Void Elemental, Small
Small Elemental (negative energy)
Hit Dice: 2D8 (9)
Initiative: 5 (+1 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 15 (+1 size, +1 Dex, +3 natural)
Attacks: Slam +3 melee
Damage: Slam 1D4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental
Saves: Fort +0, Ref +4, Will +0
Abilities: STR 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +5, Spot +5
Feats: Improved Initiative, Weapon Finesse (slam)

Void Elemental, Medium
Medium-Size Elemental (negative energy)
Hit Dice: 4D8+8 (26)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 16 (+3 Dex, +3 Natural)
Attacks: Slam +6 melee
Damage: 1D6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental
Saves: Fort +3, Ref +7, Will +1
Abilities: STR 12, Dex 16, Con 15, Int 4, Wis 11, Cha 11
Skills: Listen +7, Spot +7
Feats: Improved Initiative, Weapon Finesse (slam), Dodge

Void Elemental, Large
Large Elemental (negative energy)
Hit Dice: 8D8+24 (60)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 18 (-1 Size, +5 Dex, +4 Natural)
Attacks: Slam +10/+5 melee
Damage: 2D6+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental, Damage Reduction 10/+1
Saves: Fort +5, Ref +11, Will +2
Abilities: STR 15, Dex 21, Con 17, Int 6, Wis 11, Cha 11
Skills: +11 Listen, +11 Spot
Feats: Improved Initiative, Weapon Finesse (slam), Dodge, Mobility

Void Elemental, Huge
Huge Elemental (negative energy)
Hit Dice: 16D8+64 (136)
Initiative: +11 (+7 Dex, +4 Improved)
Speed: 50 ft.
AC: 19 (-2 Size, +7 Dex, +4 Improved Initiative)
Attacks: Slam +17/+12/+7 melee
Damage: 2D8+6
Face/Reach: 10 ft. by 5 ft./15 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental, Damage Reduction 10/+2
Saves: Fort +9, Ref +17, Will +5
Abilities: STR 19, Dex 14, Con 19, Int 6, Wis 11, Cha 11
Skills: Listen +18, Spot +18
Feats: Improved Initiative, Weapon Finesse (slam), Dodge, Mobility

Void Elemental, Greater
Huge Elemental (negative energy)
Hit Dice: 21D8+84 (178)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 24 (-2 Size, +8 Dex, +8 Natural)
Attacks: Slam +21/+16/+11 melee
Damage: Slam 2D8+7
Face/Reach: 10 ft. by 5 ft./15 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental, Damage Reduction 10/+2
Saves: Fort +11, Ref +20, Will +7
Abilities: STR 21, Dex 26, Con 19, Int 6, Wis 11, Cha 11
Skills: +23 Listen, +23 Spot
Feats: Improved Initiative, Weapon Finesse (slam), Dodge, Mobility, Power Attack

Void Elemental, Elder
Huge Elemental (negative energy)
Hit Dice: 24D8+96 (204)
Initiative: +13 (+9 Dex, +4 Improved Initiative)
Speed: 50 ft.
AC: 26 (-2 Size, +9 Dex, +9 Natural)
Attacks: Slam +25/+20/+15/+10
Damage: 2D8+9
Face/Reach: 10 ft. by 5 ft./15 ft.
Special Attacks: Consume, Cloak
Special Qualities: Elemental, Damage Reduction 15/+3
Saves: Fort +12, Ref +23, Will +8
Abilities: STR 23, Dex 29, Con 19, Int 6, Wis 11, Cha 11
Skills: Listen +26, Spot +26
Feats: Improved Initiative, Weapon Finesse (slam), Dodge, Mobility, Power Attack, Sunder

Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1, medium 3, large 5, huge 7, greater 9, elder 11
Treasure: None
Alignment: Usually Neutral
Advancement: Small 3 HD (Small); medium 5-7 HD (Medium-size); large 9-15 HD (Large); huge 17-20 HD (Huge); greater 22-23 HD (Huge); elder 25+ HD (Huge)

Void Elementals are thought to have been artificially created. This is even more evident when they use their special ability to consume their oponent. This attack takes any advesary of up to one size smaller than they are to a long collapsed demi-plane. Here the elemental attempts to kill it's foes one on one only leaving if the oponent is defeated.

Ocasionally more than one Void Elemental can be found in this strange demi-plane, usually fighting it's own target. If this happens the elementals typacally ignore each other and go on attacking thier own target until it is dead, though many an adventurer have discovered that two vs. two beats one vs. one and lend each other a hand.

Combat
Void Elementals, if large enough, always try to start a fight by consuming their intended targets.

Consume - By creating a vacume of negative energy a void elemental can attempt to suck an oponent into itself. Once inside an the elemental disapears, only to face the oponent in single handed combat on the partially colapsed demi-plane known as the Void. Reflex Negates (DC: 12 for small, 13 for medium, 14 for large, 15 for huge, 16 for greater, and 18 for elder)

Cloak - Due to it's shadow like nature a void elemental of any size may attempt to hide in an oponents shadow giving a circumstance bonus of +15 to any hide attempts made by the elemental.

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