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A Game Level:- Cultist Temple Mission ( pg 1) |
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In the original game, it comes with a mission editor whereby one can make missions on their own. However it is a tedious process taking hours to place units and objects together. What i did was to create an addon whereby everything is all placed together, ready for 15mins of fun or 1 hour depending further on his play experience. Everything you see is created by me, models, texture, coding, scriptwork, including the island. |
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Fig 1: The game area - a 300metres long game area |
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Fig2: The 3d mesh. 7,000 faces when combined together ingame. This model is made in parts due to the collision detection limation of 50metres per model. |
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Fig 3: The model in 3d preview |
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Stage 1a: Game start finds a team of soldiers entering the compound of the temple, being sniped at by cultish in buildings if the soldiers do not take proper caution. What you see here and in the next stages are all created by me. |
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Stage 1b: The main entrance to the temple. The door slides upon once the soldiers kill the guards and goes near it. |
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Stage 2: Main lobby. The game engine does not support lighting and as such, light enters thru even models, thus it is of no use to create light in daytime and everything is brightly lited up even inside buildings. I used textures to simulate downlights within the buildings. |
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Stage 3: Not only does the soldiers had to contend with cultists, they also have to figure how to get to the next rooms. This is an example of a trapstaircase opening when found. |
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Stage 4: In this stage, the soldiers find themselves in the main bioweapon processing centre filled with troops and have to battle it off, using whatever cover they can find in the open podium |
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