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YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS
SPOILER FOR KAIBA STRUCTURE DECK 2

v1.2, Updated: December 21, 2003

By Edo (ehrzic@yahoo.com)

http://www.stormpages.com/edhrzic/Yugioh.htm

Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and
Studio Dice.  This file is (c) 2002-3 Edward T. Hrzic III.  All
rights reserved.

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---------------| What is this file?

This file is a series of translations for the Duel Monsters card
game.  In it are the translations for the second version of the
Kaiba Structure Deck, released in Japan.

---------------| What to do with it?

You may download and print this file out for your OWN, PERSONAL
USE, AND NOTHING ELSE!  This includes reformatting it, and
putting it on your own home page.  If you wish to post individual
translations for pure comparative purposes, then you may do so,
but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL!

NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES!
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Have I made myself clear?

AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!
AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT!

I am being DOUBLY clear?

---------------| History

v1.2 (December 21, 2003)
- Corrected 008's Level.
- Corrected 042's name.

v1.0 (December 13, 2003)
- Initial release.

---------------| Spoiler List

SK2-001
BLUE EYES WHITE DRAGON
Light/Dragon/8/3000/2500

SK2-002
BLOOD VORS
Dark/Animal Warrior/4/1900/1200

SK2-003
LAMP SPIRIT - RA DJINN
Dark/Demon/4/1800/1000

SK2-004
MINOTAUR
Earth/Animal Warrior/4/1700/1000

SK2-005
DARK CLOWN MASTER SAGII
Dark/Magic User/3/600/1500

SK2-006
GARGOYLE POWERED
Dark/Demon/4/1600/1200

SK2-007
SAPPHIRE DRAGON
Air/Dragon/4/1900/1600

SK2-008
EMERALD DRAGON
Air/Dragon/6/2400/1400

SK2-009
X-HEAD CANNON
Light/Machine/4/1800/1500

SK2-010
Y-DRAGON HEAD
Light/Machine - Union/4/1500/1600
Once per turn during your Main Phase, you can treat this card as
an Equipment card and Equip it on your [X-Head Cannon], or remove
it from being an Equipment card and Special Summon it in face-up
attack mode.  While this card is an Equipment card, increase the
Equipped Monster's attack and defense strengths by 400.  (A
single Monster can only have 1 Equipped Union at a time.  If the
Equipped Monster would be destroyed as a result of Battle,
destroy this card instead.)

SK2-010
Z-METAL CATERPILLAR
Light/Machine - Union/4/1500/1300
Once per turn during your Main Phase, you can treat this card as
an Equipment card and Equip it on your [X-Head Cannon] or [Y-
Dragon Head], or remove it from being an Equipment card and
Special Summon it in face-up attack mode.  While this card is an
Equipment card, increase the Equipped Monster's attack and
defense strengths by 600.  (A single Monster can only have 1
Equipped Union at a time.  If the Equipped Monster would be
destroyed as a result of Battle, destroy this card instead.)

SK2-012
DEATH GREMLIN
Dark/Demon/4/1600/1800
Reverse: Choose 1 card in your Cemetery and shuffle it into your
deck.

SK2-013
MAGIC LAMP
Air/Magic User/3/900/1400
When this card is in face-down defense mode and is attacked by an
opponent's Monster, you can have 1 of your opponent's other
Monsters receive that attack.  While this card is on the Field,
you can Special Summon 1 [Lamp Spirit - Ra Djinn] from your hand.

SK2-014
LORD OF DRAGONS - DRAGON RULER
Dark/Magic User/4/1200/1000
While this card is face-up on the Field, each player's Dragon
Sub-Type Monsters cannot be the target of effects of Magic, Traps
or Monsters.

SK2-015
ENRAGED MINOTAUR
Earth/Animal Warrior/4/1700/1000
While this card is face-up on your Field, if the Animal, Animal
Warrior or Bird Sub-Type Monsters on your Field attack a Monster
in defense mode, and that Monster's defense strength is lower
than the attacking Monster's attack strength, do Battle Damage to
your opponent equal to the difference.

SK2-016
KAISER SEAHORSE
Light/Sea Dragon/4/1700/1650
If used in the Sacrifice Summon of a Light Main-Type Monster,
this card can count as 2 Monsters sacrificed.

SK2-017
MANJU GOD
Light/Angel/4/1400/1000
When this card is Normal Summoned or Reverse Summoned, you can
choose a Ritual Magic or Ritual Monster card in your deck, and
put it into your hand.

