Sand Man
Medium-Sized Elemental (Earth)
Hit Dice: 6D8+24 (48)
Initiative: +5 (+5 Dex)
Speed: 40 ft.
AC: 23 (+5 Dex, +8 Natural)
Attacks: Slam +9
Damage: Slam 1D6+4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Sand Blast
Special Qualities: Elemental, Damage Reduction 10/+3
Saves: Fort +10, Ref +8, Will +3
Abilities: STR 19, Dex 21, Con 18, Int 5, Wis 11, Cha 10
Skills: Hide+14*

Climate/Terrain: Any Desert and Underground
Organization: Solitary or Troop (2-5)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 7-12 HD (Large), 13-16 HD (Huge)

Sand Men inhabit large deserts which they call home. Composed completely of sand and small rocks they don't much like being disturbed and attack most only when they are stepped on.

They are seldom encountered outside of the desert. They don't often speak, but if when they do it is in Terran and very difficult to hear, sounding like falling sand in an hour glass.

Combat
Sand Men only attack if stepped on and when they do they first attempt to blind their foes and then to slam them into submission.

Sand Blast - A Sand Man can twirl itself about spraying sand into it's oponents eyes. A reflex save (DC: 15) is required to prevent being blinded for 2D4 rounds.

Skills: Sand Men recieve a +15 circumstance bonus to hide checks in any sandy area due to their completely sand like nature.

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