<SCRIPT language=JavaScript>

//Feel free to use this game on your site just keep a link to me. and email me at matt@playandpost.com

// Monster generator -----------------------------------------------_____--------============

function opponent() {

var bigrandum = Math.round(Math.random() * 20)

var randum1 = Math.round(Math.random() * 7)

var randum2 = Math.round(Math.random() * 6)

var yourlevel = parseFloat(document.game.level.value)

var randum = randum1 + randum2 + (yourlevel * 2)

var yourlife = parseFloat(document.game.life.value)

var cash = parseFloat(document.game.money.value)

var yourlife = parseFloat(document.game.life.value)

var yourattack = parseFloat(document.game.attackdamage.value)

if (bigrandum == 18) {

document.game.money.value = Math.round(cash - (cash * .10))

alert("A monkey stole " + Math.round(cash * .10) + " gold from you.")

}

if (bigrandum > 13) {

buysomethin()

document.game.life.value = yourlife + 1

	if (randum1 == 1){

		if (randum2 == 2) {

		document.game.life.value = Math.round(yourlife * .90)

		alert("Flame damage  " + Math.round(yourlife * .10) + " hit points.")

		document.game.badguy.value = "Flaming Monkey"

		document.game.enemyattack.value = 10

		document.game.enemyarmor.value = 5

		document.game.badlife.value = 50

		return false

		}

		if (randum2 == 1) {

		document.game.attackdamage.value = yourattack + 1

		alert("You found a strength pill")

		}

	document.game.life.value = Math.round(yourlife * .85)

	alert("Radiation damage  " + Math.round(yourlife * .15) + " hit points.")

	document.game.badguy.value = "Radiated Mutant Monkey"

	document.game.enemyattack.value = 30

	document.game.enemyarmor.value = 10

	document.game.badlife.value = 200

 	return false

	}

}

if (1 > yourlife) {

	alert("YOU ARE DEAD")

	document.game.experience.value = "DEAD"

	document.game.money.value = 0

	document.bgColor="black"

	return false

}	

	 if (randum == 2) {

	document.game.badguy.value = "Rabbit"

	document.game.enemyattack.value = 1

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 6

	}

	 if (randum == 3) {

	document.game.badguy.value = "Funky Chicken"

	document.game.enemyattack.value = 2

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 8

	}

	if (randum == 4) {

	document.game.badguy.value = "Monkey"

	document.game.enemyattack.value = 3

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 10

	}

	if (randum == 5) {

	document.game.badguy.value = "Fat Rabbit"

	document.game.enemyattack.value = 4

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 9

	}

	if (randum == 6) {

	document.game.badguy.value = "Fly"

	document.game.enemyattack.value = 1

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 1

	}

	if (randum == 7) {

	document.game.badguy.value = "Drunken Monkey"

	document.game.enemyattack.value = 2

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 10

	}

	if (randum == 8) {

	document.game.badguy.value = "Mutant monkey"

	document.game.enemyattack.value = 2

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 15

	}

	if (randum == 9) {

	document.game.badguy.value = "Super Fly"

	document.game.enemyattack.value = 3

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 25

	}

	if (randum == 10) {

	document.game.badguy.value = "Sea Monkey"

	document.game.enemyattack.value = 5

	document.game.enemyarmor.value = 3

	document.game.badlife.value = 30

	}

	if (randum > 11) {

	document.game.badguy.value = "Flaming Monkey"

	document.game.enemyattack.value = 10

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 50

	}

	if (randum == 12) {

	document.game.badguy.value = "Small Child"

	document.game.enemyattack.value = 0

	document.game.enemyarmor.value = 1

	document.game.badlife.value = 3

	}

	if (randum == 13) {

	document.game.badguy.value = "Funky Chicken"

	document.game.enemyattack.value = 3

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 30

	}

	if (randum == 14) {

	document.game.life.value = yourlife - 3

	alert("Ouch!! You hit a trap. Lost 3 hit points.")

	}

	if (randum == 15) {

	document.game.badguy.value = "Infected Monkey"

	document.game.enemyattack.value = 3

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 35

	}

	if (randum == 16) {

	document.game.badguy.value = "Infected Monkey"

	document.game.enemyattack.value = 3

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 35

	}

	if (randum == 17) {

	document.game.money.value = cash + 15

	alert("You found 15 Gold")

	}

	if (randum == 18) {

	document.game.badguy.value = "Mad Cow"

	document.game.enemyattack.value = 7

	document.game.enemyarmor.value = 4

	document.game.badlife.value = 55

	}

	if (randum == 19)  {

	document.game.badguy.value = "Rabid Racehorse"

	document.game.enemyattack.value = 5

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 60

	}

	if (randum == 20) {

	document.game.badguy.value = "Marshmellow Man"

	document.game.enemyattack.value = 6

	document.game.enemyarmor.value = 8

	document.game.badlife.value = 100

	}

	if (randum == 21) {

	document.game.life.value = Math.round(yourlife * .75)

	alert("Ouch!! You hit a trap. lost " + Math.round(yourlife * .25) + " hit points.")

