Enchanted Blast:

Here are the rules relating to the Enchanted Blast.  Enchanted blast is a normal blast that is enhanced by magic. It can be learned by anyone, even wizards and Ki users.  At each level of move points, you get to choose which order in which you want to purchase them. (NONE OF THESE CAN BE COPIED) (All Blasts have a max ki that can be put in of 1.5x pl, unless otherwise stated)

Blast Effects-

Normal Enchanted Blast- (Blast = + 20 % of ki put into it)

Variation 1 (1 move point)- HEAL BLAST- (Normal blast, heals target 1/5 of ki put into it.)

Variation 2 (1 move point)- CONFUSION BLAST- (Damage- 1/2 ki put in, Target's next attack has 1/2x as much chance of hitting)

Variation 3 (1 move point)- TRACKING BLAST- (Put in tracking or up to 4 turns into blast at no cost to blast.)

Variation 4 (2 move point)- SPEED BLAST- (Moves at 2x the speed of a normal blast.)

Variation 5 (2 move point)- ACCURACY BLAST- (AT x 1.5 )

Variation 6 (2 move point)- TELEPORT BLAST- (Move opponent away.  For every 50 Ki put in, target moves 1 meter.)

Variation 7 (3 move point)- FREEZE BLAST- (Normal blast. Opponent can't attack for 2 turns.)

Variation 8 (3 move point)- DAMAGE BLAST- (Blast = + 30 % of ki put into it)

Variation 9 (3 move point)- DRAINING BLAST- (Drain up to Ki put in from opponent, after doing damage.)

Final Variation (Trainer move)- FINAL ENCHANTED BLAST- (Blast = + 60 % of ki put into it)

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