in Slot 1; Move No.2 Mod: 91xxe2dc

---------------------------------------------------------------------

Pokemon in Slot 1; Move No.3 Mod: 91xxe3dc

---------------------------------------------------------------------

Pokemon In Slot 1; Move No.4 Mod: 91xxe4dc

---------------------------------------------------------------------

Pokemon Slot No.1 Max PP:

 

1st Move Slot:            9163f6dc

2nd Move Slot:            9163f7dc

3rd Move Slot:            9163f8dc

4th Move Slot:            9163f9dc

---------------------------------------------------------------------

Pokemon Slot No. 2 Max PP:

 

1st Slot:                 916326dd

2nd Slot:                 916327dd

3rd Slot:                 916328dd

4th Slot:                 916329dd

---------------------------------------------------------------------

Pokemon Slot No. 3 Max PP:

 

1st Slot:                 916356dd

2nd Slot:                 916357dd

3rd Slot:                 916358dd

4th Slot:                 916359dd

---------------------------------------------------------------------

Pokemon Slot No. 4 Max PP:

 

1st Slot:                 916386dd

2nd Slot:                 916387dd

3rd Slot:                 916388dd

4th Slot:                 916389dd

---------------------------------------------------------------------

Pokemon Slot No. 5 Max PP:

 

1st Slot:                 9163b6dd

2nd Slot:                 9163b7dd

3rd Slot:                 9163b8dd

4th Slot:                 9163b9dd

---------------------------------------------------------------------

Pokemon Slot No. 6 Max PP:

 

1st Slot:                 9163e6dd

2nd Slot:                 9163e7dd

3rd Slot:                 9163e8dd

4th Slot:                 9163e9dd

---------------------------------------------------------------------

 

 

Pokemon Move Digits:

 