SK2-018
EXCLUSIVITY VIRUS
Water/Water/4/1600/1000
Discard 1 card from your hand and state a Sub-Type.  Destroy all
face-up Monsters on your Field and your opponent's Field of the
Sub-Type that was stated.

SK2-019
KNIGHT OF WHITE DRAGON
Light/Dragon/4/1900/1200
Summoned by a [White Dragon Descent].  You must sacrifice 4 or
more Levels worth of cards from your hand and/or Field.  If this
card attacks a Monster in face-down defense mode, do not
calculate damage, and destroy that face-down defense mode
Monster.  Also, you can sacrifice this card to Special Summon 1
[Blue Eyes White Dragon] from your hand or deck.  (During that
turn, [Blue Eyes White Dragon] can't attack.)

SK2-020
SHRINK
Instant Magic
Choose 1 face-up Monster on the Field.  That Monster's base
attack strength is halved until the End Phase.
ULTRA RARE

SK2-021
LIMITER REMOVAL
Instant Magic
When this card is activated, double the attack strength of all
face-up Machine Sub-Type Monsters on your Field.  During the End
Phase, destroy the Monsters affected by this effect.

SK2-022
ANGEL'S GIFT
Normal Magic
Draw 3 cards from your deck, then discard 2 cards from your hand.

SK2-023
TEMPEST
Normal Magic
Destroy all Magic and Trap cards on the Field.

SK2-024
HYPNOSIS
Normal Magic
During your opponent's next turn after this card is activated,
your opponent can't change the modes of his or her Monsters.

SK2-025
GIANT GROWTH
Equipment Magic
If your Life Points are lower than your opponent's, double the
Equipped Monster's base attack strength.  If your Life Points are
greater than your opponent's, halve the Equipped Monster's base
attack strength.

SK2-026
CROSS SOUL
Normal Magic
Choose 1 Monster on your opponent's Field.  When you are to
sacrifice a Monster of yours, instead of sacrificing 1 of your
Monsters, you can sacrifice the chosen Monster of your
opponent's.  During the turn in which you activate this card, you
cannot enter the Battle Phase.

SK2-027
EMISSARY OF OBLITERATION
Normal Magic
Destroy 1 face-down Monster and remove it from the game.  If it
was a Reverse Effect Monster, each player reveals his or her deck
and removes from the game all cards of the same as the destroyed
Monster.  Shuffle the decks afterward.

SK2-028
WHITE DRAGON DESCENT
Ritual Magic
Needed to summon a [White Dragon Descent].  You must sacrifice 4
or more Levels worth of cards from your hand and/or Field.

SK2-029
DRAGON-CALLING HORN
Normal Magic
If there is a face-up [Lord of Dragons - Dragon Ruler] on the
Field, you can Special Summon up to 2 Dragon Sub-Type Monsters
from your hand.

SK2-030
ENEMY CONTROLLER
Instant Magic
Choose 1 of the following effects and activate it.
- Change the mode of 1 of your opponent's face-up Monsters on the
Field.
- Sacrifice 1 Monster on your Field.  Choose 1 face-up Monster on
your opponent's Field.  Gain control of the chosen Monster until
the End Phase of the activated turn.

SK2-031
SUB-SPACE MATTER TRANSFER DEVICE
Normal Trap
Choose 1 face-up Monster on your Field, and remove it from the
game until the End Phase of the activated turn.

SK2-032
SAND TORNADO
Normal Trap
Destroy 1 Magic or Trap card on your opponent's Field.  After
destroying, you can Set 1 Magic or Trap card from your hand.

SK2-033
FINAL ASSAULT ORDER
Permanent Trap
While this card is on the Field, all face-up Monsters on the
Field change to attack mode, and can't change their modes.

SK2-034
CRY OF THE LIVING DEAD
Permanent Trap
Choose 1 Monster from your Cemetery and Special Summon it in
attack mode.  If this card leaves the Field, destroy that
Monster.  If that Monster is destroyed, destroy this card.

SK2-035
DNA OPERATION
Permanent Trap
When activated, state 1 Sub-Type.  While this card is on the
Field, all face-up Monsters on the Field become the Sub-Type that
you stated.

SK2-036
FORMATION UNION
Normal Trap
Choose 1 of the following effects and activate it.
- Equip 1 Union Monster on your Field onto 1 of your Monsters on
the Field.
- Remove 1 of your Union Monsters from being an Equipment card,
and Special Summon it in face-up attack mode.

