Lesser Shade
Small Undead (Incorporeal)
Hit Dice: 2D12 (12)
Initiative: +2 (Dex)
Speed: 20 ft. (Float)
AC: 14 (+2 Dex, +1 Natural, +1 Size)
Attacks: Incorporeal Claw +2 Touch
Damage: Incorpreal Claw 1D10+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Undead, Incorporeal
Saves: Fort +0, Ref +2, Will +3
Abilities: STR 13, Dex 15, Con -, Int 11, Wis 12, Cha 9
Skills: +2 Spot, +10 Hide*

Climate/Terrain: Any Land and Underground
Organization: Solitary or Gang (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral Evil
Advancement: 3-5 HD (Small), 6-10 HD (Medium-Sized)


Greater Shade
Medium-Sized Undead (Incorporeal)
Hit Dice: 10D12 (74)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30 ft. (float)
AC: 22 (+4 Dex, +8 Natural)
Attacks: Incorporeal Claw +9 Touch
Damage: Incorpreal Claw 2D10+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: None
Special Qualities: Undead, Incorporeal
Saves: Fort +3, Ref +7, Will +8
Abilities: STR 17, Dex 19, Con -, Int 11, Wis 12, Cha 12
Skills: +20 Spot, +10 Hide*

Climate/Terrain: Any Land and Underground
Organization: Solitary or Gang (2-5)
Challenge Rating: 5
Treasure: None
Alignment: Always Neutral Evil
Advancement: 11-17 HD (Large), 18-24 HD (Huge)

Shades are spiteful creatures who, in life were delivered an unfair death. For this shades hate all that live and attempt to wipe out those who they feel have wronged them. After attaining this however a shade must spend the rest of eternity wandering the lands. Most shades settle down to a particularly gloomy location to await the end of time.

Often found near tombs or other forgotten buarial grounds they don't usually give chase once finding a home if one were to attempt to run from them.

Combat
Shades attack any living creature out of spite.

Skills:
Due to their near translucent nature, shades gain a +10 circumstance bonus to hideing in a darkened area.

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