01 Pound

02 Karate Chop

03 Doubleslap

04 Comet Punch

05 Mega Punch

06 Pay Day

07 Fire Punch

08 Ice Punch

09 ThunderPunch

0a Scratch

0b Vicegrip

0c Guillotine

0d Razor Wind

0e Swords Dance

0f Cut

10 Gust

11 Wing Attack

12 WhirlWind

13 Fly

14 Bind

15 Slam

16 Vine Whip

17 Stomp

18 Doublekick

19 Mega Kick

1a Jump Kick

1b RollingKick

1c SandAttack

1d Headbutt

1e Horn Attack

1f Fury Attack

20 Horn Drill

21 Tackle

22 Body Slam

23 Wrap

24 Take Down

25 Thrash

26 Double Edge

27 Tail Whip

28 Poison Sting

29 Twineedle

2a Pin Missile

2b Leer

2c Bite

2d Growl

2e Roar

2f Sing

30 Supersonic

31 SonicBoom

32 Disable

33 Acid

34 Ember

35 FlameThrower

36 Mist

37 Water Gun

38 Hydro Pump

39 Surf

3a Ice Beam

3b Blizzard

3c Psybeam

3d Bubble Beam

3e Aurora Beam

3f Hyper Beam

40 Peck

41 Drill Peck

42 Submission

43 Low Kick

44 Counter

45 Seismic Toss

46 Strength

47 Absorb

48 Mega Drain

49 Leech Seed

4a Growth

4b Razor Leaf

4c Solarbeam

4d PoisonPowder

4e Stun Spore

4f Sleep Powder

50 Petal Dance

51 String Shot

52 Dragon Rage

53 Fire Spin

54 ThunderShock

55 ThunderBolt

56 Thunder Wave

57 Thunder

58 Rock Throw

59 Earthquake

5a Fissure

5b Dig

5c Toxic

5d Confusion

5e Psychih

5f Hypnosis

60 Meditate

61 Agility

62 Quick Attack

63 Rage

64 Teleport

65 Night Shade

66 Mimic

67 Screech

68 Double Team

69 Recover

6a Harden

6b Minimize

6c Smokescreen

6d Confuse Ray

6e Withdraw

6f Defense Curl

70 Barrier

71 Light Screen

72 Reflect

73 Haze

74 Focus Energy

75 Bide

76 Metronome

77 Mirror Move

78 SelfDestruct

79 Egg Bomb

7a Lick

7b Smog

7c Sludge

7d Bone Club

7e Fire Blast 

7f Waterfall

80 Clamp

81 Swift

82 Skull Bash

83 Spike Cannon

84 Constrict

85 Amnesia

86 Kenisis

87 SoftBoiled

88 Hi Jump Kick

89 Glare

8a Dream Eater

8b Poison Gas

8c Barrage

8d Leech Life

8e Lovely Kiss

8f Sky Attack

90 Transform

91 Bubble

92 Dizzy Punch

93 Spore

94 Flash

95 Psywave

96 Splash

97 Acid Armor

98 Crabhammer

99 Explosion

9a Fury Swipes

9b Bonemerang

9c Rest

9d Rock Slide

9e Hyper Fang

9f Sharpen

10 Conversion

a1 Tri Attack

a2 Super Fang

a3 Slash

a4 Substitute

a5 Struggle

a6 Sketch

a7 Triple Kick

a8 Thief

a9 Spider Web

aa Mind Reader

ab Nightmare

ac Flame Wheel

ad Snore

ae Curse

af Flail

b0 Conversion2

b1 AeroBlast

b2 Cotton Spore

b3 Reversal

b4 Spite

b5 Powder Snow

b6 Protect

b7 Mach Punch

b8 Scary Face

b9 Faint Attack

ba Sweet Kiss

bb Belly Drum

bc Sludge Bomb

bd Mud-Slap

be Octazooka

bf Spikes

c0 Zap Cannon

c1 Foresight

c2 Destiny Bond

c3 Perish Song

c4 Icy Wind

c5 Detect

c6 Bone Rush

c7 Lock-On

c8 Outrage

c9 Sandstorm

ca Giga Drain

cb Endure

cc Charm

cd Rollout

ce False Swipe

cf Swagger

d0 Milk Drink

d1 Spark

d2 Fury Cutter

d3 Steel Wing

d4 Mean Look

d5 Attract

d6 Sleep Talk

d7 Heal Bell

d8 Return

d9 Present

da Frustration

db Safeguard

dc Pain Split

dd Sacred Fire

de Magnitude

df DynamicPunch

e0 Mega Horn

e1 Dragonbreath

e2 Baton Pass

e3 Encore

e4 Pursuit

e5 Rapid Spin

e6 Sweet Scent

e7 Iron Tail

e8 Metal Claw

e9 Vital Throw

ea Morning Sun

eb Synthesis

ec Moonlight

ed Hidden Power

ee Cross Chop

ef Twister

f0 Rain Dance

f1 Sunny Day

f2 Crunch

f3 Mirror Coat

f4 Psych Up

f5 ExtremeSpeed

f6 AncientPower

f7 Shadow Ball

f8 Future Sight

f9 Rock Smash

fa Whirlpool

fb Beat Up

---------------------------------------------------------------------

Pokemon Digits:

 

01 Bulbasaur

02 Ivysaur

03 Venusaur

04 Charmander

05 Charmeleon

06 Charizard

07 Squirtle

08 Wartortle

09 Blastoise

0a Caterpie

0b Metapod

0c Butterfree

0d Weedle

0e Kakuna

0f Beedrill

10 Pidgey

11 Pidgeotto

12 Pidgeot

13 Rattata

14 Raticate

15 Spearow

16 Fearow

17 Ekans

18 Arbok

19 Pikachu

1a Raichu

1b Sandshrew

1c Sandslash

1d Nidoran (F)

