FIGHTING & SPAR RULES
After a battle or a spar your power and stats will increase. This is how much more your powers will increase.
FIGHTING ONE ON ONE:
POWER LEVEL RULES:
- To determine your new power level (p.l.) after a battle, use the following formulas!
(W. R. Winner): x 1/4 of opponent's p.l. max in battle, then add that number to your p.l.!
(W. R. Loser): x 1/6 of opponent's p.l. max in battle, then add that number to your p.l.!
(N. W. R. Winner): x 1/6 of opponent's p.l. max in battle, then add that number to your p.l.!
(N. W. R. Loser): x 1/8 of opponent's p.l. max in battle, then add that number to your p.l.!
(Spar Winner): x 1/8 of opponent's p.l. max in battle, then add that number to your p.l.!
(Spar Loser): x 1/10 of opponent's p.l. max in battle, then add that number to your p.l.!
- Those that generate from a mostly warrior race receive extra bonuses during each encounter. This includes 1/2 - 1/4 breeds as well. A fighter that comes from warrior races will increase in p.l. after almost every encounter. This includes, but certainly isn't limited to (battles, skirmishes, healing from near death, and even being revived from death) use this chart when ever this occurs to find the warrior's new p.l.:
How much danger was the character really in? :
- If he died, and was revived: (p.l. Increase): 1/12x your character?s current p.l. You gain 6 characteristic points, and 3 skill points.
- If he had a near death experience: (p.l. Increase): 1/16 x your character's current p.l. You gain 4 characteristic points, and 2 skill points.
-If he was severely hurt or severely wounded: (p.l. Increase): 1/18 x your character?s current p.l. You gain 2 characteristic points, and 1 skill point.
-If he was really hurt or wounded: (p.l. Increase): 1/20 x your character?s current p.l. You gain 2 characteristic point, and 1 skill points.
- If he was just hurt, or encountered something: (p.l. Increase): 1/22 x your character?s current p.l. You gain 2 characteristic points, and 1 skill points.
TEAM BATTLES (or double, triple ect. teaming)
- There is no such thing as multiple persons spar. All spars must be 1-on-1
-To determine your new p.l. after a team battle, use the following formula! Add up, all the people on your team.
Divide that number, by the number of your opponent's power level.
That number is now everyone's base modifier.
Multiply the base modifier by your race by the winner and loser score (look under p.l. rules for the information).
When finding point increases (stats), take the number of characteristics that your opponent had and then divide by number of teammates. Then multiply that base number by your winner or loser score. Skill points are easy to find, just multiply the base number (regular number) by your winner or loser score.
[Note # 1: If you are on the winning team, and you lose or die in battle. You still add your loser score.]
[Note # 2: If you were on the winning team, and you didn't participate in the battle you gain p.l. as if you lost.]
[Note # 3: Some team fights will be counted as a bunch of 1-on-1 fights for the purpose of advancement, at the GM's discretion.]
STAT RULES:
- After battles use the following steps to find out the experience stats, that you earned:
Characteristics: Subtract the opponent's highest characteristics from your highest characteristics used in battle, then x it by your winner or loser value. [Note: Omit all decimals or fractions. If number is below a 1, make it a 1.]
Skills: Subtract the opponent's skills from yours, then x it by your winner or loser value. [Note: Omit all decimals or fractions. If number is below a 1, make it a 1.]
POWER LEVEL INCREASE RULES:
1) [Note: All left over fractions or decimals will be omitted! Example 1) 500x1/6= 83 1/3, the 1/3 will be omitted. So 500x1/6= 83! Example 2) 500x1/8= 62 1/2, the 1/2 will be omitted. So 500x1/8=62.]
2) Once you gain 50,000 p.l., you get to make up your own move! (All moves must be approved by all of the G.M.s.) After that you get a new move at 100,000, then every time your power level becomes x10 the last time you got one. (so 1,000,000, then 10,000,000 etc.)