RACES
If you want to know what these races are, you can ask me. This list is of the races you can chose and the advantages and disadvantages of each. All half-breeds must chose one race to "be more like", this will be the one that you get the advantages of. Characters usually start only knowing their own language, with exceptions.
RESTRICTED= Maximum of 2-4 pcs allowed in the game of this race at a time. VERY RESTRICTED = 1 pc of this race allowed in the game at a time.
[w.r.] = Warrior Race. [n.w.r.] = Non Warrior Race.
Those that generate from a mostly warrior race receive extra bonuses during each encounter. This includes 1/2 - 1/4 breeds as well. A fighter that comes from warrior races will increase in p.l. after almost every encounter. This includes, but certainly isn't limited to (battles, skirmishes, healing from near death, and even being revived from death) The circumstances or outcomes will vary among the players. This means that the G.M. will give the player a p.l. increase as he sees it.
Androids: (Self-destruct, power level can only be detected by other Androids or Mechanical equipment) [n.w.r.] or [w.r.] (Depending on pre-programmed objectives.)
Arcosians: (Mechanical Abilities, 2x starting money) [n.w.r.]
Arlians: (Self-destruct, Extended Sensory) [n.w.r.]
Basians: (Psychic Ability, ESP) [n.w.r.]
Changlings: (Transform x 5, ability to have up to 6 transformation states, breathe in space) [w.r.] RESTRICTED
Demons: (Transform x 5, Body Sword) [n.w.r.]
Dragons: (1.5x power level for each move point instead of x2) [n.w.r.] (NOT THE WISH-GRANTING KIND)
Genies: (Psychic Abilities, Regeneration) [n.w.r.]
Humans: (1.5x power level for each move point instead of x2) [n.w.r.]
Humanoids: (1.5x power level for each move point instead of x2) [n.w.r.]
Incubi (Bio-androids): (Depends on Incubi type, G.M.'s decision final.) [n.w.r.] RESTRICTED
Kaios & Kaioshins: (Psychic Ability, ESP, instant transmission, knows all languages) [n.w.r.] RESTRICTED
Kanassians: (Psychic Ability, ESP, see into the future, ability to grant others their abilities.) [n.w.r.]
Konackians: (Healing, Hide Power Level ) [n.w.r.]
Macaoians:(Transform x 5, has up to 2 transformation states, after the Makao Star's light shines down upon the character, counts as Demon for move requirement purposes) [n.w.r.]
Majins (those who control the "majin" characters): (Can cause the Majin power up in others of evil heart, always evil, uses magic and not ki moves)[n.w.r.] VERY RESTRICTED
Meatians: (1.5x power level for each move point instead of x2) [n.w.r.]
Metamoruians: (Fusion Dance) [n.w.r.]
Namekians: (Purification, {non-warriors only} Healing, able to permanently fuse with up to 2 other Namekians, ability to regenerate lost limbs.) [n.w.r.]
Saibamens: (Self-destruct, Luck, cannot purchase sabiaman seeds) [n.w.r.]
Saiyans, Earthen Raised: (Enrage, know both Saiyan and Earthen languages) [w.r.] RESTRICTED
Saiyans, Vegetan Raised: (Enrage, Moon Blast Explosion, must start evil) [w.r.]RESTRICTED
Shamoians: (1.5x power level for each move point instead of x2) [n.w.r.]
Tuffleians: (Mechanical Abilities, start with 1st class gun) [n.w.r.]
Yadarations: (Mechanical Abilities, Instant Transmission) [n.w.r.]