1e Nidorina

1f Nidoqueen

20 Nidoran (M)

21 Nidorino

22 Nidoking

23 Clefairy

24 Clefable

25 Vulpix

26 Ninetales

27 Jigglypuff

28 Wigglytuff

29 Zubat

2a Golbat

2b Oddish

2c Gloom

2d Vileplume

2e Paras

2f Parasect

30 Venonat

31 Venomoth

32 Diglett

33 Dugtrio

34 Meowth

35 Persian

36 Psyduck

37 Golduck

38 Mankey

39 Primeape

3a Growlithe

3b Arcanine

3c Poliwag

3d Poliwhirl

3e Poliwrath

3f Abra

40 Kadabra

41 Alakazam

42 Machop

43 Machoke

44 Machamp

45 Bellsprout

46 Weepinbell

47 Victreebel

48 Tentacool

49 Tentacruel

4a Geodude

4b Graveler

4c Golem

4d Ponyta

4e Rapidash

4f Slowpoke

50 Slowbro

51 Magnemite

52 Magnetron

53 Farfetch'd

54 Doduo

55 Dodrio

56 Seel

57 Dewgong

58 Grimer

59 Muk

5a Shellder

5b Cloyster

5c Gastly

5d Haunter

5e Gengar

5f Onix

60 Drowzee

61 Hypno

62 Krabby

63 Kingler

64 Voltorb

65 Electrode

66 Exeggcute

67 Exegutor

68 Cubone

69 Marowak

6a Hitmonlee

6b Hitmonchan

6c Lickitung

6d Koffing

6e Weezing

6f Rhyhorn

70 Rhydon

71 Chansey

72 Tangela

73 Kangaskhan

74 Horsea

75 Seadra

76 Goldeen

77 Seaking

78 Staryu

79 Starmie

7a Mr. Mime

7b Scyther

7c Jynx

7d Electabuzz

7e Magmar

7f Pinsir

80 Tauros

81 Magicarp

82 Gyarados

83 Lapras

84 Ditto

85 Eevee

86 Vaporeon

87 Jolteon

88 Flareon

89 Porygon

8a Omanyte

8b Omastar

8c Kabuto

8d Kabutops

8e Aerodactyl

8f Snorlax

90 Articuno

91 Zapdos

92 Moltres

93 Dratini

94 Dragonair

95 Dragonite

96 Mewtwo

97 Mew

98 Chikorita

99 Bayleef

9a Meganium

9b Cynaquil

9c Guilava

9d Typhlosion

9e Totodile

9f Croconaw

a0 Feraligatr

a1 Sentret

a2 Furret

a3 Hoothoot

a4 Noctowl

a5 Ledyba

a6 Ledian

a7 Spinarak

a8 Ariados

a9 Crobat

aa Chinchou

ab Lanturn

ac Pichu

ad Cleffa

ae Igglybuff

af Togepi

b0 Togetic

b1 Natu

b2 Xatu

b3 Mareep

b4 Flaaffy

b5 Ampharos

b6 Bellossom

b7 Marill

b8 Azumarill

b9 Sudowoodo

ba Politoed

bb Hoppip

bc Skiploom

bd Jumpluff

be Aipom

bf Sunkern

c0 Sunflora

c1 Yanma

c2 Wooper

c3 Quagsire

c4 Espeon

c5 Umbreon

c6 Murkrow

c7 Slowking

c8 Misdreavus

c9 Unown

ca Wobbuffet

cb Girafarig

cc Pineco

cd Forretress

ce Dunsparce

cf Gligar

d0 Steelix

d1 Snubbull

d2 Granbull

d3 Qwilfish

d4 Scizor

d5 Shuckle

d6 Heracross

d7 Sneasel

d8 Teddiursa

d9 Ursaring

da Slugma

db Magcargo

dc Swinub

dd Piloswine

de Corsola

df Remoraid

e0 Octillery

e1 Delibird

e2 Mantine

e3 Skarmory

e4 Houndour

e5 Houndoom

e6 Kingdra

e7 Phanpy

e8 Donphan

e9 Porygon2

ea Stantler

eb Smeargle

ec Tyrogue

ed Hitmontop

ee Smoochum

ef Elekid

f0 Magby

f1 Miltank

f2 Blissey

f3 Raikou

f4 Entei

f5 Suicune

f6 Larvitar

f7 Pupitar

f8 Tyranitar

f9 Lugia

fa Ho-oh

fb Celebi

fd Egg

---------------------------------------------------------------------

Pokemon Level Digits:

 