	}

	if (randum == 22) {

	document.game.badguy.value = "Hungry Hungry Hippo"

	document.game.enemyattack.value = 7

	document.game.enemyarmor.value = 4

	document.game.badlife.value = 95

	}

	if (randum == 23) {

	document.game.badguy.value = "Armed Monkey"

	document.game.enemyattack.value = 10

	document.game.enemyarmor.value = 2

	document.game.badlife.value = 90

	}

	if (randum == 24) {

	document.game.badguy.value = "Heavily Armed Monkey"

	document.game.enemyattack.value = 15

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 100

	}

	if (randum == 25) {

	document.game.badguy.value = "Lizard King"

	document.game.enemyattack.value = 5

	document.game.enemyarmor.value = 12

	document.game.badlife.value = 111

	}

	if (randum == 26) {

	document.game.badguy.value = "Insane Clown"

	document.game.enemyattack.value = 10

	document.game.enemyarmor.value = 5

	document.game.badlife.value = 99

	}

	if (randum == 27) {

	document.game.badguy.value = "Armed Monkey"

	document.game.enemyattack.value = 10

	document.game.enemyarmor.value = 2

	document.game.badlife.value = 90

	}

	if (randum == 28) {

	document.game.badguy.value = "Drunken Master"

	document.game.enemyattack.value = 30

	document.game.enemyarmor.value = 9

	document.game.badlife.value = 150

	}

	if (randum == 29) {

	document.game.life.value = Math.round(yourlife * .75)

	alert("Ouch!! You hit a trap. Lost " + Math.round(yourlife * .25) + " hit points.")

	}

	if (randum == 30) {

	document.game.badguy.value = "Drunken Master"

	document.game.enemyattack.value = 30

	document.game.enemyarmor.value = 9

	document.game.badlife.value = 150

	}

	if (randum == 31) {

	document.game.badguy.value = "Drunken Master"

	document.game.enemyattack.value = 30

	document.game.enemyarmor.value = 9

	document.game.badlife.value = 150

	}

	if (randum == 32) {

	document.game.badguy.value = "Radiated Mutant Monkey"

	document.game.enemyattack.value = 30

	document.game.enemyarmor.value = 10

	document.game.badlife.value = 250

	}

	if (randum == 33) {

	document.game.badguy.value = " Invisible Monkey"

	document.game.enemyattack.value = 20

	document.game.enemyarmor.value = 19

	document.game.badlife.value = 200

	}

	if (randum == 34) {

	document.game.badguy.value = "War Monkey"

	document.game.enemyattack.value = 40

	document.game.enemyarmor.value = 10

	document.game.badlife.value = 350

	}

	if (randum == 35) {

	document.game.badguy.value = " Invisible Monkey"

	document.game.enemyattack.value = 20

	document.game.enemyarmor.value = 19

	document.game.badlife.value = 200

	}

	if (randum == 36) {

	document.game.badguy.value = "Super High Samurai"

	document.game.enemyattack.value = 50

	document.game.enemyarmor.value = 3

	document.game.badlife.value = 400

	}

	if (randum == 37) {

	document.game.badguy.value = "Super High Samurai"

	document.game.enemyattack.value = 50

	document.game.enemyarmor.value = 3

	document.game.badlife.value = 400

	}

	if (randum == 38) {

	document.game.badguy.value = "War Monkey"

	document.game.enemyattack.value = 40

	document.game.enemyarmor.value = 10

	document.game.badlife.value = 400

	}

	if (randum > 38) {

		if (yourlevel > 22) {

		document.game.badguy.value = "   B A L D O"

		document.game.enemyattack.value = 200

		document.game.enemyarmor.value = 19

		document.game.badlife.value = 6666

		document.game.baldo.value = 1

		} else {

		if (bigrandum == 3) {

		document.game.badguy.value = "Drunken Master"

		document.game.enemyattack.value = 30

		document.game.enemyarmor.value = 9

		document.game.badlife.value = 350

		return false

		}

		document.game.badguy.value = "Super High Samurai"

		document.game.enemyattack.value = 50

		document.game.enemyarmor.value = 3

		document.game.badlife.value = 400

		}

	}

}

//=========================AtttttttacK=======================XXXXXXXXXXXXXXXXXXX

	function attacker() {

		var swordbonus = parseFloat(document.game.swordbonus.value)

		var armorbonus = parseFloat(document.game.armorbonus.value)

		var shieldbonus = parseFloat(document.game.shieldbonus.value)

		var amuletbonus = parseFloat(document.game.amuletbonus.value)

		var ringbonus = parseFloat(document.game.ringbonus.value)

	var randum = Math.round(Math.random() * 20)

	var randum1 = Math.round(Math.random() * 40)

	var yougethit = parseFloat(document.game.armorclass.value)

	var hegethit = parseFloat(document.game.enemyarmor.value)

	var hurted = parseFloat(document.game.enemyattack.value)

	var enemylife = parseFloat(document.game.badlife.value)

	var yourattack = parseFloat(document.game.attackdamage.value)

	var yourlife = parseFloat(document.game.life.value)

	var enemyattack = parseFloat(document.game.enemyattack.value)

	var yourexperience = parseFloat(document.game.experience.value)

	var yourlevel = parseFloat(document.game.level.value)

	var yourmoney = parseFloat(document.game.money.value)

	var enemyarmor = parseFloat(document.game.enemyarmor.value)

	var baldoo = parseFloat(document.game.baldo.value)

	var story = parseFloat(document.game.story.value)