SK2-037
ATTACK NULLIFICATION
Counter Trap
You can activate this card when 1 of your opponent's Monsters
declares an attack.  Negate that attack of the Monster, and the
Battle Phase ends.

SK2-038
DESTRUCTION RING
Normal Trap
Destroy 1 face-up Monster on the Field, and each player receives
damage equal to its attack strength.

SK2-039
CURSE OF DARKNESS
Permanent Trap
Choose 1 face-up Monster on your opponent's Field.  Reduce that
Monster's attack strength by 700, and it cannot attack or change
its mode.  If the chosen Monster leaves the Field, destroy this
card.

SK2-040
DECK-DESTRUCTION VIRUS OF DEATH
Normal Trap
Sacrifice 1 Dark Main-Type Monster on your Field with an attack
strength of 1000 or less.  Destroy all Monsters on your
opponent's Field and hand with an attack strength of 1500 or
more, then for 3 turns (counting your opponent's turns), your
opponent reveals the cards he or she draws and destroy it if it's
a Monster with an attack strength of 1500 or more.

SK2-041
XY-DRAGON CANNON
Light/Machine/6/2200/1900
Fusion: [X-Head Cannon] + [Y-Dragon Head]
This card can only be Special Summoned, and only from your Fusion
Deck by removing the above Monster on your Field from the game. 
(The [Fusion] Magic card is not needed and not used.)  This card
can't be Special Summoned from a Cemetery.  You can discard 1
card from your hand to destroy 1 face-up Magic or Trap card on
the Field.

SK2-042
XYZ-DRAGON CANNON
Light/Machine/8/2800/2600
Fusion: [X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
This card can only be Special Summoned, and only from your Fusion
Deck by removing the above Monster on your Field from the game. 
(The [Fusion] Magic card is not needed and not used.)  This card
can't be Special Summoned from a Cemetery.  You can discard 1
card from your hand to destroy 1 card on the Field.
ULTRA RARE

SK2-043
GADGET SOLDIER
Fire/Machine/6/1800/2000

SK2-044
IRON GOLEM
Earth/Machine/6/1900/2200

SK2-045
MAN-EATING BUG
Earth/Insect/2/450/600
Reverse: Destroy 1 Monster on the Field.

SK2-046
ILLUSIONARY SUMMONER
Light/Magic User/3/800/900
Reverse: Sacrifice 1 Monster other than this card.  Special
Summon 1 Fusion Monster from your Fusion Deck.  This Fusion
Monster is destroyed at the end of the turn.

SK2-047
DEVIL FRANKEN
Dark/Machine/2/700/500
Pay 5000 Life Points.  Special Summon 1 Fusion Monster from your
Fusion Deck to your Field in attack mode.

SK2-048
WICKED WORK BEAST
Earth/Animal/3/1400/700
During the End Phase of your turn, return this face-up card to
its owner's hand from the Field.

SK2-049
SAINT MAGICIAN
Light/Magic User/2/300/400
Reverse: Choose 1 Magic card from your Cemetery.  Put the chosen
card into your hand.

SK2-050
DARK HYPNOTIST LUCIFER
Dark/Magic User/5/1500/1800
When this card is Normal Summoned or Reverse Summoned, choose 1
Monster on your opponent's Field.  While this card is face-up on
the Field, that chosen Monster can't attack.

SK2-051
RELOAD
Instant Magic
Shuffle your hand into your deck.  Afterward, draw a number of
cards equal to what you shuffled in.

SK2-052
KAISER COLOSSEUM
Permanent Magic
If this card's controller has 1 or more Monsters on the Field,
the number of Monsters your opponent can play to the Field cannot
exceed the number of Monsters that this card's controller has on
the Field.  Cards on the Field before this card was activated are
unaffected by this effect.

SK2-053
BLOOD OF DRAGON
Normal Trap
All Monsters on your Field become the Dragon Sub-Type until the
End Phase.

SK2-054
MAGIC JAMMER
Counter Trap
Discard 1 card from your hand.  Negate and destroy a Magic card
activation.

SK2-055
HOLY ELF'S HEALING
Normal Trap
You gain 300 Life Points times the number of Monsters on the
Field.

SK2-056
METEOR RAIN
Normal Trap
During this turn, if your Monsters attack a Monster in defense
mode, and the attack strength exceeds the defense strength, do
Battle Damage to your opponent equal to the difference.

SK2-057
HOLY RADIANCE
Permanent Trap
Monsters cannot be Set face-down.  If a Monster would be Set in
face-down defense mode, it is Normal Summoned in face-up defense
mode.

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Fin.
