=========================================================================== Archive Maintainer :n/a Advanced engine needed : EDGE Primary purpose : Single player slaughterfest!!! =========================================================================== Title : Lock and Load! Filename : lockedv2.wad Release date : October 22nd, 2001 Author : Pilottobombadier! Email Address : pilottobombadier@yahoo.com Other Files By Author : none that I wish to confess to releasing :P Misc. Author Info : Crazy cyclist, metalhead, Doom freak, 'nuff said. Story Doom: The year is 2206, and earth has finally begun to exploit the resources of the solar system. The first planet on the list is Mars. The reasons are very obvious of course: One, Mars is the least hostile, and two, Mars is the most mineral rich planet at this system, as Earth has been nearly drained dry of resources, except in northern Canada and Russia. You and your battallion are stationed there to protect the interests of the conglomerate Union Aerospace Corporation. From what, you have no damned clue, because no one has screwed with the International Marine Corps. for twenty years. Not only that, you have the best equipment in the solar system, all supplied by the UAC, of course. The UAC has been tinkering with gates on the Martian moons, Phobos and Deimos. Fear and Madness...you laugh at the names, considering how tiny the moons are. So, life on Mars is incredibly dull. All there is to do is sit on your ass and watch movies, and pray for something little to happen, which it doesn't. However, at the end of your second month there, the alarms go off. something has gone wrong. There's screaming over the coms that creatures are emerging from gates on the lunar surface. Hideous beasts. You thank the powers that be, without thinking of course, for this break in the droning lifestyle of a Martian soldier. You and your men begin boarding the craft and getting geared up to confront whatever these creatures are. The shuttles blast off for Phobos. On the way to the moons, you notice that there is only one moon in the sky where there should be two...looks like the Phobos Hangar will be the the landing spot. You are ordered to guard the shuttle, and the assault crews head out taking all the good stuff with them. You look to the coms to see and hear what is going on...it's an absolute bloodbath. Your comrades are brutally slaughtered like lambs in a tight enclosure. Blood spatters walls, intestines decorate the ground...and you can hear a faint crunching sound over the com. Well, it's either kill or be killed. After all, you're sick of sitting on your ass, it's time to kick some! Doom II: You return home from the hellish nightmare of Mars and her moons, hoping for some respite and a lot of much needed r'n'r. However, fate can be cruel. When you land, you find earth has been invaded by the very creatures which you slaughtered left, right, and centre on Mars. People are running in terror, and are being rounded up by IMC soldiers onto escape pods. However, the creatures are a lot smarter than they appear to be. They've erected an energy field to prevent all take-offs and landings. The remainder of humanity is trapped, and the only thing between them and the creatures is the remainder if the IMC troops. You and the soldiers rally up to re-enter the starport for one sole purpose, saving humanity. You, and them charge in headling, guns blazing, and the soldiers around you drop like flies. Well. Looks like it's you and them. Again. Payback's a bitch. Evilution: Earth has been saved, and the Union Aerospace Corporation is in shambles. And, as wonderful as that may sound (after all, they ARE responsible for screwing with the warp gates), it's actually bad. So, after a short depression, the world is back on its feet again, and the UAC is rebuilt as well. Thankfully they're still supplying the renowned, albeit still greatly diminished International Marine Corps. The UAC, like all conglomerates, is not one to sit on their laurels, however, and proceeds to Jupiter's moon. But this time, they had the Marines stationed on site, and armed to the teeth. And of course, Murphy's Laws are proven once again. The critters return. The bastards never learn, do they? And of course, who's the leader of the defence team? You, of course. Talk about the shaft. However, you and your troops know your stuff; you have the invasion supressed within an hour, and the gates are shut off from your end. Time to breathe easy...or so you think. Within a few weeks, the annual supply ship comes in oh, seven months early. However, the UAC is too busy working on their experiments that the disregard it. Big mistake. The ship opens up as it descends, and creatures begin pouring out. first a mass of Cacodemons and Pain Elementals, to secure the way. And then, as it gets to around fifty feet above ground, the imps, demons, and worse follow suit. It's an absolute bloodbath, and your comrades at arms are slaughtered like cattle. You, however, were not on base, you were sent on an errand to the supply shed. On your way back, however, you are confronted by an imp, who's face you gladly rearrange with your Beretta 2092. Well...here we go again... The Plutonia Experiment: You return home, finally on leave, and you hear the news: The UAC has been fooling with the gates on EARTH, and something has gone wrong..."Geez, now there's a fucking surprise!", you yell out, right in the middle of the starcruiser returning to earth. You check the drawer below your seat, to make sure your pistol, shoulder holster and spare clips are still there. Yep. Good, 'cause you're gonna need 'em. As you look up, you see every face still turned to you. Most of them are marines, the remaining survivors of the Jovian catastrohe. You begin to seethe with rage. The ship docks, and the soldiers all rush to the barracks. But you do not. You go to the commanding officer, and request that you be sent to the disaster site post-haste, and with a little arguing and bribery, you get it. One more time into the fray, this is it. No quarter shall be asked or given, ever again. Description: For now, this is a weapons add-on with 16 distinct weapons (17 if you include akimbo weapons) and now enhanced gore. This IS a work in progress. Things will be added when I have time to add them. The weapons: *Note, these are not the buttons you press to access the weapons 1)Fists - You know 'em, and probably don't love 'em 'cause they suck. these are damned near useless on anything other than zombies... and even then you're taking a chance. 