//========== Level up=====================================

if (23 > yourlevel) {

	if (yourexperience > ((yourlevel * 100) + .35 * yourexperience)) {

	document.game.level.value = yourlevel + 1

	alert("LEVEL UP!!")

	document.game.life.value = yourlife + (25 * yourlevel)

	document.game.attackdamage.value = yourattack + 1

		if (33 > yougethit) {

		document.game.armorclass.value = yougethit + 1

		}

//=============================StoryLine=============================XXXXXXXXXXXXXX

	if (yourlevel == 1) {

	document.game.storyline.value = "As you adventure further you discover that several villages have suffered the same fate as yours.  There are few survivors. Most of them are elderly or children. "

	}

	if (yourlevel == 2) {

	document.game.storyline.value = "The monsters seem to be coming from the north so you decide to search there. You are no match for some of the stronger creatures that you have encountered so you must continue to defeat enemies and gain strength. "

	}

	if (yourlevel == 3) {

	document.game.storyline.value = "You are definitely heading in the right direction.  Witnesses tell you that the prisoners were taken north. You are assured when you hear that the victims are always captured in their sleep and appear unharmed. Maybe your family is still alive."

	}

	if (yourlevel == 4) {

	document.game.storyline.value = "You are getting stronger with every enemy you kill. But these monkeys are highly trained and they are only getting tougher. As long as you sleep during the day you should be able to defend yourself against them."

	}

	if (yourlevel == 5) {

	document.game.storyline.value = "MESSENGER--The king has ordered you to report to his castle as soon as possible.  We have heard of your heroics, please come help us!!--"

	}

	if (yourlevel == 6) {

	document.game.storyline.value = "You have arrived at the Kings castle. You tell the guards who you are and that the king has summoned you. They don't believe you at first. They say that they thought you would be much bigger. You eventually convince them of your identity and you are brought before the King. KING--Are you the warrior that has bravely defeated so many of these monsters. YOU--Yes.--KING--Then go o to the courtyard and defeat the monsters that have overrun it. Then report back to me. --"

	}

	if (yourlevel == 7) {

	document.game.storyline.value = "All the monsters in the courtyard have been defeated so you return to the king.  KING--Thank you. My entire army has been wiped out. The only men I have left are guarding the castle walls. I do not know how muck longer I can resist.  You must seek out the lair of the Mad Scientist Baldo. I ordered him to stop experimenting with the creation of monsters. When he refused I banished him from the kingdom.  He is the madman responsible for all this."

	}

	if (yourlevel == 8) {

	document.game.storyline.value = "You wait until just before morning and follow a drunken monkey back to Baldo's lair.  You see a soldier on the ground and approach him. SOLDIER--You are the only one left that can stop Baldo before he takes over the world. He is invincible to normal attacks. That is how he defeated the Royal Army. You must figure out a way to stop him."

	}

	if (yourlevel == 9) {

	document.game.storyline.value = "You are now in the house of the madman. If your family is still alive then they should be here. The monsters here are many times stronger but so are you."

	}

	if (yourlevel == 10) {

	document.game.storyline.value = "Your village Chief calls to you from his hiding spot.  CHIEF--Your family is all right. They have been telling everyone that they knew you would come to help them. I escaped from the monsters but there is nowhere to run. Most of our village is still alive, but that scientist is using the prisoners to feed his monsters. Turn back now and try to survive as long as you can. There is no way you can defeat Baldo. I watched as he destroyed the entire Royal Army."

	}

	if (yourlevel == 11) {

	document.game.storyline.value = "Your determination to rescue your family has helped you become a powerful warrior. But you do not know if it will be enough to defeat Baldo."

	}

	if (yourlevel == 12) {

	document.game.money.value = yourmoney + 800

	document.game.storyline.value = "Baldo's ASSISTANT--Please don't kill me. I am only working for Baldo to keep him from feeding me to his monsters.  To kill Baldo you will need a ring.  Without one you cannot hit him.  With one of Baldo's rings you can hit him easily. You will need his sword to do enough damage to kill him, and his shield, and armor to withstand his attacks. Here is 800 gold, it should be enough to buy a ring from someone who has found one."

	}

	if (yourlevel == 15) {

	document.game.storyline.value = "You have the knowledge of how to defeat Baldo. Now it is a matter of getting stronger and acquiring the right items before your family becomes monster food."

	}

	if (yourlevel == 22) {

	document.game.storyline.value = "You have reached the peak of your skill.  The risks of searching have become high. It is time to take on Baldo.  Only continue to search if it is necessary."

