TRAINING
This is the rules on how you change. You choose a base, and the modifyers. All training requests must be sent to the head-GM with every factor mentioned.
TRAINING BASES
These are the normal training amounts when you have no other factors involved. This is also the base used to calculate the other forms of training. Jobs are also included in these.
No Training requested: 1 month = p.l. + 5, exp earned = 1
Focused Working: 1 month = pl + 5, exp earned = 1. $$ earned = $1000
Focused Questing: 1 month = pl + 5, exp earned = 1. Almost all quests completed in 1 month. (4x as quickly as Normal training w/ Questing) (only 2 so far that aren't 1 month when questing at this level.)
Intense Working: 1 month = pl + 10, exp earned = 2. $$ earned = $800
Intense Questing: 1 month = pl + 10, exp earned = 2. Most Quests completed in 1 month. (3x as quickly as Normal training w/ Questing) (COMPLETES Search for Dragonballs in 1 month)
Little Training, and full time job: 1 month = p.l. + 20, exp earned = 4, $$ earned = $600
Little training w/ Questing: 1 month = pl + 20, exp earned = 4. Quests mostly completed (2x as quickly as Normal training w/ Questing)(Completes Search for Dragonballs in 2 months (5-6 found in 1).
Normal Training, and part-time job: 1 month = p.l. + 30, exp earned = 6, $$ earned = $400
Normal Training, with Quests: 1 month = p.l. +30, exp earned = 6, quest partially completed
Training, and some odd-jobs: 1 month = p.l. + 40, exp earned = 8, $$ earned = $200
Training with minor Questing: 1 month = pl +40, exp earned =8. Quests partially completed. (1/2 as much as Normal training w/ Questing) (Completes Search for Dragonballs in 6 months.)
Intense Training: 1 month = p.l. + 50, exp earned = 10
NOTE: A QUEST MAY NOT BE COMPLETED EVEN IF ENOUGH TIME IS PUT IN. FOR EXAMPLE, WHEN SEARCHING FOR DRAGONBALLS, IF SOMEONE ELSE FOUND SOME, YOU HAVE TO FIGHT THEM FOR THEM AT THE END OF THE MONTH TO COMPLETE THE QUEST.
Weighted Training
With weighted training you have to start with the x1/2 weighted clothes. Every 6 months, you can move up a level. After 6 months, your character gets used to the weights and they are no longer have any effect. When this happens, your character gains permanantly to the move characteristic what the weights would normally take away (so after 6 months of using x1/2, you gain 2 points to move). These are the modifyers for the clothes.
x 1/2 your weight: p.l. = 1.5x base (exp + 2) [Move -2 when worn]
x 1 your weight: p.l.= 2x base (exp + 2) [Move -4 when worn]
x 1.5 your weight: p.l.= 2.5x base (exp + 4) [Move -6 when worn]
x 2 your weight: p.l.= 3x base (exp + 4) [Move -8 when worn]
x 2.5 your weight: p.l. = 3.5x base (exp + 6) [Move -10 when worn]
x 3 your weight: p.l.= 4x base (exp + 6) [Move -12 when worn]
x 3.5 your weight: p.l.= 4.5x base (exp + 8) [Move -14 when worn]
x 4 your weight: p.l.= 5x base (exp + 8) [Move -16 when worn]
x 4.5 your weight: p.l. = 5.5x base (exp + 10) [Move -18 when worn]
x 5 your weight: p.l.= 6x base (exp + 10) [Move -20 when worn]
x 5.5 your weight: p.l.= 6.5x base (exp + 12) [Move -22 when worn]
x 6 your weight: p.l.= 7x base (exp + 12) [Move -24 when worn]
Weight limits:
warrior races- Up to x5. Must be granted permission to use higher.
Non-warrior races- Up to x3. For x3.5-x5, must have special move. For above x5, must be granted permission.
Gravity Training
Gravity training is easier to calculate. When using a higher gravity than 1 G (Earth's), you divide the # of G's by 2 and that is your p.l. multiplier. For exp, you divide the # of G's by 5 (then multiply by 2) and that is the number of exp you add. All characters can go up 10G's a month, starting with 10G. After a month of training in gravity, if your move is below your current gravity level, the gravity level becomes your new gravity.
Gravity Limits:
warrior races- No known limit
non-warrior races- 40 G limit. To go higher, you must have a special move.
Master Training:
This is one of the hardest training types to do, since you have to get the trainers to accept you. To find out how much power level you gain, take the apparent mental of the trainer and divide it by 2, this is your p.l. multiplier. For exp, you divide the apparent mental of the trainer by 5 (then multiply by 2) and that is the number of exp you add.
Time it takes to learn Trainer moves-
Time it takes to learn a move in days = Move's Learning Difficulty divided by(Master's mental + Your mental)
- If you try to teach someone a new move that you learned from someone else, then the m.l.d. = x2, to teach it.
Pendulum Room:
This is the room of time and space in Kami's lookout. Here you will be transported to another place (dimension) were everything seems real, but is not. It is a kind of like a virtual reality-like environment. Those who train here, can fight anyone from the past, present, and future. (You can not die from this type of training.)
- Stat increase is = to what you would receive, if you had a real battle, with that person.
Hyperbolic Time Chamber:
This is the special dimensional chamber in Kami's lookout. 1 day spent in this room in our dimension = 1 year in that dimension. You can not train in this dimension for over 2 days a year in our dimension. If so, then the doorway will disappear and you shall be locked in that world for all eternity. Therefore, 2 years of training can be done in 2 days using this method.
- For each experience point earned use this formula:
Characteristics: When training, for every 1 point of experience you earn you can then distribute that number to any characteristic or characteristics that you wish. [Note: Omit all decimals or fractions. If number is turns out to = below a 1, make it a 1.]
Skills: Take the number that you earned from characteristics. Divide it by 2. That is how many, points you can distribute to any skill or skills, that you wish. . [Note: Omit all decimals or fractions. If number is turns out to = below a 1, make it a 1.]
If don't finish a full month of training then you receive p.l. and exp. at one quarter of the exp. for each full week, of training completed. (Do not round fractions up.)