2)Laserblade - a lot more powerful than hand-to-hand, but slower. no autofire. This will be your back-up weapon for when the crap hits the fan, and you'll be glad to have it. 3)IMI Desert Eagle .50 AE - The crazy Isrealis really struck gold with this baby! A lot more powerful than the Beretta, and more accurate. The magazine is much smaller, at only 7 rounds. 4)MAC-10 .45ACP - For some reason or another, the UAC decided that they would like to change the standard sidearm from the small but efficient Beretta .45 automatic pistol to the once-long-outlawed Cobray MAC-10 .45ACP machine pistol. Many wonder why it was chosen, and yet just as many know exactly why: High rate of fire, and can be used as a pistol too. It was also retro-fitted with a low-zoom scope for long range work, as well. Not that it'll be of much use, mind you... 5)Akimbo MAC-10 .45ACP - Now ya got two MAC-10's. Twice the firepower for twice the price! 6)Sawed-off shotgun - pump action, hit's relatively hard...so long as you hit 'em with the whole shell. It's rate of fire is okay, not bad for a pump-action 12 guage. 7)Automatic shotgun - full auto shotgun. Go nuts. 8)Assault Rifle - The UAC M-800 bullpup Assault Rifle has been the standard terran infantry assault rifle for the past fifteen years, and for good reason. It's capable of firing the powerful 7.62mm round in either full auto or single shot with greater reliability than any other assault rifle of the same bullet caliber today, and at a higher rate of fire. It's only downsides are its 30 round magazine and loud firing sound. 9)UAC Pulse Rifle - a fully automatic railgun developed by UAC to combat the anyone they don't like on VERY unequal terms. Rate of fire is incredibly high, as is the hitting power, but accuracy is terrible. Its secondary is a 20mm grenade launcher under the barrel that provides MUCH more pain. Furthermore, to add to your glee, selecting this puppy again will put it into the 10 guage magnum shotgun mode, which is far more powerful than the other shotgun. The Pulse Rifle's magazine is 50 rounds of 7.62mm caseless explosive/light AP rounds, and the grenade launcher carries 10 20mm high-explosive rounds, and the shotgun loads 10 shells. Can you say "crowd control"? 10)H&K PSG1 - Very powerful sniper rifle, semi-auto, fire as fast as you can click the mouse button/hit ctrl. Reloads after 20 shots. high zoom. 11)Barret M82 sniper rifle - The Barret .50 BMG...the words strike fear into the hearts of all who may be exposed to its wrath. It may weigh 11 kilos, but it's PSI impact is 1000 times the weight, so it's a fair tradeoff. There ain't much on two legs or more than can survive more than a couple direct hits from this baby, and the zoom is to-die-from...I mean for. 12)M60 LMG - A weapon that has truly endured the sands of time. Although its rate of fire leaves much to be desired, it packs a very nasty punch with excellent accuracy. 13)General Electric M-134 Minigun - An incredibly fast firing weapon, this baby's all about not only killing, but scaring the ever-loving shit out of just about anything that moves by cutting down everything around it. Rate of fire is very frightening, and so's the accuracy...although not in a good way. 14)UAC RPG - shoulder-mounted, HUGE damage. Even more damaging is its secondary fire, the Fuel-Air Explosive Warhead, which has the same blast yield as the bomb dropped on Nagasaki in 1945. 15)UAC Naphtha/Acetelene Flamethrower - Very deadly flamethrower, but has a very short range. Lighting victory cigars is highly recommended against, As there is potential to cook your own face...instantly. 16)UAC Smart Gun - Another pulse weapon, this also fires 7.62 mm caseless slugs...but this is a bit different...it is capable of autotracking targets, hence the name "Smart Gun". It's damage is the same as the Pulse Rifle, but it's a lot more accurate. No secondary fire. 17)UAC Heavy Plasma Cannon or "Gluon Gun" - plasma weapon that fires either a slow but steady stream of energy, or an unstable blast that'll nuke just about anyone's cookies. Additional Credits to : The EDGE Team, Marc Pullen(Fanatic) for all his help regarding EDGE, Covert Ops team, id Software for the Doom series, 3d Realms, Stephen Browning, Kaiser for the Desert Eagle, the innumerous movie sound wads and theme wads creators, and to the Doom community itself for stayin' alive! I would also like credit Monolith and Interplay, because i'm using graphics that were (painstakingly) ripped from Shogo and Blood 2 (the MAC-10's and Assault Rifle, respectively), Happy Napalm Software for the enhanced gore patch, Justin Fisher for the Smart Gun, and that's all. Special thanks to: Cory Whittle for his Immoral Conduct wad, which is the greatest inspiration behind my work, Marc Pullen for his guidance with DDF problems I had when I started this 3 months ago, and Cacodemon Leader, BigBadGangsta, and The_Bloody_One/Darkstorm for their friendship, guidance, sharing of ideas, inspiration, and publicity. Also, Cacodemon Leader for ripping some graphics for me, and whomever else I have not thanked already. All help given has been greatly appreciated! ALSO, I would like to thank the Doomworld community (except for a few individuals that piss us all off) for being there...After all, I have to have SOMEONE to enjoy all this, right? 8=P =========================================================================== * What is included * New levels : none Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : just this textfile. Other files required : EDGE 1.24 ONLY. * Play Information * Game : DOOM / DOOM2 / Final Doom Map # : n/a Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : n/a Difficulty Settings : Not implemented. * Construction * Base : Modified graphics Build Time : Probably arounf 5 weeks this time around. Editor(s) used : Wintex, NWT, DEUTEX, Wordpad for the DDF's, Paintshop Pro, Sound Recorder. Known Bugs : reload on rifle not audible, also rifle's firing sound is cut-off on reload...that's all I've found so far. May Not Run With... : WILL NOT run with anything that doesn't support EDGE 1.254's DDFs * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse IF they ask me first. IF you have downloaded the older version, you can do whatever you want with it. You MAY NOT sell any part of this alone or with a compilation. This is a free add-on and shall remain as such.