	}

	return false

	}

}

//=========================Hit or Miss============================

	if (1 > yourlife) {

	alert("YOU ARE DEAD")

	document.game.experience.value = 0

	document.game.money.value = 0

	document.bgColor="black"

	document.game.storyline.value = "DEAD"

	return false

	}

		if (enemylife > 0) {

			if (randum > (hegethit - ringbonus)) {

				if (randum == 14) {

				document.game.badlife.value = enemylife - ((yourattack + swordbonus) * 2)

				alert("Critical Hit!!! you did " + ((yourattack + swordbonus) * 2)  + " points of damage!")

				} else {

				document.game.badlife.value = enemylife - (yourattack + swordbonus)

				alert("You hit the enemy for " + (yourattack + swordbonus)  + " damage points")

				}

			}

			if (randum1 > (yougethit + armorbonus)) {

			document.game.life.value = yourlife - (enemyattack - shieldbonus)

			alert("You got hit for " + (enemyattack - shieldbonus) + " hit points")

			}

		}

	// =========================REWARDS =======================================

	if (1 > enemylife) {

	document.game.badlife.value = "DEAD"

	document.game.baldo.value = baldoo + 1

	document.game.experience.value = yourexperience + (enemyattack * enemyarmor)

	document.game.money.value = yourmoney + (enemyattack * randum)

	alert("You have defeated your oppenent. You aquired " + (enemyattack * randum) + " gold. And " + (enemyattack * enemyarmor) + " experience")

		if (randum == 15) {

		document.game.life.value = yourlife + 15

		alert("You Found Magic Beans plus 15 to hitpoints")

		}

			if (document.game.enemyattack.value == 200) {

			document.game.level.value = 1

			document.game.experience.value = 1

			document.game.badguy.value = "Baldo is Dead!!!"

			document.game.storyline.value = "Baldo has been defeated!!!  You have saved your family and the world.  The people have elected you the new ruler of the kingdom. "

			alert("BALDO has been defeated!!")

			document.bgColor="green"

			}

		}

}

//==========================HEAL=======================	

	function heal() {

	var yourlife = parseFloat(document.game.life.value)

	var healpower = parseFloat(document.game.healpower.value)

	if (1 > yourlife) {

	alert("YOU ARE DEAD")

	document.game.experience.value = 0

	document.game.money.value = 0

	return false

	}	

	var cash = parseFloat(document.game.money.value)

	var yourlife = parseFloat(document.game.life.value)

	var yourexperience = parseFloat(document.game.experience.value)

	if (cash > 24) {

	document.game.money.value = cash - 25

	document.game.life.value = yourlife + healpower

	document.game.experience.value = yourexperience + 1

	}

}

//===========================BUY STUFF======================XXXXXXXXXXXXXXXXXXXXX

//==========store1==============

function buysomethin() {

var yourlevel = parseFloat(document.game.level.value)

var randum2 = Math.round(Math.random() * 12)

var randum = Math.round(Math.random() * 12)

//================store 1 items======

	if (randum == 1) {

	document.game.item1.value = "Magic Sword+3/cost= 200/"

	document.game.xitem1.value = 1

	}

	if (randum == 2) {

	document.game.item1.value = "Shield/cost= 75"

	document.game.xitem1.value = 2

	}

	if (randum == 3) {

	document.game.item1.value = "EnhancedShield+2/cost= 150"

	document.game.xitem1.value = 3

	}

	if (randum == 4) {

	document.game.item1.value = "Shield/cost= 85"

	document.game.xitem1.value = 2

	}

	if (randum == 5) {

	document.game.item1.value = "Value Meal/cost=40"

	document.game.xitem1.value = 5

	}

	if (randum == 6) {

	document.game.item1.value = "SuperShield+3/cost= 200"

	document.game.xitem1.value = 6

	}

	if (randum == 7) {

	document.game.item1.value = "Armor/cost= 75"

	document.game.xitem1.value = 7

	}

	if (randum == 8) {

	document.game.item1.value = "UltimateArmor+4/cost= 300"

	document.game.xitem1.value = 8

	}

	if (randum == 9) {

	document.game.item1.value = "Ring of Skill/cost=100"

	document.game.xitem1.value = 9

	}

if (yourlevel > 9) {

	if (randum == 10) {

	document.game.item1.value = "BALDO'S Armor/cost=900"

	document.game.xitem1.value = 10

	}

	if (randum == 11) {

	document.game.item1.value = "BALDO'S Sword/cost=900"

	document.game.xitem1.value = 11

	}

	if (randum == 12) {

	document.game.item1.value = "BALDO'S Shield/cost=900"

	document.game.xitem1.value = 12

	}

}

//===============store2 items==========================

	if (randum2 == 1) {

	document.game.item2.value = "Sword/cost=75"

	document.game.xitem2.value = 1

	}

	if (randum2 == 2) {

	document.game.item2.value = "EnhancedShield+2/cost=150"

	document.game.xitem2.value = 2

	}

	if (randum2 == 3) {

	document.game.item2.value = "Amulet 0f Life,Heal=8/cost=75"

	document.game.xitem2.value = 3

	}

	if (randum2 == 4) {

	document.game.item2.value = "Amulet 0f Life,Heal=10/cost=100"

	document.game.xitem2.value = 4

	}

	if (randum2 == 5) {

	document.game.item2.value = "Iron Armor+2/cost=200"

