Piercer
Tiny Vermin
Hit Dice: 1D8 (4)
Initiative: -3 (Dex)
Speed: 5 ft, Climb 5 ft
AC: 16 (+2 Size, -3 Dex, +7 Natural)
Attacks: Impale +2 Melee
Damage: Impale 1D6
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Improved Critical, Acid
Special Qualities: Vermin
Saves: Fort +2, Ref -3, Will +0
Abilities: STR 10, Dex 4, Con 11, Int -, Wis 10, Cha 9

Climate/Terrain: Any Underground
Organization: Cluster (5-10), or Colony (11-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always Neutral
Advancement: 2 HD (Small); 3 HD (Medium-Size)

The piercer appears as a stalactite about one foot long (though they can grow to a length of 6 feet). This is it's outer shell. Inside, the piercer appears as a slug-like creature with a long tail. Two tiny eyestalks protrude from it's sides.

Combat
The piercer attacks by dropping on unsuspecting individuals and impaling them with it's shell. Once its attack is expended, the piercer must climb the walls of its lair and resume its position to drop again. On the ground a piercer is easily slain. If flipped over, and its insides are exposed, a piercer is AC 9.

Improved Critical (Ex.): A piercer threatens a critical on an attack roll of 19-20.

Acid (Ex.): The piercer's soft underbelly is coated with a corrosive acid that deals 1D6 points of damage if it contacts exposed flesh.

Vermin: The piercer is immune to all mind-influencing attacks. Piercers have darkvision with a range of 60 feet.

Skills: The piercer recieves a +8 ratial bonus to Listen checks. *The piercer recieves a +15 racial bonus to Hide checks when against a background of natural stone.

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Used with permission from Creature Catalogue
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