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Title                   : Stack Final Version 1
Filename                : stackfinal.bsp
Date Released		: 20th March, 6am
Author                  : Richard Pygott aka Piggy
E-Mail                  : pigsy2400@hotmail.com ( If you want to contact me on MSN messenger 			  then plz do, but be aware of the timezone, because Im English!)
Description             : Exactly the same as Goldeneye, well I tried.

Other levels by author  : ArchivesFinal version 1 and 2. 

Levels Planned To Be Released By Author: Bunker, Basement, Complex and Facility plan on 					 being released within the next month.



Additional Credits to   : Valve (For a STUNNING game !)
			  RARE for Goldeneye 
		          Hammer Editor 3.4 (Excellent Editor)
			  Lord Neptune, Jason Birch and Chris Radford for playtesting, 			 	  Baal-Peor for reviewing my previous levels, and hopefully this 			  one.
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Designer's Notes
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 This level has sat on my computer, as long as my ArchivesFinal level, about 3yrs! I tried to create this level as close to Goldeneye as possible, I even had the n64emulator runnin in the same window as Hammer! There are things I could have added to this level to bring it uptodate, like added pipes,and vents with steam coming out, dynamic lighting, and all the other stuff like that, but I didnt. I wanted this level to have a retro sorta feel to it, I have ripped the original music from the Emulator, but am unsure whether or not to release a music version, depending on what feedback I receive will decide this for me. I was a bit unsure about the lighting in this level, as the original level just had the same lightlevel throughout, I'm still not sure about it now, but I found myself wasting to much time deliberating on which lights to put it, but I think it does look ok.

I had seen what the Goldeneye Beta MOD(nothing to do with me) looked like, and wasnt to impressed with the level design aspect, so thats also contributed towards me finishing these levels, because I feel my levels are better :p.

I have tried to place the weapons in this level, so that wherever
spawn, you have some chance, because a high power weapon isnt too far away, although the RPG is in a position that can be defended and hold, so that it isnt available to everyone. I just wanted to give this level an arcadey feel.

The JUMPModule was a last minute addition, and completley experimental, but should be fun! I do plan on releasing a Library level, which consists of Basement and Stack, like in Goldeneye.

This is called version 1, as depending what feedback I receive, will decide if I release an update, same goes with the music too, overall, just enjoy my level, Richard Pygott

Email -:pigsy2400@hotmail.com
MSN Messenger-: pigsy2400
Yahoo! -: pigsy266

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Play Information
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Single Player           : No
Deathmatch              : Yes
Cooperative             : No
CTF			: No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

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Construction
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Base                    : New level from scratch
Editor used             : Worldcraft v3.3, Hammer Editor v3.4
Known Bugs              : None, Yet!
Compiler               	: AMD 3000XP, 1024MB RAM, 128MB GeForce FX
Construction Time	: 2 Weeks, on and off
Compile Time            : 4mins

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Installation
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To play this level extract all the files into your 
sierra\half-life\valve\maps directory.


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Comments
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If you have comments or suggestions, then please e-mail me,
as all the feedback will help me create more even better maps!

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Copyright and Permissions
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This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name ArchivesFinal.bsp and is supplied in a zip file called 
ArchivesFinal.zip that also contains this text document. No part of these files may be recreated 
in any way, shape or form without my written permission.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

Half Life is a registered trademark of Valve software.  

- Richard Pygott
  pigsy2400@hotmail.com
  (c) Copyright 20/3/04

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