	document.game.xitem2.value = 5

	}

	if (randum2 == 6) {

	document.game.item2.value = "Skill Book/cost=75"

	document.game.xitem2.value = 6

	}

	if (randum2 == 7) {

	document.game.item2.value = "Book/cost=50"

	document.game.xitem2.value = 7

	}

	if (randum2 == 8) {

	document.game.item2.value = "Strength Pill/cost=300"

	document.game.xitem2.value = 8

	}

	if (randum2 == 9) {

	document.game.item2.value = "Ring of Skill+2/cost=150"

	document.game.xitem2.value = 9

	}

if (yourlevel > 10) {

	if (randum2 == 10) {

	document.game.item2.value = "BALDO's Ring/cost=800"

	document.game.xitem2.value = 10

	}

	if (randum2 == 11) {

	document.game.item2.value = "BALDO'S Amulet/cost=900"

	document.game.xitem2.value = 11

	}

}

}	

//==============store1=================

function buyitem1() {

var theitem = document.game.xitem1.value

var yourmoney = parseFloat(document.game.money.value)

var yourattack = parseFloat(document.game.attackdamage.value)

var yourstuff = document.game.items.value

var yougethit = parseFloat(document.game.armorclass.value)

var yourlife = parseFloat(document.game.life.value)

		var swordbonus = parseFloat(document.game.swordbonus.value)

		var armorbonus = parseFloat(document.game.armorbonus.value)

		var shieldbonus = parseFloat(document.game.shieldbonus.value)

		var amuletbonus = parseFloat(document.game.amuletbonus.value)

		var ringbonus = parseFloat(document.game.ringbonus.value)

	if (theitem == 1) {

		if (yourmoney > 199) {

	document.game.money.value = yourmoney - 200

	document.game.swordbonus.value = 4

	document.game.item1.value = "Bought"

	document.game.xitem1.value = 0

	document.game.items.value = "Magic Sword+3 "

		}

	}

	if (theitem == 2) {

       	if (yourmoney > 74) {

		document.game.money.value = yourmoney - 75

		document.game.shieldbonus.value = 1

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourshield.value = "Shield"

		}

	}

	if (theitem == 3) {

       	if (yourmoney > 149) {

		document.game.money.value = yourmoney - 150

		document.game.shieldbonus.value = 2

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourshield.value = "EnhancedShield+2 "

		}

	}

	if (theitem == 4) {

       	if (yourmoney > 84) {

		document.game.money.value = yourmoney - 85

		document.game.shieldbonus.value = 1

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourshield.value = "Shield "

		}

	}

		if (theitem == 5) {

       	if (yourmoney > 39) {

		document.game.money.value = yourmoney - 40

		document.game.life.value = yourlife + 15

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		}

	}

		if (theitem == 6) {

       	if (yourmoney > 199) {

		document.game.money.value = yourmoney - 200

		document.game.shieldbonus.value = 3

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourshield.value = "SuperShield+3 "

		}

	}

		if (theitem == 7) {

       	if (yourmoney > 74) {

		document.game.money.value = yourmoney - 75

		document.game.armorbonus.value = 1

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourarmor.value = "Armor"

		}

	}

		if (theitem == 8) {

       	if (yourmoney > 299) {

		document.game.money.value = yourmoney - 300

		document.game.armorbonus.value = 4

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourarmor.value = "UltimateArmor+4"

		}

	}

		if (theitem == 9) {

       	if (yourmoney > 99) {

		document.game.money.value = yourmoney - 100

		document.game.ringbonus.value = 2

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourring.value = "Ring of Weapon Skill"

		}

	}

		if (theitem == 10) {

       	if (yourmoney > 899) {

		document.game.money.value = yourmoney - 900

		document.game.armorbonus.value = 5

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourarmor.value = "BALDO'S Armor"

		alert("Now you can withstand Baldo's powerful attacks")

		}

	}

		if (theitem == 11) {

		if (yourmoney > 899) {

		document.game.money.value = yourmoney - 900

		document.game.swordbonus.value = 150

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.items.value = "BALDO'S Sword "

		alert("You got BALDO'S Sword!!")

		}

	}

		if (theitem == 12) {

       	if (yourmoney > 899) {

		document.game.money.value = yourmoney - 900

		document.game.shieldbonus.value = 75

		document.game.item1.value = "Bought"

		document.game.xitem1.value = 0

		document.game.yourshield.value = "BALDO'S Shield"

		}

	}

}	

//==========================store2=======

function buyitem2() {

var theitem = document.game.xitem2.value

var yourmoney = parseFloat(document.game.money.value)

var yourattack = parseFloat(document.game.attackdamage.value)

var yougethit = parseFloat(document.game.armorclass.value)

var healpower = parseFloat(document.game.healpower.value)

var yourexperience = parseFloat(document.game.experience.value)

		var swordbonus = parseFloat(document.game.swordbonus.value)

		var armorbonus = parseFloat(document.game.armorbonus.value)

		var shieldbonus = parseFloat(document.game.shieldbonus.value)

		var amuletbonus = parseFloat(document.game.amuletbonus.value)

		var ringbonus = parseFloat(document.game.ringbonus.value)

	if (theitem == 1) {

		if (yourmoney > 74) {

	document.game.money.value = yourmoney - 75

	document.game.swordbonus.value = 2

	document.game.item2.value = "Bought"

	document.game.xitem2.value = 0

	document.game.items.value = "Sword "

