KOREA INTERNET WHITE PAPER 2002
Internet Usage
24.4 million (56.6%
of the Korean population) Koreans who are older than 7 years old use the Internet
more than once a month on average (December 2001). This is a 12 percent
increase (5.3 million Koreans) from last year when only 19 million Koreans used
the Internet more than once a month. However, between September and December in
2001, only 260,000 more Koreans logged onto the Internet at least once a month regularly.
The statistics show that the adoption rate of the Internet is slowing down. The
reason that the Internet adoption rate is decreasing is mainly due to the fact
that nearly all of the student population (middle school, high school, and college
students) log onto the Internet regularly. Beginning from 1999, the student
population rapidly adopted the Internet. Internet users in their 20s and 30s have
also reached a high level of Internet usage and currently their Internet
adoption rate has leveled off.
¡ö By Gender
In December 2001, 63% of Korean
males used the Internet and 50.2% of Korean females regularly logged on to the
Internet. The total number of male Internet users is 13.54 million, which is
2.7 million more users than Internet users who are female. After analyzing the
Internet usage by gender, the statistics show that Korean females are adopting
the Internet at a faster rate than Korean males. Thus, the male and female
ratio of Internet users will gradually become more even.
¡ö By Age
At the end of 2001, surveys
showed that 93.3% (8.4 million) of Koreans aged between 7 and 19 uses the
Internet. In a comparison of all age groups, the 7~19-age group showed the
highest Internet usage. The age groups with the next highest rate of Internet
usage were Koreans aged between 20 and 29. 84.6% of them used the Internet
regularly totaling 7.08 million users.
¡ö By Region
In December 2001, a survey of the
rate of Internet usage by region showed that 64.5% of the population in Gyeonggi
used the Internet making it the region with the highest usage rate. After Gyeonggi,
Ulsan was the next highest with 63.9% of its population logging on to the
Internet and then Seoul came in third with 63.4%.
¡ö By Occupation
A survey of Internet usage by
occupation showed that nearly all-Korean students use the Internet with 95% of
all students responding that they use the Internet regularly. 83.9% of highly skilled
professionals and business executives use the Internet regularly followed by
office workers with 83.3%.
¡ö By Income level
70.4% of families with an income
of more than 2.5 million won a month use the Internet regularly. 61% of
families who earn between 1.5 million to 2.5 million won use the Internet on a
regular basis. Only 36.8% of families that earn less than 1.5 million won a
month use the Internet. Families in the less-than-1.5 million-won income
bracket showed little growth in Internet usage compared to the previous year.
On the other hand, there was a 10% increase of Internet usage in families with
an income over 1.5 million won a month
¡ö The Frequency of Internet Usage
62.4 percent
of Internet users replied that they use the Internet at least once a day. The
frequency that people log onto the Internet is increasing.
In 2001, the growth of community
based portal sites as well as the existing portal sites was prominent. Freechal,
Sayclub, Skylove, and Damoim secured relatively stable profits through charged
contents based on communities formed with loyal users.
In the case of large portal
sites, educational contents and entertainment contents (cinema, cartoons, horoscope,
mobile phone rings, etc.) make up the majority of charged contents. Yahoo Korea
is concentrating on webcasting services, while Lycos Korea is strengthening its
entertainment business by acquiring the music site Getmusic while focusing on
cartoons, webcasting services, and Internet movies. Naver has also succeeded in
charged entertainment business by unifying Hangame. In addition Daum has implemented
andOnline Postage¡¯form of charged service as of the latter half of 2001 for commercial group
mails with more than 1,000 addresses.
In 2001, large portal sites such
as Daum Communications, Yahoo Korea, and Lycos Korea surfaced as profit makers
in e-Commerce. In the case of Daum, the e-Commerce sales figure has surpassed
that of advertisement, and is steadily growing at 20∼30% every
month.
▶ Games
The game market is marked by the
steady growth of PC Bangs in addition to the growth rate of PC telecommunication
and online games. Korean makers of online games are growing as a large-scale market
with potential to advance overseas. Korean online game companies NC Soft, ACTOZ
Soft, JC Entertainment are advancing into foreign markets such as the US,
Japan, and Taiwan. The online game market in 2001 recorded over a 50% growth
from 2000 thanks to sales increase of Lineage and successful charged service of
Hangame and Fortress 2 Plus. In the area of mobile games, few companies
recorded monthly sales over 100 million won as a result of charging subscribers
for downloading games and introducing innovative mobile game platforms in 2001,
unleashing the market¡¯s potential.
The
Korean e-Commerce market size had already surpassed 57 trillion won in 2000. Through
the first three quarters of 2001, the total e-Commerce market size was 82.774
trillion won with 24.263 trillion won in the first quarter, 26.645 trillion won
in the second quarter, and 31.866 trillion won in the third. The B2B market in
which corporations purchase and sell products (services) composed 52.3 trillion
won, and the B2C market in which is private e-Commerce such Internet shopping
malls and auctions composed a relatively small 733.7 billion won.

