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The Human Model |
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This model was created by me using the game engine's 3d programme. The texture is also created by me. As bump mapping is not supported in the engine, I had to create my own using coreldraw graphic software to create shadow maps onto the texture and apply it to the model. Click to enlarge pics. |
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Fig2. The model's mesh:-1700 faces, 70k texture file |
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Fig 1: The game model in the engine's 3d visual programme. |
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Fig 4: As you can see, i even created sword welding animation to the model, swing his sword in an attack stance. |
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Fig 3: Ingame. The figure is now fully scripted and animated thru the game's engine and well as thru my own codings to appear as it is. The original default animations does not allow handling of swords, only guns. |
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Fig 5: The dead animation. I created it such that when the model is shot only by archers, an arrow will appear on his body, done thru re-coding and scripting of the engine. |
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