		}

	}

	if (theitem == 2) {

       	if (yourmoney > 149) {

		document.game.money.value = yourmoney - 150

		document.game.shieldbonus.value = 2

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.yourshield.value = "Enhanced Shield+2 "

		}

	}

		if (theitem == 3) {

       	if (yourmoney > 74) {

		document.game.money.value = yourmoney - 75

		document.game.healpower.value = 8

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.youramulet.value = "Amulet 0f Life/Heal = 8"

		}

	}

		if (theitem == 4) {

       	if (yourmoney > 99) {

		document.game.money.value = yourmoney - 100

		document.game.healpower.value = 10

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.youramulet.value = "Amulet 0f Life/Heal = 10"

		}

	}

		if (theitem == 5) {

       	if (yourmoney > 199) {

		document.game.money.value = yourmoney - 200

		document.game.armorbonus.value = 3

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.yourarmor.value = "Iron Armor+2"

		}

	}

		if (theitem == 6) {

       	if (yourmoney > 74) {

		document.game.money.value = yourmoney - 75

		document.game.item2.value = "Bought"

		document.game.experience.value = yourexperience + 65

		alert("You read a book. Gained 50 Experience")

		document.game.xitem2.value = 0

		}

	}

		if (theitem == 7) {

       	if (yourmoney > 49) {

		document.game.money.value = yourmoney - 50

		document.game.item2.value = "Bought"

		document.game.experience.value = yourexperience + 400

		alert("You read a book. Gained 25 Experience")

		document.game.xitem2.value = 0

		}

	}

		if (theitem == 8) {

       	if (yourmoney > 299) {

		document.game.money.value = yourmoney - 300

		document.game.item2.value = "Bought"

		document.game.attackdamage.value = yourattack + 2

		alert("You took a pill. Gained some strength")

		document.game.xitem2.value = 0

		}

	}

		if (theitem == 9) {

       	if (yourmoney > 149) {

		document.game.money.value = yourmoney - 150

		document.game.ringbonus.value = 3

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.yourring.value = "Ring of Weapon Skill+2"

		}

	}

		if (theitem == 10) {

       	if (yourmoney > 799) {

		document.game.money.value = yourmoney - 800

		document.game.ringbonus.value = 10

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.yourring.value = "BALDO'S Ring"

		alert("With this powerful item you now have the ability to hit Baldo")

		}

	}

		if (theitem == 11) {

       	if (yourmoney > 999) {

		document.game.money.value = yourmoney - 900

		document.game.healpower.value = 50

		document.game.item2.value = "Bought"

		document.game.xitem2.value = 0

		document.game.swordbonus.value = swordbonus + 10

		document.game.shieldbonus.value = shieldbonus + 20

		document.game.youramulet.value = "BALDO'S Amulet"

		alert("This Magical Amulet raises your healpower to 50. It also gives an attack bonus and a shield bonus.")

		}

	}

 }

</SCRIPT>

<p><FORM METHOD="POST" ENCTYPE="application/x-www-form-urlencoded" name="game">

<CENTER>

<P><B><A HREF="http://www.playandpost.com/"><FONT SIZE="5" COLOR="#333333" FACE="Viner Hand ITC">BALDO'S GATE</FONT></A></B></P>
<P><TEXTAREA NAME="storyline" ROWS="9" COLS="62">You are a farmer in a small village. Recently strange monsters have been abducting your fellow villagers.  You try not to get involved until your house is attacked In the middle of the night. You attempt to fight them off but are Knocked unconscious.  When you come to your family is missing and your farm is destroyed.  You go to look for help but soon realize that you are the only one left in the village.
So you set out to discover the source of this evil
and try to restore your life to the way it once was.

</TEXTAREA></P>

</CENTER>

<CENTER>

<P>

<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" WIDTH="642" HEIGHT="179" BGCOLOR="#666666">

<TBODY>
<TR>

<TD WIDTH="187" BGCOLOR="black"> <A HREF="http://www.playandpost.com/"><FONT SIZE="1" COLOR="#006600">Brought to you by Playandpost.com</FONT></A></TD>

		<TD WIDTH="208" BGCOLOR="black">

<P ALIGN="RIGHT"><B><FONT COLOR="silver" FACE="Viner Hand ITC">BALDO'S GATE</FONT></B>

		</TD>

<TD WIDTH="247" BGCOLOR="black"> </TD>

	</TR>

<TBODY>
<TR>

<TD WIDTH="187" BGCOLOR="#333333"><FONT FACE="Arial Narrow"> </FONT></TD>

		<TD WIDTH="208" BGCOLOR="#333333">
<P ALIGN="CENTER"><B><FONT COLOR="#FFFBF0" FACE="Arial Narrow">STATUS</FONT></B>

		</TD>

		<TD WIDTH="247" BGCOLOR="#333333"><FONT FACE="Arial Narrow"> <INPUT TYPE="HIDDEN" NAME="swordbonus" SIZE="-1" VALUE="0"><INPUT TYPE="HIDDEN" NAME="shieldbonus" SIZE="-1" VALUE="0"><INPUT TYPE="HIDDEN" NAME="armorbonus" SIZE="-1" VALUE="0"><INPUT TYPE="HIDDEN" NAME="amuletbonus" SIZE="-1" VALUE="0"><INPUT TYPE="HIDDEN" NAME="ringbonus" SIZE="-1" VALUE="0"></FONT></TD>

