1. A Human model
This human model was created by me. The textures were also created by me thru the use of CorelDraw graphic software. As Bump features were not supported ingame, i used graphic software to recreate such features onto the texture itself. Fig 1A is a pic of the model itself in OFP game's modeling software

fig 1b is the 3d mesh
fig 1c is the model in game. Notice now the model's position is different as it uses the game's animation programme as well as some scripting work on my part to make it possible.
fig 1d is the swinging of the sword animation by me, thot impossible even by the developers for the engine.
fig 1e is the dead animation, with the arrow poking thru its body if it is shot by an archer, created also by me.
fig1a
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