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Para-Magic "Magic" used by ordinary people is actually "para-magic." In essence, it is a technique which involves controlling energy. "Para-magic" was developed by Dr. Odine. He was the first scientist to research the nature of magic by studying a sorceress. The skill can be gained through proper training. However, with magic, it is difficult to achieve power levels that are comparable to conventional weapons. GF A GF is an independent energy force. By combining it with para-magic, it is possible to control tremendous amounts of energy. Memory loss is a possible side effect, but this has not been proven as of yet. Sorceresses and Magic A woman who has inherited the power of a sorceress. The origins of the sorceresses go back to ancient times durning Hyne's reign. However, there is no factual evidence. |
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Facility Rules: Classroom 1. Students should be in their seats and waiting for the instructors five minutes before class. 2. When class is over, proceed quietly to your next class. 3. Food, weapons, and magic are prohibited. 4. Study panels are shared. Handle with care. Training Center 1. Proceed with caution. There are real monsters in the Training Center. 2. It is open 24 hours. Entering the grounds for reasons other than training is prohibited. 3. Do not engage in battles beyond your ability. Infirmary 1. Visit the infirmary if you have any health concerns or problems. 2. No items may be taken from the infirmary without permission. 3. Follow the doctor's instructions Resident Physican: Doctor Kadowaki. Library 1. Open hours: 9:00 am--lights out. 2. Library Usage: All materials are open to the public. You may check-out materials at the desk. 3. Remain quiet at all times. Cafeteria 1. Open hours: 9:00 am--9:00 pm 2. Keep area clean. 3. If late-night meals are required, order them beforehand.
Student Rules: Garden Precepts 1. Work hard 2. Study hard 3. Play hard Reward and Punishment 1. The headmaster presents official commendations to outstanding students. 2. Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum may be expelled from Garden. Conduct 1. The skills acquired in Garden must never be used for personal gain. 2. Refrain from commiting any acts that may damage the Garden's reputation. 3. Take time to think things through before starting a relationship.
Admission and Graduation: Admission 1. Applicants between 5-19 are admitted. 2. All hard-working and confident youths are welcome. 3. Ambitious over-achievers are also welcome. 4. Applicants are admitted only after passing a final interview. Graduation 1. Must be between 15-19 years of age. 2. One must have all the required skills and knowledge taught through the Garden courses. 3. At age 20, regardless of graduation, all students are released from Garden.
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Balamb Garden Headmaster: Cid Kramer Garden Proprietor: Master NORG Balamb Garden was the first Garden built in accordance with Headmaster Cid's ideals and dreams. Trabia Garden A Garden in the Trabia region. There is an exchange program between Trabia Garden and Balamb Garden. Galbadia Garden A Garden in the Galbadian Republic. It is the largest Garden of the three. Galbadia Garden's master, Martine, who is also the headmaster, has set up a program to recruit Balamb graduates into the Galbadian Army. |
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