	</TR>

	<TR>

		<TD WIDTH="187">

			<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow">Gold =<INPUT TYPE="TEXT" NAME="money" SIZE="5" VALUE="20"></FONT>

			</DIV>

		</TD>

		<TD WIDTH="208">

			<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow"> Life = <INPUT TYPE="TEXT" NAME="life" SIZE="5" VALUE="50"></FONT>

			</DIV>

		</TD>

		<TD WIDTH="247">

			<CENTER>

<P><FONT FACE="Arial Narrow"> Armor Class = <INPUT TYPE="TEXT" NAME="armorclass" SIZE="3" VALUE="20"></FONT>

</CENTER>

		</TD>

	</TR>

	<TR>

		<TD WIDTH="187">

			<CENTER>

<P><FONT FACE="Arial Narrow"> Experience = <INPUT TYPE="TEXT" NAME="experience" SIZE="9" VALUE="0"></FONT>

</CENTER>

		</TD>

		<TD WIDTH="208">

			<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow"> Attack Damage = <INPUT TYPE="TEXT" NAME="attackdamage" SIZE="4" VALUE="5"></FONT>

			</DIV>

		</TD>

		<TD WIDTH="247">

			<CENTER>

<P><FONT FACE="Arial Narrow">  Level = <INPUT TYPE="TEXT" NAME="level" SIZE="3" VALUE="1"></FONT>

</CENTER>

		</TD>

	</TR>

	<TR>

<TD WIDTH="187"><FONT FACE="Arial Narrow"> </FONT></TD>

<TD WIDTH="208"><FONT FACE="Arial Narrow"> </FONT></TD>

<TD WIDTH="247"><FONT FACE="Arial Narrow"> </FONT></TD>

</TR>

<TR>

<TD WIDTH="187" BGCOLOR="#333333">

<P ALIGN="CENTER"><FONT FACE="Arial Narrow"> </FONT><B><FONT COLOR="#FFFBF0" FACE="Arial Narrow">ACTIONS</FONT></B>

</TD>

<TD WIDTH="208" BGCOLOR="black">

<P ALIGN="CENTER"><B><FONT COLOR="#FFFBF0" FACE="Arial Narrow">ENEMY</FONT></B>

</TD>

<TD WIDTH="247" BGCOLOR="#333333">

<P ALIGN="CENTER"><FONT FACE="Arial Narrow"> </FONT><B><FONT COLOR="#FFFBF0" FACE="Arial Narrow">INVENTORY</FONT></B>

		</TD>

	</TR>

	<TR>

<TD WIDTH="187">

<P ALIGN="CENTER"><INPUT onclick=attacker() type=button value=Attack name=attack>

</TD>

<TD WIDTH="208" BGCOLOR="#333333">

			<CENTER>

<P><FONT FACE="Arial Narrow">  <INPUT TYPE="TEXT" NAME="badguy" SIZE="21"></FONT>

</CENTER>

		</TD>

<TD WIDTH="247" BGCOLOR="#666666">

<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow">Sword-<INPUT TYPE="TEXT" NAME="items" SIZE="21"></FONT>

</DIV>

</TD>

</TR>

<TR>

<TD WIDTH="187">

<CENTER>

<P><INPUT TYPE="HIDDEN" NAME="healpower" SIZE="-1" VALUE="5"><INPUT onclick=heal() type=button value="HEAL cost=25$" name=Submit>

</CENTER>

</TD>

<TD WIDTH="208" BGCOLOR="#333333"><FONT FACE="Arial Narrow"> </FONT><FONT COLOR="#FFFBF0" FACE="Arial Narrow">Hit Points =</FONT><FONT FACE="Arial Narrow">

<INPUT TYPE="TEXT" NAME="badlife" SIZE="5"></FONT></TD>

<TD WIDTH="247" BGCOLOR="#666666">

<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow">Shield-<INPUT TYPE="TEXT" NAME="yourshield" SIZE="21"></FONT>

</DIV>

		</TD>

	</TR>

	<TR>
<TD WIDTH="187">
<P ALIGN="CENTER"><FONT FACE="Arial Narrow"> </FONT><INPUT onclick=opponent() type=button value=SEARCH name=findstuff>

		</TD>

		<TD WIDTH="208" BGCOLOR="#333333"><FONT FACE="Arial Narrow"> <INPUT TYPE="HIDDEN" NAME="enemyattack" SIZE="-1"><INPUT TYPE="HIDDEN" NAME="enemyarmor" SIZE="-1"></FONT></TD>

