 Control
------------
Joypad - Arrow Keys
B      - Ctrl
A      - Alt
Start  - Enter
Select - Tab

 Control Options
------------------------
F1  - Pop up a short help screen
F4  - Save screenshot in .pcx format (Saves as file.pcx)
F5  - Load a real-time save file from slot 0-9.  Pressing enter aborts.
F8  - Save a real-time save file in slot 0-9.  Pressing enter aborts.
S   - Enable\Disable Super Gameboy support (default - enabled)
V   - Toggle Video Mode.  There are two possible video modes, both
      are 256*256*256, however one includes the "scanlines" effect.
      Scanlines are turned off as default.  
      *Note* The scanlines mode may cause problems on some video cards.
J   - Disable joypad.  Pressing a joypad button during emulation will
      enable the joypad.
Esc - Exit emulation and return to file load screen
Backspace  - Reset emulation

Debugger Control Options
------------------------
I decided to use modified code from Paul Robson's GB97 in order to add an
integrated debugger.  This is a temporary solution, and I take no credit 
for this code.

F12   - Enter debug screen
F1-F4 - Set a breakpoint
F5    - Run to a breakpoint
F7    - Single step
F8    - Single step and skip subroutines
F10   - Return to game and ignore breakpoints
Home  - Move code cursor to the program counter
End   - Move data cursor to $FF00h

To move the code cursor, use the arrows to skip 8 bytes and page
up or down to skip 64 bytes.  To move the data cursor, hold control while
pressing one of the above four keys.  To directly skip to an address, type
it in with the keyboard.