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These are the updates from RuneScape.com,
as they are posted in the updates section of their
site.
16th June 2003 - New RS Engine Progress
I know lots of you are wondering how the RuneScape
engine update is progressing so I've taken a few
minutes to update my progress chart with the latest
figures.
This is my personal progress chart, and so only
show aspects of the update that I am working on. We'll
probably get some of the other staff who are
converting the maps and quests, to post their own
progress reports too.
Andrew
Andrew's progress chart for
RuneScape-Engine-Update
Black numbers indicate progress as of 27th Apr
Yellow numbers indicate updated
progress as of 16th Jun
Please note you can't easily work out a release
date from these numbers since the tasks are not all
the same size or difficulty. For example the script
interpreter is probably as complex as all the
secondary tasks put together since it controls every
single aspect of the game.
Not only are the tasks different sizes, but also as
more tasks are completed it is possible to reuse
earlier code more. For example the close-range combat
took a long time to do, but the other combat types
will be able to reuse much of the same code so should
be far faster to complete. This is why it is difficult
for us to give an exact release date
Primary tasks
Core modules
New 3d-engine - 95%
content delivery system - 90% - 95%
internal map-build system - 90%
player management system - 100%
location management system - 100%
npc management system - 100%
object management system - 90% - 95%
inventory management system - 90% - 100%
login/save-game server - 10% -
70%
Tools:
New animation tool - 100%
New map editor - 100%
New compression tools - 100%
Script system:
Specify new script system - 100%
Write new script compiler - 100%
Write new script interpreter - 50% - 90%
Interface system:
Specify new interface system - 100%
Write new interface designer - 90% -
100%
Write new interface interpreter - 60% -
90%
Multi-way combat system:
specify new combat system - 80% - 100%
close-range combat - 0% - 90%
long-range combat - 0% - 10%
duelling - 0%
prayer/magic - 0%
NPC AI
npc behaviour modes - 10% - 50%
npc scripting - 0% - 90%
Secondary tasks
Chat:
npc chat - 90% - 100%
public chat - 10% - 50%
friends-list - 0%
Non-scriptable interfaces:
mini-map - 100%
player design screen - 0%
title screen - 0% - 50%
Complex interfaces:
inventory/wear system - 100%
shop system - 0%
trading system - 0%
bank system - 0%
Misc:
player route-finding - 90%
camera behaviour - 50% - 90%
music/sound integration - 0% - 50%
data collect module - 0%
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