00 00

01 01

02 02

03 03

04 04

05 05

06 06

07 07

08 08

09 09

0a 10

0b 11

0c 12

0d 13

0e 14

0f 15

10 16

11 17

12 18

13 19

14 20

15 21

16 22

17 23

18 24

19 25

1a 26

1b 27

1c 28

1d 29

1e 30

1f 31

20 32

21 33

22 34

23 35

24 36

25 37

26 38

27 39

28 40

29 41

2a 42

2b 43

2c 44

2d 45

2e 46

2f 47

30 48

31 49

32 50

33 51

34 52

35 53

36 54

37 55

38 56

39 57

3a 58

3b 59

3c 60

3d 61

3e 62

3f 63

40 64

41 65

42 66

43 67

44 68

45 69

46 70

47 71

48 72

49 73

4a 74

4b 75

4c 76

4d 77

4e 78

4f 79

50 80

51 81

52 82

53 83

54 84

55 85

56 86

57 87

58 88

59 89

5a 90

5b 91

5c 92

5d 93

5e 94

5f 95

60 96

61 97

62 98

63 99

64 100

65 101

66 102

67 103

68 104

69 105

6a 106

6b 107

6c 108

6d 109

6e 110

6f 111

70 112

71 113

72 114

73 115

74 116

75 117

76 118

77 119

78 120

79 121

7a 122

7b 123

7c 124

7d 125

7e 126

7f 127

80 128

81 129

82 130

83 131

84 132

85 133

86 134

87 135

88 136

89 137

8a 138

8b 139

8c 140

8d 141

8e 142

8f 143

90 144

91 145

92 146

93 147

94 148

95 149

96 150

97 151

98 152

99 153

9a 154

9b 155

9c 156

9d 157

9e 158

9f 159

a0 160

a1 161

a2 162

a3 163

a4 164

a5 165

a6 166

a7 167

a8 168

a9 169

aa 170

ab 171

ac 172

ad 173

ae 174

af 175

b0 176

b1 177

b2 178

b3 179

b4 180

b5 181

b6 182

b7 183

b8 184

b9 185

ba 186

bb 187

bc 188

bd 189

be 190

bf 191

c0 192

c1 193

c2 194

c3 195

c4 196

c5 197

c6 198

c7 199

c8 200

c9 201

ca 202

cb 203

cc 204

cd 205

ce 206

cf 207

d0 208

d1 209

d2 210

d3 211

d4 212

d5 213

d6 214

d7 215

d8 216

d9 217

da 218

db 219

dc 220

dd 221

de 222

df 223

e0 224

e1 225

e2 226

e3 227

e4 228

e5 229

e6 230

e7 231

e8 232

e9 233

ea 234

eb 235

ec 236

ed 237

ee 238

ef 239

f0 240

f1 241

f2 242

f3 243

f4 244

f5 245

f6 246

f7 267

f8 248

f9 249

fa 250

fb 251

fc 252

fd 253

fe 254

ff 255

---------------------------------------------------------------------  

 

 

===============
GameGenie Codes
===============

 

xxC-E5B-910

 

Start with any Pokemon!!  Replace the "xx" with the

two digit code from the list below.  Go into Professor

Elm's lab and pick the MIDDLE Pokeball.  The picture

will still show Totodile, but you will get whichever

Pokemon you picked with the code.  So for example, if

you wanted to start with Celebi, you would just find

Celebi in the list below (Celebi is almost the last one

on the list) and put the two digit code (next to his

name) in place of the "xx" in the code above.  So since

Celebi's two digit code from the list below is "FB",

this is the code you would use: FBC-E5B-910.  Just

remember to pick the middle Pokeball in Elm's lab.

 

 

Below is a list of all the Pokemon in the game.  Just

find the Pokemon you want and put the number in place

of the "xx" in the code above.

 

01  Bulbasaur

02  Ivysaur

03  Venusaur

04  Charmander

05  Charmeleon

06  Charizard

07  Squirtle

08  Wartortle

09  Blastoise

0A  Caterpie

0B  Metapod

0C  Butterfree

0D  Weedle

0E  Kakuna

0F  Beedrill

10  Pidgey

11  Pidgeotto

12  Pidgeot

13  Rattata

14  Raticate

15  Spearow

16  Fearow

17  Ekans

18  Arbok

19  Pikachu

1A  Raichu

1B  Sandshrew

1C  Sandslash

1D  Nidoran (F)