<TD WIDTH="247" BGCOLOR="#666666">

<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow">Armor-<INPUT TYPE="TEXT" NAME="yourarmor" SIZE="21"></FONT>

			</DIV>

		</TD>

	</TR>

	<TR>
<TD WIDTH="187" BGCOLOR="#666666"><FONT FACE="Arial Narrow"> <INPUT TYPE="HIDDEN" NAME="baldo" SIZE="-1" VALUE="0"><INPUT TYPE="HIDDEN" NAME="story" SIZE="-1" VALUE="0"></FONT></TD>

		<TD WIDTH="208" BGCOLOR="#666666">

<P ALIGN="CENTER"><FONT FACE="Arial Narrow">  </FONT><B><FONT COLOR="#FFFBF0" FACE="Arial Narrow">STORE</FONT></B>

		</TD>

		<TD WIDTH="247" BGCOLOR="#666666">

			<DIV ALIGN="RIGHT">

				<P><FONT FACE="Arial Narrow">Amulet-<INPUT TYPE="TEXT" NAME="youramulet" SIZE="21"></FONT>

			</DIV>

		</TD>

	</TR>

	<TR>

		<TD WIDTH="187" BGCOLOR="#666666">

			<DIV ALIGN="RIGHT">

				<P><INPUT TYPE="HIDDEN" NAME="xitem1" SIZE="-1"><INPUT onclick=buyitem1() type=button value=Buy name=Submit>

			</DIV>

		</TD>

		<TD WIDTH="208" BGCOLOR="#666666"><INPUT TYPE="TEXT" NAME="item1" SIZE="24"></TD>

		<TD WIDTH="247" BGCOLOR="#666666">

			<DIV ALIGN="RIGHT">

<P><FONT FACE="Arial Narrow">Ring-<INPUT TYPE="TEXT" NAME="yourring" SIZE="21"></FONT>

			</DIV>

		</TD>

	</TR>

	<TR>

		<TD WIDTH="187" BGCOLOR="#666666">

			<DIV ALIGN="RIGHT">

<P><INPUT TYPE="HIDDEN" NAME="xitem2" SIZE="-1"><INPUT onclick=buyitem2() type=button value=Buy name=Submit2>

</DIV>

		</TD>

<TD WIDTH="208" BGCOLOR="#666666"><INPUT TYPE="TEXT" NAME="item2" SIZE="24"></TD>
<TD WIDTH="247" BGCOLOR="#666666"><FONT FACE="Arial Narrow"> </FONT></TD>

	</TR>

</TBODY></TABLE>

</P>

</CENTER>

<CENTER>

<P><BR>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" WIDTH="307" HEIGHT="158">

<TBODY><TR>

<TD WIDTH="56" HEIGHT="21"><FONT FACE="Garamond"> </FONT></TD>

<TD WIDTH="243" HEIGHT="21">

<P ALIGN="CENTER"><B><FONT FACE="Garamond">Items</FONT></B>

		</TD>

	</TR>

	<TR>

		<TD WIDTH="56" HEIGHT="26">

<P ALIGN="CENTER"><FONT FACE="Garamond">ITEM</FONT>

		</TD>

		<TD WIDTH="243" HEIGHT="26">

			<P ALIGN="CENTER"><FONT FACE="Garamond">ABILITY</FONT>

		</TD>

	</TR>

	<TR>

<TD WIDTH="56"><FONT FACE="Garamond">Sword-</FONT></TD>

<TD WIDTH="243"><FONT FACE="Garamond">Gives a bonus to your attack</FONT></TD>

	</TR>

	<TR>

<TD WIDTH="56"><FONT FACE="Garamond">Shield-</FONT></TD>

		<TD WIDTH="243"><FONT FACE="Garamond">Absorbs damage</FONT></TD>

	</TR>

	<TR>

		<TD WIDTH="56"><FONT FACE="Garamond">Armor-</FONT></TD>

		<TD WIDTH="243"><FONT FACE="Garamond">Improves armor class</FONT></TD>

	</TR>

	<TR>

		<TD WIDTH="56"><FONT FACE="Garamond">Amulet-</FONT></TD>

		<TD WIDTH="243"><FONT FACE="Garamond">Raises heal power</FONT></TD>

	</TR>

	<TR>

		<TD WIDTH="56" HEIGHT="27"><FONT FACE="Garamond">Ring-</FONT></TD>

<TD WIDTH="243" HEIGHT="27"><FONT FACE="Garamond">Increases chance of hitting</FONT></TD>

	</TR>

</TBODY></TABLE>

</P>

</CENTER>

<P ALIGN="CENTER"><FONT FACE="Abadi MT Condensed Light">Tips- Save your money for later in the game when very important items become available. Some items must be purchased to beat the game. Choose your opponents wisely you do not have to fight every opponent. Every time you search you risk hitting a trap or being robbed. If you can hit an invisible monkey then you can hit anything.</FONT></P>

<P ALIGN="CENTER"><BR>

<A HREF="http://www.playandpost.com/"><FONT COLOR="#006600">Brought to you by Playandpost.com</FONT></A></P>

<P ALIGN="CENTER">Email Matt@playandpost.com

<P>

</FORM>