| People |
| Hide and Seek Rabbit |
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| Around the beginning of the game, when you first go to Harmentz, and talk to every one there is a pink kitty counting by a tree. If you go the house on the far right, there is a rabbit who is playing hide and seek with the kitty. It'll be surprised that you found it and say, "I'll give you this not to tell." You'll receive a life bottle. |
| Beware in Armedia |
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| There is a kid who'll ask you if you want a treasure. You can say yes or no. SAY NO!!!!! It is a life bottle. Believe me, it's not worth getting! If you say yes, he'll trap you and won't let you out unless you give him ALL of your gald. Otherwise, you're stuck. SAY NO! |
| Dangerous Soldier |
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| In Heidelberg, (Phandaria), Go to all the houses before going to the castle (this is just after rescuing Garr). In one of the houses, there is a soldier who tells you the house you are invading is his now and to get out. If you talk to him again, he yells that your death wish shall be granted, and you have to kill him. (*Tip* Use Thievery for some free goodies!). |
| Bar Dancer |
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| The day that you go to the town of Kalviola, Calvalese's capital, and you go to the Streylize Temple, when you pass by Uru's tavern, there will be a lady sitting in a chair who says, "I'm so depressed, I need a drink." If you come back that night (WHEN YOU HAVE TO SNEAK INTO THE TEMPLE) she will say, "I love to dance, will you watch me dance." A dirty old man will be next to her and he says "Isn't she great?" She dances and tells you not to leave until you've seen her dance. Check out the rest of the building while in town. |
| Babysitter in Calvalese |
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| In Cherik, if you go into one of the houses, there's a baby and a babysitter. The baby says," Goo goo." Go to the dresser, take the magical rouge. The babysitter forces you to put it back. When the world turns dark, return to the dresser, and you can take the rouge. (How long have those parents been gone? They're putting the sitter through college!) |
| Uncle Bob |
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| In Armedia, near the South entrance of the town, Uncle Bob is walking around. If you talk to him, he will offer you some money or lens. Don't accept and he'll still give you the 10 lens (or gald). If you ask for more, he'll get scared and run away. If you keep on his good side, you'll be able to get something good later from Aunt Maggie in Linea. |
| Black Wing Lens Hunters |
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| First Encounter: Janos, after parting with Garr (in the
beginning of the game). Go into the tavern. There are three people at a corner table. Talk to John and John will say, "I can hang out with him like this now, but when he's famous he'll be too busy to hang out with me." Talk to Grid. Grid will say," We're the 'Black Wing Lens Hunter Gang'." You can say: 1.)Yeah, that's cool or 2.)Yeah, so what? If you say Yeah, that's cool, he'll say, "Someone who appreciated real talent and a real hero (or something like that). If you say Yeah, so what, he'll give you a long but cute introduction. (Grid narrates) (John) Gwarrr!!! Gwarrrrrrr!!! "Whirlwind Milly!" (Milly) Huh? Oh don't call me that! "And me the leader, Grid. Grid the Omnipotent!" (John says) "Yeah, we're the infamous Black Wings Lens Hunter Gang..." etc. In Armedia, after you meet up with Rutee and Mary. Go to village chief's house
and he tells you that he's already found someone to teach his grandson
swordsmanship. Rutee's disappointed. It turns out to be the Black Wings. John's by the door,
Grid's instructing, and Milly's sleeping.
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