1E  Nidorina

1F  Nidoqueen

20  Nidoran (M)

21  Nidorino

22  Nidoking

23  Clefairy

24  Clefable

25  Vulpix

26  Ninetales

27  Jigglypuff

28  Wigglytuff

29  Zubat

2A  Golbat

2B  Oddish

2C  Gloom

2D  Vileplume

2E  Paras

2F  Parasect

30  Venonat

31  Venomoth

32  Diglett

33  Dugtrio

34  Meowth

35  Persian

36  Psyduck

37  Golduck

38  Mankey

39  Primeape

3A  Growlithe

3B  Arcanine

3C  Poliwag

3D  Poliwhirl

3E  Poliwrath

3F  Abra

40  Kadabra

41  Alakazam

42  Machop

43  Machoke

44  Machamp

45  Bellsprout

46  Weepinbell

47  Victreebel

48  Tentacool

49  Tentacruel

4A  Geodude

4B  Graveler

4C  Golem

4D  Ponyta

4E  Rapidash

4F  Slowpoke

50  Slowbro

51  Magnemite

52  Magnetron

53  Farfetch'd

54  Doduo

55  Dodrio

56  Seel

57  Dewgong

58  Grimer

59  Muk

5A  Shellder

5B  Cloyster

5C  Gastly

5D  Haunter

5E  Gengar

5F  Onix

60  Drowzee

61  Hypno

62  Krabby

63  Kingler

64  Voltorb

65  Electrode

66  Exeggcute

67  Exegutor

68  Cubone

69  Marowak

6A  Hitmonlee

6B  Hitmonchan

6C  Lickitung

6D  Koffing

6E  Weezing

6F  Rhyhorn

70  Rhydon

71  Chansey

72  Tangela

73  Kangaskhan

74  Horsea

75  Seadra

76  Goldeen

77  Seaking

78  Staryu

79  Starmie

7A  Mr. Mime

7B  Scyther

7C  Jynx

7D  Electabuzz

7E  Magmar

7F  Pinsir

80  Tauros

81  Magicarp

82  Gyarados

83  Lapras

84  Ditto

85  Eevee

86  Vaporeon

87  Jolteon

88  Flareon

89  Porygon

8A  Omanyte

8B  Omastar

8C  Kabuto

8D  Kabutops

8E  Aerodactyl

8F  Snorlax

90  Articuno

91  Zapdos

92  Moltres

93  Dratini

94  Dragonair

95  Dragonite

96  Mewtwo

97  Mew

98  Chikorita

99  Bayleef

9A  Meganium

9B  Cynaquil

9C  Guilava

9D  Typhlosion

9E  Totodile

9F  Croconaw

A0  Feraligatr

A1  Sentret

A2  Furret

A3  Hoothoot

A4  Noctowl

A5  Ledyba

A6  Ledian

A7  Spinarak

A8  Ariados

A9  Crobat

AA  Chinchou

AB  Lanturn

AC  Pichu

AD  Cleffa

AE  Igglybuff

AF  Togepi

B0  Togetic

B1  Natu

B2  Xatu

B3  Mareep

B4  Flaaffy

B5  Ampharos

B6  Bellossom

B7  Marill

B8  Azumarill

B9  Sudowoodo

BA  Politoed

BB  Hoppip

BC  Skiploom

BD  Jumpluff

BE  Aipom

BF  Sunkern

C0  Sunflora

C1  Yanma

C2  Wooper

C3  Quagsire

C4  Espeon

C5  Umbreon

C6  Murkrow

C7  Slowking

C8  Misdreavus

C9  Unown

CA  Wobbuffet

CB  Girafarig

CC  Pineco

CD  Forretress

CE  Dunsparce

CF  Gligar

D0  Steelix

D1  Snubbull

D2  Granbull

D3  Qwilfish

D4  Scizor

D5  Shuckle

D6  Heracross

D7  Sneasel

D8  Teddiursa

D9  Ursaring

DA  Slugma

DB  Magcargo

DC  Swinub

DD  Piloswine

DE  Corsola

DF  Remoraid

E0  Octillery

E1  Delibird

E2  Mantine

E3  Skarmory

E4  Houndour

E5  Houndoom

E6  Kingdra

E7  Phanpy

E8  Donphan

E9  Porygon2

EA  Stantler

EB  Smeargle

EC  Tyrogue

ED  Hitmontop

EE  Smoochum

EF  Elekid

F0  Magby

F1  Miltank

F2  Blissey

F3  Raikou

F4  Entei

F5  Suicune

F6  Larvitar

F7  Pupitar

F8  Tyranitar

F9  Lugia

FA  Ho-oh

FB  Celebi

FD  Egg

 

0AC-E6B-F7E

Your starting Pokemon will be level 10 (instead of

level 5).  Only works when you pick the MIDDLE Pokeball.

 

 

14C-E6B-F7E

Your starting Pokemon will be level 20 (instead of

level 5).  Only works when you pick the MIDDLE Pokeball.

 

 

32C-E6B-F7E

Your starting Pokemon will be level 50 (instead of

level 5).  Only works when you pick the MIDDLE Pokeball.

 

 

NOTES: You can modify the code to let you start with

any level Pokemon by changing the first two digits.

 

Remember to pick the middle Pokeball in Elm's lab.

 

You can use this code together with my "Start with any

Pokemon" code which means you can start with any Pokemon

you want, and any level you want

 

 

*********************************************************************
20)   LEGAL INFORMATION
*********************************************************************
 
=====================
Copyright Information
===================== 
(c) Copyright 1998-2004 Ross Pitcher 
  This FAQ cannot be distributed in books, magazines, etc. or in any 
other form of printed or electronic media in any way. It may not be 
given away as some sort of prize or bonus with a purchase, and it may 
not be used for promotional or profitable purposes.
  Any characters, names, or other objects are copyright their 
respective companies. This document and its author are in no way 
affiliated with any company involved with this game.
 
If you would like to use this on your own website, please email
(below) and ask for permission before you go ahead.
 
 
==================
E-mail Information
==================
 
E-mail Address: pitcher_ross@yahoo.co.uk