The total number of Internet
shopping malls as of the end of 2001 is 2166, a 15% increase from 1900 at the
end of 2000. The B2C transactions among total Internet shopping sales increased
23.8% in the fourth quarter of 2001 at 811.4 billion won as compared to 655.6
billion won in the third quarter, and the total sales figure looks to surpass 2
trillion won.
The increase in the number of
online shopping malls in Korea is slowing down each quarter. In examining the
change in sales from the second to third quarter of 2001, the increase rates of
online shopping malls are higher than those of retailers doing both online and offline
sales. As a result, the competition for existing small and mid sized online
exclusive shopping malls looks to be intense.
Books were the most popular goods
purchased online making up 19.3%, and computers/ hardware/accessories, and home
appliances were next on the list. The notable point in 2001 was that the
purchases of books and computer-related products decreased whereas cosmetics
and leisure products, which had little purchase experience in the past, showed
an increase. This can be seen as result of the introduction of department store
style shopping malls and the expansion of consumers¡¯ interests, which looks to be a positive influence in the balanced growth
of Internet shopping malls.

▶ Internet
Banking
The number of Internet banking
users surpassed 10 million near the end of 2001. The majority of Korean banks
offer Internet banking services such as checking the balance of bank accounts
and giving loans to corporations. Especially, some banks are providing high
quality financing services such as B2B electronic payment, mail banking, and e-CRM.
Meanwhile, subsequent to the wide popularization of cellular phones and PDA¡¯s, 18 out
of 20 domestic banks are offering mobile banking services.
In September 2001, the number of
Internet banking users registered to the 20 domestic banks, Citibank, and the
Post Office was 8.95 million, which was more than double the number at the end of
2000. Additionally, the number of corporations using Internet banking was
302,000 in September 2001, an increase of 128% from June of the same year.
Internet banking-related investments made by domestic banks are drastically
escalating each year and this trend is predicted to continue for some time. Communications
will die out or switch over
In the second year of the
introduction of mobile Internet services by mobile carriers, subscribers to mobile
Internet services has grown tremendously and many kinds of services have been
introduced. Venture companies have rushed into the market to provide mobile
content and a few have entered foreign markets. Subscribers to mobile Internet services
have increased rapidly and the profit model of content providers has turned
profitable. Most of the websites and content providers charge members a fee and
have introduced a ¡°packet¡±fee system where the fee for data services is fairly divided 9:1 with
mobile carriers.
From October 2001 until the
present, the subscriber base in Korea for mobile Internet services has reached
23 million. 81% of mobile phone subscribers have access to mobile Internet services.
This is a 20% increase from last year when there were 16 million subscribers to
mobile Internet services (59%) of all mobile phone subscribers.
Considering the number of subscribers
to mobile Internet services, the actual usage of the services is very low.
However, the revenue from mobile Internet services has grown from 78.3 billion
won in 2000 to 170.4 billion won in October 2001. The revenue from data
services has grown from 13.7 billion won in 2000 to 34.4 billion won in October
2001. The market potential of digital content for mobile Internet services is very
high. The number of digital content providing companies for mobile Internet
services has increased from 122 registered companies in 2000 to 378 registered
companies in October 2001.
In February 2001, SK Telecom had
47% of all mobile Internet subscribers among mobile carriers. KT Freetel had
24% and LG Telecom had 25% of the market, while Korea Telecom m.Com had 4%. In
regard of the market projections of m- Commerce, the number of subscribers to
m- Commerce in 2000 was 1 million comprising only 3% of all mobile service
subscribers but will steadily increase to 45% of all mobile service subscribers
by 2005 (19 million subscribers). In the B2B market of m-Commerce, the market
will grow to more than 4.3 million subscribers while the B2C market will grow
to 15.6 million subscribers. The size of the B2B market is catching up to the
B2C market.

Among the digital content
available to domestic mobile Internet subscribers, 73% of all respondents said
that downloading background screen images and ring tones were their main activity.
This is the most common activity among subscribers. 38.8% of all respondents
mainly played games over the mobile Internet while 34.4% used e-mail the most.
27.2% said they either read news, sports news or weather reports while 26.4% replied
that reading horoscopes, novels, jokes. In comparing the most popular content
among mobile and wired Internet services, location information, news, sports,
weather reports, downloading background screen images and ring tones were the
most popular. More subscribers to mobile Internet services downloaded content
than wired Internet subscribers. Subscribers to wire Internet services used
Internet banking services, shopped for goods, chatted, participated in
communities, sent e-mails, or searched for information. More people used wired
Internet services for e-Commerce and searching for information.
Meanwhile, the IMT 2000 service,
a future mobile communication technology, will be offered in 2002 or 2003 and
allow high-speed packet transmission enabling full-scale mobile Internet services.
