Ok, now you are dressed, and have a basic idea of how everything is layed out.  Now you are asking yourself...So what do I kill in order to start leveling!  The answer to that question is easy.  You start in the park.  The park in Windy Bluff is full of animals that will start you on your way to gaining the experience you need to level.  It is a good idea to stay in the park until you are at least level 4.  Past that there is no set rule for everyone on who to kill and where to go.  There are a few things that you have to keep in mind, the class and race you have chosen.  Leveling is quite a different experience for a magic user than it is for a warrior type.  A magic user is usually weaker, and starts life with fewer attack abilities, though later on, they have more spells that can make it easier to fight mobs.  A fighter early on is usually stronger and has better skills to be able to fight easier,  though later on, they would be lacking in the defensive abilities that magic users have and may take on more damage and take longer to heal up from a fight.  And some races are built stronger than others and can take damage better, thus making the time you must spend healing less. 

Following is a small list of mobiles that you can reference as you grow in levels.  It lists the mobs name, the area it is in, and the level it is.  Just remember, some mobs have special skills and spells just like you do, and they will use them against you.  Just because a mob is of the same level as you...it might be better than you with its spells and skills and therefore be able to kill you in a fight.  A good tool to use before you start a fight is to "consider" the mob.  By typing "Consider (Mob name)" it will tell you how you stand against mob.  It will then be up to you to either take your chances and fight, or walk away until you have advanced a few more levels.
Countryside:
Wily Vixen: 5-10
Young Deer: 5-10
large stout: 5-10
small swallow: 0-5
sly weasel: 5-10
large brown bear: 10-15
Stately Knight: 5-10
small white field mouse: 0-5
wild turkey: 0-5
long legged bird: 5-10
lost elf: 5-10
Goblin Slaver: 5-10
huge mammoth: 10-15
orcish child: 15-20
orcish woman: 15-20
orcish old man: 20-25
orcish young man: 20-25
decaying human: 20-25
wizened sage: 5-10
tribal warrior: 5-10
village chief: 5-10
elders wife: 5-10

Windy Bluff:
Haranian Mercenary: 20-25
Town Guard: 45-50
street cleaner: 15-20
Tall Woman: 15-20
Old Dwarf: 5-10
Muttering Soothsayer: 10-15
Captain of Manor: 45-50
Stern Faced Servant: 10-15
Lord of Manor: 20-25
Young girl: 0-5
Head Cook: 5-10

Preservia Wylde:
Pit Viper: 25-30
Woodpecker: 20-25
Ram: 20-25
Fountain Mimic: 30-35
Mushroom Mimic: 10-15
Huilgen: 40-45
Librarian: 25-30
Mywrn: 25-30
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